R-SURVIVAL -- Game Over


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R-SURVIVAL -- Game Over

Post Post #0 (isolation #0) » Thu Dec 24, 2009 1:08 pm

Post by Albert B. Rampage »

It's dangerous outside. And it's raining. Find shelter in the barracks.


Alive (4/16)


1) Ortolan
8) charter
9) Anon
10) CryMeARiver
DragonsofSummer


Dead:
14) Parama,
Vanilla Town
, DK'd D1
3) Cobalt,
Goon
, DK'd Day 1
11) bird1111,
Vanilla Town
, NK'd N1
13) malpascp,
Vanilla Town
, modkilled Day 2
5) dramonic,
Vanilla Town
, DK'd Day 2
16) Nachomamma8,
Goon
, DK'd Day 2
2) Ellibereth,
Vanilla Town
, NK'd Night 2
15) HackerHuck,
Vanilla Town
, DK'd D3
6) yabbaguy, VT, DK'd D3
7) Bogre,
Vanilla Town
, NK'd Night 3
12) semioldguy,
Goon
, lynched Day 4
4) Fonz
chamber
,
Vanilla Town
, NK'd Night 4

This is a semi-open game. Sample PMs:
You are MAJORITY. You have a 1-shot dayvig. You are immune to vigging inside the safezone. You win with the town.

You are MINORITY with (unknown number of names). You may communicate with your partners during pre-game and at night. You are immune to vigging inside the safezone. You can collectively submit one NK a night. If your target is inside the safezone, a random pro-town player will die inside the safezone instead.
Game Specific Rules


1. Vote for a gatekeeper during pre-game.
2. Gatekeeper must stay in the danger zone. He can bring a maximum of 3 players inside the safezone each day.
3. When a Gatekeeper dies, another one is voted.
4. After a lynch or 2 day-vigs, day ends and night begins.
5. It takes half the total number of players to vote a Gatekeeper (Gat).
6. Gats aren't mandatory after pre-game. To vote for a Gat, type
GAT: <playername>
, and to unvote
UNGAT: <playername>

7. Players may leave the safezone at any time during the day.
8. PLAYERS CANNOT DAYVIG FROM THE SAFEZONE.

Any questions?

General Rules


1.) Read your role pm. When all (in-thread) confirms are in, pre-game will commence.
2.) During the day you can vote for a player that you think should be lynched. Votes must be bolded otherwise they won't be counted. It would be helpful if players unvote when switching their votes.
3.) When a player reaches a majority of votes, they are lynched. I will reveal their role, and the game will move into night. All players can still talk during twilight.
4.) No talking to other players, dead or alive, outside of the thread, unless your role permits it.
5.) Once dead, you stop posting. An unrevealing bah post is fine.
6.) If you have any questions, feel free to PM me.
7.) Try to post at least once every 48 hours. Treat the game as a committment. If you go inactive for a long period, an executive decision will be made.
8.) I'll try to post votecounts as often as possible. Feel free to ask for a votecount at any time.
9.) Avoid taking the game too personal.
10.) Do not quote or fakequote your role PM. This is a modkillable offence.
11.) I am using blue for modding purposes in this game. Don't use blue.
12.) You are not allowed to kill or vote yourself (for GAT or otherwise).

13.) Have fun guys. Happy holidays!
Last edited by Albert B. Rampage on Wed Mar 10, 2010 12:36 pm, edited 33 times in total.
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Post Post #1 (isolation #1) » Thu Dec 24, 2009 1:11 pm

Post by Albert B. Rampage »

Roles aren't out yet. Any queries you have will be answered at this time, in this thread.
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Post Post #2 (isolation #2) » Thu Dec 24, 2009 3:35 pm

Post by Albert B. Rampage »

Ellibereth wrote:Sorry if some of these questions are stupid:

Does everyone start outside or inside the safe-zone or do we choose?
Do people which one we're in?

Thanks
Everyone starts outside.
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Post Post #3 (isolation #3) » Thu Dec 24, 2009 3:41 pm

Post by Albert B. Rampage »

bird1111 wrote:If we choose not to have a gatekeeper after the first one dies, how would we vote for that in thread?
You don't. If you change your mind and want one, you start voting for one.
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Post Post #12 (isolation #4) » Sun Dec 27, 2009 8:33 am

Post by Albert B. Rampage »

Anon is apparently MIA, so I'm looking for a player to fill his spot. Oh, and it's the holidays so I'm outside most of the time as well.
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Post Post #14 (isolation #5) » Sun Dec 27, 2009 12:10 pm

Post by Albert B. Rampage »

Roles are all out. Pre-game officially begins.

Mafia may speak to each other privately during this period.
You can't vote until a GAT is selected.

