Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #3150 (ISO) » Wed Oct 19, 2016 12:35 pm

Post by Infinity 324 »

Town JoaT


1-shot shot-increaser (every other x-shot ability in the game that still has a shot left gains an additional shot)
1-shot neapolitan
1-shot vig
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<3 you are valid

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Post Post #3151 (ISO) » Thu Oct 20, 2016 5:20 am

Post by BrainpanSonata »

Red Goo


Whenever someone targets you with an action, they become a neighbor of you.
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #3152 (ISO) » Thu Oct 20, 2016 6:08 am

Post by callforjudgement »

Red Goo
(see previous post; alignment chosen by moderator)

I actually really like that role. It's as informative as a Self-Watcher, but more mechanically interesting.
Last edited by callforjudgement on Thu Oct 20, 2016 6:16 am, edited 1 time in total.
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Post Post #3153 (ISO) » Thu Oct 20, 2016 6:16 am

Post by callforjudgement »

Town JOAT (1×Cop, 1×Neighbouriser)
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Post Post #3154 (ISO) » Thu Oct 20, 2016 6:24 am

Post by The MM »

Mafia Master Of Puppets


Abilities
  • Obey Your Master:
    [Night Action]
    Target a player. You control that player's vote for tomorrow. If you target the same player twice in a row, they gain you're addicted to how I'm killing you.
    • You're Addicted to How I'm Killing You:
      [Passive]
      You can no longer vote unless your vote is controlled by another player.
Last edited by The MM on Thu Dec 08, 2016 10:42 am, edited 1 time in total.
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Post Post #3155 (ISO) » Fri Oct 21, 2016 8:42 am

Post by BrainpanSonata »

Yeah, at this point I'm just making entries to enable the Quantum Goos

Blue Goo


If you die or are lynched, the player who kills you or casts the lynching vote becomes blue goo themselves.
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #3156 (ISO) » Fri Oct 21, 2016 10:25 pm

Post by The MM »

Third-Party GOAT

Abilities
  • The Goat
    [Passive]
    Investigative abilities consider you as a Vanilla role aligned with them.
  • Surprise, the Goat wins!:
    [Win Condition]
    If a non-town faction wins while you are still alive, you win and they lose instead.



In post 3155, BrainpanSonata wrote:Yeah, at this point I'm just making entries to enable the Quantum Goos
This, in my opinion, is why random is horrible.
Last edited by The MM on Thu Dec 08, 2016 10:42 am, edited 1 time in total.
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Post Post #3157 (ISO) » Sat Oct 22, 2016 6:00 am

Post by BrainpanSonata »

Just making sure the role isn't totally useless. Were there any goos in the lineup before Quantum?

Turquoise Goo


When you die, you can turn another player into Turquoise Goo.
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #3158 (ISO) » Sat Oct 22, 2016 1:06 pm

Post by callforjudgement »

There's a standardised list of goos in Xylbot, that's what most people use for quantum goo. I'm not sure if we're copying Xylbot goos here or inventing our own; it'd be potentially problematic if we used the same name to do a different thing, so I guess I'll define an unused name.

Ghost Goo
(alignment chosen by moderator, or town if the game's mechanics preclude moderator choices)

Anyone who targets you becomes Ascetic for the rest of the game.
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Post Post #3159 (ISO) » Sun Oct 23, 2016 12:16 am

Post by Felissan »

Rainbow Townie

Roll a random town-aligned role. You have all the abilities/restrictions of this role as well as the next 6 town roles in the topic.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #3160 (ISO) » Sun Oct 23, 2016 12:50 am

Post by The MM »

RNG-Killer

(This role is self-aligned)


Abilities
  • Random Number God Killer:
    • [Passive]
      As long as you are alive, no random rolls may be made and any ability that was rolled at random is erased.
      1. Rulings:
      2. While you disable abilities rolled at random, you don't disable the rolling of roles from this thread, only re-rolls.
      3. Abilities that are "erased" don't count as existing - and since this ability takes effect before game start, said abilities will be omitted from Role PMs (the mod may refuse to do so, but the abilities will still have no effect and count as not existing despite being in the Role PM).
    • [Win Condition]
      You win whenever you lynch a player who had a random ability.
Last edited by The MM on Tue Nov 21, 2017 10:30 am, edited 2 times in total.
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Post Post #3161 (ISO) » Sun Oct 23, 2016 12:53 am

Post by The MM »

RNG-Killer

(This role is self-aligned)


Abilities
  • Random Number God Killer:
    • [Passive]
      As long as you are alive, no random rolls may be made and any ability that was rolled at random is erased.
      1. Rulings:
      2. While you disable abilities rolled at random, you don't disable the rolling of roles from this thread, only re-rolls.
      3. Abilities that are "erased" don't count as existing - and since this ability takes effect before game start, said abilities will be omitted from Role PMs (the mod may refuse to do so, but the abilities will still have no effect and count as not existing despite being in the Role PM).
    • [Win Condition]
      Whenever you lynch a player with any random ability, you win.
      1. Rulings:
      2. This can detect abilities that are erased by the passive part of this ability.
Last edited by The MM on Thu Dec 08, 2016 10:38 am, edited 1 time in total.
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Post Post #3162 (ISO) » Sun Oct 23, 2016 7:00 am

Post by BrainpanSonata »

Okay. I was copypasting goo types from the wiki page, but since there's already a list in place, no need to continue.

Mafia Goon
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #3163 (ISO) » Sun Oct 23, 2016 12:10 pm

Post by Sméagol »

1-shot bulletproof sliver
(alignment up to mod's discretion)
All
slivers
have 1-shot bulletproof.
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Post Post #3164 (ISO) » Sun Oct 23, 2016 11:59 pm

Post by The MM »

Hmm... Not that bad an idea.

