The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?

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New Vanilla Server?

Yes, on latest stable version; with fun events & mini-games!
3
33%
Yes, on latest stable version; for consistency & community! (no plugins)
3
33%
Yes, on "snapshots"/development versions; bleeding edge! (definitely no plugins)
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Yes, with Spigot/Bukkit/server "plugins" (or commands like /tpa, /home, etc.)
3
33%
Yes, but I'll post with my specific thoughts and ideas!
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No votes
 
Total votes: 9

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Post Post #10800 (ISO) » Thu Jan 24, 2013 12:32 pm

Post by izakthegoomba »

Also Dispensers are now AWESOME, and bone meal is near-worthless unless you have a crazy amount of it.
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Post Post #10801 (ISO) » Thu Jan 24, 2013 12:36 pm

Post by Klazam »

In post 10799, Mist7676 wrote:So, in snapshot week 4 there is a new feature that tallys deaths.

The Future wrote:
klazam33 - 0
Rob_13 - 6
Mist7676 - 1,628,222,566,432/quote]


Ftfy.

I'll be on FTB too much to die, even once.
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Post Post #10802 (ISO) » Thu Jan 24, 2013 12:37 pm

Post by Chevre »

I don't know if play a lot on the new server, so this is a third party opinion: I think the fairest way is actually to use the hotbar to carry things over. Yes, of course there are variances in wealth. But a) refer to the arguments during the regen debate; you get what you give, there are of course going to be differences in equality and b) the "starter kit" idea just doesn't seem right. The starter kit doesn't really reflect anyone's true wishes. And if I were to play on the new server, I wouldn't want a "starter kit" of items which were far beyond the technology I ever amassed on the first server. I mean I have no clue where everyone stands but I doubt everyone has a SolarHelmOfLevelSeventyDeath or whatsoever.
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Post Post #10803 (ISO) » Thu Jan 24, 2013 12:55 pm

Post by Maruchan »

Everyone who asked for one by an op has one. ;)
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Post Post #10804 (ISO) » Thu Jan 24, 2013 5:44 pm

Post by Klazam »

Honestly, I'm flipping back and forth between yes, bringing items, and no, no items.

When is the deadline for that?
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Post Post #10805 (ISO) » Thu Jan 24, 2013 5:46 pm

Post by T-Bone »

Two/three items! And not stacks either.
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Post Post #10806 (ISO) » Thu Jan 24, 2013 6:03 pm

Post by Klazam »

Yeah, three items.

Basically, u. Solar helm, qlegs, qboots
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Post Post #10807 (ISO) » Thu Jan 24, 2013 11:10 pm

Post by izakthegoomba »

Problem is those are meant to be endgame-level stuff. Having them at the start makes no sense.

I've just sent M and Maru and suggestion for a starter kit, the idea being that it gives a small leg-up on most of the individual mods and the modpack as a whole and encourages exploring the various different mods, without being overpowered in any one area.
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Post Post #10808 (ISO) » Fri Jan 25, 2013 1:32 am

Post by Klazam »

I worked hard to get 2/3 of those so...
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Post Post #10809 (ISO) » Fri Jan 25, 2013 1:41 am

Post by Rob14 »

Also, new seed. Don't use the same seed when creating the new mod server
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Post Post #10810 (ISO) » Fri Jan 25, 2013 2:00 am

Post by izakthegoomba »

In post 10809, Rob14 wrote:Also, new seed. Don't use the same seed when creating the new mod server

The seed will most likely be (pseudo-)random. I think it uses the system unix time.
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Post Post #10811 (ISO) » Fri Jan 25, 2013 3:52 am

Post by Rob14 »

Sounds good.
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Post Post #10812 (ISO) » Fri Jan 25, 2013 4:49 am

Post by Untrod Tripod »

so are you doing a server reset of the old server, or is this your modded one?
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Post Post #10813 (ISO) » Fri Jan 25, 2013 4:53 am

