Mini 978 - The Wire Mafia - Game Over!


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Post Post #725 (ISO) » Sat Jun 26, 2010 9:32 am

Post by SensFan »

I need to talk to Camn asap. Sorry CDB.

VOTE: CDB
(11:04:10 PM) senspizzaline: That's actually my bold prediction for the year
(11:04:19 PM) senspizzaline: Miami finishes 2nd in the AFCE.
(11:05:35 PM) jhawk01b: my bold prediction for the year is that whoever wins the NFC West will have a winning record
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Post Post #726 (ISO) » Sat Jun 26, 2010 10:11 am

Post by ChannelDelibird »

I can only sigh and contemplate what might have been.
#greenshirtthursdays
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Post Post #727 (ISO) » Sat Jun 26, 2010 10:17 am

Post by ChannelDelibird »

You know the difference between me and you? I bleed red and you bleed green. I look at you these days, String, you know what I see? I see a man without a country. Not hard enough for this right here and maybe, just maybe, not smart enough for them out there.
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Post Post #728 (ISO) » Sat Jun 26, 2010 10:20 am

Post by MacavityLock »

Vote CountDeadline: July 12, 9 PM PST

ChannelDelibird (4) -
Sotty7, Deer, camn, SensFan

Not Voting (3) -
ChannelDelibird, Locke Lamora, raider8169


4 votes needed for lynch. 4 votes needed for No Lynch.


The Episode has ended. Lynch scene coming soon.
Yes, my fake claim is Innocent Aligned with the Town win condition as per the mod's first post.
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Post Post #729 (ISO) » Sat Jun 26, 2010 10:46 am

Post by MacavityLock »

Episode 4 - Episode 2


A tall man, toothpick poking out of the side of his mouth, walked into a cluttered appliance store. He waved off the other big men in the store. They knew him. He walked up to the desk, a large man looked up over his glasses at him. The large man put down the toaster he was working on.

"What up, Unc?" Cheese asked. "You heard the news?"

"I guess I haven't. What's the news you bringin'?" Proposition Joe asked with a slow drawl.

"They got Avon. Haulin' him off."

"The Police?" asked Prop Joe incredulously. "Naw, he keeps his shit clean."

"Not no more, Unc. They got him next to a large stash. And he was carrying."

"Sheeet. That don't sound like Avon."

Cheese shrugged. "Hey, I'm just telling you what I hear."

Prop Joe sat back and thought for a moment. "All right, I'mma talk to the Greek. You make sure this is for real."

"We gonna tool up?"

"Boy, you just get ready. If Barksdale's off the street, we gots to get going. Put some muscle together."

"We gonna step 'em off?"

"We gonna take them towers. No Avon, no String, we go up there now and tell the hoppers that they now on our payroll? Shit, that's ours."

Cheese smiled. "That's what I'm talkin' 'bout!"

"What you say, boy? That our territory?" He waved over his other guards and got ready to set up a meeting.

"That our territory!"

"Well, go to!" Prop Joe waved Cheese out the door.

Prop Joe looked up and smiled. When opportunity knocks...


ChannelDelibird's Role PM wrote:You are Avon Barksdale. [Flavor redacted]

Abilities:
Trusted Group – Barksdale Crew – You are in the Barksdale Crew Trusted Mafia with [redacted]. During the confirmation phase and all night phases, you may post to a joint QT here: [redacted]
Godfather – No matter what type of investigations are targeted towards you, the result will be the same as if targeting a completely vanilla member of the Major Case Squad. You will never be identifiable as a member of the Barksdale Crew.
1-Shot Rolecop – Once during the game, at night you may PM the mod the name of a player. You will then receive the role name, the set of abilities, and the win condition for that player.

Win Condition:
As a member of the Barksdale Crew, you win when the members of your group make up 50% or more of the players in the game. This is considered a “Dangerous” win condition.
ChannelDelibird -
Avon - Barksdale Godfather/1-shot Rolecop
has been removed from the game during Episode 4.



The
Major Case Squad
has achieved their win condition. (Or at least as much as can be expected in the Baltimore drug war :} ) Congratulations to animorpherv1, camn, Deer, Fate, Locke Lamora, raider8169, SensFan, and Sotty7!


Full roles, night actions, setup notes, and game notes forthcoming.
Yes, my fake claim is Innocent Aligned with the Town win condition as per the mod's first post.
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Post Post #730 (ISO) » Sat Jun 26, 2010 10:52 am

Post by ChannelDelibird »

Thanks MacavityLock for a great game. As I said, I can only wonder how this would have turned out if it wasn't for Jason's mistake blowing two of our safeclaims in one shot. (No hard feelings, Jason, could have happened to anyone.)

http://www.quicktopic.com/44/H/CAm2jviwi5YJm <- Barksdale QT.
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Post Post #731 (ISO) » Sat Jun 26, 2010 11:02 am

Post by MacavityLock »

Role PMs

Deer’s Role PM wrote:You are Lieutenant Cedric Daniels. You’ve been a shift commander on the Narcotics division for a couple of years now, and have a solid squad behind you pulling street collars and making buy busts. Deputy Commissioner Burrell brought you in to command a new Major Case Squad on the Barksdale detail. He wants a quick in-and-out case to satisfy the judge that’s putting this on him, and he’s got some dirt on you, so that’s what he’s going to get. But, hey, if the case leads somewhere, you’re going to follow, because you’re a Police. You’ve got just enough suction with the higher-ups to make something happen.

