Mini 460 - Werewolves! Game over.


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Post Post #975 (ISO) » Thu Sep 06, 2007 4:11 am

Post by Battle Mage »

[quote="KaleiÐoscøpe"]I will not confirm nor deny anything before I've talked to Blight.[/quote]

:shock: WHY?
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2020 Stats - 31 completed games:

Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #976 (ISO) » Thu Sep 06, 2007 4:13 am

Post by KaleiÐoscøpe »

You can ask the why tomorrow.
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Post Post #977 (ISO) » Thu Sep 06, 2007 4:51 am

Post by Jenter Brolincani »

BM, by the autopsy I mean when Shanba said the guy was killed by burning stab wounds, which sounds more SK than vig to me.

Kscope's reluctance to talk at all is scummy, it's rarely if ever good to keep secrets (unless it's a powerrole which scum could just go in and kill) from the town.
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...this would be much simpler for me if one of you could stop making sense and act like scum. - Elmo

...So the only scum is a player with no vote, no NK and doesn't exist? - Rogue Shenanigans
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Post Post #978 (ISO) » Thu Sep 06, 2007 4:55 am

Post by KaleiÐoscøpe »

I'm not reluctant to talk, just about one topic. And yes, in fact, there is reason to not say it, but since you cannot understand it yet, it might look scummy.

But... with that being said, I do think I've heard enough from everybody so far and am ready for a lynch, so
vote: Jenter Brolincani
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Post Post #979 (ISO) » Thu Sep 06, 2007 5:00 am

Post by Jenter Brolincani »

I'm dead then. Goodbye, I was a Vanilla Townie. :roll:

Kaleidoscope that hammah was scummy as hell, BM, kill either him or Blight tonight and see if you can out what I am pretty sure now is the final pairing.






I tried. Sorry.
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Who dares, dies.

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...this would be much simpler for me if one of you could stop making sense and act like scum. - Elmo

...So the only scum is a player with no vote, no NK and doesn't exist? - Rogue Shenanigans
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Post Post #980 (ISO) » Thu Sep 06, 2007 5:02 am

Post by KaleiÐoscøpe »

You tried? Right...
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Post Post #981 (ISO) » Thu Sep 06, 2007 5:03 am

Post by Battle Mage »

Jenter Brolincani wrote:BM, by the autopsy I mean when Shanba said the guy was killed by burning stab wounds, which sounds more SK than vig to me.

Kscope's reluctance to talk at all is scummy, it's rarely if ever good to keep secrets (unless it's a powerrole which scum could just go in and kill) from the town.
hmm maybe, but its probably more likely that you would stab a werewolf than shoot it imo. If these guys had guns, its hard to see why werewolves would even be an issue. lol

@Scope-i assume you realise that i am going to Vig your 'buddy' tonight. I really dont see what you will achieve by talking to a dead guy, because tomorrow you wont have anything to validate your story should he come up scum, and we might be forced to lynch you.

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2020 Stats - 31 completed games:

Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #982 (ISO) » Thu Sep 06, 2007 5:05 am

Post by KaleiÐoscøpe »

Your choice, BM, your choice. I can understand that you would.
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Post Post #983 (ISO) » Thu Sep 06, 2007 5:06 am

Post by Battle Mage »

[quote="KaleiÐoscøpe"]Your choice, BM, your choice. I can understand that you would.[/quote]

in that case, please answer my question, NOW.

oh and town, if i die tonight, use my LoS to help you tomorrow.
K-Scope has currently moved up to being my third suspect.
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2020 Stats - 31 completed games:

Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #984 (ISO) » Thu Sep 06, 2007 5:08 am

Post by KaleiÐoscøpe »

I wanted to check if his flavour matched anything close to mine, since it was not "just mason"... but if I revealed this, he could act on this in case he is scum.
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Post Post #985 (ISO) » Thu Sep 06, 2007 5:16 am

Post by Battle Mage »

well i guess when Blight dies, we will see whether you are telling the truth. If he comes up Anti-town mason, you are almost certainly town, because i've never seen an anti-town PAIR of MASONS. If he simply comes up scum, you are obviously scum. If he comes up protown-mason, you arent absolutely confirmed, depending on the possibility of YOU being the anti-town mason.

