The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?

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New Vanilla Server?

Yes, on latest stable version; with fun events & mini-games!
3
33%
Yes, on latest stable version; for consistency & community! (no plugins)
3
33%
Yes, on "snapshots"/development versions; bleeding edge! (definitely no plugins)
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No votes
Yes, with Spigot/Bukkit/server "plugins" (or commands like /tpa, /home, etc.)
3
33%
Yes, but I'll post with my specific thoughts and ideas!
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No votes
 
Total votes: 9

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Post Post #10803 (isolation #1000) » Thu Jan 24, 2013 12:55 pm

Post by Maruchan »

Everyone who asked for one by an op has one. ;)
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Post Post #10814 (isolation #1001) » Fri Jan 25, 2013 6:49 am

Post by Maruchan »

In post 10809, Rob14 wrote:Also, new seed. Don't use the same seed when creating the new mod server

In post 10810, izakthegoomba wrote:
In post 10809, Rob14 wrote:Also, new seed. Don't use the same seed when creating the new mod server

The seed will most likely be (pseudo-)random. I think it uses the system unix time.

same seed, different mods = different overall world
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Post Post #10819 (isolation #1002) » Fri Jan 25, 2013 10:08 am

Post by Maruchan »

what about it.

it lets you create what you want.

and is purdy badass.
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Post Post #10840 (isolation #1003) » Fri Jan 25, 2013 1:00 pm

Post by Maruchan »

In post 10830, Maestro wrote:Also, why have I not been Macerating all my Ores then smelting the Dust? *headsmack*

P-Edit: That's something I meant to bring up actually.
Maru - we need to find some limit for Mystcraft.

lyke?
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Post Post #10843 (isolation #1004) » Fri Jan 25, 2013 3:23 pm

Post by Maruchan »

In post 10841, Maestro wrote:2 active Ages per person at any given time?

how about we make it five per group, so liek the crashtower gets five, you and me get five, blake/jointed get five, and anyone who goes off on their own gets five.
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Post Post #10845 (isolation #1005) » Fri Jan 25, 2013 4:03 pm

Post by Maruchan »

>endrun
>day after restart with new enderdragon

SURE WHY NOT LETZ GO BROSKI
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Post Post #10849 (isolation #1006) » Fri Jan 25, 2013 4:31 pm

Post by Maruchan »

fine 2 per person and owner gets a bonus of +unlimited.

sounds perfect.
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Post Post #10853 (isolation #1007) » Fri Jan 25, 2013 5:44 pm

Post by Maruchan »

In post 10826, izakthegoomba wrote:Ok, how about this. Slightly tweaked from what I sent you and Maru earlier.

Vanilla - 1 Stone Sword, 1 Stone Pickaxe, 1 Stone Shovel, 1 Stone Axe, 8 Bread
Mystcraft - 1 Notebook (empty)
Thaumcraft3 - 2 Tables, 1 Scribing Tools
Twilight Forest - 6 Roses, 6 Flowers, 2 Water Buckets, 1 Diamond

at the very least I agree with this the rest idrc one way or the other.

the OP Starter kit will be a bit more advanced so the non-op starter kit is flexible. ;)
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Post Post #10855 (isolation #1008) » Fri Jan 25, 2013 6:10 pm

Post by Maruchan »

In post 10854, T-Bone wrote:Part of the fun of Twilight forest was scrounging to build that first portal. When Klaz and I did it I had a single diamond so it was tense.

oh i didn't realize you guys spent any time in the overworld before going there.
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Post Post #10874 (isolation #1009) » Sat Jan 26, 2013 7:06 am

Post by Maruchan »

In post 10870, fuzzybutternut wrote:
In post 10869, Maestro wrote:
In post 10866, fuzzybutternut wrote:all my discoveries

Do you have any idea how hard this would be to do? We'd need to creative in an infinite amount of every aspect needed for every research, and you'd have to get them again. There's no feasible way to "Creative In" specific discoveries or anything like that.

P-Edit: Sortof what izak said. It's still a matter of something that you gathered resources to be able to do/make. What's the difference?


I do believe there is a way to edit the thaumcraft.cfg file to allow discoveries being spawned in. I'll check, but I'm almost positive I saw it.

In post 10871, fuzzybutternut wrote:
In post 10870, fuzzybutternut wrote:
In post 10869, Maestro wrote:
In post 10866, fuzzybutternut wrote:all my discoveries

Do you have any idea how hard this would be to do? We'd need to creative in an infinite amount of every aspect needed for every research, and you'd have to get them again. There's no feasible way to "Creative In" specific discoveries or anything like that.

P-Edit: Sortof what izak said. It's still a matter of something that you gathered resources to be able to do/make. What's the difference?


I do believe there is a way to edit the thaumcraft.cfg file to allow discoveries being spawned in. I'll check, but I'm almost positive I saw it.


I was wrong. It's a cheat sheet that you can spawn in.

its a thaumonicum that blacks out all discoveries but shows you how to discover them, and the prerequisites

we have it activated in the configs, and i have one.
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Post Post #10875 (isolation #1010) » Sat Jan 26, 2013 7:10 am

Post by Maruchan »

http://www.minecraftforge.net/forum/ind ... 254.0.html
also we can haz bukkit on forge. what we want, LWC and Essentials?
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Post Post #10884 (isolation #1011) » Sat Jan 26, 2013 10:02 am

Post by Maruchan »

had a long thing typed out then firefox went blah

basically:

start kit is happening no matter what, decide on the strength, very least is a bit of food some tools some torches and a bed. I'd also like a few thinks to help start off mods but this is just my opinion: empty mystcraft notebook (collects your symbols from ages you create, is 9 pieces of paper, virtually useless without three other more-advanced items in the mod) Whatever starts you off in Thaumcraft, Scoop For Bees (extrabees/forestry) and idk any of the other mods well enough to know what to offer to start you off in them.

then also decide if we are keepign any old items or not.

thats the decisions, A: Starterstuff is happening, decide what non-vanilla goes in it and B: keep hotbar/3spaces of old stuff, or start afresh
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Post Post #10886 (isolation #1012) » Sat Jan 26, 2013 10:21 am

Post by Maruchan »

Image

This looks fair to me. Input on if there is anything YOU think I am missing/you think should be removed. (the goggles I added due to M's previous insistence that everyone needs them)

Full Leather Armor Set, Bow/Arrows, Sword, Iron Tools, Map, Compass, Food, Torches, Chest, Crafting Table, Stove, Bed, Boat (in case someone wants to go far-off and runs into an ocean) are all for Vanilla.

Wand of Apprentice and Goggles of Revealing for ThaumCraft.
TreeTap (w/ or w/o 1 rubber tree sapling?) and Cactus are for IC/BC, for their respective forms of item/power/liquid traveling (pipes/cables)
EMPTY Notebook is for MystCraft (it collects symbols from your Ages as you create them so you can customize ages with the resulting index of symbols. It requires another mod-item to work. A Writing Desk or something like that, you place the notebook and the Age Book in the desk together and the notebook transcribes your age's symbols.)
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Post Post #10894 (isolation #1013) » Sat Jan 26, 2013 12:16 pm

Post by Maruchan »

thats awesome MME
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Post Post #10900 (isolation #1014) » Sat Jan 26, 2013 1:39 pm

Post by Maruchan »

In post 10895, Rob14 wrote:
In post 10886, Maruchan wrote:Image

This looks fair to me. Input on if there is anything YOU think I am missing/you think should be removed. (the goggles I added due to M's previous insistence that everyone needs them)

Full Leather Armor Set, Bow/Arrows, Sword, Iron Tools, Map, Compass, Food, Torches, Chest, Crafting Table, Stove, Bed, Boat (in case someone wants to go far-off and runs into an ocean) are all for Vanilla.

Wand of Apprentice and Goggles of Revealing for ThaumCraft.
TreeTap (w/ or w/o 1 rubber tree sapling?) and Cactus are for IC/BC, for their respective forms of item/power/liquid traveling (pipes/cables)
EMPTY Notebook is for MystCraft (it collects symbols from your Ages as you create them so you can customize ages with the resulting index of symbols. It requires another mod-item to work. A Writing Desk or something like that, you place the notebook and the Age Book in the desk together and the notebook transcribes your age's symbols.)


Take out the map because it's not entirely necessary with Rei's Minimap. Get rid of the Goggles of Revealing because they're an item that has to be researched in TC3. Possibly add in their place a writing table and like 5 sheets of paper so people can get right into researching and then making the goggles for themselves.

^ I would give my seal of approval to that Starter Kit with the above changes.

In post 10896, Rob14 wrote:Also get rid of the compass for the same reason as the map.

durr i forgot about the rei's

lol k


ANYONE WHO WANTS TO PLAY SOME DIREWOLF20V5 WITH ME< HOP ON MY LAN SERVER!!!

68.54.28.97:51539

you CTCE TO direct connect, dotn add server
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Post Post #10901 (isolation #1015) » Sat Jan 26, 2013 1:53 pm

Post by Maruchan »

I changed the eort because me and rob are idiots


68.54.28.97:52723
to hop on a multiplayer funtiemz to test DW20V5
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Post Post #10903 (isolation #1016) » Sat Jan 26, 2013 2:25 pm

Post by Maruchan »

NEPORT AGAIN 68.54.28.97:53152
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Post Post #10906 (isolation #1017) » Sat Jan 26, 2013 4:00 pm

Post by Maruchan »

In post 10905, Kcdaspot wrote:
In post 10900, Maruchan wrote:you CTCE TO direct connect, dotn add server

the fuck does this mean?

my keysforud did it.

anyways, "You HAVE to hit DIRECT CONNECT, don't click ADD SERVER"

and i turned it off
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Post Post #10928 (isolation #1018) » Sat Jan 26, 2013 7:08 pm

Post by Maruchan »

In post 10922, fuzzybutternut wrote:
In post 10921, Maestro wrote:Wut. How.


Have you tried the newest version?

Thaumcraft (i'm guessing because they always have an aura node) has new structures that occur rather frequently. Obsidian structures called "Obsidian Totems." They spawn zombie pigmen, which is nothing. They come with a chest. I found a portal gun in one. <3 thaumcraft.

theres one in one of my pictures

those things spawn OODLES of goodies.
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Post Post #10933 (isolation #1019) » Sat Jan 26, 2013 7:37 pm

Post by Maruchan »

this is why DW20.
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Post Post #10953 (isolation #1020) » Sun Jan 27, 2013 9:29 am

Post by Maruchan »

its probably because of the FTB server. I'll look at it and figure out a way to do something here.

worst case, that means adding some restrictions on what is and isn't allowed in FTB (Klaz, i'm looking at your mob farm) that causes massive CPU usage.
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Post Post #10991 (isolation #1021) » Sun Jan 27, 2013 4:57 pm

Post by Maruchan »

In post 10980, Rob14 wrote:We need to decide on something for the FTB server ASAP and switch it over so I can play it again. kthxbye

Also, proposal: On the new FTB server, OPs do not give out any items as part of a contest/game/whatever or anything like that. I think it majorly devalued the gaming experience last go around - people got items that they didn't earn by playing through the game (myself included).

EDIT: Of course you could give out items as a contest/game/whatever if you actually made them yourself and wanted to do it out of the goodness of your heart - just no spawning in shit.

we're not waiting on switch for decision, we're waiting for V8 to be pushed recomended
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Post Post #10992 (isolation #1022) » Sun Jan 27, 2013 4:59 pm

Post by Maruchan »

In post 10986, Maestro wrote:Hell, I'm fine with it. Fair point, etc.

@Maru/izak: so, on FTB, when any of the Scummer players ask us to spawn stuff in or tp them for a save, we point to this post, right?

tp back and forth between players, butnot to coords is fine.

OPs did that on vanilla server before bukkit was added.


and yes this is fine
totally doesn't abuse the loophole of you specifically stating SCUMMERS to give my boy blake some shiz
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Post Post #10994 (isolation #1023) » Sun Jan 27, 2013 5:16 pm

Post by Maruchan »

reallife, work, lack of aspiration to attempt to try it, etc.
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Post Post #10996 (isolation #1024) » Sun Jan 27, 2013 5:45 pm

Post by Maruchan »

k i'll get him set up with an oil pump a gas tank and an oil tank again, and let him do the rest.
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Post Post #11001 (isolation #1025) » Mon Jan 28, 2013 6:25 am

Post by Maruchan »

In post 10998, izakthegoomba wrote:
In post 10986, Maestro wrote:Hell, I'm fine with it. Fair point, etc.

@Maru/izak: so, on FTB, when any of the Scummer players ask us to spawn stuff in or tp them for a save, we point to this post, right?

I'm don't have a problem with this. All I spawned in on the current world was a portal gun so Klaz could clear the portals that were bugging out, and that was only temporary.

Maru, any news on when Direwolf20 v5 is going to stop being stupid?
I assume today (they supposedly update all mod packs every monday), if not I'll go do some mroe digging tonight.
In post 10999, Klazam wrote:A quarry digs out 4 chunks, right?

(Planning out my future empire)

64 bloxks by 64 blocks
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Post Post #11009 (isolation #1026) » Mon Jan 28, 2013 9:14 am

Post by Maruchan »

MODDED SERVER IS DOWN FOR MODPACK SWITCHIGNNESS.


BACKING UP ALL PLAYERFILES/ETC IN CASE WE GO WITH HOTBAR IDEA.


AT THIS POINT I'M DOWN WITH THAT LAST POSED START KIT, AND STARTING FRESH, AND THATS LIKELY WHAT WE'RE GUNNA DO.

FUCKYESTISSHITISHAPPENING
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Post Post #11011 (isolation #1027) » Mon Jan 28, 2013 9:15 am

Post by Maruchan »

ALSO I FOUND A MOD WE CAN INSTALL TO USE BUKKIT PLUGINS, SO I'MA GO FIND A STARTERKIT PLUGIN!!!!!
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Post Post #11012 (isolation #1028) » Mon Jan 28, 2013 9:15 am

Post by Maruchan »

WE"RE A GO ALPHA ALPHA ON THE BIG M;S PLAN.

THAT SHIT WILL HAPPEN FO SHO.

