Mini 14 ~ Mafia Holographica (Game Over!)


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Post Post #1400 (ISO) » Sun Jan 30, 2011 2:48 pm

Post by Feysal »

Fate? Where are you? This is the one deadline you should not miss. If you don't crack your whip today, Furcolow will almost certainly win.
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Post Post #1401 (ISO) » Sun Jan 30, 2011 2:56 pm

Post by Fate »

Skimmin from work. Holy fuck
[align=]
Plasma Whip: furcolow
[/align]



If you're town gamma you should weep in a fucking corner when I flip
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Post Post #1402 (ISO) » Sun Jan 30, 2011 3:00 pm

Post by Feysal »

Thank goodness you made it.

>
Move(B2)
;

Moving to center so I can fire at Furcolow, and hopefully block him from getting another module.
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Post Post #1403 (ISO) » Sun Jan 30, 2011 3:03 pm

Post by Fate »

Its game over.


Gammas scum. Furc is town.

We lose.

GG
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Post Post #1404 (ISO) » Sun Jan 30, 2011 3:07 pm

Post by Feysal »

I didn't just miss the deadline by seconds, did I?
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Post Post #1405 (ISO) » Sun Jan 30, 2011 3:12 pm

Post by Vi »

>
Processing actions...

>
>An overwhelming THUD knocks everyone off their feet! Gammagooey is hit!
Gammagooey just discovered a new meaning for "pain"!


>
VasudeVa fires a quick blast at Fate! You hear a loud POP!

>
Fate's whip arcs and cracks around its victim! Furcolow is hit!

>
Furcolow fires a bolt at vezokpiraka! vezokpiraka is hit!
vezokpiraka went SPLAT!


>
A sparking explosion engulfs region B3! VasudeVa is hit! Fate is hit! Furcolow is hit!
VasudeVa just got owned! Fate is fading! Fate is falling! Fate has lost it all!


>
Processing movement...

>
Loading display...


Image

Fate
-FADING-
Feysal70%
Furcolow40%
Gammagooey
-FADING-
VasudeVa
-FADING
vezokpiraka
-FADING-

>
Determining if a Win Condition has been attained...

>
Recharge time has been assessed. Proceed.


I can't process Feysal's 9:00 movement.
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Post Post #1406 (ISO) » Sun Jan 30, 2011 3:13 pm

Post by Gammagooey »

F.
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Post Post #1407 (ISO) » Sun Jan 30, 2011 3:19 pm

Post by Fate »

[REDACTED]
F
[REDACTED]
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
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Post Post #1408 (ISO) » Sun Jan 30, 2011 3:36 pm

Post by Vi »

Because of the potential confusion regarding Feysal's movement, I'm willing to let him change his move today only. I will not do this again.
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Post Post #1409 (ISO) » Sun Jan 30, 2011 4:16 pm

Post by Feysal »

I told you so. Furcolow is scum.

Here is your dunce cap, Gammagooey. Wear it proudly. You've thoroughly earned it for your efforts in this game, tunneling on town without ever considering you could be wrong.

My situation can be described with one word: hopeless. I have more HP than Furcolow, but he is shielded, and I can only fire once every two cycles. If I can't get a better weapon like soon, so much for town.

If only vezokpiraka had come online to shoot Furcolow. Even one shot, whether it was from his EMP or his new Plasma Pistol, would've been enough. Then I could've easily beat Furcolow in a battle of attrition.

To any townies still watching, if it is not completely obvious, I am now your last hope, faint though it is.
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Post Post #1410 (ISO) » Sun Jan 30, 2011 4:20 pm

Post by Feysal »

>Time(mafiascum.net);
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Post Post #1411 (ISO) » Sun Jan 30, 2011 4:21 pm

Post by Feysal »

>Time(mafiascum.net);
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Post Post #1412 (ISO) » Sun Jan 30, 2011 4:22 pm

Post by Feysal »

>Time(mafiascum.net);
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Post Post #1413 (ISO) » Sun Jan 30, 2011 4:23 pm

Post by Feysal »

>Time(mafiascum.net);
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Post Post #1414 (ISO) » Sun Jan 30, 2011 4:23 pm

Post by Feysal »

>Time(mafiascum.net);
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Post Post #1415 (ISO) » Sun Jan 30, 2011 5:32 pm

Post by Furcolow »

OK, so is he at center or top middle?
need clarification
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Post Post #1416 (ISO) » Sun Jan 30, 2011 5:32 pm

Post by Furcolow »

if he's at center, then
plasma pistol: feysal
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Post Post #1417 (ISO) » Sun Jan 30, 2011 5:51 pm

Post by Vi »

>
Initiating contingency algorithm...

>
Play method to guarantee stalemate for all 1 vs. 1 scenarios has been proposed.
TODO fix this in future version of Holographica

>
Establishing tiebreaker condition as: Destroy all scum before Γ Pulse fires again.

>
Re-evaluating Win Conditions...

>
It is no longer possible to prevent a Win Condition from being fulfilled. Initiating endgame.

>
Processing all remaining alignments...
>
Gammagooey was TOWN.
>
Fate was TOWN.
>
VasudeVa was
MAFIA
.
>
vezokpiraka was TOWN.

>
Feysal is TOWN but has no possibility of killing Furcolow in the requisite time period.
>
Furcolow is
MAFIA
and wins by default.

>
Game over!
>
A winner has been declared:
MAFIA (Furcolow, VasudeVa)


>
Terminating Holographica v2.0 system. Stand by to be revived by medical personnel on staff.
>
Thank you for choosing Holographica for all your simulated violence needs!