Abilities:
  • 1-Shot Lynch Prevention – Once during the game, you may prevent a lynch that has occurred. This lynch prevention must be PM’ed to the mod before or during the Twilight period of the day that lynch has occurred. If you use this ability, it will be as if you forced a No Lynch. There will be no alignment or power reveal.
Win Condition:
You are on the side of the Major Case Squad. You win when all “Dangerous” players have been removed from the game.

Game thread is here.
----
Fate’s Role PM wrote:You are Detective Lester Freamon. You’re a veteran of the force, and your first major unit was Homicide. However, after ruffling some politically-connected feathers, you were banished to the Pawnshop unit for 13 years. The higher-ups eventually forgot about you, which is why you were allowed back onto a useful case: the Barksdale detail on the Major Case Squad. You’re natural police, and these wiretaps they’ve started setting up on the phones these dealers use are a goldmine of information for your case.

Abilities:
  • Wiretapper – Each night, you may PM the mod the name of a player. You will learn if that player has been talking on the phone that night. For the purposes of this game, you will identify whether or not the player can nighttalk. At the end of the night, you will receive a notification of either “Can Nighttalk” or “No Result”. Note that there may be some players who can nighttalk but are not affected by this ability. Note also that if anything interferes with this ability, you will also receive a “No Result”.
Win Condition:
You are on the side of the Major Case Squad. You win when all “Dangerous” players have been removed from the game.

Game thread is here.
----
SensFan’s Role PM wrote:You are Detective Patrick “Pat” Mahon. You enjoy a drink now and again. And again, and again. You’ve been in the Property unit for years now, never managing to put a good case together. You and your partner Auggie Polk are “humps” and you know it. You’re just hanging on until you get your full 30 years pension. Much to your chagrin, you’ve been assigned to this Major Case Squad looking to put up a case on the Barksdale crew.

Abilities:
  • Trusted Group (i.e. Mason) – During the confirmation phase and the night phase, you and your longtime partner Augustus Polk (camn) can nighttalk at the following QT: [redacted] You may not post to this QT at any other time. You know that Polk is a member of the Major Case Squad.
Win Condition:
You are on the side of the Major Case Squad. You win when all “Dangerous” players have been removed from the game.

Game thread is here.
----
camn’s Role PM wrote:You are Detective Augustus “Auggie” Polk. You enjoy a drink now and again. And again, and again. You’ve been in the Property unit for years now, never managing to put a good case together. You and your partner Pat Mahon are “humps” and you know it. You’re just hanging on until you get your full 30 years pension. Much to your chagrin, you’ve been assigned to this Major Case Squad looking to put up a case on the Barksdale crew.

Abilities:
  • Trusted Group (i.e. Mason) – During the confirmation phase and the night phase, you and your longtime partner Patrick Mahon (SensFan) can nighttalk at the following QT: [redacted] You may not post to this QT at any other time. You know that Mahon is a member of the Major Case Squad.
Win Condition:
You are on the side of the Major Case Squad. You win when all “Dangerous” players have been removed from the game.

Game thread is here.
----
Locke Lamora’s Role PM wrote:You are Detective Shakima “Kima” Greggs. You’ve been working under Lieutenant Cedric Daniels in the Narcotics division for a few years now, and you’re a good damn cop. When Lt. Daniels got put in charge of this Major Case Squad on the Barksdale detail, you went along with him and got promoted to lead detective. You know how to put together a case, though you’ve mostly been focused on buy busts up until now.

Abilities:
  • Investigate – Each night, you may PM the mod the name of a player you’d like to investigate. If that player is the Snitch, that player will give up the name of any members of the Barksdale Crew that he knows of. You may only target each player in this manner once.
  • Bodyguard – Each night, you may also choose to act as the Bodyguard for the player that you Investigate. Any kills that are targeted at that player will then be targeted to you instead. If you choose to Bodyguard your Investigate-target, you may also choose to name the player that you think will be the killer. If the player you have selected as the killer is in fact the player who has attempted to kill your Investigate-and-Bodyguard target, you will perform a Retaliate Kill on that player. This will not prevent any kill attempts on you.
Win Condition:
You are on the side of the Major Case Squad. You win when all “Dangerous” players have been removed from the game.

Game thread is here.
----
raider8169’s Role PM wrote:You are Detective Roland "Prez" Pryzbylewski. You’re a bit of a hot-head, and not the best with gun safety protocol. Before being assigned to the Major Case Squad on the Barksdale Detail, you were in the Auto Theft division, where you were best known for accidentally shooting up your squad car and then filing a false report. Your father-in-law is the commander of the Southeast Division, but he thinks you’re a knucklehead. You’re hoping that this assignment will be a new start for you.

