Assassins in the Palace II: Game Over


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Post Post #25 (ISO) » Mon Mar 31, 2008 1:37 pm

Post by JDodge »

ZombieSlayer54 wrote:JDodge is joking, right?
Never. Shut up and help the town by helping us lynch to. Now.
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Post Post #26 (ISO) » Mon Mar 31, 2008 1:40 pm

Post by ZombieSlayer54 »

Huh...

Ok, people, is this how JDodge usually plays?

'Cause ya know, I am new here, and all...

If I learned that JDodge usually acts like this, it would definitely help my head clear out.
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Post Post #27 (ISO) » Mon Mar 31, 2008 1:40 pm

Post by JDodge »

Note: Anyone that feels like arguing that speedlyching is not the optimal strategy will be reading the following until they get it:

http://www.mafiascum.net/forum/viewtopic.php?t=5647
http://www.mafiascum.net/forum/viewtopic.php?t=7999
http://www.mafiascum.net/forum/viewtopic.php?t=5089

If you still do not get it, please speak up.
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Post Post #28 (ISO) » Mon Mar 31, 2008 1:47 pm

Post by ZombieSlayer54 »

JDodge, remember what happened the last time I got bandwagoned on Day 1?

http://www.mafiascum.net/forum/viewtopic.php?t=7885

Although I guess that I can see your reasoning, though.

Just because I was a townie one game does not mean I am a townie this game.

Also, as far as I can tell from those games, speed voting got guards lynched, not Assassins.
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Post Post #29 (ISO) » Mon Mar 31, 2008 1:52 pm

Post by JDodge »

Mod:
ZombieSlayer is quoting ongoing games. Please modkill him so we can go on to lynching someone else. Thank you.

If there is no modkill, I would like to point the town's attention to this:
Just because I was a townie one game does not mean I am a townie this game.
Now lynch. Gogogo.
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Post Post #30 (ISO) » Mon Mar 31, 2008 1:52 pm

Post by ZombieSlayer54 »

JDodge wrote:
ZombieSlayer54 wrote:JDodge is joking, right?
Never. Shut up and help the town by helping us lynch to. Now.
By the way:

I do not see how speedlynching/random voting helps the town.

You need to logically figure out which person is scum, not just random vote and hope for the best.

Doing so will, usually end up for the worst. A dead townie, and, in this case, narrowing down the targets for the assassins.

At least we will not be able to kill the Khalifs by making a stupid mistake like that, though.
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Post Post #31 (ISO) » Mon Mar 31, 2008 1:57 pm

Post by ZombieSlayer54 »

JDodge wrote:
Mod:
ZombieSlayer is quoting ongoing games. Please modkill him so we can go on to lynching someone else. Thank you.

If there is no modkill, I would like to point the town's attention to this:
Just because I was a townie one game does not mean I am a townie this game.
Now lynch. Gogogo.
You know, I seriously think you are joking, and yet for some reason I doubt it.

There is nowhere in the rules that says I can not reference ongoing games (Which I am not even active in anymore, due to Day 1 Bandwagons... :roll: ) for the sake of argument in this game.

Is there something wrong with pointing out where I realize your logic is logical?

Ignore the redundancy there.

And what, am I supposed to go around in all of my posts going:

I AM A GUARD! DO NOT LYNCH ME!


Or something like that?

Because even in the games I play, that is obvious stupid scum activity.
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Post Post #32 (ISO) » Mon Mar 31, 2008 1:58 pm

Post by JDodge »

LYNCH LYNCH LYNCH LYNCH LYNCH

LYNCH THE BOY WONDER WHO STILL CAN'T FIGURE OUT HOW MUCH CONTENT HURTS THE TOWN

GO GO GO
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Post Post #33 (ISO) » Mon Mar 31, 2008 2:00 pm

Post by ZombieSlayer54 »

JDodge wrote:LYNCH LYNCH LYNCH LYNCH LYNCH

LYNCH THE BOY WONDER WHO STILL CAN'T FIGURE OUT HOW MUCH CONTENT HURTS THE TOWN

GO GO GO
Logic hurts the town?