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2020 Stats - 31 completed games:

Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #986 (ISO) » Thu Sep 06, 2007 5:18 am

Post by KaleiÐoscøpe »

Then why would I suggest that in the first place? I called up upon the mason traitor idea, so if I really am the mason traitor, I played really bad then.
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Post Post #987 (ISO) » Thu Sep 06, 2007 5:20 am

Post by Battle Mage »

[quote="KaleiÐoscøpe"]Then why would I suggest that in the first place? I called up upon the mason traitor idea, so if I really am the mason traitor, I played really bad then.[/quote]

thats WIFOM. And i wouldnt put such play past you, especially as you were aware that Blight could have suggested it at any time.
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Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #988 (ISO) » Thu Sep 06, 2007 5:47 am

Post by Shanba »

Day 3 final votecount:

4: Jenter Brolincani
(d3sisted, OTM, BM, Kscope)

Not Voting: Ecto, Jenter Brolincani, Blight


The moon wanes...

Things seemed grim. Despite the death of one of the wolves, there were clearly still more out there. Dark shapes were looming in the shadows and rumours of worse to come did nothing to help the atmosphere. Superstition by this point was rife, and every villager had an object of silver they kept treasured by their bedside.


The new moon...

Jenter Brolincani had never been a lucky man. He was renowned for it, in fact. Ever since he was a child he had shied away from games of chance after losing several sure fire bets with his classmates. It should come as no surprise then, that it was chance who frowned on him again to seal his death.


The moon waxes...

As he stepped out of his house early in the morning, shivering and tired from another sleepless night, it just so happened that the moon had not quite fallen. A neighbour saw him leaving the house, and was amazed to see that due to a freak of the light a single moonbeam was shining down exactly on him. It was taken as a sign, a sign that Jenter Brolincani must die.


Night falls and the full moon rises...

Jenter Brolincani,
Villager, has been lynched!
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Post Post #989 (ISO) » Fri Sep 07, 2007 5:08 am

Post by Shanba »

As is the way of all things, Blight's life had drawn to a close. After escaping from the monastery he had hoped for safety, but it was not to be. He never saw the face of his assailant, merely heard his voice as the swordblade plunged into his back.

Battle Mage admired his handiwork, and waited for the silver in his sword to produce the burns he had seen on Panzer when he had killed him. Time passed. He began to grow nervous as nothing appeared on the corpse. It dawned on him that perhaps Blight had been human, as he had claimed. But then...

He never finished his thought. Howls outside brought home to him the terrible danger he was in. He quickly readied his sword, prepared to strike at the first glimpse of fur.

Ectomancer smiled as he peered through the darkened night at the young swordsman. His flesh would be delicious. Stealthily, he approached his target, ready to rip him limb from limb before tearing into his tender meal. He approached his prey. Oblivious. Closer. He could practically taste it now.
Shwing!
His side erupted in pain as the swordsman swung round with incredible speed. Snarling, Ectomancer felt the flesh burning as he attacked his intended victim.

Kaleidoscope was worried. Blight hadn't turned up at the rendezvous point as expected. Quickly he grabbed warm clothing and hurried into the night to track him down. Howls on the air. He shivered and quickened his step. Suddenly, he thought he heard a scream. He began to run. Then he heard voices, two of them, one a male voice, confident began taunting the other one, a voice that could only be described as a kind of low growl.

He entered the doorway and saw the werewolf battling the young swordsman, both tired and injured, but the swordsman with the upper hand. It was the last thing he saw. A being of immense strength cracked his head against the doorframe and walked in.

