Newbie 952 - Murder on Newbie Street! (GAME OVER)

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Newbie 952 - Murder on Newbie Street! (GAME OVER)

Post Post #0 (isolation #0) » Thu May 06, 2010 2:50 am

Post by xRECKONERx »

Newbie 952 - Murder on Newbie Street

Mod: xRECKONERx


It was a day just like any other on Newbie Street, until the whole lot of you stumbled upon murder most foul. There in the midst of the street, you found anonymous citizen X, lying in a pool of blood with a bullet wound through his head! With the murderers still among you, it's time to use your brain, your voice, and your vote to hunt down those scumbags...


Game Status:
GAME OVER

ALIVE (4)
ManfredvonKarma
Llamarble
Sworddancer9034
Damon_Gant
Parama (SE) [replaced D1]


DEAD (6)Anonymous Citizen X,
neutral NPC
, killed N0
SilentoBoborachi,
Mafia Goon
, lynched D1
Haylen (IC),
Vanilla Townie
, killed N1
shadow2222
replaced Tactical Tomato D1
,
Vanilla Townie
, lynched D2
Exemption,
Vanilla Townie
, killed N2
smashbro_of_the_SSS (SE),
Mafia Goon
, lynched D3


MODKILLED (0)nobody, hopefully









  • Game Flow:

  • Assuming you don't lynch or anything first, each day will last three weeks, which is standard for newbie games. You may request a deadline extension, but it is up to my final decision whether or not I grant the extension based on what I've seen. There will not be a lynch if the game goes to night due to this deadline--someone has to consciously place a hammer vote.
  • You may choose to go to night without a lynch before then, by having at least half of the players
    vote: No Lynch
    . (That's half, not a full majority.)
  • Votes should be posted in the format '
    vote: Barack Obama
    .' I expect them to be entirely bold, but don't try to exploit this to trick someone. I'll count what I damn well want to count. I will register misspellings and nicknames if I can figure out who you're referring to. You do not have to
    unvote
    , but you're welcome to do so anyway.
  • When a player has the majority of the votes at a single point, they are dead and the game goes to twilight. You may post in twilight until I get a lynch scene up.
  • Night deadlines are usually going to be 48-hours, or whenever I receive all actions. If you have a role but don't want to perform a night action, just PM me with the phrase
    No Night Action
    so I know you've made your choice.
  • If any anti-town faction does not submit a kill at night, they will no kill and the day phase will continue.

    What is and isn't allowed:

  • Unless otherwise specified, living players can't communicate with each other out of the thread. I will set up a QuickTopic for anyone who is able to communicate with someone else.
  • You
    may
    rant to both dead players and nonplaying friends, although you're encouraged to first make sure that said friends aren't interested in replacing in with you. (I am of course available, sympathetic and discreet.) Regardless of where you found them, rantbuddies may not reveal their own opinions on the game.
  • "Dead" means "dead." You can have one "Bah! I'm dead! Go town!" post afterwards, but if it contains any game relevant information, I will delete it, bring you back from the dead, and modkill you just to prove a point.
  • Read your role PM and
    summarize it in your confirmation PM response to me
    . Unless I've posted it publically, you may not reference its wording in-thread. You can paraphrase if you must claim, but any direct quotation of any PMs will result in a modkill.
  • The ooc font and
    tags are my domain. Don't use them. Don't pretend to use them.
  • You may only type in default font, italics, bold, underline, etc. Do not increase or decrease default font size, do not change font colors, etc.

    What to expect from me:

  • Do try to be active, and leave a notification in-thread and/or by PM if that's not possible. I will automatically prod anyone who has not posted over 72 hours--and that's pretty lenient; you are expected to post more than once every three days. If asked, I will disclose the status of any prod.
  • If you don't post in-thread in response to a prod within 24 hours, I will seek a replacement to take over your role. I may seek replacement for a player who lurks consistently without breaking this rule, but you'll have some sort of warning first.
  • If you receive three prods in a row without much contribution to the game, you will automatically be replaced.
  • I'll try to post one votecount per page, as close to the top as possible. If I make errors, please correct me.
  • I'm one of those "spirit-of-the-game"-type hippies. This ruleset is a guideline. I reserve the right to change it at will, and even in extreme circumstances enforce it retroactively. If a strategy feels shady to you, you might want to take it up with me first.

    Miscellaneous:

  • Play to win, but do try to have fun while you're at it.
Thanks, Ether, for the original ruleset which I modified.





The setup used in this game is called F11. One of the four setups below will be selected at random:
1 mafia goon + 1 mafia roleblocker vs. 1 cop + 1 doctor + 5 vanilla townies
2 mafia goons vs. 1 cop + 6 vanilla townies
2 mafia goons vs. 1 doctor + 6 vanilla townies
1 mafia goon + 1 mafia roleblocker vs. 7 vanilla townies

The mafia will know right off the bat whether they have a roleblocker or not, and from there they'll be able to narrow this down to two setups.

