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Post Post #625 (ISO) » Wed Jul 23, 2014 1:21 pm

Post by Human Destroyer »

In post 624, AngryPidgeon wrote:the trick to beating Heroic Anub is to hope he draws cards he can play so that he isn't opening turn 1/2 by spawning 4/4s on your ass.

or you can force him to draw them via naturalize

(yes I actually used naturalize)
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Post Post #626 (ISO) » Wed Jul 23, 2014 2:50 pm

Post by Moratorium »

beat the three heroics with

- zoo
- zoo
- bullshit priest, got him to put 1/1's and fill up his board, then kept pace on heals or outhealed him every turn with voodoo/elune/ERF's, lowered him with mind blasts and holy fires until I was ready for tons of charge damage
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Post Post #627 (ISO) » Wed Jul 23, 2014 2:51 pm

Post by Moratorium »

In post 621, Human Destroyer wrote:I BEAT HEROIC MAEXXNA YAY

(freeze mage was the answer)


I want Alex.
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Post Post #628 (ISO) » Thu Jul 24, 2014 10:24 am

Post by InflatablePie »

Got another 12-win Arena. Also had one Flamestrike and The Black Knight.

Pack prizes. (arena prizes were ~430 gold and a golden Auchenai)

I pulled a Captain Greenskin the other day and can't remember if I was talking to Ray or esurio (or just thinking) but I remember saying "it could be worse, it could be Millhouse!"

AHHHHHHHHHHHHHHHHHHH.

well at least I can d/e 2 of [Millhouse/Greenskin/Deathwing] for any legendary (have ~700 dust atm) if I wanted.
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Post Post #629 (ISO) » Thu Jul 24, 2014 10:30 am

Post by Juls »

I did two arenas today and only got 3 wins each...bad decks
and a bad player
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Post Post #630 (ISO) » Thu Jul 24, 2014 10:35 am

Post by InflatablePie »

also, um.

Arena Deck. offscreen is an Argent Commander and both Ancients.

this'll be fun, sadly I have to get ready for work :(
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Post Post #631 (ISO) » Thu Jul 24, 2014 10:45 am

Post by xRECKONERx »

Just drafted the worst rogue deck of all time in arena.
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Post Post #632 (ISO) » Thu Jul 24, 2014 1:15 pm

Post by Siveure DtTrikyp »

I hate the damn priest decks that run double divine spirit.

Like, 20/20 lightspawn.

Nearly outraced it with sunfury/defender of argus but yeah, fell slightly short.
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Post Post #633 (ISO) » Thu Jul 24, 2014 1:20 pm

Post by RayFrost »

In post 628, InflatablePie wrote:
I pulled a Captain Greenskin the other day and can't remember if I was talking to Ray or esurio (or just thinking) but I remember saying "it could be worse, it could be Millhouse!"


I said that to you.
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Post Post #634 (ISO) » Thu Jul 24, 2014 1:29 pm

Post by AGar »

In post 632, Siveure DtTrikyp wrote:I hate the damn priest decks that run double divine spirit.

Like, 20/20 lightspawn.

Nearly outraced it with sunfury/defender of argus but yeah, fell slightly short.


Lightspawn is fun, especially in gimmicky priest decks.
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Post Post #635 (ISO) » Thu Jul 24, 2014 3:02 pm

Post by Siveure DtTrikyp »

Lol.

Realized that egg kinda works in mage because you just hero power it.

When i tried it, the priest i was playing did cleric + healed the egg. WELP.
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Post Post #636 (ISO) » Thu Jul 24, 2014 4:08 pm

Post by RayFrost »

If you think about it, egg-mage is super super inefficient. It's two turns + 6 mana for a 4/4 with summoning sickness, making it effectively three turns' worth of waiting.
The BEST case scenario is turn one coin egg, turn two hero power, turn three hero power for a 4/4 on turn 4, but your opponent likely will have punished you already.

You'd be better off putting another yeti in its place if that's how you plan to use it.
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Post Post #637 (ISO) » Thu Jul 24, 2014 4:32 pm

Post by RayFrost »

So guys, I figured I'd try to make a poison-seed rush druid deck for funzies. I faced a zoolock. It was glorious. I got complete momentum off of a spider + mark turn 2/3 into innervate truesilver turn 5. He leeroy'd to clear it, put down shieldbearer, and then my next turn ended the board like this:

Image
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Post Post #638 (ISO) » Thu Jul 24, 2014 5:46 pm

Post by InflatablePie »

In post 633, RayFrost wrote:
In post 628, InflatablePie wrote:
I pulled a Captain Greenskin the other day and can't remember if I was talking to Ray or esurio (or just thinking) but I remember saying "it could be worse, it could be Millhouse!"