Abilities:
  • Investigate – Each night, you may PM the mod the name of a player you’d like to investigate. If that player is the Snitch, that player will give up the name of any members of the Barksdale Crew that he knows of. You may only target each player in this manner once.
Win Condition:
You are on the side of the Major Case Squad. You win when all “Dangerous” players have been removed from the game.

Game thread is here.
----
Sotty7’s Role PM wrote:You are Detective Michael “Sanny” Santangelo. Before being assigned to the Major Case Squad on the Barksdale Detail, you were an eight year veteran of the Homicide department. However, your clearance rate is pretty awful, which is why you got the assignment in the first place. So far, making these drug cases is a hell of a lot easier than clearing bodies, so maybe Homicide was never really right for you.

Abilities:
  • Investigate – Each night, you may PM the mod the name of a player you’d like to investigate. If that player is the Snitch, that player will give up the name of any members of the Barksdale Crew that he knows of. You may only target each player in this manner once.
Win Condition:
You are on the side of the Major Case Squad. You win when all “Dangerous” players have been removed from the game.

Game thread is here.
----
animorpherv1’s Role PM wrote:You are Detective Ellis Carver. You’ve been working under Lieutenant Cedric Daniels in the Narcotics division for a few years now, tight with your buddy Thomas “Herc” Hauk. When Lt. Daniels got put in charge of this Major Case Squad on the Barksdale detail, you went along with him. You’re wary of Detective Kima Greggs, also from the Narcotics Division, because, well, she’s a better cop than you. Still, you’re going to make the best use of this assignment as you can.

Abilities:
  • Investigate – Each night, you may PM the mod the name of a player you’d like to investigate. If that player is the Snitch, that player will give up the name of any members of the Barksdale Crew that he knows of. You may only target each player in this manner once.
Win Condition:
You are on the side of the Major Case Squad. You win when all “Dangerous” players have been removed from the game.

Game thread is here.
----
VP Baltar’s Role PM wrote:You are Reginald "Bubbles" Cousins. You are the Snitch. You been addicted to heroin for a while now, and it’s cost you everything. You’re homeless, no job, nothing you can count on, except that next high. You run scams with your boy Johnny when you can, but you’d do pretty much anything to pick up a dollar. After the Barksdale boys beat up Johnny because of one of your scams, you’ve started up as a Confidential Informant for the cops. They’ll pay you, and you might be able to take some revenge. Still, as much as you want to kick it, that high feels so good…

Abilities:
  • Snitch – If you are ever targeted by the Investigate ability, the player that targeted you will learn the rolename and player name of any Barksdale Crew members that you know. If you are targeted by the Investigate ability, you will learn that you’ve been targeted, but not by who.
  • Information – You know that jasonT1981 is Wee-Bey Brice. You may learn more about the Barksdale Crew in the future.
  • Safe Claim – You’ve recently seen Detective Leandor Sydnor go undercover as a junkie, and this will keep him away from this direct investigation for a while. You may PM the mod to request additional flavor.
Win Condition:
As the Snitch, you just want to survive. You win if you remain alive and some other faction has achieved their win condition.

Game thread is here.
Mod Notes: If Wee-Bey is removed from the game for any reason, Bubbles will learn the identity of Stringer. He will never learn the identity of Avon. The message sent upon learning Stringer's identity is "Now that Wee-bey's out of the picture, you're seeing Stringer come around the corners more often. You know that Jebus is Stringer Bell." If Stringer is subsequently removed from the game, Bubbles will receive the following message: “You’re not seeing any more big men on the corners, just the regular hoppers. You have no more useful information to provide.”

The message sent to Bubbs when targeted by an Investigator is “Over the previous night, you were Investigated.”

The message sent to the Investigator when targeting Bubbs is “Over the previous night, you investigated the Snitch and learned that PLAYERNAME is CHARACTER.”

----
ChannelDelibird’s Role PM wrote:You are Avon Barksdale. You’re the head of the Barksdale Crew, and you’ve got a hold on the West Baltimore drug trade. You keep things isolated, never being near the drugs, just the money. You don’t talk on phones, just in person with people you know. You have no priors, and the toughest thing you can be called out for is fighting Golden Gloves when you were younger. Right now, life is good. Still, the cops have started picking up guys at the fringes of your organization. But as long as things stay tight, you’ll be fine.

