In post 8523, pisskop wrote:
This sounds like it could be an open game. Would also be able to be run as a theme.
Thanks. I need to take this to the Open Setup Review thread.
In post 8523, pisskop wrote:
This sounds like it could be an open game. Would also be able to be run as a theme.
In post 8525, Karnage wrote:In post 8523, pisskop wrote:
This sounds like it could be an open game. Would also be able to be run as a theme.
Thanks. I need to take this to the Open Setup Review thread.
In post 8520, Karnage wrote:I had posted this setup idea a while back but I think this is a much stronger version:
Docs and Blocks Mafia
- Mafia begins with THREE Mafia Goons
- Town begins with SEVEN Vanilla Townies
- Town is guaranteed to have THREE VT’s upgraded to a either a Doctor or a Roleblocker (2 of one, 1 one of the other)
- During pre-game, Mafia have 72 hours to upgrade up to TWO goons to 1-Shot Strongman. They may choose not to upgrade any.
- For each goon upgraded, TWO additional VTs will be upgraded to either a Doctor or a Roleblocker. (must be one of each)
- During pre-game, ALL Town players will receive Vanilla Townie role PMs. Once the Mafia has decided how many goons to upgrade, power role PM’s will be sent out.
- Town will not be notified how many goons the Mafia chose to upgrade.
Mod would "flip a coin" to decide if its 2 Docs and 1 RB or 1 Doc and 2 RBs to start. Town is guaranteed 1-4 Docs, 1-4 RBs and could have 0-4 VT's
If I wanted to give this a shot which (if any) queue could I try it in?
In post 8535, callforjudgement wrote:If the scum just simply dodge every day, is there any way to get rid of them?
In post 8536, BBmolla wrote:In post 8535, callforjudgement wrote:If the scum just simply dodge every day, is there any way to get rid of them?
If multiple people shoot them. They can only use one action per day, sans the quickfoot.
Quickfoot might be a bit broken though. Might be cleaner just to get rid of him.
In post 8537, Bicephalous Bob wrote:cowboys and cowards
both the quickfoot and the sabbaticaliteurs detract from the core idea imo
In post 8537, Bicephalous Bob wrote:cowboys and cowards
both the quickfoot and the sabbaticaliteurs detract from the core idea imo
In post 8539, BBmolla wrote:I guess with sabs I was trying to come up with a way for a player to choose not to dodge
OrwecouldsurrenderAndletloveinvadeus
OrwecouldsurrenderAndletloveinvadeus