Post by izakthegoomba »

The FTB server. We're switching to a new modpack. Though I still think a new world for the vanilla one will become necessary t the next major worldgen update (probably 1.7).
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Post Post #10814 (ISO) » Fri Jan 25, 2013 6:49 am

Post by Maruchan »

In post 10809, Rob14 wrote:Also, new seed. Don't use the same seed when creating the new mod server

In post 10810, izakthegoomba wrote:
In post 10809, Rob14 wrote:Also, new seed. Don't use the same seed when creating the new mod server

The seed will most likely be (pseudo-)random. I think it uses the system unix time.

same seed, different mods = different overall world
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Post Post #10815 (ISO) » Fri Jan 25, 2013 6:54 am

Post by T-Bone »

I'm fine with the seed and quite like it actually.
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Post Post #10816 (ISO) » Fri Jan 25, 2013 7:13 am

Post by izakthegoomba »

In post 10814, Maruchan wrote:
In post 10809, Rob14 wrote:Also, new seed. Don't use the same seed when creating the new mod server

In post 10810, izakthegoomba wrote:
In post 10809, Rob14 wrote:Also, new seed. Don't use the same seed when creating the new mod server

The seed will most likely be (pseudo-)random. I think it uses the system unix time.

same seed, different mods = different overall world

Not necessarily. IIRC the only mod that effects terrain generation (i.e. not just ores/oil/whatever) is EBXL, and that's in Direwolf. So it would be pretty much the same world, just with a few small differences.
In post 10815, T-Bone wrote:I'm fine with the seed and quite like it actually.

Yes, but the point is we're starting a new world. I certainly don't want a world where some/most of us already know where a bunch of important stuff is.
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Post Post #10817 (ISO) » Fri Jan 25, 2013 9:39 am

Post by Rob14 »

In post 10815, T-Bone wrote:I'm fine with the seed and quite like it actually.


I like it too, but exploration is one of my favorite parts of Minecraft. I'd love to have a new world to explore.

Also, if you could find a seed in DW that spawns us in an extreme hills biome, I will give you free cake.
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Post Post #10818 (ISO) » Fri Jan 25, 2013 9:47 am

Post by Chevre »

But what about this cool MystCraft thing that lets us create what we want?
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Post Post #10819 (ISO) » Fri Jan 25, 2013 10:08 am

Post by Maruchan »

what about it.

it lets you create what you want.

and is purdy badass.
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Post Post #10820 (ISO) » Fri Jan 25, 2013 10:33 am

Post by izakthegoomba »

Well I'm looking into seeds and the best I've currently found is one that spawns us in a plains biome with a silverwood tree and a village and a biome with giant fir trees nearby. Doesn't sound like much, but plains biomes are crazy-rare with EBXL. I'll keep looking though.
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Post Post #10821 (ISO) » Fri Jan 25, 2013 10:35 am

Post by izakthegoomba »

Also I'm working on a fancy command block system for automating some starter kits. Which means you won't have to either wait around for an op to get you one (if we give them on request), or risk someone stealing them (if we leave them in chests).
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Post Post #10822 (ISO) » Fri Jan 25, 2013 11:29 am

Post by Maestro »

This is if everyone even likes the idea of the kit...which it still seems they don't. I'd wait on it, izak.
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Post Post #10823 (ISO) » Fri Jan 25, 2013 11:42 am

Post by izakthegoomba »

Well it's not difficult to set up. We can always scrap it and just go with a random world.

That said, I don't see any real argument against it, especially since such a kit would be optional.
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Post Post #10824 (ISO) » Fri Jan 25, 2013 11:45 am

Post by Maestro »

Right, but the idea would (hopefully) be that the kit we have in mind would replace any random OMGSUPERPOWER items people would want to bring over otherwise. Do you just want to post what we have so far, WRT kit items and let them decide? It was my understanding it still was an issue: kit or hotbar.

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