Abilities:
  • Trusted Group – Barksdale Crew – You are in the Barksdale Crew Trusted Mafia with Stringer Bell (Jebus) and Wee-Bey Brice (jasonT1981). During the confirmation phase and all night phases, you may post to a joint QT here: http://www.quicktopic.com/44/H/CAm2jviwi5YJm
  • Group Kill – Each night, one member of your group may PM the mod the name of a player. That member of your group will make one kill attempt on the player targeted.
  • Group Safe Claims – You haven’t seen Detectives Jimmy McNulty, Thomas "Herc" Hauk, or William "Bunk" Moreland patrolling the streets for a while now. Also, you believe that notorious stick-up boy Omar Little has headed up to New York to lay low for a bit. You may PM the mod to request additional flavor.
  • Group Information – You know that the Snitch does
    not
    have the Major Case Squad win condition.
  • Godfather – No matter what type of investigations are targeted towards you, the result will be the same as if targeting a completely vanilla member of the Major Case Squad. You will never be identifiable as a member of the Barksdale Crew.
  • 1-Shot Rolecop – Once during the game, at night you may PM the mod the name of a player. You will then receive the role name, the set of abilities, and the win condition for that player.
Win Condition:
As a member of the Barksdale Crew, you win when the members of your group make up 50% or more of the players in the game. This is considered a “Dangerous” win condition.

Game thread is here.
----
Jebus’s Role PM wrote:You are Russell “Stringer” Bell. You act as Avon Barksdale’s right hand man and second-in-command for the Barksdale Crew. You deal a lot with the day to day operations of the crew, from the money, to the muscle, to the supply. So far, your crew has been tight, and you hope to keep it that way. You’ve also been taking business classes at night school, trying to see if you can use any of that stuff to make your crew run smoother, more profitably.

Abilities:
  • Trusted Group – Barksdale Crew – You are in the Barksdale Crew Trusted Mafia with Avon Barksdale (ChannelDelibird) and Wee-Bey Brice (jasonT1981). During the confirmation phase and all night phases, you may post to a joint QT here: http://www.quicktopic.com/44/H/CAm2jviwi5YJm
  • Group Kill – Each night, one member of your group may PM the name of a player. That member of your group will make one kill attempt on the player targeted.
  • Group Safe Claims – You haven’t seen Detectives Jimmy McNulty, Thomas "Herc" Hauk, or William "Bunk" Moreland patrolling the streets for a while now. Also, you believe that notorious stick-up boy Omar Little has headed up to New York to lay low for a bit. You may PM the mod to request additional flavor.
  • Group Information – You know that the Snitch does
    not
    have the Major Case Squad win condition.
  • Roleblocker - At night you may PM the mod the name of a player. Any actions that player takes that night will be prevented. Additionally, if you target the Snitch, that player will not be able to provide any information to Investigators.
Win Condition:
As a member of the Barksdale Crew, you win when the members of your group make up 50% or more of the players in the game. This is considered a “Dangerous” win condition.

Game thread is here.
----
jasonT1981’s Role PM wrote:You are Roland "Wee-Bey" Brice. You’re Avon’s head soldier in the Barksdale Crew. You, Stringer, and Avon have been boys from back in the day, slinging on the corner and being the muscle. That’s your job now, the muscle. You’ve put down bodies all over Baltimore, and you don’t see that stopping anytime soon. You’ve got your baby mama De’Londa and your son to take care of.

Abilities:
  • Trusted Group – Barksdale Crew – You are in the Barksdale Crew Trusted Mafia with Avon Barksdale (ChannelDelibird) and Stringer Bell (Jebus). During the confirmation phase and all night phases, you may post to a joint QT here: http://www.quicktopic.com/44/H/CAm2jviwi5YJm
  • Group Kill – Each night, one member of your group may PM the name of a player. That member of your group will make one kill attempt on the player targeted.
  • Group Safe Claims – You haven’t seen Detectives Jimmy McNulty, Thomas "Herc" Hauk, or William "Bunk" Moreland patrolling the streets for a while now. Also, you believe that notorious stick-up boy Omar Little has headed up to New York to lay low for a bit. You may PM the mod to request additional flavor.
  • Group Information – You know that the Snitch does
    not
    have the Major Case Squad win condition.
Win Condition:
As a member of the Barksdale Crew, you win when the members of your group make up 50% or more of the players in the game. This is considered a “Dangerous” win condition.

Game thread is here.
Yes, my fake claim is Innocent Aligned with the Town win condition as per the mod's first post.
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Post Post #732 (ISO) » Sat Jun 26, 2010 11:04 am

Post by MacavityLock »

Night Actions


Night 1 Actions

animorpherv1 - Carver - Investigate camn
ChannelDelibird - Avon - Rolecop camn
Deer - Daniels - Lynch Prevent on Deer (Day 1 action)
Fate - Lester - Wiretap Jason
jasonT1981 - Wee-bey - Kill Baltar
Jebus - Stringer - RB animorph
Locke Lamora - Greggs - Investigate Jebus/BG/Retaliate VP
raider8169 - Prez - Investigate camn
Sotty7 - Santangelo - Investigate Fate

N2 Actions

animorpherv1 - Carver - Investigate Deer
ChannelDelibird - Avon - Kill ani
Fate - Lester - Wiretap CDB
Jebus - Stringer - RB Fate
Locke Lamora - Greggs - Investigate Fate/BG/Retaliate Sotty
raider8169 - Prez - Investigate CDB

