Yes, as long as possible, but not too long that it becomes horribly detrimental. I've yet to see a game where quick lynching has won the game, and I refuse to quick lynch for the sake of such. This doesn't mean I'm advocating waiting forever, but I'm not going to make hasty decisions either.Albert B. Rampage wrote:FOS: Kinetic
You want to make the day as long as possible, which goes in direct contradiction to this rage point theory.
You also have to look at the other side of the coin. While the scum are saving points, they aren't using them, which makes them useless until actually used. It does mean that they can dump, and effectively night kill with such a dump, but these rules highly favor the town, not the scum.
By making sure we're not spreading damage we can make it so rage dumps are few and far between.
You can go to +1 your "maximum" health, read the rules.Albert B. Rampage wrote:I don't understand the healing of players that haven't taken damage yet. Somebody explain?
Not wrong, by your own admission. I judge length more by the number of posts and less by the time it takes to get the posts.q21 wrote:Wrong. Long days allow scum to accumulate rage points as has been pointed out. Quick days in terms of real life time help the town. Optimal town play requires long day is terms of posts but quick in terms of time.Kinetic wrote: Quick days will only HELP the scum, so I intend to draw out their intentions and actions and refuse to let them cause chaos and push the town into hasty actions.
Either way, I think its generally agreed upon at this time not to take too long, but also not to let rage points control us either.
Something about this post reeks.Xylthixlm wrote:I don't see any need to subvert the hurt/heal mechanism. Just try to concentrate your fire on people who are already hurt, rather than wearing everyone down at once. That will make it harder for scum to suddenly kill townies using secret damage.
As several people have said, a fast-paced game helps the town even more than normal. Expect scum to try to slow it down by lurking.
I disagree with this. I think we need to Mass fire so we learn exactly who and how many people are on the "wagon" so to speak. The way this game is set up your "vote" is refreshed every day or so, and as such a small group can kill someone rather quickly.Nuwen wrote:If we do choose to focus fire, I think we should avoid mass-firing in a short time and always have a heal cooldown ready for a rage damage dump.
Perhaps we should make another rule of sorts, Once you harm someone, for the time being, you do not harm them again. I'm trying to think of a way of wording it, but this system is very unique.
Basically I want to avoid a small group leading all the lynches. I want as many opinions on the kills as possible before someone dies.
Also, since the Smallest life pool total is 7, we should never try to hurt someone past that threshold without letting them claim at the very least. It also gives us a little buffer in case they have more HP that 7 and scum try and secret kill them.