First off, I would like to apologize for the initial confusion on the randomization of the Vigilante Ability. That definitely should have been something I should have had clarified in the original setup rules/mechanic section. Ditto on this with the scum not being allowed to pass it to their partners as well. I was worried about the setup initially, as it had town in a semi-mylo situation in Day 2, but once the initial scum was killed it freed the town up a little, combined with the guilty result on Carapuce resulting in the lynch of the second scum.
On my reasoning for that, here is a quote I left in the Dead Thread when the situation came about:
Mod in Dead Thread wrote:Well, mykonian got it right, but for the wrong reasons. The ability was assigned randomly, but it was fairly weighted towards town, so the chance of it being scum was small, and town did in fact start with it. Even if scum got it, it would be similar to a 2:1:9 setup, with a SK kill hitting a townie. With town having it though, the game should run balanced, the town needs to focus more on scumhunting, which most players seem to be doing well, I'm pleased with the level of play in the game so far. It had to be selected randomly to prevent the "confirmed" effect mykonian found, but I believe even if scum started with it, the game would be balanced. Sadface at mykonian being displeased with me, but I couldn't let him have his confirmed, that's even less fair that giving scum the extra kill, especially considering that scum has little power.
Jack did notice one thing that I didn't consider, scum will know who they passed the vig to. I don't see it happening, because a lot of the pro-town looking players so far are town, so the vig isn't likely to fall into the wrong hands. I won't be surprised if at least one scum is dealt by the end of N1.
The second mistake that I would like to apologize for is( one that I believe mykonian and nopointinactingup did not see, otherwise I would have probably not switched it up), the changing of the removal of the Vigilante in Day Four. In the Dead Thread RedCoyote brought up the question of who would win if scum and the Vigilante remained, and the answer was the Mafia would win (which I had clarified as a note in the updated Day Four Start). To prevent this situation from occurring I originally removed the Vigilante from play.
But the first post from drmyshottyizsik with the Vote: No Lynch resulted in a confounding dilemma, if the final scum were to hammer then, town would lose without the Vigilante Ability to even get a chance at shooting correctly. So I noticed neither mykonian and nopointinactingup had viewed the game since Day Start, and proceeded to switch it to the way it is presented now to prevent that rare case causing an unfair loss for town, with the added clarification of endgame resolution, and handed mykonian the Vigilante as was dictated by nopointinactingup's Night Three choice.
About play: Oh boy, I am so sorry to town for Jack's fakeclaiming "Best Friend" totally screwing the town out of a D1 scumlynch. Had anyone of the players also been present of Gears of War Mafia along with Jack and myself, I believe they would have seen the gambit, as it was similar to the fakeclaimed mason he did in that game to push a lynch on his scumread of CryMeARiver. Then the N1 actions resulted in danakillsu making an incorrect assumption about the Vigilante Tracking Results.
Overall, I hope you guys had some enjoyment playing, and feel free to yell/scream/criticize for anything you found wrong in the game.