GET REDY TO HOP ON BROSKI
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Post Post #11013 (isolation #1029) » Mon Jan 28, 2013 9:16 am

Post by Maruchan »

M yo uneed to get skype.

and add me.

xgngsuicidal
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Post Post #11018 (isolation #1030) » Mon Jan 28, 2013 10:23 am

Post by Maruchan »

M send me all the info n shiz for that so i can paste it in the configs
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Post Post #11019 (isolation #1031) » Mon Jan 28, 2013 10:58 am

Post by Maruchan »

also, newmodpacks

Image
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Post Post #11025 (isolation #1032) » Mon Jan 28, 2013 11:30 am

Post by Maruchan »

When you first log in, you'll have to type

/kit STARTER

for your starter kit.
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Post Post #11026 (isolation #1033) » Mon Jan 28, 2013 11:33 am

Post by Maruchan »

M build spawn

ill leave server up for you without anyone on whitelsit until tonight.
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Post Post #11028 (isolation #1034) » Mon Jan 28, 2013 11:38 am

Post by Maruchan »

NEVERMIND GUYS WE HAVE TO COME UP WITH A NEW WAY FOR DISTRIBUTING STARTER KIT


bukkitforge blows.

also yes
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Post Post #11065 (isolation #1035) » Mon Jan 28, 2013 3:51 pm

Post by Maruchan »

In post 11039, Klazam wrote:Concern re: starter kits- what stops people from taking it more than once? *glares at mist*

And a community is difficult- I would have no idea how to do it without total resource integration like the crash tower... For old people on the ms server, how did you all found spawntown and get spawn town running?
we all played individually.
next door to each other.

and if anyone needed something, we'd toss it to each other/ a lot of things became group projects everyone would pitch in and help. like all the farms you see today were group projects (or my single-handedly remodeling group projects to make them better (or izak single-handidly remodeling my remodeling))

And pretty much just a "if i have it, someone asks, and I'm not using it, i'll toss it at em." type attitude. which is easier when you live right next door. Everyone once in awhile things would be bartered for like you and me do (except much cheaper in that time)
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Post Post #11066 (isolation #1036) » Mon Jan 28, 2013 3:53 pm

Post by Maruchan »

In post 11045, T-Bone wrote:We just did it. We all decided to build houses near each other, than I built a wall. And that about sums it up. We didn't have community resources or anything, we just had proximity.

WE built a wall.

you started and came up with the idea, i provided the end-half of the manual labor/massive cobblestone amounts.
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Post Post #11067 (isolation #1037) » Mon Jan 28, 2013 3:55 pm

Post by Maruchan »

In post 11060, Claus wrote:Hey guys, can anyone point me to the post with the how-to to setup the modpack? I might pop my head in the modded server from time to time to see what you guys are doing (since no one EVER posts any pictures of the modded server.... NEVER) :-P

feed-the-beast.com

if PC: click download client EXE

if MAC: click download client JAR


when it downloads, double click it. when the launcher pops up on the left chose DIREWOLF20, on the TOP where it says Recommended change to 5.0.1, then login
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Post Post #11085 (isolation #1038) » Mon Jan 28, 2013 11:17 pm

Post by Maruchan »

no im still broke and still haven't seen corin in about a week
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Post Post #11089 (isolation #1039) » Tue Jan 29, 2013 6:40 am

Post by Maruchan »

^^^^^^
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Post Post #11107 (isolation #1040) » Tue Jan 29, 2013 1:59 pm

Post by Maruchan »

In post 11101, Klazam wrote:I'd like to clarify- ccould I create more ages pas5 my second active age in hopes of getting better symbols or am I stuck with these two?

sure, just keep the books, and let an admin know by the end of every day what ages you created that day that you wanted deleted.


I will gladly take daily PMs to my inbox with lists of age numbers up for deletion from everyone.
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Post Post #11109 (isolation #1041) » Tue Jan 29, 2013 2:09 pm

Post by Maruchan »

you should have it through the CP
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Post Post #11110 (isolation #1042) » Tue Jan 29, 2013 3:42 pm

Post by Maruchan »

GUYS

WE NEED TO DO SOMETHING BIG FOR THE TWO YEAR ANNIVERSARY OF THIS AWESOME SERVER
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Post Post #11113 (isolation #1043) » Tue Jan 29, 2013 4:44 pm

Post by Maruchan »

In post 11111, Claus wrote:I'm not sure Feb 14th is the 2 year anniversary of the server. It is the 2 year anniversary of this thread, which, if I'm not mistaken, is the second Minecraft thread in MS

FIND THE FIRST FOR ME?!?!?!?!?

ZOMG
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Post Post #11114 (isolation #1044) » Tue Jan 29, 2013 4:46 pm

Post by Maruchan »

nah i jest. i jest.
Last edited by Maruchan on Tue Jan 29, 2013 4:53 pm, edited 1 time in total.
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Post Post #11124 (isolation #1045) » Tue Jan 29, 2013 11:30 pm

Post by Maruchan »

In post 11123, UltimaAvalon wrote:Some guys thought they were griefing someone elses server entirely)

that is quite hilarious
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Post Post #11126 (isolation #1046) » Tue Jan 29, 2013 11:35 pm

Post by Maruchan »

why don't (almost) any of the old players still play?
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Post Post #11132 (isolation #1047) » Wed Jan 30, 2013 6:34 am

Post by Maruchan »

is there anything the older players feel could be done (to either server) that would make them re-interested in playing again?

Just curious.
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Post Post #11137 (isolation #1048) » Wed Jan 30, 2013 11:42 am

Post by Maruchan »

In post 11135, Rhinox wrote:Also, 2 things:

1) is there any way to make it possible to zoom farther out on the dynamic map? I know it used to zoom to the entire explored world on launch and it doesn't do that anymore. I can't find anything further away than about 5000 blocks from spawn because I don't know which direction to search for it.

2) who built the small hut built out of iron blocks with random rails and stuff inside. I happened across it while exploring and was wondering who it belonged to, if anyone. Seems like a pretty big waste of resources just sitting there :good:

maybe if I increased the resolution, unfortunately I'm not 100% sure what our server looks like for storage=space wise, to know if we have the room for it.
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Post Post #11143 (isolation #1049) » Wed Jan 30, 2013 4:25 pm

Post by Maruchan »

earlier
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Post Post #11156 (isolation #1050) » Thu Jan 31, 2013 9:35 am

Post by Maruchan »

In post 11151, Rhinox wrote:
In post 11137, Maruchan wrote:
maybe if I increased the resolution, unfortunately I'm not 100% sure what our server looks like for storage=space wise, to know if we have the room for it.


In post 11138, Claus wrote:

1- The thing is that the world just got bigger :-) A while ago 5000 blocks was enough to see the entire world. That said, while people like big numbers, there are a lot of perfectly unexplored areas within a 3000 block radius of spawn (We found an untouched village 3000 from spawn).

2- Hut with random rails???????? :-( That is a legitimate Small Scout UFO :-(


Well I know the world got bigger, and I'm not trying to go to a big number to build, I just want to be able to see where other people have built on the dynmap so if for example I decide to build a transit hub in my new city and build subways I know where to go and in which direction. I just remember the first time people started leaving the spawntown continent somebody hopped in a boat and went out in the ocean in a straight line for much more than 5000 blocks and on the dynmap you could see the entire explored area at minimum zoom all the way out to the end of the explored ocean area and spawn town continent/skytown/jungle temple area was about the size a quarter. Now at minimum zoom basically the entire spawntown/skytown/jungle temple continent area fills the entire screen and it is impossible to zoom out further to see more of the explored area at once. It is definitely not able to be zoomed out as far as it used to because you can't even see the ocean at minimum zoom without scrolling away from spawntown. And now, since there are many "paths" leading away from spawntown I don't know which one to follow to find vinelands or Honeyopolis (that is a place right?) for example, or even how long I would have to scroll to get there. :(

I don't know what resolution would have to do with it or why it would increase storage space requirements. All the information is already there stored I just can't zoom out to see it all/more of it on the screen at once :(


Yeah random hut. Looks like somebody built it because there were some signs but I don't remember what they said. I'll go back and take a screenshot next time I'm online.

You're thinking xooming out on a specific image is how dynmap works, but it doesn't. that would eat gigabyte worth of bandwidth in seconds. what it does is it has a different picture size for each level of zoom. At max zoom, 1 MC Block=50 pixels lets say. so you're assuming, "Ok now just zoom out but load the same X amount of 50X50 pixel blocks", so you zoom out so you can see 10 blocks X 10 blocks. thats 500X500 pixels. 250,000 pixels get sent to your computer. lets pretend each pixel is 1 byte of memory being sent over the internet, that is sending lets pretend 1 megabyte of data per 250,000 pixels.

Zoom out 100 times, so now you can see 100 blocks by 100 blocks. each block is still the same picture so its still loading at 50 pixels apiece, even though you can only see it on your computer screen as 5 pixels, the computer still has 50 pixels worth of memory there. Now it's sending you 5000 X 5000 pixels, 25,000,000 pixels. 50 megabytes of data. and now you can see all of spawntown.

Now lets zoom out some more so you can see 10,000 by 10,000 minecraft blocks. so that means the picture it is sending you is 500,000X500,000 pixels big. To you, it looks like a grouping of 3X3 blocks for a total of nine blocks is only a single pixel, you're so zoomed out. but your computer is still reading 50 pixels per block! so thats 250,000,000,000 pixels big that picture is! divide that by 250,000, that is one MILLION megabytes! thats a TERABYTE worth of data your computer has to load! Lets assume you have what is a typical ~A-grade (speedtest.net) internet in the USA, 25 mbps. that means you can only receive 25 megabytes per a second. you need to load one MILLION megabytes. so it'll take 1,000,000/25 seconds to load the picture. 40,000 seconds. 667 minutes. 11 HOURS it will take just to load up that map. PLUS, some hosting companies meter your intenet usage (on the server side), i think our first terabyte worth of information is at a gigabyte a second then we get metered down to slower speeds.

OOPS you just hit refresh! Now you've used all our internet bandwidth! Our metered speeds are soooo slow we can't even stand playing minecraft anymore.


So what DYNMAP does, is since you can only see 9 blocks per a pixel at that level, it makes a NEW picture. where each 1 pixel only represents 9 blocks. so if you are looking at a 100,000X100,000 block area, and 9 blocks per pixel, you're loading ~1 billion pixels rather than that hefty 250 BILLION pixels you were loading before. Now you're only using 15 gigabytes worth of data, you can hit refresh 250 times before our internet is metered.

so for every level you zoom out, dynmap has to create a new image size for you to load, to save on internet speed usage. Currently, dynmap is being told "only create images for them to load to 10X zoom out", and it makes 100 images of each block at different sizes of pixels to blocks ratio, to save on bandwidth. We can make it easier to zoom out further, by upping the resolution we tell dynmap to let you load to. But that means more images. Images take a hefty amount of Hard Drive Storage Space to store. it took me TWELVE HOURS of simultaneously running TWELVE delete scripts, deleting SEVEN images per a second per each script to delete the dynmap maps of the modded server, if that puts it into persepctive.
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Post Post #11157 (isolation #1051) » Thu Jan 31, 2013 10:12 am

Post by Maruchan »

also we're in the process of upgrading
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Post Post #11158 (isolation #1052) » Thu Jan 31, 2013 10:14 am

Post by Maruchan »

Image

I reallyreallyreallyreally want that bukkitplugin/mod/wahteverthefuck it is.

X.X
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Post Post #11160 (isolation #1053) » Thu Jan 31, 2013 11:16 am

Post by Maruchan »

See it isn't as customizable as all that afaik, all I can do is add a few more layers zoom-out (maybe, it might be better detail zoom-in) so idk. i'd really have to take a look at the dynmap configs some more, which while being not too long, is one of the most technical-language driven convoluted configs we have.
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Post Post #11162 (isolation #1054) » Thu Jan 31, 2013 11:26 am

Post by Maruchan »

mist it won't really do anything, im saying what it WOULD do if it worked differently, but the way they work it actually is really really lite, and barely affects our bandwidth, due to how tbone explained it.


thats why it takes up so much HDD storage space though, is saving all of those pictures.
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Post Post #11172 (isolation #1055) » Thu Jan 31, 2013 5:25 pm

Post by Maruchan »

For the price of:
1 ender eye, 4 redstone, 4 glowstone, 2 obsidian, and 1 button, you can make a wireless remote to remotely control town's gates (instead of having to bush the buttons on your way in and out)


EPIC DESIGN BY MARUCHAN YOU CAN ALL PRAISE HIM LATER (Izak, it's also a flip-flop toggle circuit, so pushing the button or turning remote on, opens then stays open till you push button/turn remote on again. M has your key)
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Post Post #11175 (isolation #1056) » Fri Feb 01, 2013 12:23 am

Post by Maruchan »

Wut we're getting:

Me wrote:modded.maruchanserver.com & modded.maruchanserver.com/dynmap OR :8321
[1/31/2013 16:45:34] Maruchan: mafiascum.maruchanserver.com $ mafiascum.maruchanserver.com/dynmap OR :8321 (NOT ON SPACENUKKIT PLEASE im sorry but mutlicraft is easier for the otehr admins to use and whatnot)
[1/31/2013 16:46:04] Maruchan: hosting.maruchanserver.com for the multicraft control panel (if thats possible?) as well as for the IP for every otehr server
[1/31/2013 16:46:10] Maruchan: with :'s after them
[1/31/2013 16:46:48] Maruchan: hosting.maruchanserver.com/irc for the web-access IRC client?
[1/31/2013 16:46:59] Maruchan: whatever yo udo with hosting.maruchanserver.com to make teamspeak3 access it
[1/31/2013 16:47:20] Maruchan: and whatever prefix you want to do for the puuty thing, if its easier/less hastle to route it through hosting. as well, do it
[1/31/2013 16:47:25] Maruchan: if not, do whatever is easiest for you
[1/31/2013 16:47:40] Maruchan: uhm is that all?
[1/31/2013 16:48:01] Maruchan: IRC webclient, TS3, Control Panel, Others' Server, My 2 servers
[1/31/2013 16:48:12] Maruchan: yeah i think thats it (y)


on this machine:
http://www.ovh.co.uk/dedicated_servers/sp_32g.xml
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Post Post #11182 (isolation #1057) » Fri Feb 01, 2013 6:33 am

Post by Maruchan »

In post 11176, T-Bone wrote:Well fuck this shit. I thought I'd give FTB another chance...but the Twilight spawn is high above the ground so I just endlessly fall to my death. It's fucking unplayable.

yo ucould just ask an admin to build a small platform there and put a pool on the dround to jump into.......
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Post Post #11183 (isolation #1058) » Fri Feb 01, 2013 9:26 am

Post by Maruchan »

Process of upgrading temporarily paused (for less than a day) until I decide what I'm going to do with this. If I want to keep it how we currently are, where I let Corin manage everything, pay bookoo bucks for a nice spiffy control panel so I can learn to do everything, or turn this into a business where i can make a profit.
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Post Post #11186 (isolation #1059) » Fri Feb 01, 2013 10:42 am

Post by Maruchan »

In post 11185, izakthegoomba wrote:I think Maru means renting out server space to other people for money. I could be mistaken though.

thissss

sorry for misunderstanding, this server will remain up for the rest of my naval career (since i will have guaranteed paycheck), and will remain free, i'm just deciding whether to use the machine to start a small business and make some of my cost back up, and not waste unused spaces.
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Post Post #11188 (isolation #1060) » Fri Feb 01, 2013 11:53 am

