Mini 697: Prisoner's Dilemma Mafia {Game Over!}


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Post Post #25 (ISO) » Tue Oct 28, 2008 11:48 am

Post by CarnCarn »

humscunter wrote:....They're jokes.

Vote: CarnCarn
What makes
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so sure? They're certainly not funny in any way I can see.
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Post Post #26 (ISO) » Tue Oct 28, 2008 11:56 am

Post by humscunter »

You know what? You're right. It's clearly some sort of NK code. Congrats on finding a scumpair.
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Post Post #27 (ISO) » Tue Oct 28, 2008 12:05 pm

Post by CarnCarn »

You know what? You're right. It's clearly some sort of NK code. Congrats on finding a scumpair.
Oh, I'm going to like you.
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Post Post #28 (ISO) » Tue Oct 28, 2008 12:29 pm

Post by TonyMontana »

Send: humscunter
for missing the point of the game
Upcoming
Mini
Theme: Rainbow Six|Siege Mafia
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Post Post #29 (ISO) » Tue Oct 28, 2008 12:34 pm

Post by Crazy »

Mod wrote:X executed instantaneously. Y gets double vote next day and chooses one of either daycop investigation, doc protection (may self-protect), or
next-day Prisoner Immunity.
That bolded part. Nobody take it. Ever, or we'll send you to prison again the next day.

Can everyone agree on this?
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Post Post #30 (ISO) » Tue Oct 28, 2008 1:29 pm

Post by Seraphim »

Send: Carncarn
for making fun of my joke.
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Post Post #31 (ISO) » Tue Oct 28, 2008 1:37 pm

Post by icemanE »

send: humscunter
because even though I get it, it still sounds like some kind of disturbing sex toy.
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Post Post #32 (ISO) » Tue Oct 28, 2008 1:48 pm

Post by orangepenguin »

Send: TonyMontana


Never seen Scarface (i'm a penguin), but wasn't Tony Montana a criminal? Send him to prison!
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Post Post #33 (ISO) » Tue Oct 28, 2008 2:07 pm

Post by CarnCarn »

Crazy wrote: That bolded part. Nobody take it. Ever, or we'll send you to prison again the next day.

Can everyone agree on this?
I agree to this.

Also, assuming only one scum team, it's not a good idea to send two scum into Prison on any night.
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Post Post #34 (ISO) » Tue Oct 28, 2008 2:08 pm

Post by CarnCarn »

orangepenguin wrote: (i'm a penguin)
Seriously.
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Post Post #35 (ISO) » Tue Oct 28, 2008 2:09 pm

Post by springlullaby »

So yeah, I made this big post before on how to break the game, but it got deleted. I'll do the quick version here.

THE PLAN:

Elect arbitrarily* 2 players, X1 and Y1, to send to prison. They are to answer NO to the question. They are both to choose cop investigation the next day. They are to investigate each other.

If they find each other innocent, they are sent to prison again the next day. They again answer NO, and pick cop investigation. They then proceed to investigate another player of the town (both have to investigate the same person). This process is repeated until scum is found.

Upon positive investigation result, X1 and Y1 are sent to prison again. They are again to answer NO to the question, but this time they are pick to the daykill and target the found scum the following day. This process is repeated until the daykill goes through.

Provision 1, if one of X1-Y1 is found dead after a night in prison, a different couple of player, X2 and Y2, shall be elected to be sent to prison, they are to answer NO, investigate then daykill the surviving member of X1-Y1.

Provision 2, if a player investigated positive and daykilled by X1-Y1 cardflips town, a couple X2-Y2 shall be elected to investigate then and proceed accordingly.

Provision 3, if X and Y are in discord upon an investigation result, another couple of player are to be sent to prison to verify the result and act accordingly.



* or by popular vote of the towniest players.

Vulnerabilities to the plan:

# False positives: to avoid this MILLERS SHOULD CLAIM NOW
# Sanity of the cop: though it wouldn't make sense to twist investigation results in this game, this can be at least tested out before making any lethal commitment
# Godfather: my plan has no mean of detecting a GF, but hopefully we can weed out at least non-investigation immune scum before worrying about the GF
# Scum who can interfere with the answers given in Prison: if this ability exist, it would be worrying, but I think it is detectable enough with the double control system.
#Scum who are immune to daykill: well, detecting them first isn't half bad, we can worry about how to kill them after.

