Long term health of mafiascum

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Post Post #550 (ISO) » Sat Dec 27, 2014 7:23 pm

Post by chamber »

I mean, this is part of something else so I haven't done it yet but I'm envisioning a drop down box in the posting editor to make a vote that would auto insert the proper vote tag. Also The vote count would update in real time so everyone would know if someone properly made the vote or not, including the player that intended to make it. Also intended to auto insert static vote counts at the top of new pages.
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Post Post #551 (ISO) » Sat Dec 27, 2014 8:07 pm

Post by Majiffy »

That would be neat.

Double-voters and other vote-shenaniganry-roles would probably become a bit of a pain in the ass, though.
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Post Post #552 (ISO) » Sat Dec 27, 2014 8:28 pm

Post by wgeurts »

Would the mod be able to disable the vote counter if they enjoy making them themselves?
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Post Post #553 (ISO) » Sat Dec 27, 2014 10:28 pm

Post by chamber »

In the hypothetical world where everything is implemented exactly as I want it to be, double voters would be handled on launch, any other odd voting mechanics would require you to disable it. Baring other odd voting mechanics you'd be forced to use it.
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Post Post #554 (ISO) » Sun Dec 28, 2014 5:58 am

Post by saulres »

In post 553, chamber wrote:any other odd voting mechanics would require you to disable it.


It's good that there'll be that option, because double-voting isn't the only voting mechanic I've seen. e.g. I've seen people lose their vote for an infraction more than I've seen double-voters.
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Post Post #555 (ISO) » Sun Dec 28, 2014 7:26 am

Post by chamber »

In post 554, saulres wrote:
In post 553, chamber wrote:any other odd voting mechanics would require you to disable it.


It's good that there'll be that option, because double-voting isn't the only voting mechanic I've seen. e.g. I've seen people lose their vote for an infraction more than I've seen double-voters.


I mean, the double voting system would likely be vote weight and number of vote fields, so that would still cover no vote. It wouldn't cover hurt/heal games. It wouldn't cover mechanics like votes being locked in once they are placed. It wouldn't cover anonymous votes. It wouldn't cover votes from the grave like in BBmollas one game.
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Post Post #556 (ISO) » Sun Dec 28, 2014 8:33 am

Post by saulres »

Well whatever it is, I really do look forward to seeing it. It's exciting to see changes which enhance the site, no question about it.
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Post Post #557 (ISO) » Sun Dec 28, 2014 9:24 pm

Post by Majiffy »

The only thing I'm worried about with double voting / other shenaniganry regards compromising a game's integrity. It should be definitely made known to all mods that any "secret" votes are no longer secret at the point of implementation.
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Post Post #558 (ISO) » Sun Dec 28, 2014 9:28 pm

Post by Cabd »

Easy workaround I'd do is have a mod-provided alt that an post votes, so you can see the votes but not know who is posting from it. Works within chamber's framework while still keeping the idea of a second vote controlled independently of your first intact.
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Post Post #559 (ISO) » Mon Dec 29, 2014 3:45 am

Post by PokerFace »

In post 543, Majiffy wrote:
In post 540, PokerFace wrote:
The IRC site xyl made a long time back and I use has automated vote counting. Some people do try to exploit and do quick voting or trick voting to lure out scum in those games. And they do it in ways similar to the one i described in my last post. Use of a vote counter to your advantage takes the scum hunting out of finding scum and has a software do it for you. And thats wrong

Me and Zach are on the same page even though we simul post and I type slow

Though neither of us does know how chamber will implement his counter so I state the idea of allowing mod to edit auto counter results as a good suggestion to avoid this stuff from happening

There's a few things here so I'll have to break it down.

1) This is a forum and not a chat. So by that virtue alone, those types of quickhammers (or faux-votes leading to them) really shouldn't be as much of an issue.

2) This comes down to mod discretion. If the rules state only votes posted as VOTE: count, and the bolded don't, then the players should be acutely aware of that.
Read the OP.


