Grand Idea Mafia

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Post Post #8075 (ISO) » Tue Mar 03, 2020 10:11 pm

Post by TemporalLich »

Town Solar Eclipse


Once in the game during the day, you may post
Solar Eclipse
in bold inthread. The thread will be locked for 24 hours and anyone with a non-killing action may act during the solar eclipse as if it were a Night phase. No one will die during a Solar Eclipse no matter what.

Mod Note: Solar Eclipses last for 5 minutes in Marathon games.
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Post Post #8076 (ISO) » Sat Mar 07, 2020 2:55 pm

Post by Ircher »

Town Hated Reflexive Loved Loverizer

Anyone who targets you will become lovers with you and receive the loved modifier.
It takes one less vote to eliminate you.
Last edited by Ircher on Sat Sep 19, 2020 2:32 pm, edited 1 time in total.
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Post Post #8077 (ISO) » Sat Mar 07, 2020 2:56 pm

Post by Ircher »

Vote Locked Townie

Your vote will be locked on the first person you vote each day.
Last edited by Ircher on Sat Sep 19, 2020 2:33 pm, edited 1 time in total.
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Post Post #8078 (ISO) » Sat Mar 07, 2020 2:56 pm

Post by Ircher »

Vote Locked Werewolf

Your vote will be locked on the first person you vote each day.
Last edited by Ircher on Sat Sep 19, 2020 2:33 pm, edited 1 time in total.
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Post Post #8079 (ISO) » Sat Mar 14, 2020 4:52 pm

Post by TemporalLich »

Town Hair Trigger Hero


If anyone attempts to manipulate the voting mechanic with you as a target (e.g. King, Governor) or if they place a vote on you that isn't their only vote with a weight of 1 and is freely movable, you will immediately and unavoidably kill that player.
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Post Post #8080 (ISO) » Sat Mar 14, 2020 5:03 pm

Post by TemporalLich »

Town 1-shot Gladiatormaker


Once in the game during night, you may target someone other than yourself to be a Gladiator for the next day (they may gladiate someone during the day, if done so they and the gladiated person will be the only ones eligible for being voted or eliminated).
Last edited by TemporalLich on Tue Jun 30, 2020 12:16 pm, edited 1 time in total.
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Post Post #8081 (ISO) » Tue Mar 17, 2020 5:24 pm

Post by TemporalLich »

Alignment Amorphous Apparition


The apparition faction doesn't kill. Instead, they "possess" people. What this means is that an apparition can take the role of the person they possessed. In the morning it will say that no body was found, and there will be no flip. The Alignment Amorphous Apparition takes the alignment of the person as well as the role. Each apparition can only possess one person.

This Apparition isn't informed of other Apparitions and isn't in the Apparition PT, like a Traitor.

If this role card appears in a context where alignment and role must be split or only alignment or role is to be considered, this card is an Apparition Traitor

Mod Note: This used to be something else, but it was term-replaced.
Last edited by TemporalLich on Sun Apr 11, 2021 6:22 am, edited 1 time in total.
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Post Post #8082 (ISO) » Sun Apr 05, 2020 6:47 pm

Post by Jake The Wolfie »

Wolf Lunar Eclipse

Once per game during the Night, you may perform a Lunar Eclipse. All killing roles will kill twice if they chose to kill during the Lunar eclipse. Players who are targeted for death during a Lunar Eclipse will die no matter what. You cannot be stopped from performing a Lunar Eclipse.
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Post Post #8083 (ISO) » Thu Apr 09, 2020 10:52 am

Post by funkybike1 »

Informed Jester


At the start of Day 1, you are provided a list of all living players that would give a Town result to a sane Cop. You win if you are lynched.
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Post Post #8084 (ISO) » Thu Apr 09, 2020 11:05 am

Post by funkybike1 »

Town Anti-Endgame 2-Shot Bulletproof


While you are alive and not the only Town-aligned player alive, endgame can only occur if a scum faction controls a majority (greater than half) of the Day voting power in the game.
(For example: if there are 3 Mafia, a Town Doublevoter, and you, endgame does not occur, as Mafia control only half the votes.)

You are protected from the first two killing actions that target you.

You win with the Town.
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Post Post #8085 (ISO) » Thu Apr 09, 2020 11:19 am

Post by funkybike1 »

Town Loyal Macho Cop/Disloyal Commuter


Each Night, you may target one player.

If you target a Town-aligned player, you will receive a sane Cop investigation result for that player (which will of course be Town unless another role or ability interferes with it,) but you will become Macho for that Night. You cannot be protected from kills on that Night.

If you target a non-Town-aligned player, you will receive no result and become a Commuter for that Night. All actions taken on you that Night, including kills, will fail. Your own action is not affected by your Commuter ability.

If you take no action or your action is blocked, you will receive no result.

You win with the Town.
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Post Post #8086 (ISO) » Thu Apr 09, 2020 11:25 am

Post by Morning Tweet »

Town Daytime Desperado


Once per each day, you may choose a target to daykill by publicly submitting their name in thread. Ex:
Kill: Player
.

If your target has a different alignment to your own, they will die. If you and your target share an alignment, you will die in their place in a valiant, but ultimately futile kill attempt.
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Post Post #8087 (ISO) » Thu Apr 09, 2020 11:30 am

Post by funkybike1 »

Mafia Activated 1-Shot Lynchproof


Once during the game at Night, you may make yourself Lynchproof for the following Day. You can still be voted for on that Day, but if you receive enough votes to lynch you, you will remain alive, the town will be informed that the lynch failed, and the day will continue with no deadline extension. This also applies to plurality lynches if they are in effect, in which case the player with the next-most votes will be lynched.

