Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #3000 (ISO) » Sun Sep 25, 2016 5:56 am

Post by Sméagol »

3000-shot cotton pad thrower
(alignment up to mod's discretion)
Throw a cotton pad at target player. You may use this ability at any time. Target player will be notified and receive a cotton pad.

When a player has 100 cotton pads, he won't be able to use active abilities.

When a player has 1000 cotton pads, he dies.
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Post Post #3001 (ISO) » Sun Sep 25, 2016 5:59 am

Post by Sméagol »

Ice cream vendor
(alignment up to mod's discretion)
Players targeting you will receive an ice cream. You may choose the flavour in advance.
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Post Post #3002 (ISO) » Sun Sep 25, 2016 7:06 am

Post by BrainpanSonata »

Werewolf Cop
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #3003 (ISO) » Sun Sep 25, 2016 7:07 am

Post by Gamma Emerald »

Mafia Seer
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3004 (ISO) » Sun Sep 25, 2016 7:41 am

Post by The MM »

Town Miracle Vigilante

Abilities
  • Radiant Stroke:
    [Night Action - 1-Shot]
    Kill target player.
  • Miracle:
    [Passive]
    Any abilities that you use during the first night of the game cost 1 less [whatever the cost is] to use if they had a cost.
    (Example: X-Shots cost 1 less shot, thus costing nothing.)



In post 2985, Felissan wrote:
Town Seer


What happens to a spirited away CPR Doc, or any other role with an ambiguous action?
Up to mod discretion to determine whether the most likely outcome is negative. I think the CPR Doctor's most likely outcome is a kill, thus it will be treated as such.
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Post Post #3005 (ISO) » Sun Sep 25, 2016 7:47 am

Post by The MM »

Mafia Stealthy Fruit Destroyer


Abilities
  • FRUITS SUCK!:
    [Night Action]
    Target a player. If they have fruit, you destroy all fruit in the game and kill the players who were holding fruit.
    • Sub-ability:
    • Stealthy:
      [Passive]
      This ability cannot be detected as being used.
However, Stealthy can and will be detected as being used.
Last edited by The MM on Thu Dec 08, 2016 10:59 am, edited 3 times in total.
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Post Post #3006 (ISO) » Sun Sep 25, 2016 8:00 am

Post by The MM »

Fight Organizer


Abilities
  • Round One, Fight!:
    [Day Action]
    Target 2 players. (Posting "
    Fight: X, Y
    " will use this ability targeting X and Y.) They fight, causing each of them to use all of their negative abilities on each other (including factional actions), and lock their votes this day onto each other.
Ruling:
If someone targets themselves by this ability (somehow, as you are not allowed to pick twice the same player), they only vote themselves once, not twice.


The Detention's Abilities (Re-dux)
  • Detain:
    [Night Action - Factional]
    Target a player. They are jailed for this night, causing them to be invulnerable to killing actions, and unable to act. If they were scum, they defect from their scum faction to the Detention, gaining all their former factional abilities as personal abilities.
    • Unloyal:
      This ability cannot be used on a member of your faction.
Last edited by The MM on Fri Sep 30, 2016 2:02 am, edited 1 time in total.
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Post Post #3007 (ISO) » Sun Sep 25, 2016 8:12 am

Post by Sméagol »

1-shot lynchpool focusser
(alignment up to mod's discretion)
Next dayphase players may only vote on players of your choosing. You may choose any number of players, including yourself, and with a minimum of 2. This will be announced at the start of the day.
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Post Post #3008 (ISO) » Sun Sep 25, 2016 8:29 am

Post by Sméagol »

1-shot bad-aim vigilante
(alignment up to mod's discretion)
Choose one of the following:
Target 2 players, randomly killing one of them, or;
Target 1 player for a 50% chance of killing him.
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Post Post #3009 (ISO) » Sun Sep 25, 2016 8:36 am

Post by Sméagol »

Make fruit not war
(alignment up to mod's discretion)
All roles in the set-up with a non-factional ability that can kill, will give a piece of fruit instead of the kill effect, for as long as you're alive.
Last edited by Sméagol on Wed Nov 23, 2016 10:39 am, edited 1 time in total.
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Post Post #3010 (ISO) » Sun Sep 25, 2016 8:46 am

Post by Sméagol »

Fast-talker
(alignment up to mod's discretion)
For every 50 posts you've made since the start of the current day, you require 1 more vote to be lynched.
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Post Post #3011 (ISO) » Sun Sep 25, 2016 8:51 am

Post by callforjudgement »

In post 3008, Sméagol wrote:
1-shot bad-aim vigilante
(alignment up to mod's discretion)
Choose one of the following:
Target 2 players, randomly killing one of them, or;
Target 1 player for a 50% chance of killing him.
Town Bad-aim Cop
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #3012 (ISO) » Sun Sep 25, 2016 8:53 am

