Open 56 - Masons and Monks (GAME OVER) before 542
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kabenon007 Mafia Scum
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JDodge Accept it
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Was it decided that this setup was supposed to be a daystart instead of nightstart, or did the mod just choose to screw up the balance like that?
And what about the single-crosskill immunity that both sides had in the first 2 masons & monks games?
game would have had a drastically different outcome if these changes were not made-
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Samruc Goon
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This was what I had to work with.Thesp wrote:Now taking signups:
(Open 56)[/b] - 2 Mafia, 2 Werewolves, 2 Masons (non-Mafia), 2 Monks (non-Werewolves), 4-8 Townies, DayStart (0/12) - Mod: [/u]Masons and Monks
I see now that the wiki page suggests night start, but I guess I took Thesp's word for it, I don't remember. I had no intention to mess with the setup, this being my first game as mod.-
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pwayne66 Goon
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farside22 Mafia Mum
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kabenon007 Mafia Scum
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thinktank Goon
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Lol I would have gone the other way like we did the other two nights. Its more useful to NK someone who is attacking you especially when theres two scum teams and then the next day if anybody brings up the NK you just claim WIFOM and counter attack the person who made the statement =). It worked out for the best.-
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kuribo he/himFire and Brimstonehe/him
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I can understand that, especially after I picked up on the reasoning behind JDodge's NK. And honestly, after I got killed off, I was surprised that the rest of the town didn't question you guys further.kabenon007 wrote:Good question. I believe it was I was trying to kill someone who wasn't attacking me, so it wouldn't incriminate me.
Was it just dumb luck that scum hit both masons in one night?Join me on my quest to play every NES game! Some of them are awful.
Kuribo's read is foolproof: one night he was high on NyQuil, and he's ancestors reveiled Aureal's alignment to him. - Dessew-
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kabenon007 Mafia Scum
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MeMe Post or Perish
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