Each of you will receive a role PM; all of the role PMs put together will add up to one of the above setups. Here are possible roles:
Vanilla Townie Role PM wrote:You are a
vanilla townie
!

You are armed with your two most powerful tools: your voice, and your vote. Each day, you must discuss and vote in the thread to try and find the anti-town members among you. You win when all threats to the town have been eliminated. Please confirm that you have read and understand your role in-thread.
Cop Role PM wrote:You are a
cop
!

During the day, you must work with the rest of the town to lynch the bad guys among you! At night, however, you are able to investigate one player. To do so, send me a PM with the name of the player you wish to investigate. I will respond with one of the following replies: "guilty", "innocent", or "investigation failed". You win when all threats to the town have been eliminated. Please confirm that you have read and understand your role in-thread.
Doctor Role PM wrote:You are a
doctor
!

During the day, you must work with the rest of the town to lynch the bad guys among you! At night, however, you are able to protect one player. To do so, send me a PM with the name of the player you wish to protect. If that player is targeted for a kill that night, barring extenuating circumstances, you will use your doctor-powers to stop the kill! You win when all threats to the town have been eliminated. Please confirm that you have read and understand your role in-thread.
Mafia Goon Role PM wrote:You are a
Mafia Goon
!

During the day, you must blend in with the rest of the town and try to keep your identity hidden. At night, you must converse with your partner, PARTNERNAME, in order to plot out who to kill. You win when you are equal in number to the town, or nothing can prevent that from happening. Please confirm that you have read and understand your role in-thread.
Mafia Roleblocker Role PM wrote:You are a
Mafia Roleblocker
!

During the day, you must blend in with the rest of the town and try to keep your identity hidden. At night, you must converse with your partner, PARTNERNAME, in order to plot out who to kill. In addition to being able to kill, you can also choose to roleblock someone. If that person tries to use a night action when you roleblock them, they will fail to do so. You win when you are equal in number to the town, or nothing can prevent that from happening. Please confirm that you have read and understand your role in-thread.
Last edited by xRECKONERx on Fri May 28, 2010 3:28 pm, edited 13 times in total.
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Post Post #1 (isolation #1) » Thu May 06, 2010 6:40 am

Post by xRECKONERx »

I'm gonna give Silento another 24 hours to confirm before replacing him.
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Post Post #2 (isolation #2) » Thu May 06, 2010 1:34 pm

Post by xRECKONERx »

It is now Day 1. Deadline is three weeks from now. Nobody is voting. GOGOGO!
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Post Post #37 (isolation #3) » Fri May 07, 2010 8:09 am

Post by xRECKONERx »

Don't listen to Haylen.

I definitely bite.
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Post Post #53 (isolation #4) » Sat May 08, 2010 10:54 am

Post by xRECKONERx »

Modkill forthcoming.

Reason: grammarfail. ;)
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Post Post #68 (isolation #5) » Sun May 09, 2010 6:59 am

Post by xRECKONERx »

Parama replaces Damon_Gant.
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Post Post #99 (isolation #6) » Wed May 12, 2010 7:53 pm

Post by xRECKONERx »

I'll get some prods out tomorrow. Sleep now.
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Post Post #100 (isolation #7) » Wed May 12, 2010 7:54 pm

Post by xRECKONERx »

With 9 alive, it takes 5 votes to lynch.


D1 Vote Count #4
Tactical Tomato (1):
smashbro
smashbro (1):
Llamarble
SilentoBoborachi (3):
Haylen, Parama, ManfredvonKarma
Haylen (1):
Tactical Tomato
Llamarble (1):
Sworddancer9034

Not voting (1): Exemption, SilentoBoborachi
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Post Post #106 (isolation #8) » Thu May 13, 2010 4:57 am

Post by xRECKONERx »

smashbro and Tactical Tomato prodded.
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Post Post #125 (isolation #9) » Fri May 14, 2010 9:21 am

Post by xRECKONERx »

Tactical Tomato wrote:May we have a renewed votecount please?
Vote count hasn't changed.
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Post Post #137 (isolation #10) » Sun May 16, 2010 3:28 pm

Post by xRECKONERx »

Prodding SilentoBoborachi.
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Post Post #150 (isolation #11) » Tue May 18, 2010 7:32 am

Post by xRECKONERx »

Prodding smashbro_of_the_SSS, Haylen, and Tactical Tomato.