Post by Maruchan »

kso, server is back going in the process of getting everything installed and set up and shit, and I am also going to start selling extra space n shiz. Klaz, once it's all set up i'll get you links to the panels you'll need and invoicesetupthingamaboober

And if any of you know people that want a VPS or miencraftserver, lemmekno.
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Post Post #11207 (isolation #1061) » Sat Feb 02, 2013 6:45 am

Post by Maruchan »

http://ms-hosting.org/

SHIT SON IT'S ON ITS WAY!!!!!
(MS stands for "mrcheesete0's server" ftao any admin who deems me styling myself MS is not-okay)
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Post Post #11209 (isolation #1062) » Sat Feb 02, 2013 7:54 am

Post by Maruchan »

We just finished purchasing all licenses and control panels and codes and ips and webaddresses and etcc.

then cPanel was installed.

now not 100% sure what Corin is in the process of setting up, but SOON (TM)

also
Spoiler: MYSTCRAFT AGES
18
26
30
42
44
45
46
47
48
54
55
56
58
59
60

NEXT PERSON IN THREAD QUOTE THIS SPOILER AND
OUT THE AGES YOU WANT KEPT AND PUT YOUR NAME BY IT!!! NEXT PERSON QUOTES THAT ONE AND CLAIMS THEIR. etc. No making NEW AGES until i find out which pens are being kept and whatnot.
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Post Post #11211 (isolation #1063) » Sat Feb 02, 2013 8:05 am

Post by Maruchan »

In post 11210, izakthegoomba wrote:
In post 11209, Maruchan wrote:
Spoiler: MYSTCRAFT AGES
18
26
30
42
44
45
46
Izak/Scrappy
47
Izak/Scrappy
48
54
55
56
58
59

60

why 59
's?
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Post Post #11216 (isolation #1064) » Sat Feb 02, 2013 8:27 am

Post by Maruchan »

i took it as wanting to keep 46 and 47
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Post Post #11219 (isolation #1065) » Sat Feb 02, 2013 10:05 am

Post by Maruchan »

In post 11214, Maestro wrote:
Which leaves...
26
42
48
54
55
56

if these aren't claimed by tonight (and anything else AFTER age60), they will be deleted with ages 58 and 60
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Post Post #11221 (isolation #1066) » Sat Feb 02, 2013 10:33 am

Post by Maruchan »

new dimension, you fully control how terrain generation works.
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Post Post #11223 (isolation #1067) » Sat Feb 02, 2013 1:32 pm

Post by Maruchan »

SHUDDUP
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Post Post #11226 (isolation #1068) » Sat Feb 02, 2013 3:54 pm

Post by Maruchan »

one last chance guys.

If I ever catch one of the gates to town being open, or hear someone else mention them being open again, I am immediately taking them off of a broadcast-wireless signal and making the signal secret, and I am making them XNOR gates.
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Post Post #11228 (isolation #1069) » Sat Feb 02, 2013 6:16 pm

Post by Maruchan »

lol. it stands for Exclusive Not OR gates.

Exclusive OR gate means when the inputs do NOT equal each other (IE: one switch up one down), they will output a one, and a NOT exclusive or means when both switches are up or down, gate is closed (pistons ON-1) and of they are oposite, then gate is open, like the nilal server
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Post Post #11234 (isolation #1070) » Sun Feb 03, 2013 9:41 am

Post by Maruchan »

In post 11231, Klazam wrote:Um

any chance the "stable" mining age is causing this?

no.

@Tbone, its in the process of beign set up.

@Everyone, disabled dynmap that seems to have been the issue.
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Post Post #11250 (isolation #1071) » Sun Feb 03, 2013 6:36 pm

Post by Maruchan »

In post 11244, Claus wrote:So I played a bit of FTB single player last week. It is pretty fun, there are a lot of little nooks that could use more love (brewing beer and coffee, that is cool!)
Have you looked at plant corss-breeding with IC2? I'm just diving in to that


Izaak, why do you need all that power?? It seems to me that the top level machines in IC2 are not all that useful, since you can make most everything with the lower levelled ones... I mean, I could power a diamond generator and a miner relatively well with a small tree farm and a simple generator.
Now imagine 50 of these miners and diamond generators set up side by side, to continually power them one generator isn't enough. Now imagine a solar panel that can output enough power to power all of these AND charge 10 batboxs to full in under a minute. Yeah, infinite power rocks.


The thing that gets me is that you need to be much more organized with those megapacks... My first day playing FTB I did a reasonably nice looking 1 floor home using some of the different minerals, and then I spend the next three days mucking around with macerators and batteries and miners and my poor house remained unfinished :-P It seems very easy to forget exactly why you need all those resources anyway.
Tell me about it. Me and blake are literally the kings of getting side tracker. we started out getting materials to make a geothermal generator and a pump in the nether and in the process we had to make a bunch of shit that had us running back and forth between each others' houses, which then maybe us get creepered so we dug a tunnel that went under a NPC town pathway so gravity affected the gravel above our heads, so we replaced the entire town's pathways with scaffolding, and then we lit the town to stop creepers blwoing up our scaffolding then went to make a mystcraft age to mine for resources in (OMG I JUST REALIZED MAKE A MYST AGE WITH LAVA POOLS AND AVOID THE NETHER FOR OUR INFINITE LAVA POOLS OF FUN!) before finishing our original goal of setting up a small IC2 workshop. all in all ~10 or so hours of sidetracking


Thaumcraft is surprisingly polished. It is one mod that really made me regret looking the wiki - finding out stuff using its internal system is very fun.
I agree, unfortunately i have no time nor patience for this mod as awesome as it seems.


Steve carts look cool too, but I have yet to dive into that mod.

Turtles look extremely awesome, but with a high possibility of lagging a server to death with bad scripts.
would be cool if i new lua, otherwise im 2 busy to learn these


Mystcraft is a great idea. The "portal central" aspect of it seems to be extremely underlooked (make a small stable age, and fill it with linking books to the nether, different parts of the overworld, and BAM you don't need warps anymore). The fact that ages can spawn TC dungeons with loot is OP to me though.
love mystcraft for oh so so many reasons


Portalguns are super OP. Moving spawners around? really? I mean, I could understand this if you had to build your portal gun with the ender star recipe, but you can get one relatively easily from TC+Mystcraft.....
tell thsi to klaz who is (again) the powerhouse of end-game content n our server, this time obtained from creating mystcraft ages and looting like crazy the thaumcraft stuff


I'll post some pictures later.
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Post Post #11251 (isolation #1072) » Sun Feb 03, 2013 6:37 pm

Post by Maruchan »

In post 11246, Maestro wrote:Maru, the CP is giving me a DNS error.
This have to do with the upgrade?

believe so. I asked corin but it appears he had just gone to bed when I did. I'll ask him in the morning.


UNTIL THEN GUYS STAY THE FUCK AWAY FROM MYSTCRAFT. IF SERVER CRASHES, IT STAYS CRASHED! AND IT THEN PROCEEDS TO LAG THE MS SERVER TO FUCK
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Post Post #11259 (isolation #1073) » Mon Feb 04, 2013 10:28 am

Post by Maruchan »

server down for official upgradyness.

When its back up i'll get you guys the deets. (links might be new urls, we'll see soon)


also sigh http://creeper.maruchanserver.com/irc.php
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Post Post #11292 (isolation #1074) » Mon Feb 04, 2013 3:35 pm

Post by Maruchan »

In post 11279, Corin wrote:It was poorly written ;w;

2 + 4*7 = ?
so that's 2 + 4 = 6 * 7 = 42

But it should have been 2 + (4 * 7) = :V

PLEASE
EXCUSE
MY
DEAR
AUNT
SALLY

YOU TWERP

Perenthesis (NONE)
EXPONENETS (none)
MULTIPLICATION (HEY THIS COMES FIRST BOZOHEAD <3)
DIVISION (none)
ADDITION (HEY TIS COMES AFTER)

lrn2preschool.
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Post Post #11293 (isolation #1075) » Mon Feb 04, 2013 3:37 pm

Post by Maruchan »

In post 11286, chamber wrote:
In post 11281, Mist7676 wrote:
In post 11279, Corin wrote:It was poorly written ;w;

2 + 4*7 = ?
so that's 2 + 4 = 6 * 7 = 42

But it should have been 2 + (4 * 7) = :V

I thought it had exponents in it? Also HAPPY SCUMDAY


Too many people were getting it wrong ._. People don't even know BEDMAS these days ._. Young kids need to get off my lawn.

wtf is BEDMAS?

PEMDAS is where its at.
Please Excuse My Dear Aunt Sally.
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Post Post #11303 (isolation #1076) » Tue Feb 05, 2013 6:34 am

Post by Maruchan »

In post 11301, Chevre wrote:So once the update happens, whenever the heck that is, I'm looking to add some mods. MindCrack was kind of awesome but there was a lot of stuff I didn't need that slowed down my computer a bunch. I'm also going for more of a natural themed play, like MindCrack is much more mechanically centered and that wasn't really fun for me (plus there was niko-useless-lite up the wazoo)

So here's what I'm looking at:
Biomes o' Plenty (or EBXL? I like them both. BicBiomeCraft is kinda yucky, but I supppose it is also an option)
Mo' Creatures (potentially some others, like DungeonMobs, Primitive Mobs, or Elemental Creepers)
Metallurgy (and possibly XyCraft? I do like the Xychoridite, but they seem to be trying to go in a more mechanical direction. Plus it has pesky aluminuseless...)
Pam's Mods (HarvestCraft for sure, don't know what others, probably not many)
Crafting Guide

Twilight Forest is great and I would really like to explore that mod but I feel like it adds a lotta lotta stuff and that'll slow down my computer. Although if I'm not in the Twilight Forest it shouldn't matter?

EDIT: Timber probably for sure, Backpacks and Weather you can add to the maybe list.

EBXL. it wins over any other biome adding. get it.
and the rest are perrty good.

i personally thought the same about twilight forest and mystcraft which is why i always stayed away from them, but they are awesome.
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Post Post #11327 (isolation #1077) » Tue Feb 05, 2013 11:52 pm

Post by Maruchan »

In post 11324, Chevre wrote:Well I just don't know because when you go to the Thaumcraft thread on MinecraftForum it's just like "make a wand of the apprentice, get a Thaumicon, gogogo" but I want a little bit more background without spoiling myself. Is it like casting magic spells? Or enchanting things?

this is why thaumcraft dev sucks so bad. he relies on his past reputation with thaumcraft to carry thaumcraft 3 and therefor makes it extremely hard to get any new users like you and me who are wary installing a mod with such little documentation.
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Post Post #11333 (isolation #1078) » Wed Feb 06, 2013 6:23 am

Post by Maruchan »

In post 11328, izakthegoomba wrote:On that note, does anyone know where I can find documentation on RedPower? I'm trying to build a diamond factory in a creative world, but buildcraft pipes are waaaay too buggy.

http://forum.feed-the-beast.com/threads ... hread.213/
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Post Post #11344 (isolation #1079) » Thu Feb 07, 2013 5:46 pm

Post by Maruchan »

ill have him add it to the OP when i have him update all the current links when we get fully set up again.
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Post Post #11368 (isolation #1080) » Sat Feb 09, 2013 2:45 am

Post by Maruchan »

In post 11361, izakthegoomba wrote:Block IDs can be reassigned, usually through config files. But be careful what you turn the ID into, some mods use a LOT of them. Also reassign the ID for the new mod, not the old one. And keep it roughly in line with the range of the new mod.

he can NEI a blockdump of his current mods and see what blocks are free, then switch the mods he adds to the free blocks
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Post Post #11370 (isolation #1081) » Sat Feb 09, 2013 8:12 am

Post by Maruchan »

It'll delete your inventory. Is that ok?
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Post Post #11378 (isolation #1082) » Sat Feb 09, 2013 2:09 pm

Post by Maruchan »

Spoiler: whitelist
botnick2
bhlbadaim
demonhybrid
1upshrooms
verylazyguy
spacemanhiraki
izakthegoomba
haredoctor
slaxxem
caranha
dappyscroo
implosion5
jlohman711
conebreadih
blakewashere
maeyasu
isainterguild
turnley
chronopie1
iusuallythink
gharpum
lethiz
mute
scalebanes
mrcheesete0
packbat
bv310
maeyasu06
princessdaisy
drench
my_milked_eek
jmj3000
veritgo
spunkyox
iceflamer
wmeister52
ultimaavalon
brandimuffin
mist7676
jothchapman
mikehart526
iacaemis
hinduragi
pizzadudes7
tanstalas
raylfrost
asahiro
supdawg123
samyelll
kc_spot
gmatador
meggybee
sollata
corin1
takayan
blargerer
ahallucinogenic
haylen64
nicholas1024
rhinox
ketsuban
lacaemis
haschel47
darkcatseye2
te227
conflictt
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Post Post #11381 (isolation #1083) » Sat Feb 09, 2013 3:17 pm

Post by Maruchan »

10.02 05:21:57 [Disconnect] User Pizzadudes7 has disconnected, reason: disconnect.quitting
10.02 05:21:22 [Server] INFO CONSOLE: Save complete.[m
10.02 05:21:22 [Server] INFO CONSOLE: Forcing save..[m
10.02 05:21:22 [Server] INFO CONSOLE: Enabled level saving..[m
10.02 05:21:22 [Server] INFO save-all
10.02 05:21:22 [Server] INFO save-on
10.02 05:21:22 [Multicraft] Auto-saving world...
10.02 05:20:51 [Server] INFO Pizzadudes7[/24.3.9.81:55378] logged in with entity id 67785 at ([world] -2542.041227920549, 68.0, -2753.502616202795)


says you're workin fine
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Post Post #11382 (isolation #1084) » Sat Feb 09, 2013 5:19 pm

Post by Maruchan »

im gunna run a lil experiment.

curious to see the results.

will let you guys know how it goes when its finished.
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Post Post #11384 (isolation #1085) » Sat Feb 09, 2013 5:27 pm

Post by Maruchan »

YOU'LL SEE

Anyways, Klaz, register @ http://ms-hosting.org/index.php
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Post Post #11386 (isolation #1086) » Sun Feb 10, 2013 5:30 am

Post by Maruchan »

lol

Klaz, corin said I was a dufus for registering you myself, so you have to re-register using your real infoz on www.ms-hosting.org then i'll set the auto-invoicing shiz up
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Post Post #11387 (isolation #1087) » Sun Feb 10, 2013 7:46 am

Post by Maruchan »

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Post Post #11395 (isolation #1088) » Sun Feb 10, 2013 4:19 pm

Post by Maruchan »

In post 11394, Klazam wrote:I'm sure that ops can replace your stuff, because you didnt know.

tell us what all you lost and I can replace it.
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Post Post #11401 (isolation #1089) » Mon Feb 11, 2013 11:21 am

Post by Maruchan »

its 5 admin allotted ages per admin that allots them to himself, but in reality sine me and blake are two people we can have a combined total of 4. but yeah if klaz sticks it there i won 't delete it.
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Post Post #11411 (isolation #1090) » Mon Feb 11, 2013 2:54 pm

Post by Maruchan »

heads up, I won't be on for a good part of the next 2 weeks. Been put on a specialized PT schedule to help me get to the minimum by my week 20 PFA (in two and a half weeks) so i can get promoted to petty officer.
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Post Post #11421 (isolation #1091) » Mon Feb 11, 2013 10:52 pm

Post by Maruchan »

In post 11415, Klazam wrote:OK.

