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Post #10802 (ISO) » Thu Jan 24, 2013 12:37 pm
Postby Chevre »
I don't know if play a lot on the new server, so this is a third party opinion: I think the fairest way is actually to use the hotbar to carry things over. Yes, of course there are variances in wealth. But a) refer to the arguments during the regen debate; you get what you give, there are of course going to be differences in equality and b) the "starter kit" idea just doesn't seem right. The starter kit doesn't really reflect anyone's true wishes. And if I were to play on the new server, I wouldn't want a "starter kit" of items which were far beyond the technology I ever amassed on the first server. I mean I have no clue where everyone stands but I doubt everyone has a SolarHelmOfLevelSeventyDeath or whatsoever.
There will be no kisses tonight
There will be no holding hands tonight
'Cause what is now wasn't there before and should not be
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Post #10807 (ISO) » Thu Jan 24, 2013 11:10 pm
Postby izakthegoomba »
Problem is those are meant to be endgame-level stuff. Having them at the start makes no sense.
I've just sent M and Maru and suggestion for a starter kit, the idea being that it gives a small leg-up on most of the individual mods and the modpack as a whole and encourages exploring the various different mods, without being overpowered in any one area.
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
The FTB server. We're switching to a new modpack. Though I still think a new world for the vanilla one will become necessary t the next major worldgen update (probably 1.7).
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
In post 10809, Rob14 wrote:Also, new seed. Don't use the same seed when creating the new mod server
The seed will most likely be (pseudo-)random. I think it uses the system unix time.
same seed, different mods = different overall world
Not necessarily. IIRC the only mod that effects terrain generation (i.e. not just ores/oil/whatever) is EBXL, and that's in Direwolf. So it would be pretty much the same world, just with a few small differences.
In post 10815, T-Bone wrote:I'm fine with the seed and quite like it actually.
Yes, but the point is we're starting a new world. I certainly don't want a world where some/most of us already know where a bunch of important stuff is.
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
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Post #10820 (ISO) » Fri Jan 25, 2013 10:33 am
Postby izakthegoomba »
Well I'm looking into seeds and the best I've currently found is one that spawns us in a plains biome with a silverwood tree and a village and a biome with giant fir trees nearby. Doesn't sound like much, but plains biomes are crazy-rare with EBXL. I'll keep looking though.
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
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Post #10821 (ISO) » Fri Jan 25, 2013 10:35 am
Postby izakthegoomba »
Also I'm working on a fancy command block system for automating some starter kits. Which means you won't have to either wait around for an op to get you one (if we give them on request), or risk someone stealing them (if we leave them in chests).
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
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Post #10824 (ISO) » Fri Jan 25, 2013 11:45 am
Postby Maestro »
Right, but the idea would (hopefully) be that the kit we have in mind would replace any random OMGSUPERPOWER items people would want to bring over otherwise. Do you just want to post what we have so far, WRT kit items and let them decide? It was my understanding it still was an issue: kit or hotbar.