This forum is for discussion of individual Open Setups, including theoretical balance.
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Post #50 (ISO ) » Mon Nov 21, 2016 11:51 am
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by Pine » Mon Nov 21, 2016 11:51 am
I'm sorry, I just don't buy the winrates your program is kicking out. They make too many assumptions.
That said, try running one where the scumteams have a roleblocker and a 1-shot Doctor.
Also, for the record, I will always ALWAYS advocate no lynching as a bad idea. No lynching causes Town to abdicate all agency in this setup
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Post #51 (ISO ) » Tue Nov 22, 2016 9:28 am
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by Infinity 324 » Tue Nov 22, 2016 9:28 am
Fair enough.
With only 2 BP townies:
Town wins: 6160
Scum A wins: 2042
Scum B wins: 1798
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Post #52 (ISO ) » Tue Nov 22, 2016 11:03 am
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by Infinity 324 » Tue Nov 22, 2016 11:03 am
Ok my code was off and the results are way more scumsided.
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Post #53 (ISO ) » Wed Nov 23, 2016 2:22 am
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by Infinity 324 » Wed Nov 23, 2016 2:22 am
Town wins: 1132
Scum A wins: 948
Scum B wins: 920
But is it supposed to be more or less townsided than this?
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Post #54 (ISO ) » Wed Nov 23, 2016 3:23 am
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by Infinity 324 » Wed Nov 23, 2016 3:23 am
Ok again the d1 no lynch is better but I still don't know how reliable that can be
Town wins: 1013
Scum A wins: 504
Scum B wins: 483
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Post #55 (ISO ) » Wed Nov 23, 2016 4:46 am
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by shos » Wed Nov 23, 2016 4:46 am
What if I do plurality lynching? so that NL is never an option at all?
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Post #56 (ISO ) » Wed Nov 23, 2016 4:49 am
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by Infinity 324 » Wed Nov 23, 2016 4:49 am
That might be a good idea.
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Post #57 (ISO ) » Wed Nov 23, 2016 8:49 am
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by shos » Wed Nov 23, 2016 8:49 am
How does the computer calculate without NLing?
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Post #58 (ISO ) » Wed Nov 23, 2016 9:02 am
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by Infinity 324 » Wed Nov 23, 2016 9:02 am
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Post #59 (ISO ) » Wed Nov 23, 2016 10:40 am
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by shos » Wed Nov 23, 2016 10:40 am
These are great stats imo for raw computing. 37-31-31 is great balance imo.
Considering that fact that townies would know to seek the stronger team rather than a dead scum's buddy, and that scum would probably want to eliminate other scum first, the game quality could be great.
I'm inning to mod this again with plurality.
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Post #60 (ISO ) » Wed Nov 23, 2016 11:38 am
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by Infinity 324 » Wed Nov 23, 2016 11:38 am
Ok cool.
Will there be blitz deadlines?
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Post #61 (ISO ) » Wed Nov 23, 2016 12:21 pm
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by shos » Wed Nov 23, 2016 12:21 pm
Nope, step by step. Like a good scientist, one must have control groups. You can't change two things at once... xP
The deadline issue is not a thing now that there HAS to be a lynch. Townies will need the time.
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Post #62 (ISO ) » Wed Dec 14, 2016 3:22 pm
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by Creature » Wed Dec 14, 2016 3:22 pm
What if there were 3 scum teams?
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Post #63 (ISO ) » Wed Dec 14, 2016 3:45 pm
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by Pine » Wed Dec 14, 2016 3:45 pm
In an 8-man? NFW
"Cry havoc, and let slip the wombat of war!"
Act 3, Scene 1 of
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Post #64 (ISO ) » Wed Dec 14, 2016 3:48 pm
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by ThinkBig » Wed Dec 14, 2016 3:48 pm
What if instead of 1-shot BP, it's 1-shot PGO?
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Post #65 (ISO ) » Wed Dec 14, 2016 3:52 pm
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by Pine » Wed Dec 14, 2016 3:52 pm
Oh that's nuts
"Cry havoc, and let slip the wombat of war!"
Act 3, Scene 1 of
Julius Caesar
, by W. Shakespeare
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Post #66 (ISO ) » Wed Dec 14, 2016 6:09 pm
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by Gamma Emerald » Wed Dec 14, 2016 6:09 pm
What if scum had a 1-shot strongman that only is available if the rb dies?
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Post #67 (ISO ) » Wed Dec 14, 2016 11:06 pm
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by Creature » Wed Dec 14, 2016 11:06 pm
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Post #68 (ISO ) » Thu Dec 15, 2016 12:21 am
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by shos » Thu Dec 15, 2016 12:21 am
I can try....
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