I'll be very impressed if anybody completes it

SO IMPRESSED

Im gonna be giving a full set of Quantum Armor to whoever completes it first.

the people after that, i dunno. There will still be a prize but of what kind im not sure.

im giving myself a two-week deadline to complete the gauntlet.

No payment to play, you can do the gauntlet while im offline, and it'll be epic.

since public age its a public thing admins can OP in some prizes
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Post Post #11441 (isolation #1092) » Tue Feb 12, 2013 5:25 am

Post by Maruchan »

In post 11439, Rob14 wrote:I think the price of all unobtainable blocks should be relatively high

1,400 diamonds
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Post Post #11442 (isolation #1093) » Tue Feb 12, 2013 5:26 am

Post by Maruchan »

In post 11440, izakthegoomba wrote:Chiselled stone bricks are obtainable now, so we won't be giving any out. But in principle that's 1 stone for 1 unobtainable block, which is way too cheap.

no thats a stack of stone and a stack of brick per 1 chiseled stone

barrel = 64 stacks of 64.
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Post Post #11448 (isolation #1094) » Tue Feb 12, 2013 8:30 am

Post by Maruchan »

Withers must be vanquished in a Mystcraft Age, either we can make a public Wither age, or you can make a throw-away age for the purpose. They are not to be unleashed in others' ages without consent. They are not to be unleashed in the overworld, the end, the nether, the twilight forest, or the public mining age. Any abuse of breaking of these results will result in loss of the nether star amongst other things

haveaniceday <3
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Post Post #11453 (isolation #1095) » Tue Feb 12, 2013 10:11 am

Post by Maruchan »

In post 11452, Rhinox wrote:Vanilla server question: At risk of re-opening a can of worms, I was just wondering if there was ever a verdict on whether there would be a world reset when the redstone update comes out or not? I think we had decided that since the only new resource is nether quartz and we hadn't explored that much of the nether that we were not planning a reset at this time because we can just explore new areas for nether quartz. Computers all set to go now and I'm anxious to get started on my maze, I just want to make sure I'm not going to lose any of my work in the next couple weeks or months or anytime soon (or at the very least, can have assurance that my Mazetown islands can be transplanted if a reset were to happen soon.)

----------------

Also, I was going to ask when the vanilla dynamic map would be back up but I rubbed a couple brain cells together and figured out how to find it. Looks like its zoomed out a little more so a big thank you to whoever made that happen <3. However, don't know if anyone noticed but now all the location markers aren't where they're supposed to be. Looks like it happened because of changing the zoom out/resolution/whatever. Like the map zoomed out but the markers stayed static and didn't follow the map zoom. Proportionally to the spawn marker and each other, they all look correct, just farther away from each other than they're supposed to be. Like the marker zoom level and the map zoom level are on 2 different scales that aren't quite synched. Kinda hard to explain other than they're not in the right spot now. Not trying to nag just an FYI.

no reset of any kind is going to happen unless something happens like Corin loses all of our files in some accident of his.

i see what you mean on the dynmap (which is located at WHATEVERYOUUSETOCONNECTTOSERVER(either the IP or one of the urls like share1mc.ms-hosting.org):8321

so
share1mc.ms-hosting.org:8321 is the vanilla dynmap

and idk who to fix the issue.
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Post Post #11501 (isolation #1096) » Wed Feb 13, 2013 12:01 am

Post by Maruchan »

In post 11484, Klazam wrote:I'm unhappy. I would like to listen to a explanation from Maru to why and what he wanted to accomplish.

I was seeing how abandonded the vanilla server was. it took nearly a week for anyone to notice the main town was anything wrong, and I knew without a doubt there would be no lasting damage, I had backed up the world, and tested the commands to rollback from in game. Corin had told me the MS server was basically deserted and I didn't believe him.

Turns out it was.
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Post Post #11502 (isolation #1097) » Wed Feb 13, 2013 12:02 am

Post by Maruchan »

In post 11486, Rhinox wrote:I might be done regardless of whether no permanent damage was done.

Suppose I don't decide to stop by spawntown on my way to finding Mazetown Island? Suppose I go spend hours/days/longer there digging maze tunnels. How long were you gonna let me dig before you told me my work would be lost when the backups were loaded?

world wouldn't have been lost, there are commands in game to just roleback spawntown and nothing but spawntown, and I had tested commands previously, as well as tested to make sure they could roleback up to a month prior.
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Post Post #11504 (isolation #1098) » Wed Feb 13, 2013 12:09 am

Post by Maruchan »

This spawned after Corin had jokingly told me he accidentally deleted all of the server files in the move for the vanilla server. i flipped and was like "ARE YOU SERIOUS WHATTHE FUDGEMONKEYS?!?!?!?!?" then I went "Hmm I wonder how long it would even take people to notice something had happened, due to how dead it had been for the past month anyways.

Wasn't trying to start old reset debate.


izak talk to M
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Post Post #11506 (isolation #1099) » Wed Feb 13, 2013 12:13 am

Post by Maruchan »

not since i talekd to him, talk to him next time yo usee him on.
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Post Post #11507 (isolation #1100) » Wed Feb 13, 2013 12:16 am

Post by Maruchan »

corin
[2/5/2013 18:33:03] Corin Simpson-Bryars: .
[2/5/2013 18:33:11] Maruchan: you pinged?
[2/5/2013 18:33:50] Corin Simpson-Bryars: Don't remember why
[2/5/2013 18:34:05] Maruchan: lolk
[2/5/2013 18:34:46] Corin Simpson-Bryars: In future though
[2/5/2013 18:34:51] Corin Simpson-Bryars: We can't sell VPS's just yet
[2/5/2013 18:35:02] Corin Simpson-Bryars: But in the future we'll need a cheap VPS
[2/5/2013 18:35:05] Corin Simpson-Bryars: Like a £3 or something
[2/5/2013 18:35:13] Corin Simpson-Bryars: And a slave license
[2/5/2013 18:35:15] Maruchan: ??
[2/5/2013 18:35:34] Corin Simpson-Bryars: The master can't host things like Xen VPS or KVM
[2/5/2013 18:35:39] Corin Simpson-Bryars: And we need them
[2/5/2013 18:35:43] Corin Simpson-Bryars: OpenVZ is what it runs now
[2/5/2013 18:35:50] Corin Simpson-Bryars: Buuut technically
[2/5/2013 18:35:53] Corin Simpson-Bryars: It's the host OS
[2/5/2013 18:37:51] Corin Simpson-Bryars: The SolusVM master is running like normal
[2/5/2013 18:37:54] Corin Simpson-Bryars: But
[2/5/2013 18:38:11] Corin Simpson-Bryars: It's actually running the applications
[2/5/2013 18:38:23] Corin Simpson-Bryars: As if we were running them
[2/5/2013 18:38:30] Corin Simpson-Bryars: and it makes a massive security risk
[2/5/2013 18:40:48] Maruchan: mkay
[2/5/2013 18:40:54] Maruchan: do whatever. (y)
[2/5/2013 18:40:58] Corin Simpson-Bryars: .... actually.
[2/5/2013 18:40:59] Maruchan: and just tell me what we need and when
[2/5/2013 18:41:06] Corin Simpson-Bryars: Let's format the old server and have a little play around
[2/5/2013 18:41:40] Maruchan: go for it
[2/5/2013 18:41:41] Maruchan: AFTER
[2/5/2013 18:41:44] Maruchan: yo uget MS files over
[2/5/2013 18:41:45] Maruchan: and klaz files
[2/5/2013 18:41:47] Corin Simpson-Bryars: TOO LATE
[2/5/2013 18:41:48] Maruchan: trolololololol
[2/5/2013 18:41:49] Corin Simpson-Bryars: OH NO
[2/5/2013 18:41:56] Maruchan: did yo useriously?
[2/5/2013 18:42:02] Corin Simpson-Bryars: Yes.
[2/5/2013 18:42:23] Corin Simpson-Bryars: I was joking ;w;


p sure that wasn't a misread.......
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Post Post #11509 (isolation #1101) » Wed Feb 13, 2013 12:19 am

Post by Maruchan »

anyways, M sent me a well thought out proposal letter that i skimmed cuz just woke up still half asleep and gotta run to school, but i read words like maetro op and being admin and stuffs, and I think izak & M make gud admin team

will continue to pay for, but they can run. (which is what I wanted in the first place with Claus)
13.02 15:09:00 [Server] INFO You changed player 'mrcheesete0' group to 'Builder' in world 'world'.[m
13.02 15:09:00 [Server] INFO manuadd mrcheesete0 builder
13.02 15:08:49 [Server] INFO You changed player 'wmeister52' group to 'Owner' in world 'world'.[m
13.02 15:08:49 [Server] INFO Couldn't retrieve your world. Default world 'world' selected.[m
13.02 15:08:49 [Server] INFO manuadd wmeister52 owner
13.02 15:08:35 [Server] INFO CONSOLE: Opped wmeister52[m
13.02 15:08:35 [Server] INFO op wmeister52

PS: Builder = default
In post 11508, izakthegoomba wrote:banned without a second thought

this can happen too.


but i really have to leave now if i want any chance of stopping at the ATM for cash before going in to school so i can have breakfast. o/
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Post Post #11519 (isolation #1102) » Wed Feb 13, 2013 6:39 am

Post by Maruchan »

In post 11511, Rob14 wrote:If this were to happen on a server I actively played (the FTB server), then I would quit - hands down. OPs griefing and considering it fine by way of their status on the server is not cool.

I don't consider it fine by ay of my status, which is why I said I can be banned.

what I did was wrong.

I was doing it for my own info, and it hurt others and it shouldn't have happened.

Some measures have been taken (M now being the "owner" mask in-game and myself the default like everyone else, so essentially izak and M are now the owners of the server while I as a hosting company (Ms-hosting.org) merely sponsor the community by providing a server space.) and more can be taken if the owners/community deem them fair punishment

Banning is imho a fair punishment, I should still be permabanned from when I killed Chesskid without his permission, and was only unbanned because Claus felt that me saying we should both have stayed banned rather than just unbanning chesskid was foresight as to chesskid's griefing.

I should have been permabanned months ago, and it was rescinded (kindly) by our then-admin and owner, and I feel it would be fair punishment to have now.
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Post Post #11520 (isolation #1103) » Wed Feb 13, 2013 6:41 am

Post by Maruchan »

In post 11512, T-Bone wrote:I don't think I can trust Maru as an admin anymore. What happens when he decides to do it without asking Corin for back-ups first? What happens we he decides to just pull a Chesskid cause he's pissed about something? Can't trust him to be mature about it, that's for sure.

This is the MS community server, you're just the most recent admin. We can easily transfer ownership to someone else if you can't handle it anymore.

I am no longer an admin on the vanilla server, and no longer have control panel access to it either. Corin runs his own backup system for us outside of our control to his own paid-for out of his pocket private dedicated servers (and has for months) I have already transferred ownership to M, and agree with you full heartedly, any further concerns? I did tell him he could have the space for free and he doesn't have to pay, but if dislikes that plan or he dislikes me being the company providing the space he has full access to all of the files he can move them to another company without my consent of knowledge, and I have nothing I can do about it.
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Post Post #11521 (isolation #1104) » Wed Feb 13, 2013 6:44 am

Post by Maruchan »

PS: M, if you or izak do need any guidance as to what is set up already/how to use any of it/how to do anything I did I would be more than willing to pass on the knowledge friend to friend as I have done for others in the past

@Klaz, as soon as you register on the billing site Corin said he will get all the servers linked to your billing account and set up to auto invoice you and then you can pay for this month and get the second server up. if you have already and i havent checked my paypal yet I apologize.
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Post Post #11530 (isolation #1105) » Wed Feb 13, 2013 11:54 am

Post by Maruchan »

In post 11523, izakthegoomba wrote:I don't think killing someone without permission should be grounds for a permaban personally, at least in the first instance - maybe a tempban if the intent is malicious. Perhaps if we want this server to be truly community-driven rather than admin-driven, this is something we should discuss?

In post 11521, Maruchan wrote:PS: M, if you or izak do need any guidance as to what is set up already/how to use any of it/how to do anything I did I would be more than willing to pass on the knowledge friend to friend as I have done for others in the past

The plugins are configured and there's an automatic backup system already in place, right?

p sure. look in the FTP /backups folder see if the most recent date/time stamps are of recent dates/times.


If not multicraft is set up to run auto backup commands if you configure it (in advanced i think under timed commands or something like that), and I have multicraft set up to keep up to 30, so if you set for daily backups that keeps a month.
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Post Post #11542 (isolation #1106) » Wed Feb 13, 2013 5:25 pm

Post by Maruchan »

In post 11536, Claus wrote:If you guys feel it is necessary, I would be happy to make automated backups of the Vanilla server - I just need SSH access and read permission to the Vanilla world directory. :-)

In other worlds, which is the favored mode (in terms of not loading the server) of chunkloading? Is the default chunkloader (enchant table+gold+ender pearl) OK? I remember we had this discussion before, but I don't know if it is still current.

uhm talk to Corin, next time you log into either server, say CORIN a bunch of times and he should pop up.

he can set up whatever accesses you need
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Post Post #11543 (isolation #1107) » Wed Feb 13, 2013 5:31 pm

Post by Maruchan »

@Claus


<Maruchan> corin
<Maruchan> you up?
<Corin> k
<FTBBot> <mist7676> god. I love how you just pop in
<Corin> I have 5 SSH session up on my screen
<Corin> Please kill me
<Corin> please
<M> SSH...? Dare I ask?
<FTBBot> <mist7676> SSH?
<Maruchan> SPEAKIGN OF
<Maruchan> Corin
<Maruchan> create a SSH with read-only for jsut the mafiascum server's root directoy, with M's permission of course, for Claus to use
<Maruchan> he runs his own automated self backups
<Corin> There's no such thing as SSH with read only.
<Maruchan> then SSH will ful laccess
<Maruchan> M
<Maruchan> do you dsapprove of Claus havign full access to your server?
<Corin> It's not that he has access to his server
<Corin> It's that he has access to all servers.
<Maruchan> WELL THEN
<Corin> SFTP = Can go out of his home.
<Maruchan> maybe eventually we'l lVPS the mafiascu mserver
<Maruchan> so claus can do his thang
<Corin> FTP can do just the home
<Maruchan> you lost me now
<Corin> If you use plain FTP
<Corin> Then you're fine
<Corin> Go ahead
<Corin> If you use SFTP
<Corin> I throw a huge bitch fit about server security
<Maruchan> just the single server
<Maruchan> or overall everything?
<Corin> murghhh
<Corin> You can create read only accounts for FTP
<Maruchan> nono
<Corin> Through Multicraft
<Maruchan> i dont think FTP is enough
<Corin> FTP is plenty enough.
<Maruchan> he watns to run some script to auto grab the files somewhow
<Maruchan> he's done it before
<Maruchan> oh
<Maruchan> then if its jsut FTP
<Maruchan> M can give it to him
<Corin> Yes but it can be modified to use FTP
<Maruchan> in the control panel
<Maruchan> i have multicraft set to owner-managed FTP
<Corin> Nobody has access to the shared hosting SFTP
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Post Post #11547 (isolation #1108) » Wed Feb 13, 2013 5:54 pm

Post by Maruchan »

In post 11545, Rob14 wrote:Can we get a tl;dr in understandable language of all future Corin/Maru interactions? Thanks. :P

tl;dr, claus can't have SSH without compromising the security of my business, but he can have FTP. ftp can be configured by M without me or corin assisting.

