i'm talking about YOU because I want YOU to help me think of a way to encode the king's name/user information in such a way that the assassin can not figure him out while we can use each part to figure out the assassin.
"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
-MariaR
"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."
While a good idea since we don't know who the assassin is or who the other guards are the code can't be effectively communicated to the other guards and even if it could how can we stop the assassin from helping come up with the code?
"I want you to hit me as hard as you can."
-Tyler Durden
I have proof it can't be done COMPLETELY i think, however there are ways to do it incompletely that give us marginal odds. Though these odds may not be favorable for the town, I'm trying to think of way to have it so that it is favorable to the town.
"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
-MariaR
"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."
I've already breadcrumbed the King's name in one of my posts, BTW (in a complicated enough way that you can't find it). I doubt it will do any good, though... to use the information the town will have to know these things, and if the town knows then the assassin knows.
"I beseech you, in the bowels of Christ, think it possible you may be mistaken." - Oliver Cromwell
"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
-MariaR
"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."