Mini 1859: D&D Curse of Strahd Mafia - Game Over


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Post Post #175 (ISO) » Sat Dec 03, 2016 6:45 am

Post by SlySly »

In post 173, JasonWazza wrote:Who do you propose is this stronger town read then?
Anyone that doesn't have a wolf avatar.
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Post Post #176 (ISO) » Sat Dec 03, 2016 6:51 am

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In post 174, Creature wrote:idk let's wait out.
:facepalm:
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Post Post #177 (ISO) » Sat Dec 03, 2016 6:55 am

Post by shaddowez »

In post 171, JasonWazza wrote:It's not like a black mage will be a doctor, so if you can relate something to what it's possible equivalents are then you likely have an idea of what something can do.
I get the first part. Regarding the second part, this is Mafia, not D&D. I don't know if its the fact that I don't have the flavor knowledge that may be blinding me here, but I look at it this way.
Imagine this is some generic D&D magic item, like a Ring of Protection. We don't have AC here, so it has to do something else. Obviously it will be a protective ability in some manner, but that could be Bulletproof, or Doctor, or possibly even Bodyguard. I may be the only person seeing it this way, but from you saying things along the lines of "My class will benefit the most", it sounds like you
know
which of the three it would be.

If the flavor makes it that much more obvious, do you really think its more helpful to town to be this secretive about what it does?
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Post Post #178 (ISO) » Sat Dec 03, 2016 6:57 am

Post by JasonWazza »

I do believe keeping it secretive is better, for the simple fact that then the Scum don't know how strong/weak it could be and this forces them into a worse spot.
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Post Post #179 (ISO) » Sat Dec 03, 2016 7:01 am

Post by JasonWazza »

Also as an aside, giving the items (in general) to strong town reads is a bad idea, because your just asking for the Scum to start killing them.
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Post Post #180 (ISO) » Sat Dec 03, 2016 7:02 am

Post by Shaziro »

If you know the flavor, there is one class that can -definitely- benefit most from it, and two classes I can think of that'd get mild benefit. Question for you Jason, which edition are you more versed in?
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Post Post #181 (ISO) » Sat Dec 03, 2016 7:04 am

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I'm more versed in 5th ed.
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Post Post #182 (ISO) » Sat Dec 03, 2016 7:06 am

Post by Shaziro »

Good. That's the edition this DM is running.
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Post Post #183 (ISO) » Sat Dec 03, 2016 7:12 am

Post by shaddowez »

In post 179, JasonWazza wrote:Also as an aside, giving the items (in general) to strong town reads is a bad idea, because your just asking for the Scum to start killing them.
Again, I don't completely agree with this. This gives a protective a specific target (if we have one), and then scum either has to go after the not strong townread, or waste a kill on a protected target (assuming no strongman/lucky rb/etc).
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Post Post #184 (ISO) » Sat Dec 03, 2016 7:12 am

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In post 178, JasonWazza wrote:I do believe keeping it secretive is better, for the simple fact that then the Scum don't know how strong/weak it could be and this forces them into a worse spot.
Okay, that's fair. So why not the miller?
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Post Post #185 (ISO) » Sat Dec 03, 2016 7:13 am

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Personally I'd like to know what the suspected power is just because I'm curious, but I get that that might not be good for town. For example, if they think that it might be bulletproof, you want that to go to a townie without the use being known, so that scum are tempted to target the recipient and waste a NK. So, I'm cool with the secrecy.
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Post Post #186 (ISO) » Sat Dec 03, 2016 8:00 am

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A question was brought up to me that was not explained in the rules. I added it to the rules section, but here is the relevant rule:


If someone has an item (and it's uses not depleted) when they die, one of two things happen. If hung, the player may declare another player to leave his belongings to during twilight time. That player will receive any items the lynchee had just before we change to Night Phase. If they were killed during the night, the item(s) will be voted on a new recipient at Quest Selection the next Day Phase. Votes will tracked separately for Quest Selection and Item Receiving during Part One of Day Phase.


If you have any questions about this, let me know.
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Post Post #187 (ISO) » Sat Dec 03, 2016 8:08 am

Post by Shaziro »

Okay, so we don't lose items if a person dies, but if it's a night item and the person isn't guarded and dies, we still don't get to use it. We need to be careful-ish still.
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Post Post #188 (ISO) » Sat Dec 03, 2016 8:09 am

Post by Creature »

Let's give the item to a lynchbait guy.
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Post Post #189 (ISO) » Sat Dec 03, 2016 8:12 am

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In post 186, Clumsy wrote:
If hung, the player may declare another player to leave his belongings to during twilight time.
For Clarity's sake, if the hung person doesn't declare another player to leave his belongings to, where do they go?
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Post Post #190 (ISO) » Sat Dec 03, 2016 8:14 am

Post by Persivul »

In post 187, Shaziro wrote:Okay, so we don't lose items if a person dies, but if it's a night item and the person isn't guarded and dies, we still don't get to use it. We need to be careful-ish still.
It's probably still used in this case as kills are usually the last thing to resolve.
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Post Post #191 (ISO) » Sat Dec 03, 2016 8:43 am

Post by Shaziro »

In post 188, Creature wrote:Let's give the item to a lynchbait guy.
...........why?
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Post Post #192 (ISO) » Sat Dec 03, 2016 8:46 am

Post by Creature »

Because scum usually doesn't kill lynchbaits.
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Post Post #193 (ISO) » Sat Dec 03, 2016 8:49 am

Post by Shaziro »

A: You've literally just told them why they should tho
B: If somebody is probably going to get lynched, that means they're scummy, so they shouldn't be given nice things? You know, in case they're scum?
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Post Post #194 (ISO) » Sat Dec 03, 2016 8:50 am

Post by Creature »

I mean players you think are the juiciest mislynches if town.
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Post Post #195 (ISO) » Sat Dec 03, 2016 8:57 am

Post by Pine »

In post 186, Clumsy wrote:
A question was brought up to me that was not explained in the rules. I added it to the rules section, but here is the relevant rule:


If someone has an item (and it's uses not depleted) when they die, one of two things happen. If hung, the player may declare another player to leave his belongings to during twilight time. That player will receive any items the lynchee had just before we change to Night Phase. If they were killed during the night, the item(s) will be voted on a new recipient at Quest Selection the next Day Phase. Votes will tracked separately for Quest Selection and Item Receiving during Part One of Day Phase.


If you have any questions about this, let me know.
Shaziro, I'd like to give you the amulet, but do you think you can make the best use of it?
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Post Post #196 (ISO) » Sat Dec 03, 2016 9:04 am

Post by Clumsy »

I will give ample time in Twilight to declare. If they refuse to or just disappear from the game, I'll move it to the day vote option.
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Post Post #197 (ISO) » Sat Dec 03, 2016 9:05 am

Post by Shaziro »

Let me ask the mod a thing, and then I can answer that question.
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Post Post #198 (ISO) » Sat Dec 03, 2016 9:24 am

Post by Shaziro »

Ok, I asked the mod if we could willingly hand over items without dying. We cannot. That said, I'd take the thing if you feel that's the best option, but I know I am not the class that gets the super biggest use out of the item in game. That said, that effect would be -very- powerful, and the only two others I've seen hint at their classes were not, so far as I could tell, hinting at the right class. Do with that as you will.
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Post Post #199 (ISO) » Sat Dec 03, 2016 10:10 am

Post by Dunnstral »

In post 188, Creature wrote:Let's give the item to a lynchbait guy.
In post 194, Creature wrote:I mean players you think are the juiciest mislynches if town.
So give it to scum?

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