Logic keeps townies from getting lynched, and gets scum lynched. I do not see how that hurts the town.

By the way: As far as I can tell, you are not joking any more. Just attempting a bandwagon.

And attempting bandwagons are almost never a townie move.

Unless there is a jester role that we do not know about, or something.
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Post Post #34 (ISO) » Mon Mar 31, 2008 2:03 pm

Post by ZombieSlayer54 »

JDodge wrote:Note: Anyone that feels like arguing that speedlyching is not the optimal strategy will be reading the following until they get it:

http://www.mafiascum.net/forum/viewtopic.php?t=5647
http://www.mafiascum.net/forum/viewtopic.php?t=7999
http://www.mafiascum.net/forum/viewtopic.php?t=5089

If you still do not get it, please speak up.
Also:

This post is full of content.
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Post Post #35 (ISO) » Mon Mar 31, 2008 2:04 pm

Post by JDodge »

That is 2 posts that are not helping to lynch ZombieSlayer.
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Post Post #36 (ISO) » Mon Mar 31, 2008 2:27 pm

Post by ZombieSlayer54 »

Votes: JDodge


Seriously dude? Attempting a bandwagon for no good reason is an absolute no-go in my book. At first I thought you were joking. Now...
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Post Post #37 (ISO) » Mon Mar 31, 2008 2:29 pm

Post by JDodge »

ZombieSlayer54 wrote:
JDodge wrote:LYNCH LYNCH LYNCH LYNCH LYNCH

LYNCH THE BOY WONDER WHO STILL CAN'T FIGURE OUT HOW MUCH CONTENT HURTS THE TOWN

GO GO GO
Logic hurts the town?

Logic keeps townies from getting lynched, and gets scum lynched. I do not see how that hurts the town.

By the way: As far as I can tell, you are not joking any more. Just attempting a bandwagon.

And attempting bandwagons are almost never a townie move.

Unless there is a jester role that we do not know about, or something.
It sucks that I again have to make a contentful post
this early
just to get the town going in the correct direction.

In any normal game, yes, content would be great.
This is not in any way a normal game
. In a normal game, scum holds all the info while the town knows nothing - in this game, town's best strategy is to do what scum tries to do - hide their info. The best way to accomplish this is through quicklynching.

In an AITP setup, not giving away any info to the identity of the kings is more important than lynching correctly most of the time - a string of quick bandwagons will in the end be more fruitful than dropping idiotic little tells all over the place that hand the game to the scum. Now shut up and be lynched, now.
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Post Post #38 (ISO) » Mon Mar 31, 2008 2:34 pm

Post by Flameaxe »

Vote zombie


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Post Post #39 (ISO) » Mon Mar 31, 2008 2:40 pm

Post by ZombieSlayer54 »

JDodge wrote:
ZombieSlayer54 wrote:
JDodge wrote:LYNCH LYNCH LYNCH LYNCH LYNCH

LYNCH THE BOY WONDER WHO STILL CAN'T FIGURE OUT HOW MUCH CONTENT HURTS THE TOWN

GO GO GO
Logic hurts the town?

Logic keeps townies from getting lynched, and gets scum lynched. I do not see how that hurts the town.

By the way: As far as I can tell, you are not joking any more. Just attempting a bandwagon.

And attempting bandwagons are almost never a townie move.

Unless there is a jester role that we do not know about, or something.
It sucks that I again have to make a contentful post
this early
just to get the town going in the correct direction.

In any normal game, yes, content would be great.
This is not in any way a normal game
. In a normal game, scum holds all the info while the town knows nothing - in this game, town's best strategy is to do what scum tries to do - hide their info. The best way to accomplish this is through quicklynching.

In an AITP setup, not giving away any info to the identity of the kings is more important than lynching correctly most of the time - a string of quick bandwagons will in the end be more fruitful than dropping idiotic little tells all over the place that hand the game to the scum. Now shut up and be lynched, now.
Hey, I have an idea.