Loved Sliver
(alignment up to mod's discretion)

Abilities
  • I ♥ Slivers:
    [Passive]
    All slivers have Loved.
    • Loved:
      [Passive]
      You take one more vote to be lynched.
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Post Post #3165 (ISO) » Mon Oct 24, 2016 12:33 am

Post by The MM »

Sliver Star Dragon
(alignment up to mod's discretion)


Abilities
  • Star Dragon's Presence:
    • [Passive]
      At the start of the game, the mod must announce that there is a Star Dragon in this game.
    • [Passive]
      Additionally, your alignment and abilities cannot be changed.
  • Sliver Universe:
    [Passive]
    All slivers have the following abilities.
    • Flying:
      [Passive]
      You may only be targeted by players with Flying.
    • Sliver Star Board:
      [Passive]
      When you die, all Slivers cannot die until the end of the next phase.
Last edited by The MM on Thu Dec 08, 2016 10:37 am, edited 1 time in total.
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Post Post #3166 (ISO) » Mon Oct 24, 2016 12:49 am

Post by The MM »

Sliver Polarizer
(This role is a third-party.)

  1. Rulings:
  2. Despite the name, this role isn't a Sliver.
Abilities
  • Otherworldly Voices Linger Around You:
    [Passive]
    At the beginning of Day 1, the mod must tell there is a Sliver Polarizer in the game.
  • Sliver Energy:
    • [Passive]
      Your vote counts as 1 for each Sliver alive.
    • [Passive]
      Slivers take 1 more vote to lynch.
  • Sliver Bringer:
    [Night Action - 1-Shot]
    Target a number of players equal to half the amount of living players
    (rounded down)
    . For the next Day Phase, they count as Slivers for the number of Slivers counted in Slivers' abilities.
    1. Rulings:
    2. While they are counted as Slivers for the purposes of counting, they do not gain the abilities given by Slivers to all Slivers.
  • Legendary Kill:
    [Passive]
    When you are lynched, anyone on the lynch wagon gains the abilities given to Slivers the following night.
  • Polarizing:
    [Passive]
    As long as you are alive, no factional win condition can apply.
  • Sliver Order:
    [Passive - Win Condition]
    You win when half the living players are Slivers.
    1. Rulings:
    2. Sliver Order does not take the effect of Sliver Bringer into account.
Last edited by The MM on Thu Dec 08, 2016 10:37 am, edited 3 times in total.
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Post Post #3167 (ISO) » Mon Oct 24, 2016 12:51 am

Post by The MM »

Sliver Goo
(alignment up to mod's discretion)
Also, don't ask how this can exist. Shut up ;)

Abilities
  • The Sliver Plague:
    [Passive]
    All Slivers have the following ability.
    • Sliver Contamination:
      [Passive]
      Whenever someone targets you at night, they become a Sliver.
Last edited by The MM on Thu Dec 08, 2016 10:36 am, edited 2 times in total.
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Post Post #3168 (ISO) » Mon Oct 24, 2016 4:18 am

Post by Felissan »

Sliver Cop Sliver
(alignment up to mod's discretion)

All slivers can check whether a player is a sliver at night.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #3169 (ISO) » Mon Oct 24, 2016 4:30 am

Post by Infinity 324 »

Silver townie


@MM Sliver polarizer is basically a better jester, right?
Show
new GTKAS

<3 you are valid

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Post Post #3170 (ISO) » Mon Oct 24, 2016 7:32 am

Post by BrainpanSonata »

Sliver Sliverizing Doctor
(Town aligned)

You may target one player per night.

If the target is a sliver, you prevent one kill attempt made on that player. This role does not affect Strongman kills and cannot prevent multiple kill attempts made on the same player in the same night.

If the target is not a sliver, they become a sliver instead of being healed. This action fails if the sliverizing target is killed on the same night.

You will be notified by the mod which action took place that night. Players who have been sliverized by this role will be notified by the mod.
Video games can be educational. The Oregon Trail taught me that Manifest Destiny is fatal.

Ever wanted an extra head? Like making gut decisions by committee? Consider the Hydra Academy! Teachers wanted!
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Post Post #3171 (ISO) » Mon Oct 24, 2016 7:51 am

Post by Sméagol »

Geez guys, you're making slivers needlessly complicated.. Like 98% of slivers are "xxx sliver: all slivers have x ability".

Ambiguous sliver
(alignment up to mod's discretion)
All
slivers
return "this player is a sliver" upon any type of investigation.
Last edited by Sméagol on Mon Oct 24, 2016 7:56 am, edited 1 time in total.
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Post Post #3172 (ISO) » Mon Oct 24, 2016 7:55 am

Post by The MM »

Sliver Townie


Abilities
(Yes, it has no ability by itself.)

In post 3169, Infinity 324 wrote:
Silver townie


@MM Sliver polarizer is basically a better jester, right?
Surprisingly, that's right.
Thanks for highlighting the problem.
Perhaps I need a different Legendary Kill effect.

EDIT:
Changed Legendary Kill's effect to "players on the lynch wagon receive all abilities given to Slivers this night as if they were Slivers."
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Post Post #3173 (ISO) » Mon Oct 24, 2016 8:00 am

Post by Sméagol »

You're a cop, and good at your job
(alignment up to mod's discretion)
You're just a good old-fashioned regular cop.
Last edited by Sméagol on Mon Sep 17, 2018 11:41 am, edited 1 time in total.
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Post Post #3174 (ISO) » Mon Oct 24, 2016 8:12 am

Post by Sméagol »

Armoured townie / goon / werewolf / pirate / etc
(alignment up to mod's discretion)
You have protection from x-shot active abilities (they will not affect you at all).
Unlimited active abilities work as usual.
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