Mafia v. Wolves Redux: Finally Over!
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Thok Disgrace to SKs everywhere
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Mr. Flay Metatron
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I was part of this group at first, if you remember back that far - when the first kills came up without alignment reveal, I took advantage of that to sow confusion regarding E.S.E. (who I really did think might be a Cult, in fairness). Mafia killed al4zx N1, mneme N2, MoS N3, ~N9V~ N4, and were blocked N5 and N6, I believe.Phoebus wrote:Mafia
Fuldu is Lucius Lovato, the owner of the Lovato mansion in the picturesque village of Lupieri. He is also the Godfather of your little group.
Fuldu has an investigation immunity, due to his high standing in society. No one will bother digging up his records to check up on him. He is also responsible for sending in night choices and his choice will overrule any others.
Bird1111 is Gloria, Lucius’ mistress. He’ already buried three wives and you have no intention of being the fourth – wife or burial. You live in sin and frolic in sin as well, doing your evil deeds in Lupieri. Should Fuldu “snuff it”, you will take over the duties of sending in a choice.
Theopor_COD is Mario the butler. You’re also Signor Lovato’s consigliere and number 2 in line to take over night choices should something bad happen to your higher ups.
Mr. Flay is Giorgio, the gardener. Other than keeping the Lovato mansion spick and span, you do odd jobs for your employer, including using handy horticultural poisons in getting rid of human “pests”. Your employment depends on those higher than you surviving, but should all of them become unable to make a choice due to a higher power interfering, you will take over the Family business.
You win when your numbers are equal to or greater than those of the town.
I screwed up once with this group; they should not have been able to have the same person use the Wolfsbane twice in a row to stay human (MoS, I think). I missed that line until later, and so did the wolves, apparently... also, they had a bizarre kill mechanism. They got two chances to bite and convert someone - to make up for their small number. they forfeited the kill that night, but only certain people could be recruited (not scum and not witches, from what I can tell). My own death at the end of the Day was due to an attempted recruitment - so was Kison's. Akbar was recruited, which was a good thing when OTU died D1 and MoS ended up dying N3. Still, they were amazingly lucky to make it as far as they did, in light of what the town had in the way of powers. Wolves bit me N1 (unsuccessful recruit), bit Akbar N2, ate Shanba N3, bit Kison N4 (unsuccessful recruit), and then ate Lowell N5. Akbar opted to use his Doctor powers N6 & N7 to avoid Witch detection, and then tried to eat Thok N8 but was blocked...by Thok!Phoebus wrote:Wolves
OverTheUnder and MastermindofSin, you form the second titular parts of this production.
You are the werewolves.
OTU is Elton, a cop who had to give up his day job once (both) his night time activities were discovered. After all, nobody wants to have a nasty old werewolf for a colleague, do they? And then, society is rather too homophobic these days as well. When will that change??
MoS is John, a doc who was quite popular with his female patients until his lycanthropy put them straight into body bags from the ER.
Both of you fled from your old city to the rural climes of Italy, trying to put your unhappy past behind you. Luckily for you, in these rustic parts, you came across an apothecary who claimed to have a recipe for a potion called Wolfsbane. This was supposed to combat the effects of Lycanthropy – going as far as to claim that a person drinking this potion would not transform at all, during a full moon.
Much to your surprise, it works.
Every night, one of you can choose to remain in human form and perform your own past job i.e. investigating someone (OTU can do this) or protecting someone (MoS can do this). When one of you drinks wolfsbane, the other must kill. You have to feed, after all.
The same person may not choose to remain human two nights in a row.
You may choose not to use wolfsbane. There are no benefits to this, it’s like deciding not to use your powers.
You win when your numbers are greater than or equal to the town.
MoS may not protect himself but there are no restrictions against protecting your partner.
Please converse only at night and send me transcripts of your convos as I like to follow my player’s thoughts.
Happy hunting.Phoebus wrote:Masons
Al4xz, spectrumvoid and Wizardcat, you are the members of the Esoteric Society of Erotica, a very special and secret community within Lupieri. You are not at liberty to disclose the nature of your meetings but others are free to use their imaginations.
Your society is so esoteric, that you don’t know each other’s real names, knowing only your lodge names but they may not be revealed to anyone, even to me.
You may discuss the game at night and you all know each other as being innocent.
You win with the town.
The witches'Phoebus wrote:PBuG, you are Hilda and Kison is your sister, Zelda.
You are the local chapter of the region’s witches’ coven.
Your powers/choices are as follows.
You have an inventory of 12 items.
6 of these are objects imbued with magical powers, but not having made them yourselves, you don’t quite know what they do. Something should happen – just give someone an object and see what happens.