D1 Vote Count #5
Tactical Tomato (2):
smashbro, Llamarble
SilentoBoborachi (3):
Haylen, Parama, ManfredvonKarma
Haylen (1):
Tactical Tomato
Llamarble (1):
Sworddancer9034

Not voting (2): Exemption, SilentoBoborachi
Last edited by xRECKONERx on Tue May 18, 2010 9:29 am, edited 1 time in total.
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Post Post #162 (isolation #12) » Wed May 19, 2010 9:13 am

Post by xRECKONERx »

Tactical Tomato has been prodded. This is his second prod.
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Post Post #167 (isolation #13) » Thu May 20, 2010 5:48 am

Post by xRECKONERx »

shadow2222 replaces Tactical Tomato.
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Post Post #179 (isolation #14) » Fri May 21, 2010 10:06 am

Post by xRECKONERx »

OOPS OKAY SORRY.
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Post Post #181 (isolation #15) » Fri May 21, 2010 1:54 pm

Post by xRECKONERx »

PS,
deadline is May 27th.
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Post Post #213 (isolation #16) » Sun May 23, 2010 7:26 am

Post by xRECKONERx »


D1 Final Vote Count
shadow2222 (2):
Llamarble, smashbro_of_the_SSS
SilentoBoborachi (5):
Haylen, Parama, ManfredvonKarma, shadow2222, Sworddancer9034

Not voting (2): Exemption, SilentoBoborachi


WARNING! WARNING! INITIALIZING LYNCH SEQUENCE!

PLAYERNAME::HAYLEN;PARAMA;MANFREDVONKARMA;SHADOW2222;SWORDDANCER9034

TARGET::SILENTOBOBORACHI

SilentoBoborachi,
Mafia Goon
, lynched D1


It is now Night 1. Night actions are due 72 hours from this post.
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Post Post #214 (isolation #17) » Mon May 24, 2010 10:45 am

Post by xRECKONERx »

Time to wake up, everyone.

Haylen,
Vanilla Townie
, killed N1


It is now Day 2. Deadline is June 14th.
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Post Post #250 (isolation #18) » Tue May 25, 2010 7:29 am

Post by xRECKONERx »

It appears nobody needs prods yet. FYI, I'll be off the web for most of the day today/tomorrow.

D2 Vote Count #1
Llamarble (1):
Sworddancer9034
shadow2222 (1):
Llamarble, shadow2222
Sworddancer9034 (1):
ManfredvonKarma

Not voting (4):
Exemption, shadow2222, smashbro_of_the_SSS, Parama
Last edited by xRECKONERx on Wed May 26, 2010 9:02 am, edited 1 time in total.
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Post Post #301 (isolation #19) » Wed May 26, 2010 9:08 am

Post by xRECKONERx »

There was an error in the previous vote count. Lynch count has been reached.

D2 Vote Count #2
Llamarble (2):
Sworddancer9034, Exemption
shadow2222 (4):
Llamarble, shadow2222, smashbro_of_the_SSS, ManfredvonKarma

Not voting (1):
Parama


WARNING! WARNING! DELAYED LYNCH SEQUENCE ACTIVATED!

LYNCH PROGRAM::INITIATED

PLAYERNAME::LLAMARBLE;SHADOW2222;SMASHBRO_OF_THE_SSS;MANFREDVONKARMA

TARGET::SHADOW2222

Shadow2222,
Vanilla Townie
, lynched D2


Night 2 ends 72 hours from this post.
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Post Post #302 (isolation #20) » Fri May 28, 2010 11:59 am

Post by xRECKONERx »

Wake up, my Indigo Children. A new day is upon us.

Exemption,
Vanilla Townie
, killed N2


It is now D3. Deadline is three weeks from this post.
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Post Post #322 (isolation #21) » Fri May 28, 2010 3:24 pm

Post by xRECKONERx »

Well, uh... that was quick.

The First and Final Vote Count of Day 3
smashbro (3):
Parama, Sworddancer, ManfredvonKarma

Not voting (2): Llamarble, smashbro


WARNING! WARNING! ANOTHER LYNCH COUNT HAS BEEN REACHED!

INITIALIZING LYNCH SEQUENCE!

PLAYERNAME::PARAMA;SWORDDANCER9034;MANFREDVONKARMA

TARGET::SMASHBRO**

...ENDGAME SEQUENCE ACTIVATED.

smashbro_of_the_SSS,
Mafia Goon
, lynched D3


GAME OVER.

NO CONTINUES.

INITIALIZE POST-GAME WRAP-UP.
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Post Post #324 (isolation #22) » Fri May 28, 2010 3:27 pm

Post by xRECKONERx »

I'll let smashbro post his quicktopic if he wants to!

First off... that has to be the quickest game I've ever modded or been a part of. The only real mistake I can see here is that scum did not do enough D1 when there was a loose wagon on one of them. I mean, it's not smart to outright go DURR HURR CHAINSAW DEFENSE, but then again it's not like anyone was really sold on the Silento wagon. There was just never a viable alternative presented.

From there on out, it basically became a game of the cop staying hidden long enough to win this. MVK made a really good play at the end of D2 by hammering the opposing wagon to the person he investigated N1, because not only did it make him look scummy enough to avoid a night kill, he also managed to keep one of his principal targets alive. I anxiously awaited smashbro's N2 decision, because he basically HAD to hit a confirmed innocent or MVK to have a shot at winning.

Really, his only other option would be to show up in time to counterclaim MVK as doctor and try to bring that into play.
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