Post
Post #2977 (isolation #202) » Tue Sep 20, 2016 4:46 am
Postby The MM »
Town Kicker-Cop
Investigate:
Target a player. You get a message returning their alignment to you. If you kicked it, you also disable all abilities that change the apparent alignment of any player in the game.
Kicker:
(Cost: Roleblock all other Town-aligned roles.)
You may pay the kicker cost when you use the above ability to kick it.
Last edited by The MM on Thu Dec 08, 2016 10:59 am, edited 1 time in total.
Waiting for the day I can come back and mod games.
Post
Post #2984 (isolation #204) » Sun Sep 25, 2016 1:55 am
Postby The MM »
Spirit Goon
(You are aligned with whichever scum faction is the lowest in numbers [except if game balance would suffer as a result of them gaining extra members].)
Spirited Away:
Target a player. That player becomes
Spirited Away
.
The
Spirited Away
player is aligned with you, but counts as a Tree Stump and may not talk in topic. They retain their Night Actions, but their targeting becomes limited (they can't use negative actions on people aligned with you and can't use positive actions on a player who isn't aligned with you, and they cannot target themselves either way unless the action is auto-targeted and has no negative effect).
Waiting for the day I can come back and mod games.
What happens to a spirited away CPR Doc, or any other role with an ambiguous action?
Up to mod discretion to determine whether the most likely outcome is negative. I think the CPR Doctor's most likely outcome is a kill, thus it will be treated as such.
Waiting for the day I can come back and mod games.
" will use this ability targeting X and Y.) They fight, causing each of them to use all of their negative abilities on each other (including factional actions), and lock their votes this day onto each other.
Ruling:
If someone targets themselves by this ability (somehow, as you are not allowed to pick twice the same player), they only vote themselves once, not twice.
Detain:
[Night Action - Factional]
Target a player. They are jailed for this night, causing them to be invulnerable to killing actions, and unable to act. If they were scum, they defect from their scum faction to the Detention, gaining all their former factional abilities as personal abilities.
Unloyal:
This ability cannot be used on a member of your faction.
Last edited by The MM on Fri Sep 30, 2016 2:02 am, edited 1 time in total.
Waiting for the day I can come back and mod games.
Post
Post #3021 (isolation #210) » Sun Sep 25, 2016 12:07 pm
Postby The MM »
Mafia Oaf
Wups, I'm-a clumsy!:
[Passive]
When investigated by roles that should get returned something, their investigation returns that you are a member of the Mafia on top of the usual results.
D'aww, I'm only making fun of people every once in a while... Now I'm at risk of getting killed in any GIM I'm in, and now read how liked I can get in-game.
Just kidding, I have no personal beef. And I shot first.
Last edited by The MM on Thu Dec 08, 2016 10:58 am, edited 2 times in total.
Waiting for the day I can come back and mod games.
Post
Post #3023 (isolation #211) » Sun Sep 25, 2016 12:17 pm
Postby The MM »
Vanilla Townie
By the way, I'm gonna re-write my above post when I'm off mobile.
Do you think my new ability sheets are more clear and smaller than the previous ones? I changed to attend to the matter of sub-abilities (kicker lol | I'm a fan of this, seriously) but it seems it improved on readability as well imo.
PS: Sméagol, you're able to have a freaking gradient in your sig and I don't. Do the math on awesomeness.
How, ladies and gentlemen, how does he do it?
Last edited by The MM on Sun Sep 25, 2016 12:37 pm, edited 1 time in total.
Waiting for the day I can come back and mod games.
Post
Post #3026 (isolation #212) » Sun Sep 25, 2016 12:52 pm
Postby The MM »
Mafia Shroom Smoker
Too Much Pot:
[Passive]
You are unaffected by votes from people with gradient in their signature or any post in the game topic in the same day, or any colour at all in their Role PM.
(Written colour names (as in "Blue Mafia") do not count if they are not written in colour too.)