Ectomancer smiled. The Alpha Wolf had arrived at last. Now the insolent one could be dealt with. Battle Mage hadn't noticed the new arrival yet and Ectomancer quickly distracted him, snarling viciously as he leapt on the smaller opponent. The human kicked hard in the groin and struggled to his feet. Colour drained from his face. He was trapped. His death was messy.

Off the Mark smiled at Ectomancer. It would be a simple thing now to hunt down the remaining townspeople. The killer of their kin had been dealt with and it was now time for the fun to begin...


Blight, Monk has been stabbed
Battle Mage, vigilante has been eaten
d3sisted and Kaleidoscope, villager and monk, have been endgamed.


Panzerjager, Werewolf
,
Ectomancer, Werewolf
and
Off the Mark, Alpha Wolf
Have won!
(10:50:24 PM) xcaykex: GODDAMNIT I DONT WANNA GET RID OF MY TENTACLE RAPE PORN

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Post Post #990 (ISO) » Fri Sep 07, 2007 5:13 am

Post by Numenorean7 »

:oops:

That was incredible. Good job scum.
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Post Post #991 (ISO) » Fri Sep 07, 2007 5:24 am

Post by Battle Mage »

holy s**t!
My scumdar was WAY off here. In fact, i was wrong on just about every count. Awesome play by the scum. You totally had me fooled...
Even if we had got another day, i would still have probably made the wrong decision. So yeh, great play scum-especially OTM.
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Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #992 (ISO) » Fri Sep 07, 2007 5:32 am

Post by Off the Mark »

No cop? Heh, so what was the point of my alpha wolf role? Here I was trying to get investigated by pushing DeathSauce and Jenter... oh well. ;) At least that explains the balance issue. Ecto and I were thinking, "DANG the deck is really stacked against us here with a cop, a jailkeeper, 2 masons and a vig." But without a cop, the balance makes more sense. If BM had decided to no-kill, we might have had a rough Day4, very doubtful we could avoid the noose another day.

I thought Num was the cop (that's why we killed him N2) and then on Day3 I was sure Desisted was a cop. I was trying to convince Ecto to start off Day4 (if we got that far) with a cop claim, that would have been interesting.

Our 1 mistake was killing xyzzy on N1. I thought I got a power-role vibe from him and Panzer agreed, but that turned out to be pointless. We probably should have killed AISleet to remove the wildcard. (since he was in jail though, it worked out well that we didn't target him - could have been a no-kill N1 with 2 killing parties. That would have made for interesting conversation.) After N1, we felt Num was a more important target N2. We knew he had a power-role because he was "absolutely sure" AISleet was not scum, so we figured he investigated or blocked him N1.

So, you guys surprised? :D
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Post Post #993 (ISO) » Fri Sep 07, 2007 5:42 am

Post by Shanba »

The setup had neither cop nor doc, as I don't like them. The masons took over the cop role slightly as they were confirmed innocents (in theory, anyway). The jailkeeper was obviously a doctype, (though originally I had it down as roleblocker. Roleblocker had the disadvanage of condemning scum if there was no kill, and jailkeeper worked better flavourfully, so it became a jailkeeper). The vig completed the set, essentially. His kills were with a silver sword, so any werewolf kills would also be burnt.

I worked out which scum targeted by means of which one sent the PM to me. In future I would tell them this beforehand (though it worked in their favour, as Ecto sent in the kill the night numenorean died and numenorean targeted Off the Mark)

The mason vig is what gets me. I did mean to put in their role pm that they had each other confirmed innocent, but in my opinion mason traitors are way out of line for a normal game. Of course, you might assume they were both scum. But I have never yet seen a scum fakeclaim mason (aside from once, and then they refused to claim a partner), as it ties irrevocably two of the scum together and can screw them over if one gets hit by an SK or something. Also, people tend to get suspicious if they keep surviving the night. It's risky and not worth the benefit.

Scum played well. They were never really in danger of losing (though leaving the masons alive that long seems risky to me, it payed off) and pushed the right wagons at the right times. Town didn't play particularly well, in particular looking scummier than the scum at times (which could only help mislynches).