I think I haven't forgot anything. Your thoughts?
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Post Post #36 (ISO) » Tue Oct 28, 2008 2:19 pm

Post by orangepenguin »

CarnCarn wrote:
orangepenguin wrote: (i'm a penguin)
Seriously.
*penguin lurch*

See?
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Post Post #37 (ISO) » Tue Oct 28, 2008 2:23 pm

Post by icemanE »

Sounds like an awfully fun round of "connect the dots" or "color by numbers". But it's worth a try, even if it's boring.
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Post Post #38 (ISO) » Tue Oct 28, 2008 2:23 pm

Post by CarnCarn »

Send: springlullaby

Send: CarnCarn


The only thing I see with the plan is that sometimes it might take multiple nights to figure someone out, and this leads to attrition of the town via night kills.
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Post Post #39 (ISO) » Tue Oct 28, 2008 2:25 pm

Post by icemanE »

Carncarn = godfather.
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Post Post #40 (ISO) » Tue Oct 28, 2008 2:33 pm

Post by Machiavellian-Mafia »

Prison Count #1


3 - CarnCarn (humscunter, Seraphim, CarnCarn)
2 - humscunter (TonyMontana, icemanE)

1 - TonyMontana (orangepenguin)
1 - springlullaby (CarnCarn)

Not Yet Voted:

TonyMontana (1)
Crazy (2)
Albert B. Rampage (2)
humscunter (1)
springlullaby (2)
Seraphim (1)
SlySly (2)
orangepenguin (1)
DragonsofSummer (2)
icemanE (1)
RedCoyote (2)

Remember the majority is 7 and the deadline is 6:30PM Eastern November 18th!
The end justifies the means.
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Post Post #41 (ISO) » Tue Oct 28, 2008 2:36 pm

Post by humscunter »

Might be a silly question but are there NKs?
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Post Post #42 (ISO) » Tue Oct 28, 2008 2:38 pm

Post by springlullaby »

^^Yeah, I was going to ask just that.
CarnCarn wrote:
Send: springlullaby

Send: CarnCarn


The only thing I see with the plan is that sometimes it might take multiple nights to figure someone out, and this leads to attrition of the town via night kills.
I wasn't aware there could be NK's.
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Post Post #43 (ISO) » Tue Oct 28, 2008 2:49 pm

Post by Seraphim »

We don't know if there are NKs or not yet. I suppose that will become evident once night falls, but...

Also...

Send: springlullaby


How do we detirmine the 'towniest' players again? This plan reeks of...taking way, way too long. It also involves a lot of faith in whoever we send into prison. What if there's a third win condition besides town and scum? There could also be nightkills, which could be a problem.
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Post Post #44 (ISO) » Tue Oct 28, 2008 2:50 pm

Post by icemanE »

spring wrote: I wasn't aware there could be NK's.
See what I mean? I'm telling you, he's the GF. Why else would he be so eager to send himself first, along with the person who cooked up the plot to clear townies.
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Post Post #45 (ISO) » Tue Oct 28, 2008 2:56 pm

Post by CarnCarn »

Why else would he be so eager to send himself first, along with the person who cooked up the plot to clear townies.
Because the plan technically works, given time. I think springlullaby (sl) is town and the plan catches scum if they try to take out townies by faking guilties anyway.
I'm sending myself because I'm the only other person who I know is definately town at the point.
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Post Post #46 (ISO) » Tue Oct 28, 2008 2:58 pm

Post by CarnCarn »

There are clearly NKs; read the rules carefully.
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Post Post #47 (ISO) » Tue Oct 28, 2008 3:05 pm

Post by humscunter »

Mod: Are there scum NKs?


Worth a shot.

Anyways I'm down with the plan.

Unsend: CarnCarn


Anyone think Carn assuming there'd be NKs is fishy? Does he know something we don't?

Send: Springlullaby


I'll pick someone else later.
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Post Post #48 (ISO) » Tue Oct 28, 2008 3:08 pm

Post by humscunter »

Scratch that.

2 of the "powerups" available: doc protection (may self-protect), or next-day Prisoner Immunity.

These are two different things which implies that there is something to protect yourself from other than interrogation.
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Post Post #49 (ISO) » Tue Oct 28, 2008 3:19 pm

Post by icemanE »

Maybe I'm an idiot, but I reread the rules and didn't see anything about night kills. Maybe you can point it out for me, godfather?

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