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Post Post #5425 (ISO) » Tue Nov 18, 2014 10:15 am

Post by beeboy »

Since the name is crossed out is it no longer playable?
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Post Post #5426 (ISO) » Tue Nov 18, 2014 10:17 am

Post by Thestatusquo »

I think its pretty clearly still playable.
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Post Post #5427 (ISO) » Tue Nov 18, 2014 10:17 am

Post by Thestatusquo »

Most vintage tournaments are unsanctioned with at least 10 proxies regardless though.
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Post Post #5428 (ISO) » Tue Nov 18, 2014 10:54 am

Post by Klazam »

In post 5424, Thestatusquo wrote:If that makes y'all cringe, here's a piece of power recently purchased by someone on a magic group I'm in

Image

That is truly horrible.
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Post Post #5429 (ISO) » Tue Nov 18, 2014 10:56 am

Post by Thestatusquo »

tbf, Island is the best magic card ever printed sooooo
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Post Post #5430 (ISO) » Tue Nov 18, 2014 11:07 am

Post by Debonair Danny DiPietro »

Oh and I don't think we have any of our MTG players on the left coast but I do intend to be in San Jose for the Team GP at the end of January so if I'm wrong let me know because I'll be looking for a team.
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Post Post #5431 (ISO) » Tue Nov 18, 2014 11:10 am

Post by Klazam »

Im a leftist. San jose in which state?

Team meaning draft or sealed? I might be interested
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Post Post #5432 (ISO) » Tue Nov 18, 2014 11:11 am

Post by Debonair Danny DiPietro »

California. And D1 and D2 are Team Sealed, Top 4 is Team Draft.
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Post Post #5433 (ISO) » Tue Nov 18, 2014 11:22 am

Post by Klazam »

I might be able to do it. Gotta figure out logistics though
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Post Post #5434 (ISO) » Tue Nov 18, 2014 11:30 am

Post by Thestatusquo »

Sudo is round those parts no?
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Post Post #5435 (ISO) » Tue Nov 18, 2014 11:34 am

Post by Klazam »

And greyice is in seattle near me (ish)
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Post Post #5436 (ISO) » Tue Nov 18, 2014 12:06 pm

Post by Sudo_Nym »

I'm up Portland way. And I haven't actually gotten back in yet; I keep watching videos and doing research, and then real life eats my paychecks before I actually get any cards.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
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Post Post #5437 (ISO) » Tue Nov 18, 2014 12:27 pm

Post by Klazam »

Its sealed/draft so no actual cards required! Bonus! Lol.

(Teams are 3 or 4?)
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Post Post #5438 (ISO) » Tue Nov 18, 2014 12:28 pm

Post by Debonair Danny DiPietro »

In post 5437, Klazam wrote:Its sealed/draft so no actual cards required! Bonus! Lol.

(Teams are 3 or 4?)


Three.
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Post Post #5439 (ISO) » Tue Nov 18, 2014 12:31 pm

Post by Klazam »

Ddd, how are you planning transportation/lodging?
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Post Post #5440 (ISO) » Tue Nov 18, 2014 12:38 pm

Post by Debonair Danny DiPietro »

In post 5439, Klazam wrote:Ddd, how are you planning transportation/lodging?


My sister works in Palo Alto so staying with her; right now the cheap flight are Fri-Wed but I'd rather do Wed-Mon because delayed flights on Wednesday are annoying, delayed flights on Friday are possibly backbreaking.
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Post Post #5441 (ISO) » Tue Nov 18, 2014 12:42 pm

Post by Klazam »

Just checked dates and ticket prices, i dont think i can make it :(
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Post Post #5442 (ISO) » Tue Nov 18, 2014 12:42 pm

Post by Klazam »

That changes if i pick up a job between now and then, though
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Post Post #5443 (ISO) » Tue Nov 18, 2014 2:18 pm

Post by kdowns »

In post 5412, PeregrineV wrote:
In post 5409, kdowns wrote:With GP San Antonio coming up shortly, who is all going that is here on MS?

In post 5410, Natirasha wrote:PV is!


Already registered!

Still working on the deck I'll use, but don't expect to win, just have fun.


Maybe we will get the chance to meet up there!
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Post Post #5444 (ISO) » Wed Nov 19, 2014 7:09 am

Post by Shanba »

I really do like KTK sealed, and I do like that it's possible to make lots of colours and still be right. My instinct/experience has been that the format is slow enough/bomby enough to make you want to run your true bombs - I don't mean the avalanche tuskers level, I mean the craters claws wingmate roc stuff if you can.

Spoiler: Building the sealed pool KOC posted
Intrigued by the building of KOC's pool challenge.

Lessee. The BOMB cards are like Kheru Spellsnatcher and maybe Flying Crane Technique. Armament Corps is also very good, and there are a few other cards dotted about that pool I really like. Suspension field is the best removal spell in the pool.

Fixing is on the low end of what I expect from a KTK pool, looks pretty dotted around different colours. 4 red lands, 3 green ones, 4 blue, 3 black, 1 white. 3 Jeskai fixers, 1 mardu, 1 abzan, 3 temur, 3 sultai. Lot of the fixing is ally coloured, unfortunately.