You win when all threats to the Mafia are eliminated or nothing can prevent the same.
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Post Post #8088 (ISO) » Thu Apr 09, 2020 11:42 am

Post by funkybike1 »

Werewolf 2-Shot Plurality Lyncher


Twice during the game at Night, you may make the next Day's lynch a plurality lynch. If this action is Roleblocked, you will be informed and the shot will not be used.

If you are the only Werewolf alive, you are Multitasking.

You win when [X] is lynched, or with the Werewolves. The Werewolf win condition is when all threats to the Werewolves are eliminated or nothing can prevent the same. If you have fulfilled your Lyncher win condition, you may choose to exit the game at any time.

Modnote: If this game ordinarily uses plurality lynches, the role becomes 2-Shot Majority Lyncher, using the same rules.
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Post Post #8089 (ISO) » Thu Apr 09, 2020 12:05 pm

Post by funkybike1 »

Zombie Cult Leader


On Night 3 and every odd Night after that, you may recruit one player into the Zombie Cult. Their abilities and existing win conditions will not change, but they will gain the Zombie Cult win condition and access to its private topic. They will be revealed as Zombies upon death, flipping as "Zombie" instead of their previous faction(s).

The Zombie Cult has a factional kill that may be used every Night if there is a member available to perform it.

Zombies can never endgame other Zombies; for example: a Mafia of 3 (including one Zombie) does not endgame a solo Zombie.

Modnote: Delaying endgame for no particular reason is fun! Also for the love of all that is (un)holy don't make this role Multitasking, Cultafias are not even remotely balanced, this is already fairly overpowered if it gets the ball rolling.
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Post Post #8090 (ISO) » Thu Apr 09, 2020 12:20 pm

Post by Jake The Wolfie »

Jester Apoclipse


Once per game at any time, you may privately summon the apoclipse. You and target player are publicly gladiated, but it is not revealed that you are the gladiator. If you are executed, you win immediately and everyone loses. If target player is executed, you lose immediately and everyone else wins.

You cannot summon the apoclipse until Day 3

You win by being executed.
Last edited by Jake The Wolfie on Tue Jan 25, 2022 8:52 am, edited 2 times in total.
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Post Post #8091 (ISO) » Sat Apr 11, 2020 1:18 pm

Post by Gamma Emerald »

Mafia Dice Rigger

You will be told every random ability in the game, but not the player who has each. You may dictate which ones do what at any time while you are alive.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #8092 (ISO) » Sat Apr 11, 2020 6:29 pm

Post by Morning Tweet »

Mafia Vengeful Suicide Bomber


During the daytime, you may choose to kill another player in exchange for killing yourself. Action is submitted in thread, Ex:
Suicide Bomb: Player


If you are exiled without using this ability, you may perform a Vengeful kill afterwards instead.
Last edited by Morning Tweet on Sat Sep 05, 2020 1:09 pm, edited 1 time in total.
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Post Post #8093 (ISO) » Sun Apr 12, 2020 10:16 am

Post by profii »

town anti recruiter


Pick a player who you think is a bit rubbish and might hinder the efforts of town and give them to the scum team
Be careful though, if they are a power role you lose that power
Also, if you role claim after the anti recruitment event you die, you'll have to charm everyone into that lynch.
Good luck!
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Post Post #8094 (ISO) » Mon Apr 20, 2020 4:36 pm

Post by TemporalLich »

Town Frazzled Editor


You are immune to all actions from anyone with a role card consisting of more than 300 characters.
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Post Post #8095 (ISO) » Mon Apr 20, 2020 4:42 pm

Post by TemporalLich »

Townie With Unused Mechanic


You can't die due to mana burn.
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Post Post #8096 (ISO) » Tue Apr 21, 2020 10:44 am

Post by The MM »

Gamma Emerald Star Dragon

(If Gamma Emerald is in the game, you are aligned with him. Otherwise, self-aligned.)


At the start of the game, the mod must announce that there's a Star Dragon in this game.
You have flying.
(You may only be targeted by players with flying.)


Once this game
(This is a one-shot ability)
, if you would die, instead every player gains flying, your vote counts as one more and it takes one more vote to lynch you until the end of the game.


Yes, this has been rewritten for a shorter message. The original post is .
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Post Post #8097 (ISO) » Tue Apr 21, 2020 10:56 am

Post by The MM »

In post 8095, TemporalLich wrote:
Townie With Unused Mechanic


You can't die due to mana burn.
Challenge accepted.


Magician Townie

At the beginning of each night, you gain an amount of mana equal to the number of the night.
(Night 3, 3 mana.)

Each night, choose one:
- Spend 1 mana to use a Motion Detector.
(You will know how many times your target was targeted this night. This includes you.)

- Spend 2 mana to Doc someone.
(You protect them from death like any Doctor would.)

- Spend 3 mana to Vig someone.
At the end of each night, your unspent mana burns you. If you have three mana burns, you die.
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Post Post #8098 (ISO) » Tue Apr 21, 2020 3:57 pm

Post by Jake The Wolfie »

AaAaAaAaAaAaAaAaAaAaAa



AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
aaaaaaaaaaaaaaaaaaaa
AAAaaaaaaaaaaAA.
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Post Post #8099 (ISO) » Tue Apr 21, 2020 8:11 pm

Post by Morning Tweet »

Town Last Hope Doublevoter


If it is possible for Town to be endgamed or wiped out by the end of next night, taking into account that the exile and all kills (except those from other Last Hope roles) successfully hit Town, you will be notified of this and your vote will count for double.
Last edited by Morning Tweet on Sat Sep 05, 2020 1:09 pm, edited 1 time in total.

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