The length and sheer stuffiness of the code in the quote inspired me to post this. I'm amazed your sig fits in the 350-character limit, but maybe it doesn't count code?
Last edited by The MM on Thu Dec 08, 2016 10:57 am, edited 2 times in total.
Waiting for the day I can come back and mod games.
Post
Post #3030 (isolation #214) » Sun Sep 25, 2016 9:55 pm
Postby The MM »
Blue Concertist
(You are aligned with the Town.)
(You are a member of the Concertists, a Town sub-faction of Mason Lovers. If this role is rolled, the other Concertist roles must be attributed to other Townies — added to these roles' abilities.)
Blue Note:
[Passive]
You take one extra vote to be lynched.
Discussions in Backstage:
[Passive - Factional]
You have a private communication topic with the rest of the Concertists
here
(replace the underline by the appropriate topic link)
.
Need Each Other:
[Passive - Factional]
If any member of this faction dies, the rest commit suicide.
Last edited by The MM on Fri May 25, 2018 7:06 am, edited 2 times in total.
Waiting for the day I can come back and mod games.
Post
Post #3031 (isolation #215) » Sun Sep 25, 2016 9:59 pm
Postby The MM »
Red Concertist
(You are aligned with the Town.)
(You are a member of the Concertists, a Town sub-faction of Mason Lovers. If this role is rolled, the other Concertist roles must be attributed to other Townies — added to these roles' abilities.)
Red Note:
[Passive]
You are considered scum by investigative abilities during nights where you perform any night action.
Double Job:
[Night Action]
Target a player, during the next day, they are injured, becoming voteless, taking one less vote to lynch, and becoming unable to use any day actions.
Discussions in Backstage:
[Passive - Factional]
You have a private communication topic with the rest of the Concertists
here
(replace the underline by the appropriate topic link)
.
Need Each Other:
[Passive - Factional]
If any member of this faction dies, the rest commit suicide.
Last edited by The MM on Fri May 25, 2018 7:06 am, edited 2 times in total.
Waiting for the day I can come back and mod games.
Post
Post #3032 (isolation #216) » Sun Sep 25, 2016 10:02 pm
Postby The MM »
Yellow Concertist
(You are aligned with the Town.)
(You are a member of the Concertists, a Town sub-faction of Mason Lovers. If this role is rolled, the other Concertist roles must be attributed to other Townies — added to these roles' abilities.)
Golden Note:
[Passive]
If you are voting someone at L-1, you may choose to shoot and kill them, ending the day.
Discussions in Backstage:
[Passive - Factional]
You have a private communication topic with the rest of the Concertists
here
(replace the underline by the appropriate topic link)
.
Need Each Other:
[Passive - Factional]
If any member of this faction dies, the rest commit suicide.
For the Concertists, if you roll one, please consider changing a Town role (maybe a Mason or a VT) into another Concertist.
Last edited by The MM on Fri May 25, 2018 7:06 am, edited 2 times in total.
Waiting for the day I can come back and mod games.
Post
Post #3045 (isolation #218) » Tue Sep 27, 2016 11:07 pm
Postby The MM »
SNK Boss
(You are aligned with SNK, basically meaning yourself -- If somehow there are 2 SNK-aligned members in the game, reroll both.)
Omniscient AI:
[Passive]
You know the alignment of any player in the game, and you know all abilities that change a player's alignment or apparent alignment (including which player and role they belong to). If a player's alignment changes, you will be PM'd about it. If any new ability that changes a player's alignment or apparent alignment appears, you will be PM'd about it.
Command Read:
[Passive]
Additionally, you dodge every single killing shot (and any ability that can result in death in any circumstance possible in the game
[includes things such as any factional nightkill, dayvigs, the Arsonist's douse ability or Rain Dancer's ability if there is an Electrocuter in the game]
) directed at you.
Blatantly Overpowered Defense:
[Passive]
You require a unanimous vote to be lynched.
Blatantly Overpowered Offense:
[Passive]
Your vote counts as one more for each extra vote needed to lynch you.