How about we drop FAKE hints about who the Khalifs are, in an attempt to get the Assassins to slip up? Of course, we would have to masterfully disguise these fake hints, but it is possible.

Maybe? Just maybe?

Content comes in quite handy in doing that, you know.

Also:

Quicklynching will, in the end, just result in more guards killed than anything else. Quicklynching could easily work in the favour of the Assassins, as they will be able to see who the guards are unwilling to quicklynch, and, as the numbers of people narrow down, they will be able to narrow the number of suspects down, resulting in a higher chance of them winning.

You currently have a 1/6 chance of hitting an Assassin by quicklynching. Is that REALLY a chance you want to take?

If you hit a guard, you will then have a 2/11 chance of hitting an Assassin by quick lynching. Once again, really a chance you want to take?

If you hit a guard again, you will then have a 1/5 chance of hitting an Assassin by quick lynching. By this time, the assassins will be able to start discerning who you are avoiding quicklynching, leading them to suspect who the Khalifs are, and, well, 'nuff said.

Now, if you hit an Assassin with this quicklynch, the next day you will have a 1/13 chance of hitting an Assassin. Are THOSE chances you want to take?

If you hit a guard that day, you will then have a 1/12 chance of hitting an Assassin.

If you hit a guard that day, you will have a 1/11 chance of hitting an Assassin, and will, once again, start to reveal who the Khalifs are.

Quicklynching is not the answer.
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Post Post #40 (ISO) » Mon Mar 31, 2008 2:41 pm

Post by Flameaxe »

Guys, lets not be less retarded. Lynch the obvious scum.
How about we drop FAKE hints about who the Khalifs are, in an attempt to get the Assassins to slip up? Of course, we would have to masterfully disguise these fake hints, but it is possible.
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Post Post #41 (ISO) » Mon Mar 31, 2008 2:43 pm

Post by JDodge »

Flameaxe wrote:
Vote zombie


ROW ROW ROW ROW ROW
ROW ROW ROW

I've played all 3 AITP games on this site, was a guard in all 3, survived and was killed by the assassin in the end in all 3, and quicklynching won all 3. I know what the right strategy is better than you do. Die die die scum die scum die.
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Post Post #42 (ISO) » Mon Mar 31, 2008 2:43 pm

Post by Flameaxe »

Flameaxe wrote:Guys, lets not be less retarded. Lynch the obvious scum.
How about we drop FAKE hints about who the Khalifs are, in an attempt to get the Assassins to slip up? Of course, we would have to masterfully disguise these fake hints, but it is possible.
Row Row Row!
I should also try proofreading. Lets not be retarded* or lets be less retarded*. Take your pick.
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Post Post #43 (ISO) » Mon Mar 31, 2008 2:44 pm

Post by ZombieSlayer54 »

You know, I am beginning to think these forums are adverse to logic, or something.

I offered logic the last time, and got lynched for it.

I am offering logic this time, and it appears I shall be lynched for it again.

FlameAxe, instead of just saying "OBVIOUS SCUM", as you did in Pikmin, how about you, oh, I dunno, say WHY it makes me "obvious scum"?

You did not last game, and, well, look what I turned out to be that time around.
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Post Post #44 (ISO) » Mon Mar 31, 2008 2:45 pm

Post by JDodge »

That is not a post that helps lynch ZombieSlayer.
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Post Post #45 (ISO) » Mon Mar 31, 2008 2:47 pm

Post by ZombieSlayer54 »

JDodge wrote:
Flameaxe wrote:
Vote zombie


ROW ROW ROW ROW ROW
ROW ROW ROW

I've played all 3 AITP games on this site, was a guard in all 3, survived and was killed by the assassin in the end in all 3, and quicklynching won all 3. I know what the right strategy is better than you do. Die die die scum die scum die.
Wow.

Dude, saying that "you know better", and that is why people should follow your advice and lynch somebody?

My vote is even further reinforced.

