The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?

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New Vanilla Server?

Yes, on latest stable version; with fun events & mini-games!
3
33%
Yes, on latest stable version; for consistency & community! (no plugins)
3
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Yes, on "snapshots"/development versions; bleeding edge! (definitely no plugins)
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Yes, with Spigot/Bukkit/server "plugins" (or commands like /tpa, /home, etc.)
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33%
Yes, but I'll post with my specific thoughts and ideas!
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Total votes: 9

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Post Post #10350 (ISO) » Sun Jan 13, 2013 5:41 am

Post by Maruchan »

In post 10342, Maestro wrote:@Maruchan - after doing some research, I am hereby requesting permission to disable The GregTech Intergalactical Mod on the FeedTheBeast Server for the following reasons:

1) It disables many commonly known and widely accepted crafting recipes, which diminish the value of pre-acquired knowledge through research of the Mods contained within the FeedTheBeast ModPack.
2) It eliminates access to, or makes impossibly difficult to acces, many facets of the ModPack (including but not limited to) large portions of IndustrialCraft 2.
3) The GregTech Intergalactical Mod is simply an add-on to IndustrialCraft 2, a Mod which (in the opinions of many of our FTB server-goers) would be better-served without it.

Thoughts? Is this even possible?

already workin on it. ;)
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Post Post #10351 (ISO) » Sun Jan 13, 2013 5:49 am

Post by izakthegoomba »

It's totally possible client-side. Not messed with the server much but it should be doable.
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Post Post #10352 (ISO) » Sun Jan 13, 2013 5:58 am

Post by izakthegoomba »

Eeeeeh. Looking into it a bit more and there are some parts of Gregtech that are pretty awesome. Just a shame there's so many layers of derp on top of them.
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Post Post #10353 (ISO) » Sun Jan 13, 2013 6:05 am

Post by Maruchan »

In post 10352, izakthegoomba wrote:Eeeeeh. Looking into it a bit more and there are some parts of Gregtech that are pretty awesome. Just a shame there's so many layers of derp on top of them.

I'm trying to keep the awesome and rid of the derp. ;) not disabling entirely.


I disabled all the "expensive_*" recipes, so it should have fixed most of the qualms of Gregtech, but if you find anything else wacky gregtech does, let me know guys. AND EXPLAIN IT IN DETAIL so i can try to find the configfor it.
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Post Post #10354 (ISO) » Sun Jan 13, 2013 6:29 am

Post by Maruchan »

IN ORDER TO SEE THE REVISED GREGTECH RECIPES IN NEI YOU NEED TO REPLACE YOUR "(feedthebeastfolder)/mindcrack/minecraft/config/gregtech/"

Gregtech.cfg:
http://pastie.org/5679280

Recipes.cfg:
http://pastie.org/5679289
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Post Post #10355 (ISO) » Sun Jan 13, 2013 6:37 am

Post by Mist7676 »

In post 10341, Claus wrote:So, I was just exploring the server a bit -- who built the area around the "fireworks" warp? It is seriously awesome.

People should really stop missing these things.

It was built by Clammycakes. One of Maru's friends who doesn't play on MS.
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Post Post #10356 (ISO) » Sun Jan 13, 2013 6:51 am

Post by T-Bone »

Fixed the Nano-saber I hope? Because I have the materials all ready for the IC2 recipe...
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Post Post #10357 (ISO) » Sun Jan 13, 2013 6:58 am

Post by T-Bone »

Okay, the pipe recipe is broken...
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Post Post #10358 (ISO) » Sun Jan 13, 2013 7:11 am

Post by Maruchan »

no, forestry wood just probably isn't configured in the ore directory properly with bc3
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Post Post #10359 (ISO) » Sun Jan 13, 2013 11:30 am

Post by Maestro »

GregTech is still active. I'm saying we should eliminate it completely, I don't understand how we still can't make so many of the IC2 Machines without expensive/impossible-to-create GregTech ones. I would love izak to explain the benefits of GregTech to me, because I can't see any. Titanium is one obvious flaw, and instead of copping out and spawning it in like we have been (which I don't approve of at all) why can't we find a permanent fix to all of the problems?
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Post Post #10360 (ISO) » Sun Jan 13, 2013 2:49 pm

Post by izakthegoomba »

Lightning Rod
Player detectors
Diesel Generator
Sonictron
Dragon Egg Siphon
Lapotron Pack
Rockcutter
Quantum Chest
Quantum Tank
UUM

Just from a quick look. None of them are essential, but I'd be pretty sad to see any of them go.
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Post Post #10361 (ISO) » Sun Jan 13, 2013 3:09 pm

Post by fuzzybutternut »

You don't need Gregtech to get UUM. In fact, Gregtech makes it impossible to get UUM without spawning in Titanium :(
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Post Post #10362 (ISO) » Sun Jan 13, 2013 3:30 pm

Post by Maestro »

^ That, and what do those things do? Would you consider it to be fair that the Mod which allows for the use of those machines forces most of IndustrialCraft (which most people do know) to be worthless/unattainable?