Disregard for Limitations:
[Passive]
Your actions cannot be cancelled or tampered with in any way, and can target Commuters. You may also post in the game while dead.
Nightkill:
[Night Action]
Shoot and kill target player. Their death cannot be prevented even by protective abilities.
Crushing Victory:
[Passive - Win Condition]
You win when all other players in the game are dead. (even if you are dead too)
Waiting for the day I can come back and mod games.
Post
Post #3046 (isolation #219) » Tue Sep 27, 2016 11:18 pm
Postby The MM »
Evil Nympho
(Starts the game aligned with the Mafia.)
Nothing Serious:
[Passive]
You don't die when your Lovers die. But if you die, all your Lovers still die.
Bedamania:
[Night Action]
Roleblock your target and make them your Lover. Additionally, any player that targets you at night becomes your Lover.
Can't Keep This Up:
[Passive]
If one of your lovers is given info that returns that you are scum, they will no longer be your Lover.
I May Be Bad, But I Feel Good:
[Win Condition]
If you and your Lovers ever comprise half the living players, you and your Lovers defect from your current alignments, form your own faction and win the game. Everyone else loses.
Last edited by The MM on Thu Dec 08, 2016 10:55 am, edited 2 times in total.
Waiting for the day I can come back and mod games.
Post
Post #3049 (isolation #220) » Wed Sep 28, 2016 12:59 am
Postby The MM »
Town Multikicker-Voter
Jacked-up Vote:
[Passive]
Your vote this day counts as one more for each time you paid the kicker cost.
Multikicker:
[Day Ability]
(Cost: You permanently take 1 less vote to be lynched.) You may make yourself take 1 less vote to be lynched for the remainder of the game any number of times as you vote.
Rulings:
If this role should take 0 vote to be lynched, it takes 1 vote to be lynched instead, but lynching it doesn't end the day -- it still uses up the hammerer's vote.
If you should take a negative number of votes to be voted, you spontaneously die.
You cannot pay the kicker cost if you already take 0 vote to be lynched.
While the effects of the cumulated kicker costs do not wear off, the effects of Jacked-up Vote do.
Infinity 324 wrote:Mm, you realize people will actually have to play this game right...?
Yeah. I don't think all my roles are still bad, but I've seen rerolls for less than this, so why not spice things up every once in a while? Besides, I've played Grandest Idea Mafia.
Post
Post #3054 (isolation #224) » Wed Sep 28, 2016 1:51 am
Postby The MM »
Town Wildman
True Heart:
[Passive]
Your alignment cannot be changed by any abilities.
Ferocity:
[Passive]
Whenever True Heart blocks an effect, you lynch the player that used it on you.
Rulings:
Ferocity is considered a lynch and will go through Bulletproof, but not through Lynchproof.
Specifically, it is considered a lynch, with a limited pool of 2 players and you voting for them, and hammering them regardless of the vote requirements of a lynchpool with 2 players.
Last edited by The MM on Thu Dec 08, 2016 10:53 am, edited 2 times in total.
Waiting for the day I can come back and mod games.
Post
Post #3055 (isolation #225) » Wed Sep 28, 2016 3:18 am
Postby The MM »
Town Red Truth Bringer
Ultimate Proof:
[Night Action]
Link the mod to a post that was made last Day. The post will be rewritten in red, with all false statements being replaced by the truth. If any statement was false, the player who made the false statement is modkilled.
Example
Max says "First off, you're scum. I'm a Roleblocker Cop, and I didn't target Meggie Night 1." to Mandy in post #2060 in the game topic.
The following night, Mormon the Red Truth Bringer chooses post #2060. The entire postis rewritten in red, with three statements verified:
You're scum.
Options:
Mandy is scum: Nothing happens.
Mandy is not scum: This part is rewritten to "You're not scum." and Max is guaranteed to die.
I'm a Roleblocker Cop.
Options:
Max is a Roleblocker Cop: Nothing happens.