And quicklynching could, just as easily, have lost all three. It is pure chance, and, in the end, makes you let hints loose about who the Khalifs are.
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Post Post #46 (ISO) » Mon Mar 31, 2008 2:48 pm

Post by JDodge »

That is also not a post helping to lynch ZombieSlayer.

I think we should lynch the person who has made the most posts that are counter-productive to lynching ZombieSlayer.

So let's lynch ZombieSlayer.
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Post Post #47 (ISO) » Mon Mar 31, 2008 2:49 pm

Post by Flameaxe »

ZombieSlayer54 wrote:You know, I am beginning to think these forums are adverse to logic, or something.

I offered logic the last time, and got lynched for it.

I am offering logic this time, and it appears I shall be lynched for it again.

FlameAxe, instead of just saying "OBVIOUS SCUM", as you did in Pikmin, how about you, oh, I dunno, say WHY it makes me "obvious scum"?

You did not last game, and, well, look what I turned out to be that time around.
A) Ongoing games rule...AGAIN. If you plan on playing mafia on this site, please read the site rules. It isn't that hard and is posted at the top of every subforum.
B) Content finds scum, yes. But in this case, content can also reveal kings. We don't want that for obvious reasons.
C) Your odds make me giggle.
D)
How about we drop FAKE hints about who the Khalifs are, in an attempt to get the Assassins to slip up? Of course, we would have to masterfully disguise these fake hints, but it is possible.
Could you be any stupider? Probably. Only time will tell.
E) I suggest reading the AITP game run by Eldarad for Marathon day to figure out this strategy.
F)
And quicklynching could, just as easily, have lost all three. It is pure chance, and, in the end, makes you let hints loose about who the Khalifs are.
Content does no different.
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Post Post #48 (ISO) » Mon Mar 31, 2008 2:50 pm

Post by Shy Guy »

I am not sure I understand or agree with Jdodge about quick lynches.

However, I find Zombie's post 31 to be very hurtful to the town, and unlikely to be made by a pro-town player.

unvote; vote: ZombieSlayer
I won't say much.
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Post Post #49 (ISO) » Mon Mar 31, 2008 2:57 pm

Post by ZombieSlayer54 »

Flameaxe wrote:
ZombieSlayer54 wrote:You know, I am beginning to think these forums are adverse to logic, or something.

I offered logic the last time, and got lynched for it.

I am offering logic this time, and it appears I shall be lynched for it again.

FlameAxe, instead of just saying "OBVIOUS SCUM", as you did in Pikmin, how about you, oh, I dunno, say WHY it makes me "obvious scum"?

You did not last game, and, well, look what I turned out to be that time around.
A) Ongoing games rule...AGAIN. If you plan on playing mafia on this site, please read the site rules. It isn't that hard and is posted at the top of every subforum.
B) Content finds scum, yes. But in this case, content can also reveal kings. We don't want that for obvious reasons.
C) Your odds make me giggle.
D)
How about we drop FAKE hints about who the Khalifs are, in an attempt to get the Assassins to slip up? Of course, we would have to masterfully disguise these fake hints, but it is possible.
Could you be any stupider? Probably. Only time will tell.
E) I suggest reading the AITP game run by Eldarad for Marathon day to figure out this strategy.
F)
And quicklynching could, just as easily, have lost all three. It is pure chance, and, in the end, makes you let hints loose about who the Khalifs are.
Content does no different.
A) Did I comment at all on the game besides my own death? I am just pointing out that the last time someone Day 1 Bandwagoned me, it turned out to not be the best thing to happen.

I did not, in any way, shape, or form, try to influence the game.

I COULD get an offsite game to reference, but, since people on here seem to be so distrustful of other Mafia sites...

B)

I already explained why content is more helpful than it is hurtful. Well, at least it hurts less than quicklynching.

D) Best thing about fake hints: We make them look like real hints. And we make sure to drop real hints in the process, to confuse the Assassins.

E) I already explained how easily quicklynching could have gone in the Assassins' favour.

Also: Shy Guy, if you could tell me how my post was hurtful to the town, I would be pleased.
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