Team Mafia General Thread

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Post Post #100 (ISO) » Mon Mar 14, 2011 6:46 am

Post by zoraster »

that kind of punishes players who survive in the game not to mention would involve a lot of work to figure out.
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Post Post #101 (ISO) » Mon Mar 14, 2011 7:04 am

Post by shaft.ed »

I think the guess the scum on N1 tie breaker should work.

Also when would this thing be running. I'm tempted to start up Team Get Off My Lawn!
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Post Post #102 (ISO) » Mon Mar 14, 2011 7:05 am

Post by zoraster »

shaft.ed wrote:I think the guess the scum on N1 tie breaker should work.

Also when would this thing be running. I'm tempted to start up Team Get Off My Lawn!
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Post Post #103 (ISO) » Mon Mar 14, 2011 7:57 am

Post by Faraday »

I sort of agree with Troll. I guess I don't see a problem if a number of teams end up on the same points at the end of the game anyway, really, the main draw of this is the Team aspect for me.
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Post Post #104 (ISO) » Mon Mar 14, 2011 8:00 am

Post by Klazam »

Same here. I think the concept of having teams would be awesome.

If a player is killed is that player still allowed to participate in the team qt?
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Post Post #105 (ISO) » Mon Mar 14, 2011 8:47 am

Post by zoraster »

Klazam wrote:Same here. I think the concept of having teams would be awesome.

If a player is killed is that player still allowed to participate in the team qt?
As of now, yes.
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Post Post #106 (ISO) » Mon Mar 14, 2011 10:38 am

Post by Twistedspoon »

is there a prize or incentive of some sort for the winning team?
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Post Post #107 (ISO) » Mon Mar 14, 2011 10:40 am

Post by AlmasterGM »

Twistedspoon wrote:is there a prize or incentive of some sort for the winning team?
It's the same prize you get for winning any game on this site, except multiplied by 4x.
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Post Post #108 (ISO) » Mon Mar 14, 2011 10:42 am

Post by Lady Lambdadelta »

AlmasterGM wrote:
Twistedspoon wrote:is there a prize or incentive of some sort for the winning team?
It's the same prize you get for winning any game on this site, except multiplied by 4x.

ETERNAL GLORY x4!
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Post Post #109 (ISO) » Mon Mar 14, 2011 10:42 am

Post by GreyICE »

4x the QQ and claims of "OMG IT WAS OBVIOUS" in the dead threads.
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Post Post #110 (ISO) » Mon Mar 14, 2011 10:49 am

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4x the offers to join teams of people >.>
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Post Post #111 (ISO) » Mon Mar 14, 2011 11:11 am

Post by Zorblag »

The trouble with guess the scum N1 as a tiebreaker is that various teams will have different games to be guessing for. It be possible that up to three teams no would be able to participate at all (that would be exceptionally unlikely but if it came up those three would be sure to tie and the tie breaker would be worthless for them.)

Perhaps if there were another game that none of those in the team game were in the teams could try to guess scum there but that would require yet more coordination and some inconvenient restrictions on replacements for the future.

Again, Troll thinks the easiest solution just be to let multiple teams tie for the most points, but it no be Troll's call to make.

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Post Post #112 (ISO) » Mon Mar 14, 2011 11:15 am

Post by hitogoroshi »

Hmm. I'm seeing the wisdom of Troll's thing, but I think we can go further.

People on mafiascum are generally gracious in defeat; the main reason we can't have popular vote is that we can't risk strategic voting. Maybe, after the games, all of the teams who aren't tied for first vote on MVP? As in, if you are on a not-winning team, you vote for the MVP for both factions in your game? With a secret ballot to keep it relatively pure. I think we can trust people to vote fairly if they know they can't win and their job is to honor the best players.
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Post Post #113 (ISO) » Mon Mar 14, 2011 11:17 am

Post by VP Baltar »

Agree with hito's suggestion.

You could also do most RL days survived by all combined team members or something...though that could also result in a second tie.
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Post Post #114 (ISO) » Mon Mar 14, 2011 11:24 am

Post by zoraster »

VP Baltar wrote:Agree with hito's suggestion.

