This forum is for discussion of individual Open Setups, including theoretical balance.
shos
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Post #0 (isolation #0 ) » Sat Jul 30, 2016 8:26 am
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by shos » Sat Jul 30, 2016 8:26 am
As part of my attempt to create the tiniest multiball possible, a closed 7p mechanism as below was successfully run, and an open 7p is being run right now.
I have come to a conclusion that 8p is in fact the best balance.[an extra townie added]
The setup is this:
8pMultiball Mafia A Goon
Mafia A 1-shot Roleblocker
Mafia B Goon
Mafia B 1-shot Roleblocker
1-shot BP townie
1-shot BP townie
1-shot BP townie
1-shot BP townie
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Post #2 (isolation #1 ) » Sat Jul 30, 2016 10:54 pm
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by shos » Sat Jul 30, 2016 10:54 pm
With 8p I am not sure it is scumsided at all. What %s, btw? Because scum have to deal with 4 bulletproofs and 2 enemy scums, which doesnt seem much over 33%
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Post #5 (isolation #2 ) » Sun Jul 31, 2016 4:46 pm
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by shos » Sun Jul 31, 2016 4:46 pm
Woah, that's impressive. Can't this sort of thing be computerized or something?
Thanks for the analysis, I'll be super happy if someone made it full!
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Post #7 (isolation #3 ) » Mon Aug 01, 2016 9:55 am
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by shos » Mon Aug 01, 2016 9:55 am
So Ircher. You assume that town will always nolynch. Why?
Town can definitely make lynches go through. scum want to lynch scum too, remember?
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Post #9 (isolation #4 ) » Mon Aug 01, 2016 10:01 pm
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by shos » Mon Aug 01, 2016 10:01 pm
In post 8 , Ircher wrote: In post 7 , shos wrote: So Ircher. You assume that town will always nolynch. Why?
Town can definitely make lynches go through. scum want to lynch scum too, remember?
I think it's generally in town's advantage to no lynch each day until town outnumber scum (or it gets so ridiculousky scum-sided, that randomly lynching will help town's chances).
We would have to calculate the statistics for both though, and seeing it play out in an actual game might help.
Two games have already happened. The first run was here, won by scum, basically one townie threw the game so town were in a bad position from the start. This was a CLOSED run though.
http://forum.mafiascum.net/viewtopic.php?f=83&t=65225
The second run literally just ended with a brilliant town win, here:
http://forum.mafiascum.net/viewtopic.php?f=83&t=67199
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Post #11 (isolation #5 ) » Tue Aug 02, 2016 2:05 am
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by shos » Tue Aug 02, 2016 2:05 am
*goes to in to mod in the queue again*
/back to study
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Post #13 (isolation #6 ) » Tue Aug 02, 2016 5:41 am
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by shos » Tue Aug 02, 2016 5:41 am
Sure, got it
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Post #14 (isolation #7 ) » Thu Aug 11, 2016 4:45 am
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by shos » Thu Aug 11, 2016 4:45 am
Hey.
Any chance it is easier, quicker to calculate the EV of this setup when it only has 3 townies, as in 7p? Then we can estimate what the result of 8p would be instead of calculating
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Post #16 (isolation #8 ) » Fri Aug 12, 2016 9:21 pm
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by shos » Fri Aug 12, 2016 9:21 pm
Game in signups! Go confirm
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Post #18 (isolation #9 ) » Wed Aug 17, 2016 4:42 pm
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by shos » Wed Aug 17, 2016 4:42 pm
They cannot ein together, indeed
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Post #19 (isolation #10 ) » Wed Aug 17, 2016 5:32 pm
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by shos » Wed Aug 17, 2016 5:32 pm
By the way, the setup is now being run, if you want to spectate.
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Post #20 (isolation #11 ) » Mon Nov 21, 2016 2:32 am
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by shos » Mon Nov 21, 2016 2:32 am
Bump, after yet another successful run
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Post #25 (isolation #12 ) » Mon Nov 21, 2016 4:56 am
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by shos » Mon Nov 21, 2016 4:56 am
Thanks for the input. If a programmed script can find out whose chances are best, and what town strat is best, it'll be awesome.
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Post #44 (isolation #13 ) » Mon Nov 21, 2016 10:45 am
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by shos » Mon Nov 21, 2016 10:45 am
how comes scum A wins less/more than scum B?
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Post #47 (isolation #14 ) » Mon Nov 21, 2016 11:20 am
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by shos » Mon Nov 21, 2016 11:20 am
lol
I guess EV isn't quite working... because after a couple of runs, 3:2:2 was really antitown imo.....
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Post #55 (isolation #15 ) » Wed Nov 23, 2016 4:46 am
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by shos » Wed Nov 23, 2016 4:46 am
What if I do plurality lynching? so that NL is never an option at all?
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Post #57 (isolation #16 ) » Wed Nov 23, 2016 8:49 am
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by shos » Wed Nov 23, 2016 8:49 am
How does the computer calculate without NLing?
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Post #59 (isolation #17 ) » Wed Nov 23, 2016 10:40 am
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by shos » Wed Nov 23, 2016 10:40 am
These are great stats imo for raw computing. 37-31-31 is great balance imo.
Considering that fact that townies would know to seek the stronger team rather than a dead scum's buddy, and that scum would probably want to eliminate other scum first, the game quality could be great.
I'm inning to mod this again with plurality.
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Post #61 (isolation #18 ) » Wed Nov 23, 2016 12:21 pm
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by shos » Wed Nov 23, 2016 12:21 pm
Nope, step by step. Like a good scientist, one must have control groups. You can't change two things at once... xP
The deadline issue is not a thing now that there HAS to be a lynch. Townies will need the time.
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Post #68 (isolation #19 ) » Thu Dec 15, 2016 12:21 am
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by shos » Thu Dec 15, 2016 12:21 am
I can try....
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