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Post Post #600 (ISO) » Tue Jul 22, 2014 8:58 pm

Post by InflatablePie »

Beat Grand Widow with Zoo, except I took out some x/1s and added shit like Succubus.

Beat Anubwhatever with a shitty ramp druid, featuring Nerubian Egg for the damn Locust Swarmings and Deathwing because why not.
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Post Post #601 (ISO) » Tue Jul 22, 2014 11:32 pm

Post by Siveure DtTrikyp »

The trick to beat heroic maexxna is probably spam battlecry effects. No return minion to hand effects. Damage battlecries and spells are needed. Like, she ALWAYS uses web first, so it doesn't matter if your elven archer/earthen farseer is in a weak spot if it's coming straight back to the hand.
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Post Post #602 (ISO) » Wed Jul 23, 2014 3:30 am

Post by Human Destroyer »

I've beaten Heroic Anub'Rekhan (fairly easy with Ramp Druid) and Heroic Faerlina (extremely easy with Zoolock). Heroic Maexxna is still evading me, currently trying to beat her with Face Hunter but I don't think I have enough healing.
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Post Post #603 (ISO) » Wed Jul 23, 2014 4:56 am

Post by Siveure DtTrikyp »

I've beaten all of them.

Maexxna I basically used a rogue with the 1 and 3 cost damage/healing battlecry minions. Then I used vanish when eventually she got up to 7 minions to slow her down. There's an argent commander, and the rest of the deck is removal.

Like, as long as you can survive the early bit with voodoo doctor and elven archer you can win.
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Post Post #604 (ISO) » Wed Jul 23, 2014 5:39 am

Post by xRECKONERx »

Starting my heroic runs today. HUZZAH.
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Post Post #605 (ISO) » Wed Jul 23, 2014 6:53 am

Post by Venmar »

I beat Heroic Anub with my ranked Druid deck. Basically Yetis, Ancients, Druids, and Sunwalkers rolled over Anub. I beat Heroic Widow with a zoo deck, it was close but zoo does pretty well since it minimizes how good her hero ability is and that's the only reason she's hard. Heroic Maexxna is ridiculous, but I managed to beat it with a really weird warrior deck i put together, centered around healing with voodoo doctors and farseers, armouring up with shieldblock and hero ability, while taking turns hitting her in the face with weapons and charges, and warrior damage spells.

A freeze mage deck that uses Leeroy I think is also good against heoric Maexxna.
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Post Post #606 (ISO) » Wed Jul 23, 2014 7:00 am

Post by xRECKONERx »

Beat Anub & Faerlina with ramp druid. Taunt taunt taunt. Takes a few tries to get the perfect mulligan but once you get it, it's easy.

Beat Maexxna with a healadin deck... basically, start out by throwing down Stonetusk Boar and Voodoo Priest (w/e his name is), they'll constantly return to your hand... keep doing it until you hit a Consecration, cast the thing when she has 4 of the 1/2 guys that creates 2 1/1s... floods her board with 1/1s and she can't cast anything else. Then you heal through the initial onslaught using Earthen Ring Farseer/Voodoo Priest/Holy Light until you get to 7 mana, then you just cast Guardian of Kings -> GoK + Voodoo every turn to outheal the 7 damage she's throwing at you. Any time you are at 8+ HP, you instead throw out GoK + Wolfrider to get in 3 damage... alternate GoK/Wolf with GoK/Voodoo every turn to whittle her down, then slam down two strong charge guys (I used Argent Commander + Wolfrider) once she's in kill range.
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Post Post #607 (ISO) » Wed Jul 23, 2014 7:00 am

Post by xRECKONERx »

kinda sad there are no heroic rewards though :\
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Post Post #608 (ISO) » Wed Jul 23, 2014 7:03 am

Post by Venmar »

Theres card backs for beating all heroes on heroic I think, but that's for ALL bosses I think.
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Post Post #609 (ISO) » Wed Jul 23, 2014 8:56 am

Post by Siveure DtTrikyp »

I beat maexxna with a rogue battlecry deck.

Lots of elven archers. Lots of si agents. Lots of voodoo doctors. Lots of farseers. One vanish for the point halfway through the game where she has 7 minions out that cost quite a bit. One big game hunter for the sea giant.

You're just trying to outlast her with this deck though. Issues are drawing voodoo doctor in the first turn so you don't outright lose, and dealing with the 4/6 untargetable.
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Post Post #610 (ISO) » Wed Jul 23, 2014 9:17 am

Post by xRECKONERx »

snipe on my nerubian egg with a knife juggler on the field is fucking hilarious
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Post Post #611 (ISO) » Wed Jul 23, 2014 10:21 am

Post by InflatablePie »

trying to think of a good shell to use Nerubian Egg in

Warlock Zoo with Abusive/Dark Iron/Shattered Sun/Argus etc., to boost it and provide AoE protection?