Post by The MM »

Town Fruit Eater


Abilities
  • Eat Fruit:
    [Passive]
    You eat all fruit given to you.
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Post Post #3013 (ISO) » Sun Sep 25, 2016 8:57 am

Post by The MM »

(random-rolled alignment)
Sméagol-Disabler

Abilities
  • I HAET SMEAGOL!!!!!1!!!1!1!1!!!!!ONE!!!!:
    [Passive]
    As long as you are alive, roles created by Sméagol lose all their abilities.
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Post Post #3014 (ISO) » Sun Sep 25, 2016 9:01 am

Post by Sméagol »

Geez. Not
all
of my roles are
that
bad :roll:
In post 2914, Sméagol wrote:
Infinity 324
The MM vigilante

If he's in the game, you may kill
Infinity 324
The MM at any point during the game.
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Post Post #3015 (ISO) » Sun Sep 25, 2016 9:30 am

Post by Felissan »

Symetry Enforcer

Reroll, along with any role that contains in its name or description a scummer's name.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #3016 (ISO) » Sun Sep 25, 2016 9:51 am

Post by Sméagol »

Cockbropeller
(alignment up to mod's discretion)
Each night, you may remove 2 letters from your rolename, and rearrange the rest. This counts as an action.

Each day, if you've made 50 posts since the start of the day, you may remove 2 letters from your rolename, and rearrange the rest.

If your rolename resembles an actual accepted mafia role, you may perform its corresponding ability at night.
Last edited by Sméagol on Mon Sep 10, 2018 2:21 pm, edited 1 time in total.
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Post Post #3017 (ISO) » Sun Sep 25, 2016 10:47 am

Post by Sméagol »

1-shot long-term commuter
(alignment up to mod's discretion)
You may commute for the current night and following day. You may not post and vote during the day, but you can not be targeted or lynched during this time.
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Post Post #3018 (ISO) » Sun Sep 25, 2016 10:57 am

Post by Infinity 324 »

Mafia even-day kidnapper


On even days, you may PM the mod to remove someone from the game for one day phase. They may not talk, vote, be targeted, or be lynched during that period.
Show
new GTKAS

<3 you are valid

plural system, we may or may not sign
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Post Post #3019 (ISO) » Sun Sep 25, 2016 11:07 am

Post by Gamma Emerald »

Town Remover

Can remove someone from the discussion each day phase, for that day phase only. This action must be sent to the mod by PM, and the mod will announce this action in thread.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3020 (ISO) » Sun Sep 25, 2016 11:07 am

Post by Gamma Emerald »

Town 1-Shot Super Remover

Can remove someone from discussion for one day phase and commute them in the process once. This action must be sent to the mod by PM, and the mod will announce this action in thread.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3021 (ISO) » Sun Sep 25, 2016 12:07 pm

Post by The MM »

Mafia Oaf

Abilities
  • Wups, I'm-a clumsy!:
    [Passive]
    When investigated by roles that should get returned something, their investigation returns that you are a member of the Mafia on top of the usual results.



In post 3014, Sméagol wrote:Geez. Not
all
of my roles are
that
bad :roll:
In post 2914, Sméagol wrote:
Infinity 324
The MM vigilante

If he's in the game, you may kill
Infinity 324
The MM at any point during the game.
D'aww, I'm only making fun of people every once in a while... Now I'm at risk of getting killed in any GIM I'm in, and now read how liked I can get in-game.
Just kidding, I have no personal beef. And I shot first. ;)
Last edited by The MM on Thu Dec 08, 2016 10:58 am, edited 2 times in total.
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Post Post #3022 (ISO) » Sun Sep 25, 2016 12:11 pm

Post by Cheery Dog »

Great Idea Inventor
(alignment determined by moderator)

Can give an invention every night. Inventions is randomised 1-shot version of a role's ability from Great Idea Mafia. Only the player receiving the invention will find out what it is
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #3023 (ISO) » Sun Sep 25, 2016 12:17 pm

Post by The MM »

Vanilla Townie


By the way, I'm gonna re-write my above post when I'm off mobile.
Do you think my new ability sheets are more clear and smaller than the previous ones? I changed to attend to the matter of sub-abilities (kicker lol | I'm a fan of this, seriously) but it seems it improved on readability as well imo.

PS: Sméagol, you're able to have a freaking gradient in your sig and I don't. Do the math on awesomeness. ;)
How, ladies and gentlemen, how does he do it?
Last edited by The MM on Sun Sep 25, 2016 12:37 pm, edited 1 time in total.
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Post Post #3024 (ISO) » Sun Sep 25, 2016 12:30 pm

Post by Sméagol »

I
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Vanilla
(alignment up to mod's discretion)
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