I'm just trying to get information here. In fact, izak, could you point me to a GregTech Wiki if I don't find one via Google in less than a minute?
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Post Post #10363 (ISO) » Sun Jan 13, 2013 4:19 pm

Post by Maestro »

Yeah the one Wiki I found is woefully incomplete and horribly formatted, as is GregTech's general purpose in life. :good:
Deestroy und remoove zis monstrosity from zhe Modpack plz.
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Post Post #10364 (ISO) » Sun Jan 13, 2013 5:13 pm

Post by fuzzybutternut »

Okay. I give on using the rolling machine. I've tried everything. I BLAME GREG. REMOVE IMMEDIATELY.
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Post Post #10365 (ISO) » Sun Jan 13, 2013 5:14 pm

Post by T-Bone »

Rolling machine is easy. I'll help you.
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Post Post #10366 (ISO) » Sun Jan 13, 2013 5:48 pm

Post by Claus »

You guys should talk less, and post screenshots more :-)

Here is what I spent my weekend on:

Spoiler: Mansion on the resort island
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Post Post #10367 (ISO) » Sun Jan 13, 2013 6:01 pm

Post by Mist7676 »

Nice! Is that off of Clamtown (iirc) ?
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Post Post #10368 (ISO) » Sun Jan 13, 2013 6:09 pm

Post by Maruchan »

no^


Also: @FTB users, gregtech is being ousted from the server. i suggest removing it from your client as well if you want NEI to work properly and give correct recipes.

(Edit mods> find it>disable)



EDIT: nevermind. I need everyone to use NEI right click the Mods Item Subset, then left-click GregTech-Addons inside of it, and find any gregtech items you have AND GET RID OF THEM.

we need all backpacks lavafired, and etc in order to delete it.
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Post Post #10369 (ISO) » Sun Jan 13, 2013 7:16 pm

Post by Maestro »

^
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Post Post #10370 (ISO) » Sun Jan 13, 2013 8:56 pm

Post by izakthegoomba »

List of gregtech items may be useful, especially since everything just kind of blurs together when you're playing.

In post 10362, Maestro wrote:Would you consider it to be fair that the Mod which allows for the use of those machines forces most of IndustrialCraft (which most people do know) to be worthless/unattainable?

No, and if there's really no other way to do it then I support it being removed. I just hoped we could do more to make it work first. :(
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Post Post #10371 (ISO) » Sun Jan 13, 2013 9:45 pm

Post by Rob14 »

In post 10370, izakthegoomba wrote:List of gregtech items may be useful, especially since everything just kind of blurs together when you're playing.

In post 10362, Maestro wrote:Would you consider it to be fair that the Mod which allows for the use of those machines forces most of IndustrialCraft (which most people do know) to be worthless/unattainable?

No, and if there's really no other way to do it then I support it being removed. I just hoped we could do more to make it work first. :(


I don't know much about IndustrialCraft and GregTech, but based on the discussions that have taken place and what I've read about the add-on on the interwebs, in order to make this work, we'd be essentially re-writing GregTech completely to change a lot of stuff back to how it was in the vanilla IndustrialCraft. We might as well write our own mod to IndustrialCraft if we're going to put in so much work to keep the few features of GregTech that people actually enjoy and change the majority of GregTech's changes back to the way it was. Not worth it, in my opinion.
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Post Post #10372 (ISO) » Sun Jan 13, 2013 9:46 pm

Post by izakthegoomba »

FTB Mafiascum Pack v1

MAKE IT A THING
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Post Post #10373 (ISO) » Sun Jan 13, 2013 11:51 pm

Post by fuzzybutternut »

In post 10372, izakthegoomba wrote:FTB Mafiascum Pack v1

MAKE IT A THING
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Post Post #10374 (ISO) » Sun Jan 13, 2013 11:57 pm

Post by My Milked Eek »

In post 10366, Claus wrote:You guys should talk less, and post screenshots more :-)

Here is what I spent my weekend on:

Spoiler: Mansion on the resort island
Image
Image


Click here for the full album


Cool stuff :) checking it out tonight.
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