Green looks pretty deep, a decent amount of high quality creatures. With armament corps and abzan guide, I'd like to at least see where base green/white takes us, even though the fixing looks pretty shallow.

Green:
Highland Game
Alpine Grizzly x 2
Savage Punch
sultai flayer
hooting mandrills
awaken the bear
sagu archer
archer's parapet

White:
Suspension Field
Kill Shot x 2
Alabaster Kirin
Feat of Resistance

Black:
Throttle
Sultai Scavenger

Multi:
Chief of the Edge
Armament Corps
Abzan Guide

Eh. I'm playables short, even if I add some more marginal morphs, but the power level just doesn't look high enough to me. I'm going to lose a lot of games to my opponents doing more busted things. Plus, I'm not playing any of my bombs. Black probably to be avoided except maybe as a splash colour.

Staying base green, what about green/blue/something

Green:
Highland Game
Alpine Grizzly x 2
Savage Punch
sultai flayer
hooting mandrills
awaken the bear
sagu archer

Blue:
Kheru Spellsnatcher
Dig Through Time (really good card in this format, but I don't think it's quite bomb status unless you have real nutso cards to search for).
Jeskai Windscout
Crippling Chill
Waterwhirl (bit concerned about the density of creatures at this point - also this spell is strong but situational, and especially bad if you are lacking board presence, which could be a problem if the creature count is low. This being the case, I'm inclined to add wetland sambar too.)
Wetland Sambar
Singing Bell Strike

Splashing red gets me all the nice snowhorn riders and the avalanche tuskers:
Snowhorn Rider x 2
Avalance Tusker
I'm looking at this build and seeing a remarkable lack of 4 power creatures for temur ascendancy. Egh. And a lack of creatures in general.

Also can add:
Arc Lightning
Mardu Heart-Piercer

Both are solid cards, but beginning to leave the territory where I'm comfortable splashing for them. Plus, I'm still not at enough playables. 13 creatures. Lots of awkward. Still like it better than the abzan build by quite a bit. Worst case scenario, go back to this, splash white for crane technique and suspension field, leaving myself short on creatures but solid otherwise. Could also add the second crippling chill.

Base U/R then. Probably playing white?

Blue:
Kheru Spellsnatcher
Dig Through Time
Jeskai Windscout
Crippling Chill
Waterwhirl
Wetland Sambar
Singing Bell Strike

Red:
Ainok Tracker
Tormenting Voice
War-Name Aspirant
Summit Prowler
Horde Ambusher
Valley Dasher (looking to cut this)
Mardu Heart-Piercer
Act of treason (eh)
Mardu Warshrieker (maybe)
Arc Lightning

Deck already feels deeper, and we can definitely play that crane technique

White:
Kill Shot
Suspension Field
Flying Crane Technique
Efreet Weaponmaster

20 cards. It's a start! I wonder if I can touch green, play the snowhorn riders. Splashing powerful morphs always feels good - either my mana works out and I get a sweet creature like snowhorn rider or if I sense trouble I can play to trade them with my opponent's morphs. Plus, the Frontier Bivouac is giving me a free green source already, since I'm playing it for the u/r part regardless.

Green:
Snowhorn Rider
Snowhorn Rider

That's 22. Lessee if the mana works out or I have to rejig the build a bit.

Green:
Bivouac
rugged highlands
Forest

probably a bare minimum.

Honestly I'm not convinced. Let's cut the snowhorn riders (also I miscounted and that's 23 cards) and add a crippling chill. Not thrilled for the valley dasher to be in the deck. Can add any 1 of disdainful stroke, cancel, blinding spray, weave fate. Let's go with weave fate for "reasons". (I like drawing cards).

Mana base again:

White:
Tranquil Cove
mm...
I probably want, what, 5 to 6 white sources? Lets add 4 plains and see how the other colours work out.

Red:
Bivouac
Saltwater Cliffs
7 mountains

Blue:
Bivouac
Cove
Cliffs
6 islands

That's 20 lands. Mana's gonna be sketch then. I think I can most easily skimp on white, since if I miss on white for a while that's not a disaster, but missing red is a problem, and I have double blue spells.

So:
Ainok Tracker
Tormenting Voice
War-Name Aspirant
Summit Prowler
Horde Ambusher
Valley Dasher (looking to cut this)
Mardu Heart-Piercer
Act of treason
Mardu Warshrieker
Arc Lightning
Kheru Spellsnatcher
Dig Through Time
Jeskai Windscout
Crippling Chill
Waterwhirl
Wetland Sambar
Singing Bell Strike
Kill Shot
Suspension Field
Flying Crane Technique
Efreet Weaponmaster
Frontier Bivouac
Saltwater Cliffs
Tranquil Cove
3 plains
5 islands
7 mountains

I think that's the deck. The mana is sketchier than I'd like, but frankly the fixing in this pool sucks and no colours that I have fixing for are really deep enough. Still, the card quality is very high and I have a solid gameplan.
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Post Post #5445 (ISO) » Wed Nov 19, 2014 7:28 am

Post by Thestatusquo »

I like shanbas build a lot, though I think I might like the green better than he does.
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Post Post #5446 (ISO) » Wed Nov 19, 2014 8:49 am

Post by Shanba »

I don't dislike the green, I like it quite a bit. I'm just not sure how to jam it in the deck and come back with a realistic deck.