Deadline to vote a gat is in a week, if none have been chosen by then, one player will be randomly selected.
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Post Post #33 (isolation #6) » Sun Dec 27, 2009 1:53 pm

Post by Albert B. Rampage »

GATE COUNT


Nachomamma8 (4) - Cobalt, Ellibereth, bird1111, ortolan
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Post Post #38 (isolation #7) » Sun Dec 27, 2009 1:59 pm

Post by Albert B. Rampage »

Everyone in the safezone until the end of a given day will carry on to being in the safezone on subsequent days.
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Post Post #68 (isolation #8) » Sun Dec 27, 2009 3:46 pm

Post by Albert B. Rampage »

Cobalt wrote:yabba, there are no power roles.
This is a closed setup. I have provided sample "vanilla" type role PMs.
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Post Post #73 (isolation #9) » Sun Dec 27, 2009 3:55 pm

Post by Albert B. Rampage »

ortolan wrote:ABR, how do we dayvig? bold in-thread or PM, or both?
In-thread. I don't approve of cowardly PMs.
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Post Post #75 (isolation #10) » Sun Dec 27, 2009 3:59 pm

Post by Albert B. Rampage »

Oops. That was an old draft. When I think about it, it's actually a semi-open setup, since you have SOME info about the roles.
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Post Post #76 (isolation #11) » Sun Dec 27, 2009 4:02 pm

Post by Albert B. Rampage »

Let this be a lesson for future moderators: holidays aren't a good time to be modding games.
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Post Post #78 (isolation #12) » Sun Dec 27, 2009 4:44 pm

Post by Albert B. Rampage »

GATE COUNT


Nachomamma8 (7) - Cobalt, Ellibereth, bird1111, ortolan, Anon, Parama, yabbaguy
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Post Post #84 (isolation #13) » Sun Dec 27, 2009 8:13 pm

Post by Albert B. Rampage »

HackerHuck wrote:Hmm, I just noticed that rule #1 states that pre-game commences when all roles are confirmed in-thread. Is that going to have any impact on what we've already done here?
Erm, no. Proceed.

Pre-game stage is finished. Mafia may not talk anymore.


Nacho is the GAT.

Start voting if you will.
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Post Post #142 (isolation #14) » Tue Dec 29, 2009 8:30 pm

Post by Albert B. Rampage »

bird1111 wrote:Actually,
Mod: Can the Gatekeeper pick who goes in the safezone secretly?
Yah.
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Post Post #143 (isolation #15) » Tue Dec 29, 2009 9:04 pm

Post by Albert B. Rampage »

If a player is shot while in the safezone, the shooter loses his 1-shot and nobody dies. I'll post some kind of scene.
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Post Post #152 (isolation #16) » Wed Dec 30, 2009 10:16 am

Post by Albert B. Rampage »

ortolan wrote:
ABR: are people advised when they are moved into the safezone?
Nope. They will know when they are shot and they survive, and from then on they can either stay or leave. Call me Mod or Albert.
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Post Post #163 (isolation #17) » Thu Dec 31, 2009 8:48 am

Post by Albert B. Rampage »

HackerHuck wrote:
Mod:
I have some questions:
Albert B. Rampage wrote:...
2. Gatekeeper must stay in the danger zone. He can bring a maximum of 3 players inside the safezone each day.
...
7. Players may leave the safezone at any time during the day.
So he can bring in 3 people each day. Is this cumulative, meaning that each day he can add up to 3 more people into the safezone? I assume it also means that he can't put someone back into the safezone if they leave and he's used up his three for the day.

How exactly do people leave? I think I saw somewhere that they can choose to leave, but can the gatekeeper kick them out?
Do they automatically leave the safezone at the beginning of each day?
If we're in the safezone and attempt to use our day-vig ability, what exactly will happen? I assume the shot will fail, but will it be used up?

The answers should confirm this, but if someone doesn't know whether they're in the safezone, they should openly leave before trying out their day-vig.
People leave by sending me a PM. You can't leave until you
know
that you're in the safezone.

Yes it is cumulative.

You assume right.

You will see if it's used up or not when it happens.

GAT can't kick people out once they are in.

The people in the safezone one day carry on in the safezone into the next day.
ortolan wrote:
Albert: can the GAT move people into the safezone publicly if they so choose?


I think yabbaguy is highly likely to be scum personally.
Yeah.
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Post Post #182 (isolation #18) » Fri Jan 01, 2010 7:03 pm

Post by Albert B. Rampage »

It's semi-open.
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Post Post #216 (isolation #19) » Sun Jan 03, 2010 7:51 pm

Post by Albert B. Rampage »

Hello, I'm away for a few days. I'll ask Claus to take over.
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Post Post #234 (isolation #20) » Mon Jan 04, 2010 7:53 pm

Post by Albert B. Rampage »

Parama,
Vanilla Town
, is dead.


Vote count is reset.
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Post Post #252 (isolation #21) » Tue Jan 05, 2010 12:53 pm

Post by Albert B. Rampage »

Cobalt,
Goon
, DK'd Day 1.


