In post 7544, BBmolla wrote:I guess it comes down to: What are you attempting to accomplish with this setup?
In post 7545, BBmolla wrote:Cause if it comes down to "I want Mountainous with neighborhoods" then you're set, just be aware of the scum skew in Mountainous and don't expect neighbors to have an immense impact upon it unless you get players who truly utilize it to their max potential.
Admittedly I just like to overcomplicate things
Yay I think I like to overcomplicate too much too.
I guess the best course of action is to pull a Mr. stoofer and run 9:2 with neighbors night only and ability to talk to next guy if guy in between you dies
What are town odds of winning 10:2 or 9:2?
Is there any kind of crazy limit to the private topics thread I should know about, because this game is going to amount to A LOT of PTs getting made?
I'm doing it night only as i feel the main game thread will get little love if day talk neighboring is allowed. And having people post in the game should kinda be needed in all games. Nights will likly need to be 3-4 days so that people actually get something out of them. I lean towards 3
If you see any problems with these let me know, otherise I'll try to get this added to the theme thread after my RITP game has gotten moving
When I joined this site, I was a software tester for mobile business applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software as my job. It's funny how my life has turned out. Somewhere a Time Traveler is laughing madly
If instead of
if X dies move houses
scum can be in same neighborhood
I changed the rules to
X dies, houses no move
scum CAN'T be in same neighborhood
Do you think that would help or hurt the town any?
want to be backup mod since you are helping me plan this out?
When I joined this site, I was a software tester for mobile business applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software as my job. It's funny how my life has turned out. Somewhere a Time Traveler is laughing madly
PokerFace wrote:If instead of
if X dies move houses
scum can be in same neighborhood
I changed the rules to
X dies, houses no move
scum CAN'T be in same neighborhood
Do you think that would help or hurt the town any?
actually I am going to withdraw that suggestion immediately. It feels like it would go against the spirit of the game as first person with a neighbor buddy to die has greater odds of being scum
I think we may have to settle for a 60-40
I figure the neighborhoods at most will tip things almost 5%
backup or co-mod is still out there for you if you are up for it
When I joined this site, I was a software tester for mobile business applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software as my job. It's funny how my life has turned out. Somewhere a Time Traveler is laughing madly
In post 7559, PokerFace wrote:want to be backup mod since you are helping me plan this out?
Yeah sure.
I guess my only gripe is things like this have been done before see: chatroom mafia or whatever it was called
wait it was done before?
link please
When I joined this site, I was a software tester for mobile business applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software as my job. It's funny how my life has turned out. Somewhere a Time Traveler is laughing madly
I'll let you know when I get in line for it pending on when 9P RITP starts and my life schedule then
When I joined this site, I was a software tester for mobile business applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software as my job. It's funny how my life has turned out. Somewhere a Time Traveler is laughing madly
What I want to know the most is if this setup can be broken in any way.
And then balance, etc if possible. Probably too swingy to be called balanced but meh
(And before you guys go "lol how do scum win this", both times I ran this in this site were both scum win, with one of them being marathon with 6v1 variant)
The one I modded in micro not-so-long-time-ago mafias didn't know if they were self dayvigs or not.
"I used to think you had this elegant-trolly, minimalist playstyle. Then I realized the playstyle is ~Lazy~
The true enlightenment was realizing that they are the same thing."
~fferyllt
"who the fuck fakeclaims Tracker like that
WHO THE FUCK DOES THAT"
~Alisae
Well if the mafia dayvig can't anonymously submit, the best idea is to treat it like a 7:2 nightless. 7:2 nightless should usually be a town win.
Otherwise it's a 7:2 nightless with 1 mafia kill, which is a bit more balanced.
Real question is "is the town dumb enough to use the worthless vig shots they've been given?"
Also there's a stupid "race to post" effect if the mafia have a shot left in LyLo, so they should just autowin in LyLo. And saving the shot is 99% the right option. So it might degrade to a 7:2 nightless where scum automatically win if scum players + 1 = Town players.
"I used to think you had this elegant-trolly, minimalist playstyle. Then I realized the playstyle is ~Lazy~
The true enlightenment was realizing that they are the same thing."
~fferyllt
"who the fuck fakeclaims Tracker like that
WHO THE FUCK DOES THAT"
~Alisae
You're always going to have some town shoot, and the people signing up know this and therefore will he the ones to shoot. As the game it's based on, it's all luck who wins.
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
"I used to think you had this elegant-trolly, minimalist playstyle. Then I realized the playstyle is ~Lazy~
The true enlightenment was realizing that they are the same thing."
~fferyllt
"who the fuck fakeclaims Tracker like that
WHO THE FUCK DOES THAT"
~Alisae