Magic: The Gathering,GO TEAM MS!
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AGar He/HimJack of All TradesHe/Him
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No. Armed is a bad card.
Why would I play a +1/+1 at Sorcery speed for 1R when for 1G I can get +4/+4 at instant speed? Please, tell me.
Yes, it has a decent synergy with Rancor... and that's it. That's the only reason to play the card, and that's not a compelling reason in my book.
It's sorcery speed. Double strike is a useless gain at sorcery speed.
PEdit: Gaining 1 extra damage on trample is NOT a huge amount of burst. Again - if you have trample (Rancor, creature is keyworded)... do you rather have +1/+1 or +4/+4 for the same exact mana cost.
This is pretty obvious to me.Ski mask? Check! Sawed off? Check! Guilty conscience, fear of death? Check! Check! Check!
Get to know me. Or don't. I won't tell you what to do. I'm not God. Or your father. Or your boss.-
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kdowns HeGoddammitHe
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Fate :HAPPY:
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Did youIn post 2525, AGar wrote:No. Armed is a bad card.
Why would I play a +1/+1 at Sorcery speed for 1R when for 1G I can get +4/+4 at instant speed? Please, tell me.
Yes, it has a decent synergy with Rancor... and that's it. That's the only reason to play the card, and that's not a compelling reason in my book.
It's sorcery speed. Double strike is a useless gain at sorcery speed.
PEdit: Gaining 1 extra damage on trample is NOT a huge amount of burst. Again - if you have trample (Rancor, creature is keyworded)... do you rather have +1/+1 or +4/+4 for the same exact mana cost.
This is pretty obvious to me.
miss
the part where it says
double strike
because I think you did.
You all seriously can;t be this terribleFate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"-
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Fate :HAPPY:
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Are you a fucking politician? The fuck is this shit supposed to mean then:In post 2526, kdowns wrote:Fate, I never did say that Aggro would never win a major tournament.
Well? "in the end, they didnt win so its not viable"In post 2435, kdowns wrote:In the End Fate, Did Aggro win the Event? No. It didn't.
Wait until Dragon's Maze comes out, Aggro will be Viable for the first Month before everything becomes accoustomed to it.
WHEN IT WINS
"well I never said it WOULDNT"
I
I'm done.Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"-
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Sudo_Nym Pseudo Newbie
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I also think that you're being a bit disingenuous, berating me by comparing cards that are slightly dissimilar, and then calling out Blasphemous Act on me. And having the gall to declare that I was wrong about Blasphemous Act because you think you can find a quote from chamber where he says it's terrible. Blasphemous Act is a card that exists in one deck, because it has synergy with a card that was released in the block that came after it. Act saw limited play at best in decks desperate for a sweeper, and mostly in Stuffy Doll combo until Boros Reckoner made it better. This in fact is where your analysis falls down- no card exists in a vacuum, and the strength of a card is largely determined by how well it interacts with other cards, as well by how easily it can be countered by oppossing decks. If you want to say "ZOMG! It's a fuse card that can give Double Strike or allow Alpha Strikes or BOTH!" that's fine, and true, but that doesn't mean that it's good.
But there's no point arguing, because you'll never admit that there exists even a chance that you might be wrong. So why even hold the discussion? Instead, Fate, I implore you to prove me wrong. In fact, I beg you to prove me wrong. Make your super-elite ultra-tech mega-deck with your Armed/Dangerous tech (can't be that hard to trade for them, only you know of their incredible value, you can probably stock up now for cheap and make a killing once all the pro-tour players catch on). Take it to your game store, and just annihilate fools with it. No doubt it will be the simplest #1 finish you've ever achieved. Historians will declare it the "Fate is Armed and Dangerous" Holiday, and parades will be thrown in honor of your genius, I'm sure.One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.-
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kdowns HeGoddammitHe
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bv310 Mafia Scum
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Thestatusquo He/HimSheaHe/Him
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Here is a list of cards that gave double strike for sorcery speed. Not one of them was playable or played in anything.
Assault Strobe
R
Target creature gains double strike until end of turn.
Cleaver Riot
4R
All creatures you control gain double strike until end of turn.
Runes of the Deus
4 R/G
Enchantment
As long as enchanted creature is red, it gets +1/+1 and has double strike.
As long as enchanted creature is green, it gets +1/+1 and has trample.
(Granted, this one was playable in limited in a very slow format.)
Bonus: Both double cleave (1R/W) and Psychotic Fury (1R) were instants and not constructed playable, though they were both very good in limited because of that instant speed.
The question isn't "Is the effect I'm getting here good" because clearly double strike is a good ability. It's instead "is what I'm getting worth a card slot? By and large, such an effect does not have a large enough impact on the game to justify playing it over something that has a lasting impact (rancor). Pump spells in general are only played in the most aggressive of decks (like mono Green Stompy, or modern Infect) and they are both weak to removal and generally the worst cards in the deck to begin with, making them sorcery speed gets rid of the tiny amount of utility that they have.