SFTP (more secure or some shiz?) can be done but corin will get mad at me if we do it because it makes a security risk in M's server.
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Post Post #11550 (isolation #1109) » Wed Feb 13, 2013 6:22 pm

Post by Maruchan »

yes but when im talking about corin said something i usually put my brain in business mode which has every server labeled by its owner due to easier to reference with corin
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Post Post #11560 (isolation #1110) » Thu Feb 14, 2013 6:36 am

Post by Maruchan »

In post 11558, izakthegoomba wrote:
In post 11557, Rob14 wrote:
In post 11555, Claus wrote:a pouch that can absob up to a few thousands of a single item type.


I'm going mining for a month when this update launches. See you guys later.

Can we all agree that we will be insta-updating to the next version when it comes out?

I don't see any reason not to. No Bukkit to wait for or anything and afaik it doesn't add any worldgen.

as soo nas it comes out recomended.

I'm not fucking with it in the server on a beta status, but otherwise izak is right. the day it hits recommend, it will be on the server due to we haven't changed any shit.
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Post Post #11568 (isolation #1111) » Thu Feb 14, 2013 9:41 am

Post by Maruchan »

In post 11567, Rob14 wrote:
In post 11566, Maestro wrote:4) Yes. Just switch to your normal Minecraft install rather than using the FTB Launcher - although you CAN, however, login to the Vanilla Server using the FTB Launcher and the Modpacked installation, when you go on the Vanilla server, it'll obviously not use any of the Mods except for anything not related to game content. (e.g. the Rei's Minimap Mod still works)


That's cool. Does NEI still work too?

recipe wise, yes, giving you items and all that shit wise lolno.

OWAIT YOU GUYS ONLY HAVE.....

TROLOLOL

yes all usability you get out of NEI in the modded server is available in the nilla server as well.

@chkflip as FTB installs a new minecraft directory it will not fuck with your current save games. all playing done on modded server is saved in a completely separate file, and uses a different launcher (the feed the beast launcher), so anything you do in MineCraft.exe stays separate from FeedTheBEast.exe
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Post Post #11575 (isolation #1112) » Thu Feb 14, 2013 4:18 pm

Post by Maruchan »

In post 11570, Claus wrote:
In post 11567, Rob14 wrote:
In post 11566, Maestro wrote:4) Yes. Just switch to your normal Minecraft install rather than using the FTB Launcher - although you CAN, however, login to the Vanilla Server using the FTB Launcher and the Modpacked installation, when you go on the Vanilla server, it'll obviously not use any of the Mods except for anything not related to game content. (e.g. the Rei's Minimap Mod still works)


That's cool. Does NEI still work too?


Wait... does that mean I can use "Y" to sort my inventory in the vanilla server by connecting through the launcher? Does it auto-replace my broken tools as well?

That is pretty sweet.

yup, and they are M

these are all the same mods me and izak have been using for nearly a year now, invtweaks is badass.

I legit only use the FTB launcher now.
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Post Post #11576 (isolation #1113) » Thu Feb 14, 2013 4:19 pm

Post by Maruchan »

I don't know how to rob other than deleting you, you'll have to talk to izak he knows that shit.

Also, its a url, i'll ask corin for it.
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Post Post #11591 (isolation #1114) » Fri Feb 15, 2013 6:28 am

Post by Maruchan »

awesomesawce
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Post Post #11594 (isolation #1115) » Fri Feb 15, 2013 9:10 am

Post by Maruchan »

lets not claim 1/16th of all frequencies apiece. its also not a good idea to advertize your frequencies.
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Post Post #11595 (isolation #1116) » Fri Feb 15, 2013 9:14 am

Post by Maruchan »

Yeah after A: doing the math (only 4096 total frequencies and you guys are claiming 256 apiece, the likes of which you'll never use), B: relizing some dyes are rarer/easier to find than others, yeahno. No claiming blocks of frequencies.

don't make me make a limit to it and make another spreadsheet that over-complicates it, lets all use some common sense and just use random frequencies, and if you tap into a frequency in use, chose another.

If you guys want to post and say "hey I'm using XXX freqeuency" go for it, but good luck keeping any sort of track of that.
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Post Post #11598 (isolation #1117) » Fri Feb 15, 2013 1:41 pm

Post by Maruchan »

In post 11597, Klazam wrote:If you want to keep your items, don't use purple-purple-purple.

Gets pumped out in my sorting system I will not be returning items lost this way.

-sets up a pump on purple purple purple with more MJ/t than yours so i get all your shit-
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Post Post #11600 (isolation #1118) » Fri Feb 15, 2013 2:19 pm

Post by Maruchan »

but fer real, thats not cool, and if you rrealize youre getting shit that isn't yours, change your frequency, and quick stealign someone else's shit.
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Post Post #11602 (isolation #1119) » Fri Feb 15, 2013 5:16 pm

Post by Maruchan »

if by better he means more complicated and apparently take a mountin of resources to make....
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Post Post #11608 (isolation #1120) » Fri Feb 15, 2013 6:22 pm

Post by Maruchan »

you could pump items out of the chest into a tesseract from your enderchest. :P
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Post Post #11618 (isolation #1121) » Sat Feb 16, 2013 11:43 am

Post by Maruchan »

forward it to M, he's the not-lazy admin who likely actually knows where you live to be able to give it back to you.
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Post Post #11619 (isolation #1122) » Sat Feb 16, 2013 1:16 pm

Post by Maruchan »

Guys. you all need to try cookieslap.

cookieslap.net is the miencraft url and website url.

when you get in do "/refer mrcheesete0" for me and i love you long time <3
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Post Post #11628 (isolation #1123) » Sat Feb 16, 2013 4:20 pm

Post by Maruchan »

In post 11620, fuzzybutternut wrote:It is rather fun.

In post 11621, Rob14 wrote:Was playing an awesome game and doing really well. Server limit reached - I get kicked. Lovely.

In post 11622, fuzzybutternut wrote:Yeah, happens to me all the time.

never happened to me.

I bought donor for $20

XD
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Post Post #11629 (isolation #1124) » Sat Feb 16, 2013 4:20 pm

Post by Maruchan »

also you guys need to run /refer mrcheesete0
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Post Post #11632 (isolation #1125) » Sat Feb 16, 2013 5:29 pm

Post by Maruchan »

Rob, from the IRC client we all use, type /join #cookiechat
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Post Post #11643 (isolation #1126) » Sat Feb 16, 2013 6:54 pm

Post by Maruchan »

still addicted other than ragequitting.


also M when you get in /refer mrcheesete0 <3
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Post Post #11646 (isolation #1127) » Sat Feb 16, 2013 7:33 pm

Post by Maruchan »

no idea M, i just want to have a bunch of referrals. ^_^
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Post Post #11655 (isolation #1128) » Sun Feb 17, 2013 8:49 am

Post by Maruchan »

NEW RULE:

No watering quarries.

If I find a quarry that has water in it, immediate ban.

no matter who you are.
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Post Post #11662 (isolation #1129) » Sun Feb 17, 2013 10:38 am

Post by Maruchan »

because blake dewaterign a quarry caused massive repetitive server crashes.

Image
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Post Post #11663 (isolation #1130) » Sun Feb 17, 2013 10:53 am

Post by Maruchan »

fuck your tesseracts M they just ate everything i own.

ugh.

i am so sick of shit today, i'm just going to go read a book
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Post Post #11666 (isolation #1131) » Sun Feb 17, 2013 12:41 pm

Post by Maruchan »

the second no, it still leaves giant gaping holes that someone tunneling or digging a basement could fall into.


the first, why is everybody so insistent upon not using a lava-free age to mine in?
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Post Post #11668 (isolation #1132) » Sun Feb 17, 2013 12:53 pm

Post by Maruchan »

In post 11667, Maestro wrote:^ Can't really be 100% assured, apparently even though it's never been a problem for me. *shrug*

@Maru: what do you mean "my Tesseracts ate everything you own"? I've set EVERY SINGLE ONE of my Tesseracts (Item/Liquid/Energy alike) to "Owner Only" frequencies. Nobody else should be able to input or output from them.

tesseracts ate all my shit, by your i meant because you talked me into them being better than ender chests.

And yes it can. if you make a world without ravines, lava lakes, caves, and mineshafts, there will be no hidden underground lava pools.

I haven't used water in a quarry since we switched t odw20
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Post Post #11679 (isolation #1133) » Sun Feb 17, 2013 5:47 pm

Post by Maruchan »

In post 11669, izakthegoomba wrote:
In post 11666, Maruchan wrote:the second no, it still leaves giant gaping holes that someone tunneling or digging a basement could fall into.


the first, why is everybody so insistent upon not using a lava-free age to mine in?

What if you want the obsidian?

talk to me and I
ll NEI you in a full diamond chest.
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Post Post #11680 (isolation #1134) » Sun Feb 17, 2013 5:49 pm

Post by Maruchan »

In post 11673, Klazam wrote:I was frustated, because of my own error causing a lot of lag crashes.

i was frustrated due to the hate the rule received in IRC
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Post Post #11681 (isolation #1135) » Sun Feb 17, 2013 5:50 pm

Post by Maruchan »

PS: Klaz can i move to egypt to start afresh?
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Post Post #11690 (isolation #1136) » Mon Feb 18, 2013 6:16 am

Post by Maruchan »

In post 11684, izakthegoomba wrote:
In post 11679, Maruchan wrote:
In post 11669, izakthegoomba wrote:
In post 11666, Maruchan wrote:the second no, it still leaves giant gaping holes that someone tunneling or digging a basement could fall into.


the first, why is everybody so insistent upon not using a lava-free age to mine in?

What if you want the obsidian?

talk to me and I
ll NEI you in a full diamond chest.

I'd do that myself if I wanted to cheat.

i was joking. ;)
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Post Post #11692 (isolation #1137) » Mon Feb 18, 2013 9:13 am

Post by Maruchan »

i know
share1mc.ms-hosting.org
works as for the real IP i can go find it one sec
176.31.43.12
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Post Post #11693 (isolation #1138) » Mon Feb 18, 2013 10:34 am

Post by Maruchan »

We're updating to 5.1.0, to update you have to manually chose it from the drop down where it says Recommended and select 5.1.0

detailed changelogs:
http://forum.feed-the-beast.com/threads ... 7-1.11846/
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Post Post #11705 (isolation #1139) » Mon Feb 18, 2013 11:50 am

Post by Maruchan »

For those crashing on 5.1.0

open the launcher, click OPTIONS tab
find the folder your FTB saves to
navigate to it
(IF YOU HAVE NO SINGLE PLAYER SAVE WORLDS) Delete the entire DireWolf20 folder
(IF YOU HAVE SINGLE PLAYER SAVES) back up the Direwolf20/Saves directory to be replaced later

Reopen launcher
click 5.1.0
click connect
re-download all mods
install
???
PROFIT

I just successfully connected to server so everything is working fine to a point.
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Post Post #11710 (isolation #1140) » Mon Feb 18, 2013 12:17 pm

Post by Maruchan »

If still issues, join IRC and /join #FTB for help

new modpack:
Updated Buildcraft-A-3.4.3
Updated Chargepads-1.4.7-universal-2.4.1.66
Updated CoFHCore-1.4.7.0
Updated ComputerCraft1.5
Updated Extrabees-1.5.0.2
Updated ExtrabiomesXL-universal-1.4.7-3.9.0
Updated Forestry-A-2.0.0.9
Updated GravityGun1.4.7v1
Updated IC2NuclearControl-1.4.6
Updated Industrialcraft-2_1.115.218-lf
Updated InventoryTweaks-k1.50a
Updated Ironchest-universal-1.4.7-5.0.1.246
Updated Miscperipherals-3.0c
Updated Miscperipherals-3.1
Updated Mystcraft-uni-1.4.7-0.9.5.38
Updated Mystcraft-uni-1.4.7-0.10.0.00
Updated PortalGun1.4.7v3
Updated Railcraft_1.4.7-6.15.3.0
Updated StevesCarts2.0.0.a54
Updated Thaumcraft3.0.3
Updated ThermalExpansion-2.2.1.0

Added Thaumicbees-1.3.0d
Added XReliquary1.05d
Added ModularPowersuits-0.2.0-42

Noteworthy Changes:
Buildcraft: Glass facades
ChargePads: six new modules, redesigned GUI, STOPPED SPAMMING ENERGYNET ERRORS TO OUR CONSOLE
CoFHCore: Added into pack as an API for Thermal Expansion and OmniTools
ComputerCraft: A romantic surprise, turtle.refuel(0) returns true if a fuel item is selected, turtle.craft(0) returns true if the inventory is a valid recipe, Redesigned Wireless Modems; they can now send and receive on multiple channels, independent of the computer ID. To use these features, interface with modem peripherals directly, Floppy Disks can now be dyed with multiple dyes, just like armour, The “excavate” program now retains fuel in it’s inventory, so can run unattended, turtle.place() now tries all possible block orientations before failing, The in-game help system now has documentation for all the peripherals and their methods, including the new modem functionality.
Spoiler: Forestry
Farm Control. Will disable farm sides according to sides with redstone signal. A redstone signal from top or bottom will shut down the whole farm.
Craftguide now displays recipes for farm blocks, still, fermenter, bottler. Better use of CraftGuide API. (RichardG)
Bare-bones '/mail trades' command.
Managed and manual mushroom farm. (Apatine Electron Tube)
Some basic craftguide integration for carpenter, thermionic fabricator, squeezer and centrifuge.
FarmCraftory support for crops and vegetables. Corn is handled in the wheat farm, everything else in the vegetable farm.
Another Forestry update? Don't be sad, have a cocoa plantation!
Disabling the crafting recipes for the old farms will now unlock uncrafting recipes to turn planters and harvesters into 30 new farmblocks. Craft one harvester or planter with a single brick-like block. They block chosen will determine the type of the resulting farmblocks.
Facades for BC pipes in all types of logs and planks now available.
Support for IC2 rubber trees in the arboretum as well. (Requires an IC2 update.)
Config option to switch farms to using a square layout instead of a diamond shaped one. Server side config controls it.
Limited iteration of arboretum and mushroom farms to +/- 5 from the tree trunk horizontally.
Crafting of old farms is now disabled by default on new installations.
Farms should now handle their storage more intelligently.
Forestry now auto-ops its fake player. Can be disabled in config. Login of fake player can also be changed in config.
When opening a backpack gui, inventory slots with backpacks in them cannot be manipulated anymore in any way. Behaviour of letters has been changed to match.
Tweaked apatite world gen slightly.
Removed the requirement of humus from the multifarm arboretum. Plain dirt is now required. The arboretum will mix it with fertilizer and will plant it out as humus.
Alvearies and apiaries now accept the full stack of drones when piping into them.
Orchards now require 10 fertilizer per operation instead of 5. Arboretums 30 instead of 40.
Harvest phase does not consume fertilizer anymore, however actually collecting the crop will, leading to a uniform per crop cost instead of giving an advantage to tree-like crops.