Out of curiosity, did you like the long day an night scenes?

Preview edit: The alpha role was immune to vigkilling. It said immune to cop investigations as well as nightkills in order not to give too much away about the setup :D.
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Post Post #994 (ISO) » Fri Sep 07, 2007 5:47 am

Post by Off the Mark »

Wait, my PM said I was immune to nightkills? I don't remember that. I thought it just said investigations. Oops. Of course, I no longer have my PM to check that...

I liked the flavor of the day/night scenes. Nice job Shanba.

I loved this:
I worked out which scum targeted by means of which one sent the PM to me. In future I would tell them this beforehand (though it worked in their favour, as Ecto sent in the kill the night numenorean died and numenorean targeted Off the Mark)
I thought this might be the case, and intentionally directed Ecto to send in the kill, because I thought he was least suspicious at that point. Woot!
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Post Post #995 (ISO) » Fri Sep 07, 2007 5:51 am

Post by Off the Mark »

I had planned that if I DID survive a NK and there was no possible doc protection to explain it, I was going to claim "village priest". My holiness and piety protect me from all evil creatures at night. I am not allowed to cast a hammering vote. Heh, how would that claim have gone over, out of curiosity?
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Post Post #996 (ISO) » Fri Sep 07, 2007 5:54 am

Post by Shanba »

Shit. It didn't. I must have really rushed the roles, that's kinda a large oversight. Anyway, here they are:
Vig wrote:Welcome to the game. Son of a nobleman, though now much reduced in welath, your fammily remembers when last dark creatures defiled this village. In a secret room inside your mansion lies the silver sword with which one of your forefathers slew a werewolf many moons ago. Not trusting this crude justice, you have determined to take the law into your own hands. Each night, you may attempt to kill a player. You win when all threats to the town are dead.
mason wrote:Welcome to the game. Along with brother XXXX, your partner, you are a monk from a small local monastery. You lived a queit life of meditation and prayer until one day terrible things happened. As you rose to go to morning prayer, you found the monastery strangely silent. Walking apprehensively down to the chapel, you were greeted by a horrific sight. Each cloister was filled with grisly remains of your brother monks, mangled and torn, limbs missing and covered in blood. Gazing down, you saw the altar, crushed by incredible strength and adorned with the head of the abbot. Cursing, you renounced your vows and swore, along with your partner, to hunt the killers whereever they stood. You win when all threats to the town are dead.
jk wrote:Welcome to the game. You are the local jailkeeper. Each night you may imprison one player in his room, protecting him from harm and preventing him from taking any action. You win when all threats to the town are dead.
werewolf wrote:Welcome to the game. You are a werewolf, one of the creatures who've caused such devestation in this little community. Together with your partners, XXX and XXX, you may choose a player to kill each night. You win when half the remaining players or more are part of your group.
Alpha wrote:Welcome to the game. You are the Alpha werewolf. Through cunning and brute strength you have risen to prominence in the pack. You have hunted well, many villagers and their flocks dead before you. Your goal will not be complete, however, until you and your brethren (XXX and XXX) are free and can escape into the nnight to feed once more. Each night you may discuss with your scumbuddies who you wish to try and kill. You win when half the remaining players or more are part of your group.
villagers are as on page 1.
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Post Post #997 (ISO) » Fri Sep 07, 2007 5:57 am

Post by Shanba »

hah. I looked at the PM I sent you OTM and not only did it not say you were kill immune (or investigation immune, for that matter) it didn't say your scumbuddies either
XD
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Post Post #998 (ISO) » Fri Sep 07, 2007 6:04 am

Post by Off the Mark »

Yeah, I had to PM you to find out my scumbuddies, remember? I guess I just assumed an alpha would be investigation immune and I didn't think about the NK issue until after the game had started.
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Post Post #999 (ISO) » Fri Sep 07, 2007 6:10 am

Post by DeathSauce »

I'll be damned. I was POSITIVE that Ectomancer was town. Well played you rotten wolfy scummers!

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