N3 Actions

ChannelDelibird - Avon - Kill Fate
Fate - Lester - Wiretap Locke
Locke Lamora - Greggs - Investigate camn/BG/Retaliate Sotty
raider8169 - Prez - Investigate Sotty
Yes, my fake claim is Innocent Aligned with the Town win condition as per the mod's first post.
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Post Post #733 (ISO) » Sat Jun 26, 2010 11:47 am

Post by MacavityLock »

Setup Notes


The genesis of the game comes from 2 places. I recently played a Mini Normal entitled "Mafia in Bawlmer". The flavor was very Baltimore-y and reminded me of just how much I enjoyed The Wire. Also, a good while back, I had come up with the Wiretapper role. The Wiretapper was basically a Gunsmith, but who detected all night-talkers, as opposed to those who had access to guns. It seemed a nifty role, as the two things that mafias generally have are killing and night talk. If there's a role out there to detect one, why not create a role to detect the other?

So I set about building The Wire. With a Wiretapper, you of course need some town players who can night-talk, thus the Masons.

I already had a flavor theme, so next I needed a mechanic theme. Given the interesting investigative twist of the Wiretapper, I decided to continue with that. The flavor of The Wire led me directly to Confidential Informants, snitching, and the idea for Bubbs. I came up with the idea for basically a reverse Cop, someone who facilitates information being provided to the town. In many ways, the Snitch + Investigators as I designed them is equivalent to a Cop being available for the town. Instead of one Cop trying to hit 1 of the 3 mafia, here we have 4 Investigators trying to hit the one and only Snitch, who will produce the name of one of the mafia. The probabilities work out very similarly, in fact. The exact number of Investigators necessary to produce identical investigation probabilities is actually between 3 and 4.

Note that the reason I said that there were "at least 2 Investigators" is that I was intending for the Investigator role to be basically the vanilla role, and I wanted to be sure that everyone, including the Mafia, knew that.

Now we have some roles, and I went about fitting names to them. Lester Freamon was the obvious Wiretapper. Originally, the Masons were going to be Carver and Herc, but that changed when I couldn't come up with a reason that they wouldn't also have the Investigation ability. So, the Masons went to the most useless members of Daniels's squad: Mahon and Polk.

I had the Barksdale Mafia in mind pretty early: Avon as Godfather, Stringer as some sort of power role, and Wee-bey as Goon. I had a hard time deciding what power role would fit for Stringer, but in the end I decided to go simple and make him a Roleblocker, as that would clearly help the maf the most. The 1-shot Rolecop was added to Avon later, as I realized that the Mafia were somewhat under-powered, and I wanted to give them a way to identify Bubbs if at all possible. In retrospect, I maybe shouldn't have limited it to 1-shot. However, that wouldn't have made any difference in this game: By the second night, Avon had to be doing the kills anyway.

Our list so far:
Mahon & Polk - Masons.
Lester - Wiretapper.
4 unnamed Investigators.
Bubbs - Snitch.
Avon - GF.
Stringer - RB.
Wee-bey - Goon.

Most of the members of Major Case Squad would fit in the Investigator role, and I swapped those names in and out a ton. Here I realized a couple things. 1) I needed a protective role for the town. 2) I needed one more non-Investigator townie. For the protective role, Doc doesn't really fit into The Wire theme at all, while Bodyguard definitely does. As per her role in season 1, I decided to give Greggs the Bodyguarding ability, with the added bonus of a retaliation shot if guessing both the kill target and killer correctly.

The non-Investigator townie came in the form of Lieutenant Daniels himself. I knew I needed him as some power role, since everybody else was, but I couldn't think of a good role. My first instinct was to give him a double vote, but in my opinion, that basically confirms a player as town. Given the confirmed Masons already in the game, I didn't want that. I decided in the end to go with the 1-shot Lynch Prevention, as it doesn't necessarily confirm a player as town, and could actually be detrimental to town, if he protected a scum.

It was at this point that I realized that I had one too few names on the Major Case Squad to cover all Investigators and fake claims necessary. I had 6 names in McNulty, Carver, Herc, Sydnor, Prez, and Santangelo, but I had to still cover 3 unnamed Investigators, and fake claims for 3 Mafs and the Snitch. I decided to get around that by giving the Maf additional options: Instead of 3 fake claims, the maf had 4, 2 of which were Bunk and Omar. Neither Bunk nor Omar are on the Major Case Squad, but I hoped that fact wouldn't torpedo them.

I agonized for a bit as to how to apportion between the real investigators and the fake claims. (Were all the fake claims white guys? Were all the fake claims originally from the Homicide Unit? If I split up Herc and Carver, would that make people more or less likely to believe one or the other?) In the end, I went with Sydnor, McNulty, and Herc as the fakes. For the maf, Bunk and Omar were there to provide power role type claims, Herc was an obvious vanilla Investigator, and McNulty could have probably been an option for both a power or just a vanilla Investigator. For the Snitch, I didn't know whether he would decide to use a fake claim or not, so I was sure to provide it just in case.