Gravity Gun: New model for fancy video settings, Made block grabbing respect block hardness, negative means no grabby.
IC2NuclearControl: compatibility with BC energy storages (you can use Energy Sensor Kit on BC energy storage), mB/t output instead of EU/t for steam reactors, updated block textures (tried to make machines more "steel")
Spoiler: IC2
add metal blocks to the ore dictionary
add ICustomElectricItem which allows to delegate the implementation of charge, discharge and canUse to the implementing item

Changed:

improve foam cables (block light when hardened, allow removing just the foam, proper activation bbox with soft foam)
set default ElectricTool damage to 1
dynamically decrease the packet grouping limit as required
Rubber saplings should respect IPlantable
delay updateEntity after onLoad
improve ITankContainer.getTank implementation
Use weak references for the AudioSource map
more audio ref adjustments
refactor world data into a separate class
make bc triggers use IElectricItem instead of accessing ElectricItem directly
api: add canShowChargeToolTip() to ICustomElectricItem
tweak explosion code to destroy existing EntityItems
don't take discharged el. armor into account for the visual armor indicator
set the has amplifier trigger also if there's an amplifier in the slot
increase geothermal output buffer to 32 eu
Use a native oredict lookup for painter refilling, now that vanilla dyes are on it
don't let batteries right-click charge other batteries
Accept any lava container (and apply nerf) in iron furnace
suppress storage block redstone updates if the condition is not met for at least 5 ticks continuously
adjust progress to match the previous value after recalculating overclockers
update nei deps

MiscPeripherals: added turtle upgrades: Wand, added peripherals: Chat Box, added getItem() function to Interactive Sorter, added vis and flux level reporting to Thaum Scanner, added turtle upgrades: Hardware Accelerator, Shield, Ore Scanner, XP, Anvil, Barrel, added peripherals: Advanced Turtle Teleporter, Firework Launcher, added blocks: Advanced Charge Station, Lapotronic Charge Station, Ultimate Charge Station, added Steve's Carts Detector Manager functionality to the Rail Reader
Modular PowerSuits: https://www.youtube.com/watch?v=BXTL6oEXLeg
MystCraft: NEW TEMPLE THINGIES THAT YOU CAN FIND SYMBOLS IN
Spoiler: lotsofstuff
A dangling "sunset" value will not add instability and will be used as the default sunset colors
a creative menu tab for symbol pages
a slot for a paper stack in desk that pages will be pulled from when writing
ability for lectern to contain/display other items
active-tab system for multiple notebooks
admin permit/restrict permissions for entering/leaving ages by player
all pages to archivist merchant trades at price based on page rarity
Archivist Villager which sells Mystcraft related items
Archivist House
basic ink recipe (any black dye and a water bottle)
basic modifier system and uses this for the celestial objects
basic symbol remapping system
blank page to myst treasure gen
blank pages, paper, and books to archivist trade list
book binder block
book binder gui
booster generation to mystcraft treasure (generates some number of pages in a notebook using existing rarity sys)
colorable lightning
creative notebook item to creative gui
custom page item render
enchant books to archivist trades (as librarian)
extra optional param to toggle instability command to allow specifying what resultant setting should be
generation of structures to ages
ink and ink vial
inkwell to desk
modifiers for terrain gen
Mystcraft treasure as sub-treasure to Dungeon, Pyramid, Temple, and Stronghold Library treasures
Rainbow Render system (made by Briman0094)
Recipe for binder block III,###,# # (I= iron ingot, #=planks(any wood))
render flags for horizon and void area to the controller
replacement command for time (dimension aware)
scrollable notebook inventory system
scrollable notebook slots functionality to desk
small library generateable structure
storage of positional data for items to notebook inventory system
system for specifying the kind of sky backgrounds the world has (ex. stars)
system for specifying the number and kinds of suns/moons a world has
treasure generation pool
wood block as material
writing to books to desk
Ages created with Instability disabled globally will have instability disabled locally by default
Allows descriptive books to be used as immutable writing sources (as notebook in desk)
Allows naming of notebooks using desk naming system
Allows paper to be written to via desk
Allows writing to notebook contents from desk
Book damage (in entity form) is persistent (as item)
Books converted to descriptive books have three pages
Breaks ISkyBackground into IStarfield and ISkyDoodad (different layers)
Can cycle notebook slots by gui buttons
Can cycle notebook slots by keyboard
Can drop paper into binder to create blank pages
Celestial objects without specified modifiers randomly generate properties
Changes "symbol not loaded" message to only display once per missing symbol per session
Changes Caves to "stack" (produce unique cave systems for each symbol added)
Changes material modifier system to use push/pop stack and usage flags
Changes notebook recipe "# #"," # ", leather
Changes Notebook to contain pages, not symbols
Changes Tendrils to pop a material modifier
Clicking on the page slider in the binder with a notebook dumps all of the pages in the notebook into the binder (notebook order)
Dense Ores no longer gets its ore gen from the ore dictionary
Desk uses LiquidsAPI, and should support pumping of fluids into/outof it
DeskGui supports pages at locations
Empty notebook wil extract all pages from a binder
Fixes text overflow on notebook names on tabs
Fixes Wooden Tendrils stacking (produces unique systems for each symbol added)
Handles crafting of descriptive book through binder
Handles item pipe/tube input to desk (paper only)
Implements click-drag on pages in desk
Implements symbol to page writing in desk
Improves twi command to allow for specifying instability setting without specifying dim
Increases notebook slot count to 25
'Ink' is required to write (any identically named fluid qualifies)
Introduces pages
Lectern allows valid items to be placed with right click (only removes one)
Limits what the notebook can store (to just pages)
Link panel works on book in desk
Makes Ice a valid sea block
Makes writing to book in desk write to first free page
Maps dye liquid as Liquid Black Dye in LiquidAPI
Moves Desk towards multi-notebook system using tabs
Normal Stars symbol added to all existing ages
Removes controller interfaces for sun/moon counts
Removes deprecated descriptive book recipe
Removes exisiting black decay config
Removes linkmodifier recipe
Removes Normal/Fast/Slow/Eternal Time symbols
Removes old creative notebook method
Replaces the toggledownfall command with a dimension aware version
Resends AgeData to players in dim when weather changes on server
Re-sort of books spaces books so they are visible
Re-sort of pages sorts by symbol display name
Rewrites symbol rendering to use words
Sends maps on lecterns to clients
Sleeping in ages will advance time until the next sun rise (of whichever sun next rises)
Suns/Moons will read the current "sunset" value and use it as their sunset gradient
Symbols added to age do not create/write to pages
Symbols are added to Notebook in sorted order
The gradient modifier uses the length modifier value when setting a color (color 'lifetime')
TileEntityDesk supports positioned pages
Title set in the book binder is given to age on craft
Toward modifier usage for terrain gen
TPX command bypasses permission system
Vials and Ink work with LiquidAPI
Void symbol turns off horizon and void rendering
Writing in books no longer creates pages
Writing to notebook will use the pull slot if necessary
New Symbols:
Adds "Clear Modifiers" symbol
Adds "Normal Stars" symbol
Adds color gradient builder
Adds color modifiers
Adds Dark Moon/Sun/Stars
Adds modifiers for angles, phase (period offset), and wavelength (multiplier)
Adds Normal Sun and Moon symbols
Adds symbol Floating World which turns off horizon and void rendering
Adds symbols for specifying number of suns/moons
Changes Normal Stars to be color gradient aware
End Stone
Ender Island
Ender Starfield
Fixes Chromatic Mappings
Fog/Sky/Cloud/Horizon color symbols replaced with modifier aware forms
Nether Fortress
Night Sky Color
Rainbow
Renames length symbols to contain "Length"
Stone
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Post Post #11711 (isolation #1141) » Mon Feb 18, 2013 12:19 pm

Post by Maruchan »

Also, new rule guys. Ya'll are creating too many MystCraft ages. No more creating a bunch of random-ages to go looting in. Limit of 1 new age per a day. We should NOT be nearing 200 ages already.
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Post Post #11714 (isolation #1142) » Mon Feb 18, 2013 12:29 pm

Post by Maruchan »

1 per person*

harder to enforce
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Post Post #11719 (isolation #1143) » Mon Feb 18, 2013 12:47 pm

Post by Maruchan »

ive made liek 10 total. cuz i kept fucking up on a custom one.

I like maestro's idea.

you have to request OP permission to make new ages, and OPs will OK the first 1 per person, and the first 5 total per day.
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Post Post #11726 (isolation #1144) » Mon Feb 18, 2013 1:07 pm

Post by Maruchan »

lolololol
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Post Post #11729 (isolation #1145) » Mon Feb 18, 2013 1:19 pm

Post by Maruchan »

unfortunately he was right. Corin (our super smart computer nerd) was having a talk with a person in #FTB trying to figure out a problem and they both p much told me we need to restrict our user-creation of mystcraft ages. I had said pretty much the same thing 10 minutes earlier on-server, and with these new temples to fins symbols this is definitely a new reality. if your linking book/descriptive book is not an age on the age list delete it, if for some reason you are using more than you can have on the age list, talk to me and we'll see why you have the "need" for so many and what to do, and from now on no willy-nilly creation of new worlds without asking an OP first. also @Ops, I'd greatly appreciate if someone could restart the server from the cp a least once a day, preferably if you log in and see nobody is online then would be a good time to. When you do so, hit the stop button, wait for the console to stop outputting stuff, wait 1-2 minutes to let everything just relax a sec, then clear the console and hit the start, and watch the console. if it gets stuck on Loading module for Thermal Expansion for more than 2-3 minutes, spam the stop button a shitton and restart the process.
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Post Post #11733 (isolation #1146) » Mon Feb 18, 2013 1:26 pm

Post by Maruchan »

In post 11731, Maestro wrote:Also, I just crashed AGAIN on the new DW20 AFTER successfully deleting my folder...WTF...

try disabling invtweaks, if still having issues, #FTB on the IRC, ask agge cuz he/she is awesome
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Post Post #11759 (isolation #1147) » Mon Feb 18, 2013 6:28 pm

Post by Maruchan »

In post 11747, Maestro wrote:Oh, wait, I can't even disable it because my Launcher isn't correctly downloading the Modpack anymore.
Fuck this, Maru, why do we have to change over for every single bugged version? ASDFGHJKL

It WAS recomended.

IRIC everyone begged me to update the second it was released if not sooner
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Post Post #11762 (isolation #1148) » Mon Feb 18, 2013 7:00 pm

Post by Maruchan »

mist i am really starting to get sick of how often I have to "defend myself" to you on anything i do. -.-

regardless of anything I've said so far, as i said at the beginning "The modded server isn't a community server. it's maruchan's server. that he shares because he hates to play alone. therefore he is god and makes all final decisions nuff said. -runs off to my corner of the world to play with NEI and makes M and izak take care of shit-"

however, if i had been unable to connect using a completely UN-modified fresh instal of the mods, i would have downgrades us back to 5.0.1 and waited until I could do so myself without screwing with stuff.
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Post Post #11780 (isolation #1149) » Tue Feb 19, 2013 4:52 pm

Post by Maruchan »

sigh klaz. :(
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Post Post #11801 (isolation #1150) » Thu Feb 21, 2013 2:04 pm

Post by Maruchan »

i hate all you college-hoers and your mega internet.
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Post Post #11829 (isolation #1151) » Fri Feb 22, 2013 6:40 am

Post by Maruchan »

In post 11804, Claus wrote:Also, I've finally finished the outer shell of my Vanilla Pyramid :-) No pictures yet, I want to at least make the throne room, and that will take a day or two of work. Any good soul who does not feel like playing in the vanilla server anymore would donate me a couple of diamonds?

go to my house in spawntown and take a stack
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Post Post #11830 (isolation #1152) » Fri Feb 22, 2013 6:42 am

Post by Maruchan »

i want to stop being a sub vol and go surface so i can be stationed on a carrier in japan now....
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Post Post #11835 (isolation #1153) » Fri Feb 22, 2013 9:28 am

Post by Maruchan »

In post 11832, Rhinox wrote:Oh hey guys I forgot I wanted to talk about warps in the vanilla server.


What do you guys think about replacing /warp with /warp command blocks located at warp pads? (OP configured, of course).

As you guys know I've been against warps and TP-ing and all other such voodoo magic but I think this way warps would be balanced and fair, so that I actually like them. It would mean that players may only warp from a warp pad to a warp pad, rather than from anywhere in the world to any warp pad, which I think is the main reason I was against warps - because they're available at any time from anywhere. This change would make warps function more like portals. Another benefit would be that people wouldn't have to try to remember all the warp locations, and new people would be able to find them. I still only know for sure about spawntown and skyland and vineland. I think there are others but I have no idea what they are or where they go. Makes for an inaccessible server if its too hard to find other people and see their creations.

Easiest way would be to make spawntown the master hub, and build a warp pad with command blocks to every other warp. At every other warp, you'd just need a command block back to the spawn warp pad master hub. That way it takes 2 warps to get to most places, but requires the least amount of command blocks to be configured.

I have some other ideas, such as prerequisits based on warp distance in order to "earn" the warp at a location and to keep the server accessible for players who wish to not use warps, but I don't want to make it sound too complicated too quickly (even if it all makes perfect sense in my head :P ). Just curious if people like this idea?