3) If you're going to go back and retroactively change all
votes to VOTE: , then that should be represented in the OP. Again, this removes all of that grey area about faux-voting.


Basically, all the perceived issues regarding this lie solely on players trying to bend or break rules in a game-ethics way.
I would consider these a modkillable offence.
Simple. Won't happen then.
It's simply against the spirit of the game to try to use out-of-game mechanics to win. Just like disallowed private communications, posting screenshots, etc.

I am glad we see eye to eye on that part. Chat mafia does not have an OP but for the same reasons you list I always include a rule in my modded games in the OP that says

01. All votes must be made bold or made using the vote tag. Unvoting is not required but I heavily prefer it. Any attempt at trick voting or disguising your vote will be prohibited. If its treated as a vote and I think its a vote, its a a vote!
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Post Post #560 (ISO) » Mon Dec 29, 2014 4:27 am

Post by chamber »

In post 557, Majiffy wrote:The only thing I'm worried about with double voting / other shenaniganry regards compromising a game's integrity. It should be definitely made known to all mods that any "secret" votes are no longer secret at the point of implementation.


I think secret votes on scum are a reasonably bastard mechanic anyway, and secret votes on town aren't functionally secret for long.

edit: which isn't to say you can't use bastard mechanics, just, turn off the voting feature in bastard games.
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Post Post #561 (ISO) » Mon Dec 29, 2014 5:51 pm

Post by Toomai »

In post 483, chamber wrote:I think we'll be enforcing the use of vote tags over bolding soon anyway. Don't fret too much.
If this occurs, please change the display from "VOTE: Name" to "Vote: Name". The background colour makes it clear enough; the allcaps is irritating to look at.
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Post Post #562 (ISO) » Mon Dec 29, 2014 7:29 pm

Post by Majiffy »

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Post Post #563 (ISO) » Tue Dec 30, 2014 4:28 am

Post by Thesp »

I'm eager for vote tags to become the accepted norm. It's going to make a lot of things way easier, and it's long been time for them to be standard.
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Post Post #564 (ISO) » Tue Dec 30, 2014 4:38 am

Post by Psyche »

the more standard things are,
the easier it is to make programs around them
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Post Post #565 (ISO) » Tue Dec 30, 2014 4:44 am

Post by tn5421 »

In post 562, Majiffy wrote:HURT: Toonami


What the heck, this is a thing?

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Post Post #566 (ISO) » Tue Dec 30, 2014 4:44 am

Post by Iecerint »

I hope chamber makes them more beautiful in an attempt to make the transition easy.

I'm thinking gold borders and funny angels on either side.
Last edited by Iecerint on Tue Dec 30, 2014 6:41 am, edited 1 time in total.
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Post Post #567 (ISO) » Tue Dec 30, 2014 5:40 am

Post by chamber »

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Post Post #568 (ISO) » Tue Dec 30, 2014 5:50 am

Post by tn5421 »

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Post Post #569 (ISO) » Tue Dec 30, 2014 7:33 pm

Post by ika »

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Post Post #570 (ISO) » Tue Dec 30, 2014 8:48 pm

Post by Majiffy »

Fucking lol hurt2
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Post Post #571 (ISO) » Wed Dec 31, 2014 5:35 am

Post by tn5421 »

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Post Post #572 (ISO) » Wed Dec 31, 2014 6:16 am

Post by wgeurts »

In post 571, tn5421 wrote:HEAL: chamberHURT WITH A BLADE: ika

HURT WITH A BLADE: wgeurts
Lol wut is this?
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Post Post #573 (ISO) » Wed Dec 31, 2014 6:27 am

Post by chamber »

They were for a mafia game run by flay. Instead of lynching, players could use the hurt/heal commands to deal damage to and heal each other, the 'lynch' being determined by someone reaching 0 hp.
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Post Post #574 (ISO) » Wed Dec 31, 2014 6:30 am

Post by tn5421 »

This sounds like a good mish mash game
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