Max isn't a Roleblocker Cop: The message gets rewritten to tell Max's actual role (not that it matters because he's guaranteed to die and flip).
I didn't target Meggie Night 1.
Options:
Max didn't target Meggie: Nothing happens.
Max did target Meggie: The message gets altered to say "I did target Meggie.", and Max dies.
Rulings:
Modkills by this ability don't count as instant losses, but the death is guaranteed.
Last edited by The MM on Fri Dec 01, 2017 10:48 am, edited 3 times in total.
Waiting for the day I can come back and mod games.
Post
Post #3061 (isolation #226) » Wed Sep 28, 2016 10:50 am
Postby The MM »
Blue Mafia Goon
If this is multiball, you are aligned with the Blue Mafia, otherwise you're a normal Mafia Goon.
In post 3057, Gamma Emerald wrote:Can we make this not a modkill, because being put into insta-loss for lying is kinda BS.
By modkill, I don't mean that the guy insta-loses, more like ¨You die and there's nothing you or any Doctor can do about it.¨
I'll write this down as a ruling.
Waiting for the day I can come back and mod games.
Post
Post #3062 (isolation #227) » Wed Sep 28, 2016 11:04 am
Postby The MM »
Self-roleblock-inverter Cop
Investigate:
[Night Action]
Investigate target player; you get returned their alignment.
Inverse Roleblock:
[Passive]
If this action should work normally, it is blocked. If this action should be blocked or prevented from working, it works normally instead.
Rulings:
Inverse Roleblock makes this role work on Ascetics by default, as Ascetics reflexively roleblock players who target them.
However, Commuters can still evade this ability, as it is not considered blocked in this situation.
You cannot be roleblocked, even if you get roleblocked after another roleblock enables your action.
Last edited by The MM on Wed Sep 28, 2016 10:24 pm, edited 1 time in total.
Waiting for the day I can come back and mod games.
Post
Post #3063 (isolation #228) » Wed Sep 28, 2016 11:09 am
Postby The MM »
Mafia Unloyal Rolestopper
Rolestop:
[Night Action]
Target a player. That player blocks all actions taken against them tonight.
Unloyal:
[Passive]
This action may not be used on members of your faction.
(Unloyals must target outside their faction.
It's made this way to avoid effective Bulletproof-Ninja-Godfather-making by making a scumpartner invulnerable to vigs, investigation and tracking. Even making them Macho by this effect isn't enough to keep it from being more powerful when used on partners.)
Last edited by The MM on Wed Sep 28, 2016 10:30 pm, edited 1 time in total.
Waiting for the day I can come back and mod games.
Post
Post #3075 (isolation #235) » Thu Sep 29, 2016 10:16 pm
Postby The MM »
Page-start Detector
Page Top? I Got This:
[Passive - Win Condition]
You know any role that has a post number that is a multiple of 25 in the game. You are aligned with them, meaning you all win and everybody else loses if the group contains half the players in the game (rounded up).
Waiting for the day I can come back and mod games.
Post
Post #3076 (isolation #236) » Fri Sep 30, 2016 12:41 am
Postby The MM »
Bulletproof-Tracker
(Alignment at mod's discretion.)
Jacket Tracker:
[Passive]
You know who is Bulletproof in this game. If anyone becomes Bulletproof, you will know that they have become Bulletproof and if anyone loses Bulletproof ability, you will also know it.
(Warning: This should be rolled in town hands more than scum hands, mainly because nightkills will simply ignore them and the Cult will recruit the Bulletproofs ASAP.)
Waiting for the day I can come back and mod games.
Post
Post #3080 (isolation #237) » Fri Sep 30, 2016 1:42 am
Postby The MM »
Gamma Emerald Star Dragon
(If Gamma Emerald is in the game, you are aligned with him. Otherwise, self-aligned.)
Star Dragon's Presence:
[Passive]
At the start of the game, the mod must announce that there is a Star Dragon in this game.
[Passive]
Additionally, your alignment and abilities cannot be changed.