These objects are:
A) The shrunken head of a West African native
B) A broom of the finest cypress around for miles.
C) A bottle of toads' eyes pickled in bat bile
D) A rabbit minus the lucky feet
E) A white cat in a wicker basket, all set with a pretty pink ribbon
F) A pentacle drawn in blood on wolfshide
The remaining six objects are spells. These are:
A) The Almighty Orb of Awareness
B) The Novel Potion of Numbness
C) The Pristine Scroll of Protest
D) The Splendid Charm of Sunset
E) The Wily Incantation of Youth
F) The Hefty Rune of Hardiness
These spells were given to you by your fellow witches but they were naughty and while their names hint at their powers, their actual effects are unknown to you.
Every night, you can choose to give one item off each list to one person.
No person may receive more than one item each night.
So you can choose to give one person a spell and another person an item on one night.
You can choose to give only one item or one spell to only one person.
You can choose to not give anyone anything at all on any night.
If you choose not to spread the magic, one of you can choose to go up flying on your broom, while the other does witchy stuff at home. The sister who decides to go flying, will be able to see anyone and everyone who is out and about that night.
You can communicate with each other only at night.
Please send me your conversations as I like to follow the thoughts of my players.itemswere all useless; the spells had the following effects if used:
A) The Almighty Orb of Awareness - double caster's vote the next day
B) The Novel Potion of Numbness - to be used on someone by the receiver. the target would get blocked
C) The Pristine Scroll of Protest - block post of recipient of scroll i.e. target of witches
D) The Splendid Charm of Sunset - kill recipient (witch choice) when cast
E) The Wily Incantation of Youth - investigate one person on night castPhoebus in his notes wrote:I rolled a number for each person out and about, other than the witches. If it came up 1-3 they were told they saw something flying. 4-6 would tell them it looked like a witch. 7-8 would tell them the general neighbourhood in which a witch landed which would include the actual witch's name and two others. 9 and 10 would reveal the witch's identity to the watcher.
Nothing terribly surprising in the rest of the roles, as far as I can tell.Phoebus wrote:Cop
~N9V~, you are Harold, the magistrate of Lupieri. Send me the name of one person per night and I shall tell you whether they are mafia or not.
You win when all the evil forces from this town are gone.
Doc
Akbar, you are Guillermo the village healer. You have the skills to tend to any human inflected wounds like bullet wounds, stab wounds and you can even combat most common poisons. You, however, have not yet managed to cure the wounds of the supernatural. However, you still strive to do your best for mankind.
Send me one name per night and you may get the chance to save them from human attack. You may not protect yourself.
You win when all the evil is gone.
Please confirm by return PM.
Silversmith
DrippingGoofball, you are Marielle, the silversmith of Lupieri.
Silver bullets are rumoured to kill werewolves. This is mostly unsubstantiated but perhaps the wolves are not clever enough to figure this out or perhaps clever enough, not to want to risk the veracity of this claim. As a result, you are safe from wolf attack.
However, with local consumption being normal, but silver supply being cut off from the nearest big town, you only have two more batches of silver left. Once this is over, your protection from the wolves may get over.
You do not do anything at night but hope and pray that no harm befalls you.
You win when the town is victorious.
Mayor
IH, you are Theodore, the mayor of Lupieri. One of the most distinguished townspeople, you have your share of jealous enemies but that does has not stopped you from becoming mayor for five terms in a row. Of course, your deep pockets may also help there but that’s not something we talk about, is it?
Anyway, you do nothing at night, vote during the days and win with the good people.
Miller
Battle Mage, you are Artur, the miller in Lupieri.
Despite people avoiding you for your coarse language and character, and despite knowing to do shady deals for a little gold, the good of the town is still the aim of your heart.
You win when the town does. No night choice.
Vigilante
Remussaidow, you’re Willem, the village strongman, and the person to whom everyone turns to, in times of need. The pillar of strength that you are, you can perhaps be forgiven and even maybe applauded for taking the law in your own hands.
If you choose to do so, you can submit a name to me. You will strangle this person at night. Your choice is not mandatory and I will not wait for you to confirm whether you wish to use your choice or not. So, please be sure to get in your choice well before deadline, should you wish to use it.
You win when the evil is extinguished from Lupieri.
Seer
Der Hammer, you are Cassandra, the gypsy. While the villagers don’t much appreciate your company for long, they let you hang around on the outskirts of the village and keep a wary eye on you when you go to the village centre for any work.
Your profession, that of a fortune teller, is considered to be a con by many but you know you have Second Sight and you will use it to help the town.
Use your crystal ball every night and send me the name of one person, predicting their lynch the next day. If your choice happens to be the lynch of the next day, you will be immune from death the next night.