After discussing this full setup with my reviewers Faraday, mykonian, and ooba, we decided that it was definitely a little town-balanced, but I hoped not too badly. The presence of a Survivor did make it such that if a LYLO was achieved with the Survivor still alive, that could basically be an auto-win for scum.

Obviously, things didn't go in any way that I had planned :} Stay tuned for game notes.
Yes, my fake claim is Innocent Aligned with the Town win condition as per the mod's first post.
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Post Post #734 (ISO) » Sat Jun 26, 2010 11:52 am

Post by ChannelDelibird »

I definitely got the feeling quite early on that the town was quite formidable, though I didn't do any serious thinking about how many Investigators would equate to a sane Cop. Nailing the snitch N1 was a massive coup. I was actually considering adding to my fakeclaim that as part of my agreement to "do things the cops' way", Omar would become a second snitch.
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Post Post #735 (ISO) » Sat Jun 26, 2010 12:13 pm

Post by MacavityLock »

Game Notes


First off, I'd like to say thank you to all of my players. I didn't have to replace a single one of you, and I am hugely grateful for that. Also, I'd like to thank my backup mod Faraday, who performed admirably in my absence. I actually have a much longer V/LA coming up, and in a lot of ways, I'm kind of glad the game ended before then.

OK, the game itself. I've got to say, there were quite a few players who acted in ways that I couldn't, and still can't, understand. Fate, ani, Jebus, wow, just wow.

So, first day was kind of a clusterfuck. Ani's Al Capone claim was just mind-boggling. As a mod, I honestly had no idea what to do, given restrictions on discussing ongoing games. I actually PM'ed mith and MeMe about it. Even after that made for a tough day, as ani obviously didn't have a good understanding of the rules or his PM, since he thought he was a regular Cop. I'm wondering if there's a way I can force some kind of check that a person has actually understood their role PM in the confirmation staged. Jebus's faked post restriction was also surprising. The Wire theme does not lend itself to that kind of meta-game play, in my opinion, and I was wondering why he did it.

The biggest news from Day 1 though was Deer. I thought he stumbled into an amazing use of his role by claiming Lynch-proof. I hadn't considered that when making the role, but it was a hugely townie way to go about, hopefully drawing the night kill when he failed to get lynched. Then he stumbled his way out of it by claiming 1-shot. Poor Deer :} Note that I don't think he ever actually claimed the complete truth of his role: He has a 1-shot prevention of any lynch, not just his own.

Over night 1, the maf requested additional flavor for Bunk, Herc, and Omar, which was provided in their QT. They had a whole thing planned with Jebus being drunk Bunk with the post restriction, CDB being a potential vig with Omar, and jason being an Investigator as Herc. But the most important part of that night was Fate's Wiretap investigation on jason, a clear guilty. When confronted with it on Day 2, jason
mangled the flavors for Bunk and Herc
, thus torpedo-ing two of the maf fake claims in one post. My jaw dropped.

At this point, the maf clearly was scrambling. I think they missed an opportunity. Had they requested some flavor for McNulty, I think their "drunken post restriction" plan for Jebus might have still worked. Sadly, it seems they completely forgot about their McNulty fake claim. When the time came for Jebus to claim on Day 3, he basically gave up.

I can kind of say the same thing for CDB. I don't think a vig claim is all that useful at that stage of the game, and I would have probably used the McNulty fake claim to kind of hide away as a simple Investigator. There was no way Omar was going to survive to the end.

So, in the end, the maf was decimated, and to be honest, I kind of think they deserved it :}

One very disappointing thing to me was Baltar/Bubbs's death happening so early. It was clearly a very tough role to play, as he did know a maf member, but also didn't want to die. So, you have to walk a very narrow path: be scummy enough to not get NKed, but not too scummy to get lynched. I was really looking forward to seeing how Baltar would play it, but we sadly didn't get a chance to see it. It also turned all those Investigators into real vanillas right quick.

Interestingly, by Night 3, it was a very vanilla game. Fate's Wiretap wouldn't work on CDB/Avon, so he was now useless. Deer and CDB had both already used their 1-shots. The maf basically just had a Goon left, while the town had some Masons and a Bodyguard.