You could also do most RL days survived by all combined team members or something...though that could also result in a second tie.
I like hito's suggestion as well, but my concern is that people will be biased toward "big name" players, and it does tend to punish players who sacrificed themselves early in the game. Few people will vote someone who got NKed on N1 even if that was the best play that could have happened.
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Post Post #115 (ISO) » Mon Mar 14, 2011 1:07 pm

Post by animorpherv1 »

Maybe after the game ends, all players in that game are forced to send a list of all the other players in order of how well they did? Then, the team that averages the highest wins.
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Post Post #116 (ISO) » Mon Mar 14, 2011 2:55 pm

Post by xRECKONERx »

animorpherv1 wrote:Maybe after the game ends, all players in that game are forced to send a list of all the other players in order of how well they did? Then, the team that averages the highest wins.
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Post Post #117 (ISO) » Mon Mar 14, 2011 2:58 pm

Post by animorpherv1 »

xRECKONERx wrote:
animorpherv1 wrote:Maybe after the game ends, all players in that game are forced to send a list of all the other players in order of how well they did? Then, the team that averages the highest wins.
no
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Post Post #118 (ISO) » Mon Mar 14, 2011 3:10 pm

Post by Mr. Flay »

All non-same-team players, maybe.
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Post Post #119 (ISO) » Mon Mar 14, 2011 3:16 pm

Post by Herodotus »

Re: VP's idea - Total days survived punishes people for being NK'ed.

How about the number of players from the team who were lynched during day 1, then as a second tiebreaker, the number of players from the team who were lynched during day 2? There's some metagaming possible there, but getting lynched indicates bad play, and on day 1+2, no one knows which teams will be winning at the end. Only problem is that IMO this rewards teams with a lot of scum roles again, as they are less likely to be lynched early.

Speaking of teams, there will be plenty of grounds for speculation, and the captains might accidentally be revealed. Making them public would equalize the information.

Also: a player who is dead in their own game replacing a team member who can't continue: allowed or not allowed?
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Post Post #120 (ISO) » Mon Mar 14, 2011 3:22 pm

Post by quadz08 »

I think someone brought this up earlier, but I feel like it's worth it to bring up again.

In the case of a tie, teams are revealed, and everyone votes on the best-performing team.
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Post Post #121 (ISO) » Mon Mar 14, 2011 3:25 pm

Post by zoraster »

Herodotus wrote:Re: VP's idea - Total days survived punishes people for being NK'ed.

How about the number of players from the team who were lynched during day 1, then as a second tiebreaker, the number of players from the team who were lynched during day 2? There's some metagaming possible there, but getting lynched indicates bad play, and on day 1+2, no one knows which teams will be winning at the end. Only problem is that IMO this rewards teams with a lot of scum roles again, as they are less likely to be lynched early.

Speaking of teams, there will be plenty of grounds for speculation, and the captains might accidentally be revealed. Making them public would equalize the information.

Also: a player who is dead in their own game replacing a team member who can't continue: allowed or not allowed?
I'll have to think about the rest, but as to your question: not allowed I'd say.
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Post Post #122 (ISO) » Mon Mar 14, 2011 3:28 pm

Post by Zorblag »

@Herodotus, hmm, the lynched day two bit is a slightly out of the players control in some games with investigative roles and what not but lynched day one is a great tie breaker. Not being the day one lynch is good play in almost all situations. Troll would support just that first tie breaker and then allow for ties if it failed.

Troll also supports letting team-mates replace into games if replacements be needed whether them be dead or not actually. It be someone who be current on the game which be very desirable and, as Troll has said, Troll mostly be interested in high quality individual games.

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Post Post #123 (ISO) » Mon Mar 14, 2011 5:06 pm

Post by xRECKONERx »

Uhhh no, ani. My problem is that people will be biased for stupid reasons and invalidate the lists.
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Post Post #124 (ISO) » Tue Mar 15, 2011 12:30 am

Post by GreyICE »

Yeah, like "Well he played like total shit in game 3... where he was a power role." Or "He tunneled me for all of day 2... when I was scum."

Voting = bad :P
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