I lied, I'm posting sooner than Friday.
Imagine a CotC Recruiter Jester... Hrm..
Anyways, NOT JESTER.
I sadly was not part of the game where this was discussed, but I agree with it fully and even moreso since seeing Pooky's explanation of it.
FoS: Greasy Spot
Already stated reasons. You were avoiding the question and being difficult.
Smaller FoS: Iammers
Though I agree a bit with DB that it could have been a mistake. I do not find DB scummy in his actions yet, his play looks like his town play to me so far. I don't have any reads on other players yet, I've mostly been focused on the jester issue.
petroleumjelly wrote:Now that I think on it, I have a topic for discussion - particularly, concerning tyhess's role. After rereading it carefully:
Cult of the Couch Recruiter wrote:Each night, you
may
select a person to join the Cult of the Couch.
There's many possibilities to look at, but in general, there is
benefit to the CotCR's ability for the town. If he's scum, then it's obviously dangerous for the town, and if he's town, then if he recruits town, it could be harmful (unless he recruits a lurker to control their vote), and if we find out who mafia is to control their vote, we'd much rather have them dead. If we happen to discover two mafia in one day though, then we could recruit one and lynch the other with his own mafiate
. Lynch the other guy the next day.
At end game having tyhess around could be dangerous in case if he is scum of some sort, then his ability will screw us over badly. But could be good if we can recruit a mafiate to control their vote during end game, but the chance of that is so slight I wouldn't consider it a possibility until it happened.
So basically I don't think tyhess's ability should be used except for rare specific cases, and I don't think tyhess should be alive at end game, but is good to keep around for now.
Really the only other use of the ability is for fun.
P.S. poor hasdgfas. *noted*