----

Roles, etc. to come... hopefully soon, although I need to go to sleep.
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Post Post #1418 (ISO) » Sun Jan 30, 2011 5:55 pm

Post by Gammagooey »

I already said this in the dead quicktopic but yeah-
gamma wrote:Eh. I'm not going to make any excuses for my play cause it was pretty terrible.
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Post Post #1419 (ISO) » Sun Jan 30, 2011 5:56 pm

Post by Fate »

Holy fucking hell we lost to the worst scumteam in the fucking site.


JESUS
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Post Post #1420 (ISO) » Sun Jan 30, 2011 6:13 pm

Post by Vi »

-MAFIA-
FURCOLOW--Γ Pulse - Special, Factional - When it absolutely, positively must be destroyed overnight.
--Plasma Pistol - Offense (Basic) - A basic linear-shot weapon.
--Upgrade - Support (Covert) - Shop for better items!
--Fail Safe - Support (Reaction) - Increases damage output at low life.

VASUDEVA--Γ Pulse - Special, Factional - When it absolutely, positively must be destroyed overnight.
--Electromagnetic Pulse - Offense (Disruptive) - Weak, but disables shields and supports.
--Rubber Resistor - Shield (Internal) - Reduces all damage by a reasonable amount.


-INDEPENDENT-
PLUM--Plasma Burst - Offense (Multi) - Mildly damages all targets in an adjacent region.
--Plasma Pistol - Offense (Basic) - A basic linear-shot weapon.
--Radio Silence - Special, Factional - Allows for invisibility and stealth!
--Conductance - Support (Covert) - Drag over nearby items!


-TOWN-
THEBUTTONMEN--Plasma Whip - Offense (Basic) - Deals significant damage to a nearby target.
--Data Mine (Timed) - Offense (Trap) - Detonates after a preset amount of time.
--Electromagnetic Pulse - Offense (Disruptive) - Weak, but disables shields and supports.
--ZapSat - Shield (Independent) - Blocks attacks from a given direction, and can hurt nearby foes too!


VP BALTAR--Plasma Pistol - Offense (Basic) - A basic linear-shot weapon.
--P2P Link - Support (Covert) - Allows for private communication.
--Conductance - Support (Covert) - Drag over nearby items!


GAMMAGOOEY--Plasma Burst - Offense (Multi) - Mildly damages all targets in an adjacent region.
--Carbon Resistor - Shield (Internal) - Reduces all damage a little.


CHESSKID3--Plasma Whip - Offense (Basic) - Deals significant damage to a nearby target.
--Carbon Resistor - Shield (Internal) - Reduces all damage a little.


CURIOUSKARMADOG--Plasma Whip - Offense (Basic) - Deals significant damage to a nearby target.
--Welfare - Special - Guarantees that the user always has three items.


FATE--Plasma Whip - Offense (Basic) - Deals significant damage to a nearby target.
Spark Sap - Offense (Basic) - Victim continually loses HP after getting hit.
--Rubber Resistor - Shield (Internal) - Reduces all damage by a reasonable amount.


INHIMSHALLIBE--Life Hack - Offense (Basic) - Drains HP from its victim.
Plug In - Support (Covert) - Warp in, warp out!


VEZOKPIRAKA--Electromagnetic Pulse - Offense (Disruptive) - Weak, but disables shields and supports.
--Quick Change - Special - Cuts recharge times down.


FEYSAL--Tri Attack - Offense (Multi) - Can hit three linear targets!
--P2P Link - Support (Covert) - Allows for private communication.


------

Note that Γ Pulse was changed shortly before the game began so that it did a flat 20 damage. All players had 10HP, so.

All the action resolutions are going to get posted
tomorrow
later today; I need to go to sleep.

I'm not even going to bother talking about who played well and who didn't. Pretty much everybody did terribly and they know it.
Last edited by Vi on Mon Jan 31, 2011 1:31 am, edited 1 time in total.
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Post Post #1421 (ISO) » Sun Jan 30, 2011 6:19 pm

Post by Fate »

Go figure, VV didn't know how his own damn scumkill work. His surprise that his OWN GAMMA PULSE "shouldn't" have killed InHim showed his scum-focus as well.

NOR was the OP updated to reflect that it did 20 damage flat.

Damn this game shoulda been a town win.
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Post Post #1422 (ISO) » Sun Jan 30, 2011 8:28 pm

Post by vezokpiraka »

Fuck.

Why did we trust furc why?

GG you failed. Fate you should have spark sapped furc.
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Post Post #1423 (ISO) » Sun Jan 30, 2011 9:29 pm

Post by Furcolow »

I don't know why you all trusted me. I would be online, posting in other games, and avoiding this one completely in terms of scumhunting.
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Post Post #1424 (ISO) » Sun Jan 30, 2011 9:47 pm

Post by VasudeVa »

I didn't know acting dumb could work so well. Of course, I pulled of some lurk2victory bullshit because...well, you guy were already doing all the work for us. There were only two true Townies in this game FMPOV, Feysal and VP and everyone kept suspecting them much to my surprise. Acting dumb about the inHim shot and focusing on it was my best work in this game but at that point GG was understandably pissed off by Fate's bullshit that all I had to do was watch everyone implode.

Me and Furc basically took a page out of SocioPath's playbook and won because of it.
Call me Vas, ;D A little less active than I used to be due to IRL. Hoping to be back up to speed soon-ish!

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