For example, if on night 1, you choose X as your choice and X is lynched on day 2, then on night 2, you will be immune from death.
You win with the ungrateful villagers, when all evil is dead.
Blocker
XReyoX, you are Milo the village lout. You drink so much that people prefer to avoid your company.
Each night, you can choose to annoy one person. Send me their name and in their efforts to avoid interacting with you, they will give up their business and go home. Thus they will not perform a night action if they have one.
You may choose not to pester anyone if you like. In which case, please send me a PM saying that you wish not to block anyone. If you don’t send a choice by deadline, it will be forfeit.
You win with the sober town.
Blacksmith
Raffles, you are the village Blacksmith, Umberto. It’s your job to fashion implements, weapons and protection for the villagers. However, your daily chores exhaust you that you can’t quite run around giving people your products at night.
You have no night choice and win with the town.
Baker
Scarecrow, you are Giselle, the local baker.
You are scared only for yourself and your existence – being the baker, you can’t quite do much to help the town other than use your sharp wits and your vote.
You sleep at night and do nothing.
You win with the town.
Questions? I don't know everything, because Phoebus' communications were a little disjointed, but that should explain most of what happened/didn't happen...Retired as of October 2014.-
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Mr. Flay Metatron
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Oh, and I really did have a post restriction when I was bit/failed recruited, which drove me nuts...essentially it was 20 or 25 posts total, with a decreasing number of words allowed in each group of 5. I tried to ration my posts, then screwed up on the last one and posted what should have been two messages, going over my limit.
Phoebus docked me one post, but I took advantage of that to just clam up for the rest of the day, figuring I could point to my post restriction the next day as reason for my sudden silence. Then I died at the end of the day, and BOY was I mad about that... I actually had already messaged my partners with what had happened, before Phoebus posted that I dropped dead. Kudos to them for ignoring that tidbit of information, as I'm sure they did...Retired as of October 2014.-
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Mastermind of Sin Cassandra Complex
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Bleh, the game was pretty much stacked against us. The mafia had 4 people with 3 abilities and guys that could take over those abilities. We (wolves) had 2 abilities that we couldn't use every night, AND we had only thepossibilityof recruiting 2 people, since not everyone was recruitable. AND we were forced to kill the night after recruiting someone, because they needed food to gain strength again, so our night choices were restricted. And that's not even getting started on the town roles...Permanent V/LA.-
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Mr. Flay Metatron
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Mastermind of Sin Cassandra Complex
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Thok Disgrace to SKs everywhere
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Mr. Flay Metatron
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I had the ability to mess up kills? That's news to me...Mastermind of Sin wrote:and the gardener's ability to mess up kill methods.
I actually don't know, because Phoebus' notes on already-dead players were sketchy. I'm assuming that investigating a Miller, he got Guilty.Thok wrote:What happened with N9V's investigation of IH?Retired as of October 2014.-
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Mastermind of Sin Cassandra Complex
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Mastermind of Sin Cassandra Complex
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Kison .GIFted
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Tarhalindur Mod Screw
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Mastermind of Sin Cassandra Complex
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Shanba So win
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The Fonz Jack of All Trades
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AS far as I can tell, the mafia had no powers at all, except for the GF's immunity to cops (who could only find mafia anyway). Whereas all wolves had investigation immunity, both had powers, albeit only one per night could use them, plus recruitment abilities and ready-made safeclaims. I take the point that the town was overpowered (and it was- I'd thought the game reasonably balanced when it seemed to me that Akbar had been wolf-doc all along) but I think that the wolves were only at a disadvantage relative to the town, not the mafia. Mind you, a four-man wolf group, all with ready-made safeclaims, and no ability to investigate- that would have been a devil to stop. So the wolves here were quite a swingy factor.-
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Shanba So win
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The Fonz Jack of All Trades
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Mastermind of Sin Cassandra Complex
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The Fonz Jack of All Trades
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Not that much of an off-chance. Assuming no masons died day one, the wolves' chance of hitting one with their first recruit attempt was one in six. Given random lynches and nightkills, I think your chance of recruiting at least one mason were somewhere around 1/4, and that's massively high for something as unbalancing as mod-confirmed innocent scum mason would be.
Half of the players who were target-eligible (ie, not wolves to start with) were recruitable and non-vanilla.-
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The Fonz Jack of All Trades
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Shanba So win
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Mr. Flay Metatron
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Since the Wolves had used up both their bites before I took over, Phoebus didn't tell me who they could and couldn't recruit successfully (actually, it looks like they got three chances, even still). I'm guessing the mod-confirmed Mason-ESEers might have been excluded...The Fonz wrote:mod-confirmed innocent scum mason???Retired as of October 2014.-
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Setael Mafia Scum
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Battle Mage Jester
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