I second this suggestion.

and can explain to the OPs how to instate it permissions-wise
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Post Post #11847 (isolation #1154) » Fri Feb 22, 2013 10:13 am

Post by Maruchan »

In post 11837, izakthegoomba wrote:Maru, what permissions would be necessary? As far as I can see if we were going to use a command block system for warps permissions wouldn't be necessary at all.

exactly.

so you need to remove the permissions already in place in a way such as to leave other teleport commands while removing the ability to /warp while also (maybe, MY IDEA AND I LIKE THIS) adding the ability to use /warp to see what warps there are (admins can already do this, players cant)
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Post Post #11848 (isolation #1155) » Fri Feb 22, 2013 10:31 am

Post by Maruchan »

In post 11841, izakthegoomba wrote:What the actual fuck is that for real?

yeah, kansas city
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Post Post #11850 (isolation #1156) » Fri Feb 22, 2013 10:51 am

Post by Maruchan »

tell me once it's nation-wide and google has control of 99% of the country's internet.

trust me, it's happening.
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Post Post #11854 (isolation #1157) » Fri Feb 22, 2013 11:58 am

Post by Maruchan »

In post 11851, izakthegoomba wrote:
In post 11847, Maruchan wrote:
In post 11837, izakthegoomba wrote:Maru, what permissions would be necessary? As far as I can see if we were going to use a command block system for warps permissions wouldn't be necessary at all.

exactly.

so you need to remove the permissions already in place in a way such as to leave other teleport commands while removing the ability to /warp while also (maybe, MY IDEA AND I LIKE THIS) adding the ability to use /warp to see what warps there are (admins can already do this, players cant)

What's the point in that if our "warps" aren't actually Essentials /warp points? Is there a way to get it to list "unofficial" warps?

I was figuring you'd just set the commandblocks to use essentials warps
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Post Post #11855 (isolation #1158) » Fri Feb 22, 2013 12:00 pm

Post by Maruchan »

In post 11853, Rob14 wrote:No they won't.

Google is losing money on this, but that's acceptable because of the long-term gain. Their goal is to force ISPs to modernize their service to keep up with Google's competition. This will make the internet easier and faster to use, meaning more searches on Google's search engine and more views on YouTube (which Google owns). The end goal is to force ISPs to develop the underlying infrastructure that will allow Google to achieve greater success through their main products in the future and even introduce newer products (super-HD videos online, etc) that they can make profits off of. The last thing Google wants to do is offer free low-speed internet to everyone. They actually want to force ISPs to charge for high quality internet that increases their revenue indirectly.

Oh you. Thinking Google is just Google and YouTube. So naive
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Post Post #11860 (isolation #1159) » Fri Feb 22, 2013 2:56 pm

Post by Maruchan »

dappy have you made 1 age a day with permission from izak or M for the past 4 days?
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Post Post #11865 (isolation #1160) » Sat Feb 23, 2013 8:00 am

Post by Maruchan »

ave the ftb server set to daily restarts now, don't worry about it.
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Post Post #11867 (isolation #1161) » Sat Feb 23, 2013 8:11 am

Post by Maruchan »

In post 11866, Maestro wrote:That's not the issue - but I was actually going to ask you about that.
Is it set to go off at exactly 3 PM EST? Because that's fucking annoying if people are on.

We're talking about a little quirk with the Ages that I told izak about the other Day.

Basically there're several Ages which are LITERALLY persisting after deletion because there are Chunk Loaders in them. You can see a "world persisting, DIM XXX loaded, persisting" or something in the console about 5-10 times every time server loads up. I'm trying to get a hold of either a) server console startup logs or b) time to get on and watch a restart from console so I can grab the numbers in the split second they show up on the console. But from now on we need make sure deleted Ages are NOT Chunk Loaded with Quarries or anything else, or else whole chunks of the world will be loaded by server memory and will "persist" until we re-enter the deleted worlds and delete the Chunk Loaders.

....

you realize deleting the world deletes all items in the world, including but not limited to: quarries, engines, chunkloaders, tesseracts, and any personal belongings.

you of all people should know this.
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Post Post #11868 (isolation #1162) » Sat Feb 23, 2013 8:14 am

Post by Maruchan »

whoever made ages 193 and 194, its been less than 24 hours since i last looked and both were made. what gives
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Post Post #11869 (isolation #1163) » Sat Feb 23, 2013 8:20 am

Post by Maruchan »

you are correct though, 18, 93, 45, 65 are being re created on startup
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Post Post #11870 (isolation #1164) » Sat Feb 23, 2013 8:21 am

Post by Maruchan »

add 106 111 177
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Post Post #11878 (isolation #1165) » Sat Feb 23, 2013 9:54 am

Post by Maruchan »

In post 11873, Maestro wrote:MARU, "you of all people" should know NOT to fucking delete Ages before checking the spreadsheet - what if I'd actually built there already?!

i had the spreadsheet open i honestly didn't see the 193 194 and i looked at it like 50,0000,000,000,000 times
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Post Post #11888 (isolation #1166) » Sat Feb 23, 2013 6:44 pm

Post by Maruchan »

In post 11883, Rob14 wrote:Users should then be given 48 hours to "claim" an age. If they already have two ages in the spreadsheet, they must choose one to be deleted so the new one can be added. This will prevent issues where people's ages are deleted randomly because they forget about the spreadsheet or something is overlooked

it also allows for people to run 3 or 4 ages at a time for a period of a week with a 48 hour warning before their extras are deleted.
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Post Post #11889 (isolation #1167) » Sat Feb 23, 2013 6:46 pm

Post by Maruchan »

everything you have explained so far is pretty much how ive handled it every time i've done it, except for the last where i deleted the two new ages. and i've done it more often than anyone knows, because i didn't usually state i was doing it. pretty much any time I ever shut the server down, i did it, as well as at other times.
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Post Post #11891 (isolation #1168) » Sat Feb 23, 2013 7:06 pm

Post by Maruchan »

but thats the whole goal of the spreadsheet. because of how hard it is to get input from everyone in-thread.
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Post Post #11908 (isolation #1169) » Sun Feb 24, 2013 5:28 am

Post by Maruchan »

In post 11893, Rob14 wrote:Another idea is to keep a copy of age files that are being deleted somewhere so they could be restored somehow

60% sure this is currently happening.
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Post Post #11909 (isolation #1170) » Sun Feb 24, 2013 5:29 am

Post by Maruchan »

In post 11899, blake5135 wrote:Someone destroyed my IC2 plants that I was growing.
No, it is not something that I can just restart because they take forever to grow and etc.
Then someone greifed the side of my basement taking out dirt blocks this happened three days ago?
Yeah uhh we really need some greifprotection.

browse the mods section of minecraftforums.net and tell me what you find.

if its on bukkit.org it doesn't work.
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Post Post #11912 (isolation #1171) » Sun Feb 24, 2013 7:00 am

Post by Maruchan »

In post 11908, Maruchan wrote:
In post 11893, Rob14 wrote:Another idea is to keep a copy of age files that are being deleted somewhere so they could be restored somehow

60% sure this is currently happening.

This is no longer true

Thanks to installing bukkit on the modded server, we no longer can save backups automatically of any of the worlds except the Overworld. until i instal a backup plugin. i'll do that soon.
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Post Post #11913 (isolation #1172) » Sun Feb 24, 2013 7:01 am

Post by Maruchan »

In post 11910, Mist7676 wrote:Use Weed-X to stop weeds, Blake.

And Maru, if you are deleting files, shouldn't they go to the recycle bin on your computer? Or do they fall into an unreadable void of Multicraft?

In post 11911, fuzzybutternut wrote:No, iirc he's running the server on Linux, which means any delete is a pernadelete.

^^ and i don't run the server on my computer, i run them on a remote server that i use FIle Transfer Protocol to access, any action done with FTP is permanent, meaning deletion.
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Post Post #11914 (isolation #1173) » Sun Feb 24, 2013 7:20 am

Post by Maruchan »

scratch that, blake trying to please you and instal bukkit, it might have just erased every non-overworld world we have.

Now do you see why i told you i dislike using wonky mods/software?

anyways, once i can figure this mess out, we most definitely will not have bukkit. but i think i have backups of all of our ages, you might have lost the last 14 hours or so of work however
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Post Post #11915 (isolation #1174) » Sun Feb 24, 2013 7:23 am

Post by Maruchan »

Hoorah! My backups DID backup mystcraft.

conclusions from the past hour and a half:
No bukkit.
No bukkit ever.
NEVER any bukkit.
You all lost the last ~12-14 hours of work depending on how multicraft's timezone is configured.
fuck bukkit
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Post Post #11917 (isolation #1175) » Sun Feb 24, 2013 7:44 am

Post by Maruchan »

yup.

we role'd back to midnight of last night (whatever timezone midnight multicraft uses)
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Post Post #11920 (isolation #1176) » Sun Feb 24, 2013 8:18 am

Post by Maruchan »

bukkit fucked with world folders and whatnot to the point the easiest solution was to delete everything world related and just extract the most recent backup entirely.
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Post Post #11921 (isolation #1177) » Sun Feb 24, 2013 8:24 am

Post by Maruchan »

an old family friend of mine that my brother is going to college with might want whitelisting on the vanilla server. i'm determining if he wants vanilla or modded atm, if so is it ok for me to whitelist him through the console, or do you guys want to? (@M/izak)
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Post Post #11923 (isolation #1178) » Sun Feb 24, 2013 8:27 am

Post by Maruchan »

sorry tbone. <3
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Post Post #11928 (isolation #1179) » Sun Feb 24, 2013 9:27 am

Post by Maruchan »

because there is no easy way for me to just back something up on a whim. backing up manually is something that would take close to an hour to do, as i would have to download a copy of the entire server's world folders. thats what the automated backup is for.


i sincerely apologize for trying to make people happy, as to the number of people (not just blake) that have asked for something that bukkit offers (commands, griefprotection, etc).

M did you backup the entire server before updating to 5.1.1?
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Post Post #11931 (isolation #1180) » Sun Feb 24, 2013 9:48 am

Post by Maruchan »

In post 11929, Klazam wrote:Backing up on a whim?

Installing bukkit on a whim?

I fail to see the difference. You have repeatedly mentioned that bukkit causes issues, and you install it without having any safeguards in place.

the difference is installing bukkit takes mere minutes, backing up manually and not letting the automatic backup due it, the only means i know how to backup, would take hours. when attempting to do something you believe will work 100% without issues, has other servers running it flawlessly without issues, and that you assume will take less than a half hour of your day, you don't normally think first "oh hey i'm going to spend hours doing this other thing first just in case something i don't think will cause issues causes issues". you spend the twenty minutes doing it.

then when that twenty minutes ends up taking 3 hours to fix, yes, it sucks. and yes you wish you had the foresight to not do it at all in the first place.
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Post Post #11933 (isolation #1181) » Sun Feb 24, 2013 10:36 am

Post by Maruchan »

24hrs
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Post Post #11944 (isolation #1182) » Sun Feb 24, 2013 4:30 pm

Post by Maruchan »

whitelist

tastymurder

on vanilla server please?
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Post Post #11946 (isolation #1183) » Sun Feb 24, 2013 7:52 pm

Post by Maruchan »

talk 2 M
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Post Post #11970 (isolation #1184) » Wed Feb 27, 2013 6:43 am

Post by Maruchan »

corin wud yu du? :P
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Post Post #11981 (isolation #1185) » Thu Feb 28, 2013 12:21 am

Post by Maruchan »

In post 11977, Rhinox wrote:
Spoiler: Creating the impossible maze
This pic is the progress I've made towards killing a bunch of water that was 2-4 deep mostly:
Image
I'm mining/building the frame based on the previous excel template I posted. I'm using stone in the pattern I need as well as dirt to kill the water, figuring it would save me some time. I'll just dig up all the dirt and leave the stone since the stone is where it needs to be anyways. Not sure its really saving me much. It takes slightly longer to place all the blocks in the right pattern, and its slightly harder to dig up the dirt around the stone.
Here's the template I'm building to:
Image

If I actually had the maze planned out already I could save even more time placing the rest of the walls and saving some mining underground. But I haven't designed the maze yet so I'll have to go back through and place the rest of the walls later. I'm not sure how many layers I'm going to get to before I get tired of digging. Underground there is 1 complete layer matching the excel template, and a second layer that is about half done. I've been alternating my time between mining underground, placing stone and dirt to kill water, and digging the dirt back up. I started on saturday and spent quite a few hours over the weekend. And have spent a couple hours every night this week. In my mind I set an upper limit of 20 layers for the max size I'll go to, but assuming I keep up this same pace it might take me 2-3 months just to finish digging the frame out for 20 layers. :P The amount of digging I signed myself up for is roughly equivalent to digging a 3150 square block quarry (~56x56) roughly ~45 blocks deep or >141750 total blocks (2215 stacks). Thats not counting the extra digging and replacing wrong blocks with smooth stone. That leaves me mining ~40 stacks of blocks per day on average to get done digging in less than 2 months. Despite the scale I've just described, I'm still gonna go for it! :cool: I'm way behind the curve in resource collection so building the maze doubles as a pretty good resource mine (although so far I'm doing a pretty good job breaking even using just about as much iron, coal, and cobble as I've been collecting).

Oh yeah, once I'm done with this, that's only half way done... there's also the nether half :mrgreen: . Not planning on creating a nether portal on Rhinoland Island until the redstone update / nether quartz is in though.


Somewhat related to the above, I've been experiencing a bit of lag still on the vanilla server. I know people don't like hearing it, but I'm pretty sure its server lag at this point, because its the same sorts of things I complained about here - namely now I'm getting blocks the flash in and out when I place or mine them, which is really slowing down my process. Only difference is since I mentioned anything about it last, I upgraded my system (I'm current getting around 300FPS average while playing with max settings and no optifine), and I trippled my own internet connection DL speed (6mbps DSL to 18mbps Uverse) while increasing my UL speed by 1.5x (~1.0mbps to 1.5mbps). Despite my own upgrades, the level of lag I've been experiencing over the past month didn't change at all.

I want to be clear I'm not complaining about it or demanding a server upgrade. Its a slight annoyance at this point, not debilitating or keeping me from playing. Just providing feedback for the server guys. Its also possible (or maybe probable) that its not lag at all (as in server RAM or connection), but just latency that no one can do anything about. At this point though I've convinced myself there's really nothing I could improve on my end.

my best guess at this point would be latency. next time you're on ping corin and he can tell you now to test your ping against the server and see what it is
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Post Post #11992 (isolation #1186) » Thu Feb 28, 2013 10:52 am

Post by Maruchan »

no, he forgot to reformat the comptuer to run on a more optimized version of the operating system when we bought the new node, so he had to mvoe all of our 200 gigabytes of files to another server then wipe and re-instal the os and move it all back

or something liekthat
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Post Post #11994 (isolation #1187) » Thu Feb 28, 2013 1:32 pm

Post by Maruchan »

what'd you get?
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Post Post #11999 (isolation #1188) » Fri Mar 01, 2013 6:33 am

Post by Maruchan »

In post 11997, Rhinox wrote:
In post 11996, izakthegoomba wrote:So do we have an ETA on when the server's going to be back up?