----

So, what did you guys think? Setup notes? Game notes?
Yes, my fake claim is Innocent Aligned with the Town win condition as per the mod's first post.
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Post Post #736 (ISO) » Sat Jun 26, 2010 12:27 pm

Post by ChannelDelibird »

MacavityLock wrote:Jebus's faked post restriction was also surprising. The Wire theme does not lend itself to that kind of meta-game play, in my opinion, and I was wondering why he did it.
When I realised he was seriously faking a PR rather than just pissing about for his first post or two, I had a bit of a WTF moment thinking the same thing. Couldn't really do anything about it at that stage, though, so I just decided to roll with it.
MacavityLock wrote:Over night 1, the maf requested additional flavor for Bunk, Herc, and Omar, which was provided in their QT. They had a whole thing planned with Jebus being drunk Bunk with the post restriction, CDB being a potential vig with Omar, and jason being an Investigator as Herc. But the most important part of that night was Fate's Wiretap investigation on jason, a clear guilty. When confronted with it on Day 2, jason
mangled the flavors for Bunk and Herc
, thus torpedo-ing two of the maf fake claims in one post. My jaw dropped.
Not quite true, we were going with Jebus as Herc, who was too bored and uninterested to post actual words instead of images, and Jason was going to be Bunk, who could do something or other with forensics on the dead bodies, with Bunk being Homicide rather than Major Crimes. In retrospect I'm not certain the whole Bunk as forensic investigator thing was great so it's probably not a disaster that we lost that claim, but IMO when Jason accidentally claimed Herc's name on top of Bunk's role I think we lost the most plausible explanation for his post restriction. (Also, we did not discuss his loosening of the PR. I would have told him not to do it if he'd brought it up at night. The only way to follow through on setting the fake PR up was to keep going with it to the end.)
MacavityLock wrote:At this point, the maf clearly was scrambling. I think they missed an opportunity. Had they requested some flavor for McNulty, I think their "drunken post restriction" plan for Jebus might have still worked. Sadly, it seems they completely forgot about their McNulty fake claim. When the time came for Jebus to claim on Day 3, he basically gave up.
As a fan of the show I couldn't see McNulty as just being a drunk in this game, having always thought of Bunk as having the biggest "drunk moments" on the show. I didn't forget about him but I couldn't think of a way to make it sound right in my head. You're probably right, though, given Jason's claimfail, that was probably what Jebus should have gone for.
MacavityLock wrote:I can kind of say the same thing for CDB. I don't think a vig claim is all that useful at that stage of the game, and I would have probably used the McNulty fake claim to kind of hide away as a simple Investigator. There was no way Omar was going to survive to the end.
I thought Omar was more likely to buy me one more night than McNulty - if I claimed McNulty as Investigator I saw no reason why I wasn't going to get lynched before raider, Locke or Deer. Vig just seemed like the only plausible role to claim for Omar. In fairness I had pretty much lost all hope by that stage anyway.
MacavityLock wrote:So, in the end, the maf was decimated, and to be honest, I kind of think they deserved it :}
Agreed. I thought our Day 1 was decent (bar Jebus' unnecessary post restriction that he lumbered all of us with) and Night 1 was obviously great, but as soon as Day 2 came around and, crucially, Jason's claimfail, we reacted poorly and were always on the back foot. Town did a good job of narrowing down the people they could basically ignore for lynches.

------------

I'd like to ask Jebus if he was thinking seriously about how to win the game when he made up that post restriction or if he just couldn't be arsed to play properly on Day 1 and ended up carrying it on for too long to ever drop it?
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Post Post #737 (ISO) » Sat Jun 26, 2010 12:28 pm

Post by Fate »

OWNED SCUM OWNED
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Post Post #738 (ISO) » Sat Jun 26, 2010 12:28 pm

Post by ChannelDelibird »

Also I picked my rolecop really badly. Sens and camn were such obv-masons.
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Post Post #739 (ISO) » Sat Jun 26, 2010 12:30 pm

Post by ChannelDelibird »

Fate wrote:OWNED SCUM OWNED
Oh, and I'd like to apologise to you for killing you last night. I was kinda annoyed at you the day before (that whole exchange was nothing to do with my being scum or not) but not *that* much. I just decided that it would make a good reason for me to kill you as pro-town Omar-vig. Worked on Sens, at least.
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Post Post #740 (ISO) » Sat Jun 26, 2010 12:31 pm

Post by Fate »

And yeah I got an innocent on CDB N2 and STILL wanted his ass lynched.

Hey no worries about killing me, there was no way you were going to get me lynched anyway.
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Post Post #741 (ISO) » Sat Jun 26, 2010 12:33 pm

Post by ChannelDelibird »

For little to no reason I breadcrumbed "Omar" in my first post after the start of Day 1 (last letter of each sentence). Doesn't really make sense thinking back on it seeing as there were obviously going to be safe claims in this game, but I kinda enjoyed doing it. =P
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Post Post #742 (ISO) » Sat Jun 26, 2010 12:38 pm

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Moderately uninteresting graveyard thread: http://www.quicktopic.com/44/H/Ka3CnLwvxKU

The Masons can decide if they want their QT made public.
Yes, my fake claim is Innocent Aligned with the Town win condition as per the mod's first post.
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Post Post #743 (ISO) » Sat Jun 26, 2010 12:43 pm

Post by Fate »

The set-up was good. I figured scum was in one of the investigator claims until CDB came along with that vig claim >_>

*slap Sens* BAD SENS.