Flying:
[Passive]
You may only be targeted by players with Flying.
Nuclear Star Pull:
[Passive - 1-Shot]
When you die, you instead use Evolve.
Evolve:
[Passive - Evolution]
When triggered, every player in the game gains Flying and your vote counts as one more and it takes one more to lynch you for the remainder of the game.
Victory by Elimination:
[Factional Win Condition]
You and people aligned with you win when all people left in the game share your alignment or nothing can prevent that.
Last edited by The MM on Thu Dec 08, 2016 10:50 am, edited 4 times in total.
Waiting for the day I can come back and mod games.
At the start of the game, the mod must announce that there is a Star Dragon in this game.
[Passive]
Additionally, your alignment and abilities cannot be changed.
Bullrush:
[Night Action]
Ram target player. You kill them even if they have bulletproof.
Ruling:
Any other protection still can allow players to survive Bullrush.
Flying:
[Passive]
You may only be targeted by players with Flying.
Bull Constellation Collapse:
[Passive]
: When you die, you use Bullrush, targeting the person who killed you.
Ruling:
If several people are considered to have killed you (read: a lynch, or scum and a Vig simultaneously shooting you), the mod PMs you a list of the players who killed you and you must choose one to target.
(If Gamma Emerald is in the game, you are aligned with him. Otherwise, self-aligned.)
Star Dragon's Presence:
[Triggered Ability]
At the start of the game, the mod must announce that there is a Star Dragon in this game.
Flying:
[Passive]
You may only be targeted by players with Flying.
Nuclear Star Pull:
[Triggered Ability]
When you die, you instead use Evolve.
Evolve:
[Triggered Ability - Evolution]
When triggered, every player in the game gains Flying and your vote counts as one more and it takes one more to lynch you for the remainder of the game.
Victory by Elimination:
[Triggered Ability - Factional - Win Condition]
You and people aligned with you win when all people left in the game share your alignment or nothing can prevent that.
Pretty sure this thing can't die as worded.
Woops, my bad. I forgot that this "no-death" thing only worked once. Fix incoming.
Waiting for the day I can come back and mod games.
Post
Post #3087 (isolation #241) » Fri Sep 30, 2016 11:00 am
Postby The MM »
Blue Mafia Unloyal Tour Bus Driver
(You are aligned with the Blue Mafia. If you are the only Blue Mafia member, you are aligned with the Mafia. Otherwise, the Blue Mafia is its own scumfaction.)
Tour:
[Night Action]
Target a player. You and them commute out of town until the end of the next night phase.
Unloyal:
[Passive]
This action cannot be used on your partners.
Last edited by The MM on Sat Oct 01, 2016 3:21 am, edited 1 time in total.
Waiting for the day I can come back and mod games.
Post
Post #3089 (isolation #242) » Sat Oct 01, 2016 12:15 am
Postby The MM »
Mafia Bus Driver
Doesn't mean I don't have the rights to put it here.
If you consider it balanced for a normal game, then it's good, great minds think alike (to shit minds like me).
I just thought a tourism bus was more fitting for such a long commute.
Waiting for the day I can come back and mod games.
Post
Post #3110 (isolation #246) » Mon Oct 03, 2016 8:50 pm
Postby The MM »
Survivor Black Hole Star Dragon
Star Dragon's Presence:
[Passive]
At the start of the game, the mod must announce that there is a Star Dragon in this game.
[Passive]
Additionally, your alignment and abilities cannot be changed.
Critical Mass:
[Passive]
If any other player alive in the game becomes the target of a non-killing action, the target is changed to you. If you are the target of a non-killing action, it instead effects everybody in the game but you (and doesn't count as specifically targeted).
Flying:
[Passive]
You may only be targeted by players with Flying.
Massive Stunner:
[Passive]
When you die, choose 5 players. They cannot vote the next day and cannot perform actions or target anybody the next night.
Self-preservation:
[Win Condition]
You win if you are alive when the game ends.