I think in general more communication with server issues would be a good thing. I think I remember with daddycheese, claus would regular post things like "daddycheese says the server's going to be down from X to Y" and stuff like that.

I'm not saying we need advance notice before taking the server down or anything like that. But if for example corin has to take the servers down to format a drive, I'd be nice to have an official server host notification posted somewhere saying that. Even if its a real simple and quick: "Hey guys taking server down for maintenance, expecting it to take X hrs/days."

Its just nice to be in the loop with whats going on and not be in the dark wondering what's happening? does anyone know? is it being fixed??? I'd extend this to things like the dynmap too. I'm still not sure if its being worked on, whats the timetable for it to be working, what the issue really is keeping it from being fixed (is it technical or just low priority?), etc.

Maybe these announcements are being passed around on IRC or something but not everyone can be on IRC all the time. My work blocks all web and client based IM services including IRC, and even with my phone I still have a verizon 3g phone and apparently it is a thing with verizon that IRC doesn't work or is blocked over 3g, only works over wifi, which I don't have access to at work either.

Most of you found out before I did, due to my schedule there is often a 16-20 hour chunk of a day during which i will not once log in to this site, and that is unavoidable. Usually he tries to give me warning before doing stuff, and i try to pass on said warning. This particular time was un-avoidable as it was an emergency. We got a letter fro mthe datacenter where the machines are stored telling us that a configuraiton we had was basically over-using their network, essentially killing others' ability to use the network and only letting our traffic through. They told us we had 24 hours to fix the issue before they disconnected our machine from the network, until we could re-configure it to work properly.

For the past 24 hours, Corin has been spending countless hours trying to figure out a way to make it work to do what he needs it to do without fucking over the kind company providing us the building, power, and internet connection to the machine. As of ~5 minutes ago, he has told me he is finished, and has thrown up a temporary server of some sort while he moves all of our content back to the new machine. Unfortunately, due to how much I have completely backup-up-the-wazoo'd the mafiascum server while i was running it, and left the systems in place to continue this process, the mafiascum server itself takes up nearly 100 GIGABYTES of data space. Imagine trying to download a 100GB file onto your computer, how long that would take. Let me give you a hint because I did it with a doctor who torrent, it took me 19 days to download it.

Normally an entire minecraft server network of 20 or so servers all running their own stuff can run on under 50 gigs, the mafiascum server takes twice that.

That means unfortunately down time is longer than should be, due to the level of backups we have to stop things like chesskid and me from permanently affecting the server.

I've been talkign to corin trying to find ways we can move away from the system i had in place to a less-intensive system, while still keeping near-same levels of backup-ability. One such thing, need to configure LogBlock to allow tracking of signs, then I need to ask everyone to remove and replace any signs they care about after the fact, so they get logged properly.

Another thing, we'll probably stop updating the every 6 or 12 hours it is set now to (way excessive considering the level of server activity on the MS server, to deem 6 hours of work worth enough to take up gigabytes of data), to a standard normally-used 24 hour backup schedule. We MIGHT (im trying to find a way to compromise here while still saving space) stop saving an entire month's worth of backups and save only a week at a time (although if this was a result, I'd ask Claus if he would do his own manual backups he used to do like once a week or every other week, just to keep a decent level of backups in case any less-active members get griefed and come back a month or so later to find it un-fixable except through logblock)


Now, as for why I am deciding these measures to take myself rather than asking M, is because this is not just a sever-problem for the MS server, but a space problem for the overall limited storage space of the entire company's server space. Of course, if M would rather do all this himself rather than have corin fix it, he is more than welcome to.



as for when back up, should definitely be by tonight
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Post Post #12000 (isolation #1189) » Fri Mar 01, 2013 6:35 am

Post by Maruchan »

In post 11998, izakthegoomba wrote:^

Maru, could you at the very least shoot me and M a PM and say something in the IRC a few minutes before you do something significant?

I usually try to in the IRC. The bukkit thing the only person online was dav and i todl him we'd be down for maybe an hour while i tried to do bukkit stuffs. from now on i can shoot you guys a pm though when i do anything to the ftb server. This current downtime, klaz and M and most the server knew before I did.

at the very least, we can start utilizing the Topic in the IRC channel for status updates ,in which case i need to talk to corin about getting you and M accounts on his bouncer, and having you guys OPed in the IRC
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Post Post #12003 (isolation #1190) » Fri Mar 01, 2013 8:28 am

Post by Maruchan »

In post 12001, Rhinox wrote:Thanks for the update maru. I really do appreciate what you guys do behind the scenes even though I might not come across that way all the time (or ever).

I was thinking while reading your posts... if its possible to get read-only FTP access I could do some semi-regular manual backups of the vanilla server. I could take a backup whenever I ended a minecraft playing session. I'd be happy to do it because I'd have the piece of mind knowing I'll never lose any work I did in between backups. You'd just have to let me know what files I need to copy.

if you can download FTP files with read-only, M can do that for you himself through his adminyness of the control panel. FTP-access is owner-set so you'd just have to register on the control panel, and have M set you to a user with read-only FTP. If it requires write-FTP access, i would suggest M against giving out freebie FTP-access with writableness, but again, he could do that as well.

EDIT: Corin says it is possible, you'll have to register on mutlicraft.ms-hosting.org and then ask M to give you read-only access in the FTP settings and user-level access in the Users page.
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Post Post #12008 (isolation #1191) » Fri Mar 01, 2013 8:55 am

Post by Maruchan »

THE GOOD NEWS:

The Hosting-Company die of things is now fully 100% configured properly. OVH (the big guys with the warehouse full of machines) are happy with our settings, we are no longer taking cheap-shortcuts to make things work (end therefore not working properly), and we fully configured to be 1-click scaleable. we'll never have near this level of downtime again for upgrades should we ever need them (we shouldn't), and we are much much more stable than before. This means less downtime!

MORE GOOD NEWS:
In conjunction with all that, we can now VPS our multiple servers. This means no longer will the MS server affect the FTB server, or vice versa (the main issue in causing what rob mentioned above, getting to that). This also means better performance, and more stability and less problems like rhinox's lag.

SOME SEMI GOOD NEWS:
We can now have bukkit on the FTB server SAFELY! We will instal it before anything else so there is nothing for it to fuck up! This means things like /home, /tpaing, /warps, /fly for admins, lockable chests (no more looting!), as well as possible lockable barrels and IC2 machinery due to custom configs (MAYBE WE'LL LOOK AND SEE), and much more!

The nowhere near good news:
In relation to above, and rob's post, we have lost the FTB server. The total cause of this: I assume most of oyu know what .zip/.rar filetypes are, they are a compressed, shrunk down copy of a directory that saves as a single file, making transferring them easier. When doing things, like all the server maintenance we have done for the past month and a half, the easiest way to transfer all the files in the servers back and forth is to use a process like .zipping, using .tars. Unfortunately, apparently .tar can have some troubles moving large massive files (say, 100Gigs) and might corrupt them. This is what happened. While dealign wit hthe massive number of backups the MS MineBackup plugin has created, the files became corrupted ( we lost all MS backups older than february 14th, the Essentials folder (meaning your /home locations, /warps, and a few other non-issue items), and the entire FTB server). This means
We have to restart the entire FTB server from scratch unfortunately
. Some of you at this point may be at the point you think this is going to be a normal occurrence and an issue. I promise you it won't be. We now have the infrastructure in place to have the entire MACHINE backed up better, as well as keeping this type of stuff from happening again, as well as this amount of downtime. We should never see downtime due to me/corin again.

What this all means:
We need to decide what we're going to do at this point. First: what modpack we all want collectively (I suggest DW20 still).
Second: We're going to need to find a new seed we like, unless one of those who did the seedhunting originally have the seed from before that we can use.
Third: We need to decide what we're going to do as a server now. Start over from scratch, give everyone an hour with admin-monitored creative mode, give nice big chests full of supplies out, or what. We also need to hash out some more permanent-type things, such as how to handle mystcraft, what rules need to be put in place in-game wise on mods that cause any forms of lag, and what to do as admins to stop some of our past mistakes happening again.

@Claus, Rhinox, Maestro, IzakTheGoomba, MME: I would highly suggest you all register at http://multicraft.ms-hosting.org/ (as soon as it is back up again), and them N can give all of you FTP access to the server if he so chooses to allow Claus to run his scripted backups, and rhinox his as well.
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Post Post #12013 (isolation #1192) » Fri Mar 01, 2013 9:16 am

Post by Maruchan »

In post 12009, Maestro wrote:We will discuss things people want back/what to do with the restart in a place that is not this thread. I completely approve of the above post, all it contains, all it informs, and nobody should have any problem with what is happening. Talk to me via PM, or go to this quicktopic if you REALLY ABSOLUTELY 100% MUST rant or if you want to ask for things back. I prefer lists via PM.

Claus/Rhinos/Eek: lemme know when you're online here and I can try and get you CP access, but I'll be V/LA at least for today and tomorrow whilst sick. Thanks o/

we still need to discuss if we want to start from scratch or give things back or not before lists js.
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Post Post #12014 (isolation #1193) » Fri Mar 01, 2013 9:21 am

Post by Maruchan »

also as much as i understand the QT, i'm with rob, it'd be best to post about it here, even though inb4 UA "lol you guys" moredrama.

PS: as for hosting, the price is something like 7.50 GBP per gigabyte, which equates to something like US$12 per gigabyte, we currently are running on 5, but the FTB server should really get 6 or 8 to itself. Just if you guys want to discuss that option, and that is about the same/cheaper than most companies available, and definitely cheaper than the big-name companies like multiplay.

I'm going to continue to run an FTB server though and as much as I hide behind the "this is maurhcan's server" bullcrap i spread, it really is more community-driven than any past server I have run excluding the MS server itself. I just say that as an end-of-discussion defense should i get sick of fighting with anyone about anything.
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Post Post #12017 (isolation #1194) » Fri Mar 01, 2013 9:27 am

Post by Maruchan »

i'm with Klaz, starting from scratch is my preferred option here as well
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Post Post #12019 (isolation #1195) » Fri Mar 01, 2013 9:43 am

Post by Maruchan »

i was being sarcastic about expecting it to happen again, you can expect it to not happen again. the only reason it did this time was a file corruption, that could happen at any computer anywhere in the world no matter who you go through to host it. But you are free to your opinions, and i can't/won't force you to play on my server
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Post Post #12027 (isolation #1196) » Fri Mar 01, 2013 10:43 am

Post by Maruchan »

In post 12023, fuzzybutternut wrote:The thing is, and with all due respect to everyone, if I wanted to continue to start from scratch over and over again, I'd just play SSP. While it's true that I mainly play on the server for you guys, I do work hard for everything I get, as does everyone else. In between the time I spend on the server, and the sleep I get, I have school, which does get in the way of a lot of things, and, because of that, it can be frustrating to start over from scratch completely every couple of months. Now, I understand that shit happens and that computers aren't perfect, blah blah blah, but it shouldn't be a regular occurrence to have to completely restart the server. I'm not putting anyone at fault, nor am I complaining about things, because really and truly, I don't feel I have any say in what happens. The OP's we have are great, and I absolutely love being on the server, but something has to change. I want to stay here and play with everyone, but I just think there should be a better, more organized way to run the server.

Blake, I'm not upset by any means. It's just a game. I am, however, frustrated with the occurrence of the incident. I like to consider myself an active and devoted player, and having something taken away from you that you worked hard for can be very, very frustrating.

after this we shouldn't have any problems. the first big restart was because we chsoe to switch mod packs. now we're stickign wit hthis modpack that won't be an issue.

The second big issue was with mystcraft, now with bukkit people can keep their stuff safe without necessarily REQUIRING mystcraft, meaning it will be user's-choice to use mystcraft worlds as sole bases, rather than necessity to save yourself from grief/loot.

This most recent issue was 100% "computers tend to fuck shit up" and there is nothing user-end that caused this. It's not even 100% bad, because now we get to bukkit.
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Post Post #12029 (isolation #1197) » Fri Mar 01, 2013 10:52 am

Post by Maruchan »

In post 12026, fuzzybutternut wrote:I have no intentions on leaving at all. I just think we need more order. And I'm not saying that the order we have is insignificant. I'm very thrilled that Maru is doing what he is doing, and Corin is also doing his best to keep the server running in perfect condition, which can be hard.
I guess what I'm trying to say is that it's not possible to please everyone all the time, but it is possible to come to the best consensus possible, which is what we need to do.

At this point, COrin's systems installation (that caused the most recent downtime, and the current crisis) of the VPSes are configured that everything we do across everything on the machine we run on is backed up at some interval corin knows fully and completely, in a very secure way. That alone means that nothing like this will likely ever happen again, as it is backup on a level so much higher than any of the fuckups we've previously had.

That backup alone means i can promise at any cause of hugefuckupery, we can completely rollback each "virtual" machine or the entire machine to any recent backup. That means eve nif i totally nuke the entire filesystem, we can still just re-instance the FTB server back to say 3 days ago (from now on not literally right now to three days ago), and we lose those days but nothing is long-term affected. This is more secure backup than anything any of the servers on this thread have had in the past, except for MAYBE claus's personal script backups he used to do. ask him (he knowx computery stuff) to talk to corin and verify how soundproof these backups are.

On the next level down, we are running multicraft backups meaning we have just as much level of security from now on as the MS server has (and was how i fixed the mess after bukkit install attempt) bar any computer asshatery corrupting these files, in which case we fall back to the above.

On the next level down, with bukkit, we can LogBlock, meaning we can rollback in-game minor instances of issues liek someone's nuke blew up, someone griefed, etc.

On the next level down, I agree with everything most of you said, and me M and izak need to get together and hash out how we handle things, and how i handle things in particular, and figure shit out before we do anything like touching files any more. (even to delete mistcraft ages)


This should be the last big major catastrophe short of FTB no longer supporting our modpack we should ever see.
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Post Post #12032 (isolation #1198) » Fri Mar 01, 2013 11:39 am

Post by Maruchan »

In post 12031, Rhinox wrote:If someone can explain to me in baby terms how to setup my minecraft for the FTB server, without breaking my SSP/'nilla server vanilla experience, I may just join in with you guys if its a clean restart.

I don't want the 'nilla server to die out, but I've been lonely over there.

www.feed-the-beast.com
Click download
if windows hit the exe, if mac hit the .jar

double click whichever you downloaded
chose the DireWolf20 5.1.1 pack on the left.
in the bottom right corner, hit new account type in your miencraft deets
hit save
hit login
allow it do download and instal

it goes nowhere near touching your .minecraft folder.
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Post Post #12039 (isolation #1199) » Fri Mar 01, 2013 12:13 pm

Post by Maruchan »

all of you get on IRC
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