In post 624, AngryPidgeon wrote:the trick to beating Heroic Anub is to hope he draws cards he can play so that he isn't opening turn 1/2 by spawning 4/4s on your ass.
- zoo
- zoo
- bullshit priest, got him to put 1/1's and fill up his board, then kept pace on heals or outhealed him every turn with voodoo/elune/ERF's, lowered him with mind blasts and holy fires until I was ready for tons of charge damage
Men's evil manners live in brass; their virtues we write in water.
Pack prizes. (arena prizes were ~430 gold and a golden Auchenai)
I pulled a Captain Greenskin the other day and can't remember if I was talking to Ray or esurio (or just thinking) but I remember saying "it could be worse, it could be Millhouse!"
AHHHHHHHHHHHHHHHHHHH.
well at least I can d/e 2 of [Millhouse/Greenskin/Deathwing] for any legendary (have ~700 dust atm) if I wanted.
If you don't know how to lie, then how do you know when you're being lied to?
No snowflake in an avalanche ever feels responsible.
In post 628, InflatablePie wrote:
I pulled a Captain Greenskin the other day and can't remember if I was talking to Ray or esurio (or just thinking) but I remember saying "it could be worse, it could be Millhouse!"
If you think about it, egg-mage is super super inefficient. It's two turns + 6 mana for a 4/4 with summoning sickness, making it effectively three turns' worth of waiting.
The BEST case scenario is turn one coin egg, turn two hero power, turn three hero power for a 4/4 on turn 4, but your opponent likely will have punished you already.
You'd be better off putting another yeti in its place if that's how you plan to use it.
So guys, I figured I'd try to make a poison-seed rush druid deck for funzies. I faced a zoolock. It was glorious. I got complete momentum off of a spider + mark turn 2/3 into innervate truesilver turn 5. He leeroy'd to clear it, put down shieldbearer, and then my next turn ended the board like this:
In post 628, InflatablePie wrote:
I pulled a Captain Greenskin the other day and can't remember if I was talking to Ray or esurio (or just thinking) but I remember saying "it could be worse, it could be Millhouse!"
I said that to you.
SO THIS IS YOUR FAULT
If you don't know how to lie, then how do you know when you're being lied to?
No snowflake in an avalanche ever feels responsible.
In post 628, InflatablePie wrote:
I pulled a Captain Greenskin the other day and can't remember if I was talking to Ray or esurio (or just thinking) but I remember saying "it could be worse, it could be Millhouse!"
I understand the value of the cards in the general, they seem terrible in this deck to me still.
Most of the time I win its by flooding the board early with creatures and then burning them out once they stabilize. They don't help with that plan at all, and actively impede it when I mulligan into them.
When I think burn decks, I don't typically think freeze mechanics and card draw. Chamber, I'm guessing you feel terrible because suddenly you feel slow? And I'd agree, that deck seems confused with its own identity. But according to this write-up of a very similar deck (faerie dragons/coldlight instead of loot hoarders/elven archer), the water elementals whole purpose is ice lance (which seems narrow), and the azure drakes are just generalist cards, not win condition enablers.
The author in the link i posted self-describes as "making legend four times in a row", but doesn't state it was with this deck, so I dunno. I personally prefer decks where all 30 cards are geared towards a particular style. All freeze mage (wish I had Alex). Or all rush. IMHO.
Men's evil manners live in brass; their virtues we write in water.
Elementals are going to be tough to take out and freeze on contact. That gives you a turn of tempo at minimum. Depending on when you get them you can stop certain decks dead in their tracks (any heavy weapon decks are going to get fucked by that card). And it's usually going to take at least two swings to whittle it down.
Azure Drake is pure card draw with a bonus that if you hit a fireball or something the next turn, it's going to be a bit beefier. And again, 4/4 bodies are not terrible. They don't trade evenly with a lot but they still require attention that could otherwise be in your face.
Ski mask? Check! Sawed off? Check! Guilty conscience, fear of death? Check! Check! Check!