On the building sealed pool note, here's a pool I had a little while ago when still learning the format in the phantom sealed queue on MTGO. Unfortunately my internet blipped out during deckbuilding and although I got back with plenty of time, I felt the pool was pretty hard to build. I'm interested in feedback:

Spoiler: Sealed Pool
WHITE
3 Mardu Hateblade
Brave the Sands
Defiant Strike
Jeskai Student
Ainok Bond-Kin
Watcher of the Roost
Take Up Arms
2 Kill Shot
Pearl Lake Ancient

BLUE
Wetland Sambar
Crippling Chill
2 Embodiment of Spring
Singing Bell Strike
2 Taigam's Scheming
Whirlwind Adept
Mistfire Weaver
Cancel
Treasure Cruise
Jeskai Windscout
Monastery Flock

BLACK
Dutiful Return
Gurmag Swiftwing
Rotting Mastodon
2 Mardu Skullhunter
Raiders' Spoils
Krumar Bond-Kin
Rite of the Serpent
Murderous Cut
Bitter Revelation
2 Debilitating Injury

RED
Act of Treason
Mardu Blazebringer
2 Summit Prowler
Leaping Master
Shatter
Valley Dasher
Barrage of Boulders
Tormenting Voice
2 Bloodfire Mentor

GREEN
2 Archers' Parapet
Kheru Dreadmaw
Savage Punch
Naturalize
Incremental Growth
Dragonscale Boon
Scout the Borders
Tusked Colossodon
Longshot Squad
2 Sagu Archer

COLOURLESS
Heart-Piercer Bow
Jeskai Banner
Mardu Banner

MULTICOLOUR
Flying Crane Technique
Abzan Ascendancy
Death Frenzy
Kin-Tree Invocation
Butcher of the Horde
Mardu Charm
Temur Charm
Narset, Enlightened Master
Efreet Weaponmaster
Jeskai Charm
Abomination of Gudul
Sultai Soothsayer

Land
2 Swiftwater Cliffs
Dismal Backwater
Bloodfell Caves
Flooded Strand
Frontier Bivouac
Sandsteppe Citadel
Tranquil Cove
Thornwood Falls


Spoiler: Thoughts
The obvious deck I want to build is b/w warriors, but there were a few things that made me want to not do that. Putting all the w/b playables into a deck leaves me a couple cards short, and splashing from w/b to red or green (the obvious choices) is awkward because my fixing does not really allow me to do that. Plus, the payoffs I have for the warrior deck is like... raider's spoils. That cards gonna be superb, but the rest of my deck feels lackluster. Unfortunately my red and green are also both pretty bad - splashing red (my best shot) gives me butcher and mardu charm, and then I guess the last card is like something really mediocre like a rotting mastodon in my aggro deck or something along those lines. Alternately splashing green gives ascendancy and kin tree invocation (love the card, but friend I am jamming take up arms and 3 hateblades. This is not gonna be a tall tree.) and jeez death frenzy and hope there's ever a board state where I want to cast that card with this deck. Or splash both colours with no fixing. It's a jam alright.

In the end I built it I think into a worse deck than the obvious one, where I just panic jammed all my fixing, a bunch of powerful cards (the charms, the kill shots, the butcher, the PLA, the narset) filled out the deck with morphs, added some basics roughly in quantity and hoped for the best. I had enough non basics that it worked out and I went 3-0, but the competition in that queue is really soft, so... I think there's a good 4 or 5 colour build in there, though, and that is the correct way to build this pool - otherwise the consistent b/w/x deck just doesnt seem powerful enough to me.
(10:50:24 PM) xcaykex: GODDAMNIT I DONT WANNA GET RID OF MY TENTACLE RAPE PORN

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Post Post #5447 (ISO) » Wed Nov 19, 2014 10:02 am

Post by Debonair Danny DiPietro »

irt to the earlier pool I think that should've been a RGu Temur build, maybe you can splash white for Crane Kick/Weaponmaster but I'd try to avoid it as stupidly good as Crane Kick can be.

irt to Shanba's pool it just makes me cry about how bad the common and uncommon creatures in it are.
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Post Post #5448 (ISO) » Wed Nov 19, 2014 10:05 am

Post by Thestatusquo »

I think I like a temur build splashing white for crane kick and suspension field maybe.
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Post Post #5449 (ISO) » Wed Nov 19, 2014 10:18 am

Post by Sudo_Nym »

Not to doubt you guys, since I haven't played, but I've been doing research so I can get in when I have some money, and in limited, wouldn't it be best to try and limit yourself to 2 colors so that you can pick from 2 wedges? It seems that having 2 enemy colors as the base, picking up the best you can from the two wedges that contain the combination, and then maybe splashing some cards from whatever wedge you have extras from should be the best. I'm very open to the possibility that I'm wrong, though.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.

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