Ruleset shamelessly pilfered from Vi.
Rules in bold have changed from the norm.
--Confirmation Period (Pregame):
1.
What is it?
This is the period between when you /in to play and when I open the game thread for Day 1.
2.
Pregame is a bit different in this game, and the scum will not know their alignments during that time.
3.
Pregame is for Confirming AND Demo Play.
Confirmation will be done via PM in this game. After I create the game thread, I will send out Role PMs. Please confirm by quoting your Role PM to me and adding "/confirm".
4.
Can we start yet?
When all but two players have confirmed, I will unlock the game thread for the Demo Phase.
--Demo Phase:
1.
What is it? What do I do?
During this phase, nobody will have an alignment assigned to them. This is simply a phase for everyone to get used to the "controls", so to speak. (It also gives the mod an idea of what to expect in running the game...)
2.
Three days after the Demo Phase begins, I will ask if everyone's ready to move on. Unless a lot of people say no, I will assign Role PMs soon afterward and move the game into Day (the real game).
3.
Does anything I do in Demo Phase count during the real game?
No.
--Day:
1.
What is it? What do I do?
This is the period during which everyone who's alive can post in this topic. The Town wants to find and kill the Mafia (see below). The Mafia wants to avoid getting killed.
2.
What is voting, and how do I do it?
There is no voting.
3.
There is no unvoting.
4.
Not really.
5.
Can the Mafia talk to each other?
Yes.
6.
Prods are sent out if a player has not posted inthread for 48 hours. If the prod is not picked up in 24 hours, their slot becomes open for replacement. Because of the fast-paced nature of this game, now would be a great time to come up with ways to avoid getting left behind.
7.
Player Abandonment Policy:
If half of the player list needs replacement at any one time, I will ask the remaining players if they want to keep the game alive. If a majority of the remaining players does not respond "Yes" OR I cannot find replacements within three days, I will declare the game abandoned and it will end right there.
8.
There are no deadlines.
9.
The Day never ends.
10.
What happens at deadline?
I ask for your address and come to your house.
--Twilight:
1.
*sparkle*
THIS IS WHAT TRUE FEAR LOOKS LIKE
2.
What is it?
Nothing that has do to with this game.
--
Night:
1.
Nothing that has to do with this game.
--THINGS THAT YOU CANNOT DO:
1.
Can I talk about this game elsewhere?
While this game is ongoing, you are NOT allowed to discuss it in other topics/games (as this will likely get you modkilled in that game
as well as
this one). PMing other players about the game will result in a modkill. This game is in
this topic
, and at Night, the Mafia QuickTopic. That's it.
2.
You use cool colors! Can I use them?
No. Impersonating the mod is both cheesy and fraudulent. I will use
in my modtext. Do not use gray in your posts, or risk being modkilled.
3.
I know how to prove my Towniness! I'll post my Role PM!
No you won't. Quoting your Role PM or anything I tell you via PM will result in your modkill. Trying to nitpick the formatting will result the same way. If you have questions about what you CAN quote, ask!
4.
Okay, but I can still prove my Towniness through other, clever ways...
No you won't. As a moderator I try to avoid betraying who the scum are through any means. If you try to break the game, etc. through invisible text, cryptography, etc., you will be modkilled.
4.
I have mod powers... so I can edit/delete this post... right?
No. What you post in this topic STAYS in this topic. If you multipost because the board is messing up, I will not delete the extra posts.
5.
I'm dead. Can I still post?
No, with one exception. A recently decased player may make a "bah" post consisting of as many 'f's as you like. You may choose capital Fs or lower fs.
6.
I have a QuickTopic. Can I post it?
No, not until the game is over.
6.
You talk a lot about modkills. What is a modkill?
Pretty self-explanatory on its face - I kill you immediately. I also change your role retroactively to Neutral Survivor - meaning you auto-lose. I may penalize the rest of your faction somehow too.
--Other:
1.
Stuff (stolen from Wizcat).
I am never wrong. Unless, of course, reality has warped, making me wrong. Please point occasions where this may have occurred out to me so that I may kick reality's ass. I specifically read for bold text, so use that if you want my attention.
2.
Theme Game Disclaimer.
In spite of everything mentioned above and below, this game is not obligated to make sense until it is over. Rules may be overridden by certain abilities. I may include any number of exotic roles and abilities in this game -
and you will like it
.
2)
Miscellaneous.
Play to win.
3)
Other Things.
Have fun. Or else. And remember, it's a game - keep it classy and don't take things personally; everyone's doing what they have to to win.
4)
One More Thing.
Don't annoy the mod. The mod annoys back.
5)
Etc..
Etc. (Note: I reserve the right to clarify "Etc." at any time, to include adding or changing rules. You will be notified if that happens.)
--Hawt New Game Mechanic rules:
1.
Holographic Nightless.
Instead of lynching and so forth, this game uses an HP system. Each player has the ability to Hurt (and possibly Heal) each other. When you reach 0% HP, you will appear as "fading" for one day and then you're out of the game. Instead of vote counts, I will show HP counts (accurate to 5%).
2.
Ability Types.
Abilities are divided up into Special, Offense, Shield, and Support, and Factional. You may have at most ONE ability of each type active at any given time. Abilities that can be used more than once have recharge times. You MAY NOT swap out abilities that are recharging - for instance, if you fire on someone with a Plasma Pistol, you may not swap to a different weapon while the Plasma Pistol is recharging; you'll have to live with not firing for a while.
3.
Basic Game Mechanics.
*All players have the ability to Move to a horizontally or vertically adjacent region. This ability has a recharge time of 1 day (so if you wanted to cross from the Northwest to Northeast regions, it would take one day from the time you started moving to get there and one more day before you could go anywhere else). Moves must be posted inthread (i.e. they're public).
*When an ability says "damage can be reduced to taste", that just means you can make the damage lower than the stated amount. For instance, you can reduce a 5-damage attack to a 3-damage attack for whatever reason.
*When an ability says "linear target", that means that the target is either in your region or in a region that is directly horizontal or vertical from yours. Geometry!
*Any linearly targeting weapon can alternatively target a direction. A shot fired in this way will have a 60% chance of hitting any player in that direction based on distance (if multiple players are the same distance away those ties will be broken randomly) and will continue until it hits a player or no other players are in range.
*Unidentified items will randomly drop onto a region periodically. If you are within that region, you may pick up that item as a free action. Only the first person to pick up the item gets it, and only that person gets to know what the item is!
*The Mafia Win Condition is to force a game state such that it is impossible to prevent Mafiosi from being the only players left in the game. This is not necessarily the same as saying that Mafiosi equal or outnumber Townies!
*Special, Support, and Shield abilities may be used inthread or via PM. Offense abilities and Moving must be used inthread.
4.
Stasis Lock.
This game is (obviously) time-sensitive! If I, the mod, cannot be around to run the game, I will call a STASIS LOCK and lock the topic until I'm back. Nothing can be done during a Stasis Lock; all game-related QuickTopics will be locked.
Everything you say and do matters. People will respond in ways you may never see. May those responses be what you intend.