But, you're your own player. Feel free to put the card in your decks. I don't think you'll be pleased with the outcome, but, if you are then all the more power to you.tout comprendre c'est tout pardonner-
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chamber Cases are scummy
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I don't think I would ever say this about many (or any) cards. Time has proven that sometimes some of the most unplayable cards when they are first printed can find their ways into obscure decks as long as what they do is powerful, just also weird and narrow. (like splinter twin). I do tend to speak very deliberately though, so its possible you misinterpreted something else that I said too strongly, I do vaguely remember making negative comments about the card pregatecrash.In post 2522, Fate wrote:I can probably find a quote from chamber saying "it will never see play in a top tier deck".Taking a break from the site.-
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Klazam He/HimJack of All TradesHe/Him
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what he said.In post 2532, Thestatusquo wrote:Here is a list of cards that gave double strike for sorcery speed. Not one of them was playable or played in anything.
Assault Strobe
R
Target creature gains double strike until end of turn.
Cleaver Riot
4R
All creatures you control gain double strike until end of turn.
Runes of the Deus
4 R/G
Enchantment
As long as enchanted creature is red, it gets +1/+1 and has double strike.
As long as enchanted creature is green, it gets +1/+1 and has trample.
(Granted, this one was playable in limited in a very slow format.)
Bonus: Both double cleave (1R/W) and Psychotic Fury (1R) were instants and not constructed playable, though they were both very good in limited because of that instant speed.
The question isn't "Is the effect I'm getting here good" because clearly double strike is a good ability. It's instead "is what I'm getting worth a card slot? By and large, such an effect does not have a large enough impact on the game to justify playing it over something that has a lasting impact (rancor). Pump spells in general are only played in the most aggressive of decks (like mono Green Stompy, or modern Infect) and they are both weak to removal and generally the worst cards in the deck to begin with, making them sorcery speed gets rid of the tiny amount of utility that they have.
But, you're your own player. Feel free to put the card in your decks. I don't think you'll be pleased with the outcome, but, if you are then all the more power to you.-
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AGar He/HimJack of All TradesHe/Him
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In post 2527, Fate wrote: Did you
miss
the part where it says
double strike
because I think you did.
You all seriously can;t be this terrible
Nope, I saw it.In post 2525, AGar wrote:Double strike is a useless gain at sorcery speed.Ski mask? Check! Sawed off? Check! Guilty conscience, fear of death? Check! Check! Check!
Get to know me. Or don't. I won't tell you what to do. I'm not God. Or your father. Or your boss.-
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AGar He/HimJack of All TradesHe/Him
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Oh wait, I think I see the issue here...
Fate, how do you think double strike works when no one blocks?Ski mask? Check! Sawed off? Check! Guilty conscience, fear of death? Check! Check! Check!
Get to know me. Or don't. I won't tell you what to do. I'm not God. Or your father. Or your boss.-
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Shanba So win
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Actually, to be totally fair I've seen assault strobe played in pauper in a fringe kiln fiend semi-combo deck that also runs other janky fun cards like shadow rift. But yes, armed/dangerous wont see any standard play.(10:50:24 PM) xcaykex: GODDAMNIT I DONT WANNA GET RID OF MY TENTACLE RAPE PORN
Ribbit.-
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bv310 Mafia Scum
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xRECKONERx GD is my Best Man
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HELP ME MAKE THIS DECK BETTER.
It does fine right now against most decks, but the problem is that unless I draw one of my creatures, I'm fucked. I'm thinking counterspells might be good here but the only reliable one is Dissipate and honestly a 3CMC counterspell is a bit much for this deck.
I tried out putting in some Izzet Charms, and it seems to be doing abitbetter... T4 Artful Dodge + Mizzium Skin + Armed gives me a 11/5 unblockable hexproof double strike for the win. It's pretty hilarious, but without drawing the perfect hand, the deck struggles a bit. Maybe some Faithless Looting?green shirt thursdays-
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bv310 Mafia Scum
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AGar He/HimJack of All TradesHe/Him
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Is Crag in UR just a cost thing?Ski mask? Check! Sawed off? Check! Guilty conscience, fear of death? Check! Check! Check!
Get to know me. Or don't. I won't tell you what to do. I'm not God. Or your father. Or your boss.-
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bv310 Mafia Scum
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AGar He/HimJack of All TradesHe/Him
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Dangerous is only good in conjunction with Nivix Cyclops by what I'm seeing... Which really doesn't seem all that good for the card.In post 2542, bv310 wrote:I think it's so he can feasibly cast the Dangerous side of Armed // Dangerous, but I honestly don't think it's worth it.
But I could be missing the purpose here.Ski mask? Check! Sawed off? Check! Guilty conscience, fear of death? Check! Check! Check!
Get to know me. Or don't. I won't tell you what to do. I'm not God. Or your father. Or your boss.-
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xRECKONERx GD is my Best Man
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xRECKONERx GD is my Best Man
- GD is my Best Man
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bv310 Mafia Scum
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xRECKONERx GD is my Best Man
- GD is my Best Man
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- Joined: March 15, 2009
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xRECKONERx GD is my Best Man
- GD is my Best Man
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- Joined: March 15, 2009
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AGar He/HimJack of All TradesHe/Him
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All DGM boosters have either a Gate, a Shock or Maze's End instead of a basic land. Not sure what the odds were in RTR/GTC but they had to be worse than what it's gonna be in DGM?In post 2548, xRECKONERx wrote:also it's actually less likely to pull a shock in DGM than it is in RTR/GTC so *hitoshrug*Ski mask? Check! Sawed off? Check! Guilty conscience, fear of death? Check! Check! Check!
Get to know me. Or don't. I won't tell you what to do. I'm not God. Or your father. Or your boss.
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