I mean, this is part of something else so I haven't done it yet but I'm envisioning a drop down box in the posting editor to make a vote that would auto insert the proper vote tag. Also The vote count would update in real time so everyone would know if someone properly made the vote or not, including the player that intended to make it. Also intended to auto insert static vote counts at the top of new pages.
In the hypothetical world where everything is implemented exactly as I want it to be, double voters would be handled on launch, any other odd voting mechanics would require you to disable it. Baring other odd voting mechanics you'd be forced to use it.
In post 553, chamber wrote:any other odd voting mechanics would require you to disable it.
It's good that there'll be that option, because double-voting isn't the only voting mechanic I've seen. e.g. I've seen people lose their vote for an infraction more than I've seen double-voters.
"SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
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On permanent
In post 553, chamber wrote:any other odd voting mechanics would require you to disable it.
It's good that there'll be that option, because double-voting isn't the only voting mechanic I've seen. e.g. I've seen people lose their vote for an infraction more than I've seen double-voters.
I mean, the double voting system would likely be vote weight and number of vote fields, so that would still cover no vote. It wouldn't cover hurt/heal games. It wouldn't cover mechanics like votes being locked in once they are placed. It wouldn't cover anonymous votes. It wouldn't cover votes from the grave like in BBmollas one game.
Well whatever it is, I really do look forward to seeing it. It's exciting to see changes which enhance the site, no question about it.
"SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
Nominated for Paperback Writer Scummie 2013 and 2014!
On permanent
The only thing I'm worried about with double voting / other shenaniganry regards compromising a game's integrity. It should be definitely made known to all mods that any "secret" votes are no longer secret at the point of implementation.
Only playing in games at personal moderator and/or 50%+ playerlist request.
Easy workaround I'd do is have a mod-provided alt that an post votes, so you can see the votes but not know who is posting from it. Works within chamber's framework while still keeping the idea of a second vote controlled independently of your first intact.
In post 540, PokerFace wrote:
The IRC site xyl made a long time back and I use has automated vote counting. Some people do try to exploit and do quick voting or trick voting to lure out scum in those games. And they do it in ways similar to the one i described in my last post. Use of a vote counter to your advantage takes the scum hunting out of finding scum and has a software do it for you. And thats wrong
Me and Zach are on the same page even though we simul post and I type slow
Though neither of us does know how chamber will implement his counter so I state the idea of allowing mod to edit auto counter results as a good suggestion to avoid this stuff from happening
There's a few things here so I'll have to break it down.
1) This is a forum and not a chat. So by that virtue alone, those types of quickhammers (or faux-votes leading to them) really shouldn't be as much of an issue.
2) This comes down to mod discretion. If the rules state only votes posted as VOTE: count, and the bolded don't, then the players should be acutely aware of that.
Read the OP.
3) If you're going to go back and retroactively change all
votes to VOTE: , then that should be represented in the OP. Again, this removes all of that grey area about faux-voting.
Basically, all the perceived issues regarding this lie solely on players trying to bend or break rules in a game-ethics way.
I would consider these a modkillable offence.
Simple. Won't happen then.
It's simply against the spirit of the game to try to use out-of-game mechanics to win. Just like disallowed private communications, posting screenshots, etc.
I am glad we see eye to eye on that part. Chat mafia does not have an OP but for the same reasons you list I always include a rule in my modded games in the OP that says
01. All votes must be made bold or made using the vote tag. Unvoting is not required but I heavily prefer it. Any attempt at trick voting or disguising your vote will be prohibited. If its treated as a vote and I think its a vote, its a a vote!
When I joined this site, I was a software tester for mobile business applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software as my job. It's funny how my life has turned out. Somewhere a Time Traveler is laughing madly
In post 557, Majiffy wrote:The only thing I'm worried about with double voting / other shenaniganry regards compromising a game's integrity. It should be definitely made known to all mods that any "secret" votes are no longer secret at the point of implementation.
I think secret votes on scum are a reasonably bastard mechanic anyway, and secret votes on town aren't functionally secret for long.
edit: which isn't to say you can't use bastard mechanics, just, turn off the voting feature in bastard games.
In post 483, chamber wrote:I think we'll be enforcing the use of vote tags over bolding soon anyway. Don't fret too much.
If this occurs, please change the display from "VOTE: Name" to "Vote: Name". The background colour makes it clear enough; the allcaps is irritating to look at.
This should be required reading for...everyone for anything, really.
They were for a mafia game run by flay. Instead of lynching, players could use the hurt/heal commands to deal damage to and heal each other, the 'lynch' being determined by someone reaching 0 hp.