I still have no idea what show is about or even what channel it is on so I can't comment on that
<_<

The masons might've been a bit too much. NEIGHBORS maybe, which would've stopped them from claiming in thread AND opened up the possibility that I would get a "guilty" on them by wiretapping them, (I was pretty suspicious of camn back in the day).

What don't you comprehend about my play? The bomb claim? >_> I think it all worked out in the end.

Also reading the QT was funny. Thought I'd be insta-lynched D2 did ya? *grin*
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Post Post #744 (ISO) » Sat Jun 26, 2010 12:46 pm

Post by ChannelDelibird »

Fate wrote:I still have no idea what show is about or even what channel it is on so I can't comment on that
<_<
You should really check it out on DVD. It's pretty cheap to get hold of now. Used to be on HBO. It's pretty much the best TV show of all time.
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Post Post #745 (ISO) » Sat Jun 26, 2010 12:47 pm

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ChannelDelibird wrote:Not quite true, we were going with Jebus as Herc, who was too bored and uninterested to post actual words instead of images, and Jason was going to be Bunk, who could do something or other with forensics on the dead bodies, with Bunk being Homicide rather than Major Crimes.
Ah, right, my bad. It seems that I'm remember the stuff
I
was planning for you guys :}
ChannelDelibird wrote:As a fan of the show I couldn't see McNulty as just being a drunk in this game, having always thought of Bunk as having the biggest "drunk moments" on the show.
Don't you remember when he drove into that overpass stanchion, backed up away from it, tried to line up the turn, and drove into it
again
? And then had sex with the diner waitress?
Fate wrote:The masons might've been a bit too much. NEIGHBORS maybe, which would've stopped them from claiming in thread AND opened up the possibility that I would get a "guilty" on them by wiretapping them, (I was pretty suspicious of camn back in the day).
I couldn't see how to make them Neighbors in a way that fit The Wire flavor. Confirmed Masons is a bit much, but I didn't think they'd be so obvious about it.

Also, The Wire was on HBO, lasted for five 12 episode seasons, and is one of, if not the, best TV show ever. Watch it. Seriously.
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Post Post #746 (ISO) » Sat Jun 26, 2010 12:48 pm

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*puts it on his to do list*

Will do.

(its #14 btw, I got lots of stuff to do) >_>

<_<

So how about that Ghana team?

>_>
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Post Post #747 (ISO) » Sat Jun 26, 2010 1:04 pm

Post by ChannelDelibird »

MacavityLock wrote:Don't you remember when he drove into that overpass stanchion, backed up away from it, tried to line up the turn, and drove into it
again
? And then had sex with the diner waitress?
Haha, yes! That was awesome. Point taken. =)
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Post Post #748 (ISO) » Sat Jun 26, 2010 2:01 pm

Post by camn »

Oh awesome.

I think this is my first bona-fide town sweep. No mislynches.
I am fine with posting Sens and my QT.. but I will wait for him.

Mac - I loved it. I loved the setup. Thanks for a great game.
RE: me and Sens.. I think the scum were unlucky in that the mason group was ME AND SENS. When I got that PM, I knew that there was no way either of us were lynchable. At all. Under any circumstances. If I had been paired with someone else, maybe.. but my heart soared. I play my best as town.

TO THE SCUM: You gave yourselves away. It wasn't just the couple tactical errors.
For instance, Jason gave Jebus up, as I mentioned in thread.... and in our QT:
camn in the Mason QT wrote: (re: scumteams).....I kind of like Jebus!
Just now I was isoing Jason.. and he really pushed the idea that Jebus was afflicted by some hypo-scum role. Jebus as scum-target = Jebus town. I can see the scum-votivation there.
Then, Jebus gave up the last:
camn in the Mason QT wrote:Jebus Wrote:
"I think Raider is the most probable scum at the moment, aside from CDB."

Which indicates to me that one of those two = scum.
AS I may or may not have mentioned: I liked Fates gambit. I think it was effective. I also think it would have been TERRIBLE as a true townclaim, but it wasn't!

On the other hand, I really think Deer misplayed his role. Using it on himself was great, but he should have let everyone think he was permanently unlynchable. Then he could have drawn the kill away from VP Balthar, maybe.

Other than that, I thought it was a good town. I don't think it was overpowered per se, since it was essentially 1 cop and 2 masons vs 3 scum w/ Roleblocker. We just got lucky with an early guilty. Fate could have easily popped a guilty on me, and we would have spent all of day 2 arguing about it, and then we would have lynched him :)


All in all, loved it. GG town, GG Mac/faraday, sorry for schooling you, scum.
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Post Post #749 (ISO) » Sat Jun 26, 2010 2:09 pm

Post by camn »

Oh, PS:
Mac, this might be on you, but I was going to roast raider on the Southeast Division thing. Wasn't it the "
Southeastern
district
" ??
These are the holes that fakeclaims are made of! I would have had to pursue it if CDB had flipped vig.
Though, TBH, I had decided that it was more likely mod supplied.
Making a mistake on a fakeclaim after Jason's would have been way too much.
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