I said that to you.


SO THIS IS YOUR FAULT
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Post Post #639 (ISO) » Thu Jul 24, 2014 8:55 pm

Post by esuriospiritus »

In post 633, RayFrost wrote:
In post 628, InflatablePie wrote:
I pulled a Captain Greenskin the other day and can't remember if I was talking to Ray or esurio (or just thinking) but I remember saying "it could be worse, it could be Millhouse!"


I said that to you.


Source amnesia!

hey look, I actually learned something from all those fancy schmancy classes >_>
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Post Post #640 (ISO) » Thu Jul 24, 2014 9:01 pm

Post by RayFrost »

You can blame it all on me, baaaaaby.
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Post Post #641 (ISO) » Fri Jul 25, 2014 1:54 am

Post by chamber »

In post 629, Juls wrote:I did two arenas today and only got 3 wins each...bad decks
and a bad player


3/3 should be about average. It means you are winning half of your games.

I've tried to get into playing again, but the only competitive deck I have the cards for is quite boring.

http://www.hearthpwn.com/decks/45379-sa ... aggro-mage

I've been playing this mage aggro deck. So far I really don't understand the water elementals or drakes. Sad continuously with them in my hand.
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Post Post #642 (ISO) » Fri Jul 25, 2014 2:28 am

Post by RayFrost »

Elementals you slap down like "board control, bb" because 3/6 is hard to kill efficiently (except for priest sw:pain)

Drakes you slap down and they want to get rid of it, but it's already given you card draw and 4/4 is durable (one off yeti).
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Post Post #643 (ISO) » Fri Jul 25, 2014 2:37 am

Post by chamber »

I understand the value of the cards in the general, they seem terrible in this deck to me still.

Most of the time I win its by flooding the board early with creatures and then burning them out once they stabilize. They don't help with that plan at all, and actively impede it when I mulligan into them.
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Post Post #644 (ISO) » Fri Jul 25, 2014 2:59 am

Post by Moratorium »

When I think burn decks, I don't typically think freeze mechanics and card draw. Chamber, I'm guessing you feel terrible because suddenly you feel slow? And I'd agree, that deck seems confused with its own identity. But according to this write-up of a very similar deck (faerie dragons/coldlight instead of loot hoarders/elven archer), the water elementals whole purpose is ice lance (which seems narrow), and the azure drakes are just generalist cards, not win condition enablers.

The author in the link i posted self-describes as "making legend four times in a row", but doesn't state it was with this deck, so I dunno. I personally prefer decks where all 30 cards are geared towards a particular style. All freeze mage (wish I had Alex). Or all rush. IMHO.
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Post Post #645 (ISO) » Fri Jul 25, 2014 3:05 am

Post by chamber »

The freeze cards are almost always pointed at the head.

The draw feels a little goofy for sure. But not nearly as bad as the drakes and water elementals.
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Post Post #646 (ISO) » Fri Jul 25, 2014 3:10 am

Post by chamber »

I'm only a 14 so far, It's possible the cards show their worth more at higher rankings?
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Post Post #647 (ISO) » Fri Jul 25, 2014 3:21 am

Post by Human Destroyer »

Water Elemental is for Miracle Rogue and Control Warrior so that they can't use their weapons

Azure Drake is for cycle & spellpower for faceburning
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Post Post #648 (ISO) » Fri Jul 25, 2014 3:22 am

Post by chamber »

Control Warrior face rolls me regardless.

Azure drake costs too much if that's all its doing(imo anyway).

I played both of the cards in a control mage deck during the beta, and they were some of the best cards in it (well 5 mana blizzard but~)
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Post Post #649 (ISO) » Fri Jul 25, 2014 3:23 am

Post by AGar »

They're just value/tempo cards.

Elementals are going to be tough to take out and freeze on contact. That gives you a turn of tempo at minimum. Depending on when you get them you can stop certain decks dead in their tracks (any heavy weapon decks are going to get fucked by that card). And it's usually going to take at least two swings to whittle it down.

Azure Drake is pure card draw with a bonus that if you hit a fireball or something the next turn, it's going to be a bit beefier. And again, 4/4 bodies are not terrible. They don't trade evenly with a lot but they still require attention that could otherwise be in your face.
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