Rulings:
Critical Mass can redirect abilities with several targets, in which case all targets will be changed to you if they all were anybody else.
Critical Mass does not redirect abilities that can kill in any way. Thus, it will not redirect roles such as the CPR Doctor.
Massive Stunner blocks even Compulsive Night Actions, but people do not incur penalties for not performing them since they were blocked.
Last edited by The MM on Sat Dec 02, 2017 5:43 am, edited 4 times in total.
Waiting for the day I can come back and mod games.
Post
Post #3114 (isolation #247) » Tue Oct 04, 2016 11:55 pm
Postby The MM »
Lying Fairy
(This role is self-aligned)
Occult Overseer:
[Passive]
At the beginning of the game, the mod messages you the true alignment of all the players in the game.
(as "Town", "Scum", "Cult", "Ur-Scum", "Detention", "Self-aligned" or whatever the alignment truly is.)
Spread Lies:
[Night Action]
Each night, you may target a Town-aligned player. A message saying that you are Town and request a neighbourhood will be sent to them. They have the choice to accept until the end of the next Night by PMing to the mod that they accept the neighbourhood offer, in which case they join your private neighbourhood.
The Awakening:
[Passive - Win Condition]
If your neighbourhood contains half the players in the game, you lynch other players and then sacrifice all other players in your neighbourhood, winning the game and making every other player lose.
Last edited by The MM on Thu Dec 08, 2016 10:45 am, edited 1 time in total.
Waiting for the day I can come back and mod games.
Post
Post #3118 (isolation #249) » Thu Oct 06, 2016 12:37 pm
Postby The MM »
Town 1-Shot Power Analyser
At night, you may target a player. The names of all their abilities will be publicly announced as investigation results in the night-recap post.
(Example: Max targets Mandy, who is a Lying Fairy. The night-recap, before the nightkill result, will show: "Mandy's abilities are 'Occult Overseer', 'Spread Lies', and 'The Awakening'.")
Waiting for the day I can come back and mod games.
Post
Post #3140 (isolation #255) » Wed Oct 19, 2016 5:43 am
Postby The MM »
Town Nova Guardian
Supernova Bearer:
[Passive]
When you die, the message "A supernova has exploded!" must be announced by the mod instead of "
<insert name here>
was killed/lynched". This ability also doesn't show up in your flip. The day phase after you have died, all players in the game take 1 vote to be lynched, ignoring any other ability that changes the number of votes required to be lynched.
Last edited by The MM on Thu Dec 08, 2016 10:43 am, edited 1 time in total.
Waiting for the day I can come back and mod games.
Post
Post #3154 (isolation #256) » Thu Oct 20, 2016 6:24 am
Postby The MM »
Mafia Master Of Puppets
Obey Your Master:
[Night Action]
Target a player. You control that player's vote for tomorrow. If you target the same player twice in a row, they gain you're addicted to how I'm killing you.
You're Addicted to How I'm Killing You:
[Passive]
You can no longer vote unless your vote is controlled by another player.
Last edited by The MM on Thu Dec 08, 2016 10:42 am, edited 1 time in total.
Waiting for the day I can come back and mod games.
Post
Post #3160 (isolation #258) » Sun Oct 23, 2016 12:50 am
Postby The MM »
RNG-Killer
(This role is self-aligned)
Random Number God Killer:
[Passive]
As long as you are alive, no random rolls may be made and any ability that was rolled at random is erased.
Rulings:
While you disable abilities rolled at random, you don't disable the rolling of roles from this thread, only re-rolls.
Abilities that are "erased" don't count as existing - and since this ability takes effect before game start, said abilities will be omitted from Role PMs (the mod may refuse to do so, but the abilities will still have no effect and count as not existing despite being in the Role PM).
[Win Condition]
You win whenever you lynch a player who had a random ability.
Last edited by The MM on Tue Nov 21, 2017 10:30 am, edited 2 times in total.
Waiting for the day I can come back and mod games.