Crusher Shaman, with Argus/Blademaster/Flametongue Totems?

Priest with Blademaster/Argus/Sunfury and other huge HP creatures?

Ramp-y Druid with Marks of Nature/Wild?

Paladin Zoo with Blessing of Kings because that sounds hilarious?

actually brb working on that last one
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Post Post #612 (ISO) » Wed Jul 23, 2014 10:29 am

Post by esuriospiritus »

In post 605, Venmar wrote:Heroic Maexxna is ridiculous, but I managed to beat it with a really weird warrior deck i put together, centered around healing with voodoo doctors and farseers, armouring up with shieldblock and hero ability, while taking turns hitting her in the face with weapons and charges, and warrior damage spells.


This is more or less the same thing I ended up doing. I'm really mad at myself though because I'd gotten myself into a situation on like the third attempt where I was guaranteed to win eventually, play kor'kron elite, earthen ring farseer, and hero power every turn (heal 5, take 5 from five 1/x and the other two on board were nerubian eggs) ... buuuuuuuuuuuut I got impatient and dumped my hand, she suicided dudes into my dudes and then played actual threats, and I lost. Then I had terrible, terrible RNG luck for the next 3 hours until I managed to get her to fill her board with all 1/x dudes again.

If I was going to attempt it again I think I'd rather try freeze mage since my way of winning was incredibly tedious, but sadly I don't have all the cards for it.
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Post Post #613 (ISO) » Wed Jul 23, 2014 10:31 am

Post by xRECKONERx »

In post 611, InflatablePie wrote:Warlock Zoo with Abusive/Dark Iron/Shattered Sun/Argus etc., to boost it and provide AoE protection?

GOD YES, NAXX LOCK ZOO IS AMAZING
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Post Post #614 (ISO) » Wed Jul 23, 2014 10:34 am

Post by xRECKONERx »

Soulfire x2
Abusive Sergeant x2
Argent Squire x2
Flame Imp x2
Voidwalker x2
Young Priestess x2
Dire Wolf Alpha x2
Haunted Creeper x2
Knife Juggler x2
Nerubian Egg x2
Harvest Golem x2
Shattered Sun Cleric x2
Dark Iron Dwarf x2
Defender of Argus x2
Doomguard x2
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Post Post #615 (ISO) » Wed Jul 23, 2014 11:03 am

Post by xRECKONERx »

just went against a mage in arena who had 3 ice blocks (the one that prevents damage at fatal) in a row at 1HP and then fireballed me 4 turns in a row to win
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Post Post #616 (ISO) » Wed Jul 23, 2014 11:13 am

Post by AGar »

And that is why arena is dumb.
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Post Post #617 (ISO) » Wed Jul 23, 2014 11:15 am

Post by xRECKONERx »

but PACKS
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Post Post #618 (ISO) » Wed Jul 23, 2014 11:17 am

Post by xRECKONERx »

Also I finally got Grimm to download this and start playing :3
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Post Post #619 (ISO) » Wed Jul 23, 2014 11:45 am

Post by InflatablePie »

gonna try that Zoo list with -1 Abusive/DarkIron and +1 Mortal Coil/Argent Commander, we'll see how it goes.

dunno if I like the Spiders yet, but I guess it works with Juggler.
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Post Post #620 (ISO) » Wed Jul 23, 2014 12:51 pm

Post by xRECKONERx »

spiders also give you threats after a consecrate/flamestrike/etc
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Post Post #621 (ISO) » Wed Jul 23, 2014 12:54 pm

Post by Human Destroyer »

I BEAT HEROIC MAEXXNA YAY

(freeze mage was the answer)
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Post Post #622 (ISO) » Wed Jul 23, 2014 12:55 pm

Post by xRECKONERx »

In post 619, InflatablePie wrote:gonna try that Zoo list with -1 Abusive/DarkIron and +1 Mortal Coil/Argent Commander, we'll see how it goes.

dunno if I like the Spiders yet, but I guess it works with Juggler.

I ran Mortal Coil in Zoo religiously up until like two days ago and I must say I'm much happier without it
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Post Post #623 (ISO) » Wed Jul 23, 2014 12:59 pm

Post by AngryPidgeon »

Heroic Maexxna was not that hard really.

You just need to draw the Elven Archers (1 for 1/1, Battlecry: deal 1) and spam 2 of them on loop. the voodoo witch doctor (heal 2) was also pretty handy.

Stampeding Kodo and the 3/2 Goblin that deals 3 random damage because why not.
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Post Post #624 (ISO) » Wed Jul 23, 2014 1:01 pm

Post by AngryPidgeon »

the trick to beating Heroic Anub is to hope he draws cards he can play so that he isn't opening turn 1/2 by spawning 4/4s on your ass.

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