Mafia have maybe 3 days or so to send in their NK, maybe more depending on my access.
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Post Post #253 (isolation #22) » Fri Jan 08, 2010 10:41 am

Post by Albert B. Rampage »

Bird,
Vanilla Town
, NK'd N1
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Post Post #287 (isolation #23) » Fri Jan 08, 2010 5:34 pm

Post by Albert B. Rampage »

proddin malpascp
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Post Post #330 (isolation #24) » Sun Jan 10, 2010 10:21 pm

Post by Albert B. Rampage »

Vote count


Hackerhuck (1) - Charter
ortolan (1) - Semioldguy
Ellibereth (1) - Hackerhuck
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Post Post #347 (isolation #25) » Tue Jan 12, 2010 1:06 pm

Post by Albert B. Rampage »

He said he was V/L/A. If he still doesn't post in the next couple days I'll take the necessary measures.
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Post Post #360 (isolation #26) » Wed Jan 13, 2010 3:05 pm

Post by Albert B. Rampage »

Albert B. Rampage wrote:He said he was V/L/A. If he still doesn't post in the next couple days I'll take the necessary measures.
This was posted yesterday.
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Post Post #369 (isolation #27) » Wed Jan 13, 2010 9:33 pm

Post by Albert B. Rampage »

malpascp,
Town
, is modkilled for inactivity.


Anyone else who lurks for a week like that without warning will be modkilled also.
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Post Post #371 (isolation #28) » Thu Jan 14, 2010 8:53 am

Post by Albert B. Rampage »

Nope
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Post Post #375 (isolation #29) » Thu Jan 14, 2010 2:06 pm

Post by Albert B. Rampage »

dramonic,
Vanilla Town
, DK'd Day 2
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Post Post #395 (isolation #30) » Fri Jan 15, 2010 10:47 pm

Post by Albert B. Rampage »

I have no time for DK scene.

Nacho, goon, DK'd.

It's night. Scum have 72 hours to submit actions.
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Post Post #396 (isolation #31) » Mon Jan 18, 2010 1:17 pm

Post by Albert B. Rampage »

Ellibereth,
Vanilla Town
, NK'd Night 3
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Post Post #399 (isolation #32) » Mon Jan 18, 2010 2:08 pm

Post by Albert B. Rampage »

No.
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Post Post #406 (isolation #33) » Tue Jan 19, 2010 6:50 am

Post by Albert B. Rampage »

HackerHuck, VT, DK'd Day 3
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Post Post #432 (isolation #34) » Sun Jan 24, 2010 5:58 pm

Post by Albert B. Rampage »

ortolan wrote:
Albert: let me rephrase my second mod question. I meant "Does an unsuccessful dayvig (either because the dayvigger or the target were in the safezone) count as one of the two dayvigs required to end the day?"
No man
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Post Post #434 (isolation #35) » Sun Jan 24, 2010 6:15 pm

Post by Albert B. Rampage »

Q:what are the circumstances under which one would "know" one is in the safezone (so that one could leave it)?

A: You are day-vigged and it fails.

Site is slow I can hardly post, let alone go back to previous pages.

Yabbaguy,
vanilla town
, DK'd
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Post Post #436 (isolation #36) » Wed Jan 27, 2010 1:56 pm

Post by Albert B. Rampage »

Thank you Parama. It's night. 72 hours to submit night actions.
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Post Post #437 (isolation #37) » Sun Jan 31, 2010 11:11 am

Post by Albert B. Rampage »

Bogre,
Vanilla Town
, NK'd Night 3
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Post Post #445 (isolation #38) » Tue Feb 02, 2010 6:24 am

Post by Albert B. Rampage »

Looking for replacement for chamber
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Post Post #447 (isolation #39) » Wed Feb 03, 2010 5:46 am

Post by Albert B. Rampage »

The Fonz replaces chamber. Thx Fonz!
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Post Post #459 (isolation #40) » Sun Feb 07, 2010 12:00 pm

Post by Albert B. Rampage »

Why isn't that annoying superbowl dude spamming my game? I'ma nuke him right out...
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Post Post #486 (isolation #41) » Sun Feb 14, 2010 3:54 pm

Post by Albert B. Rampage »

Vote Count


SoG (3): DoS, ortolan, Anon
No-lynch (1): The Fonz

4 to lynch.

Looking for replacement for DoS.
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Post Post #488 (isolation #42) » Mon Feb 15, 2010 6:57 am

Post by Albert B. Rampage »

CryMeaRiver replaces DragonofSummers. Greet him and get a-lynchin!
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Post Post #495 (isolation #43) » Mon Feb 15, 2010 1:36 pm

Post by Albert B. Rampage »

CryMeARiver wrote:Sorry for the triple post, but do we have a GAT right now? I doubt it, but just making sure...
Nope
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Post Post #509 (isolation #44) » Tue Feb 16, 2010 9:39 am

Post by Albert B. Rampage »

Vote Count

SoG (2): ortolan, Anon
No-lynch (1): The Fonz

4 to lynch.
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Post Post #531 (isolation #45) » Wed Feb 17, 2010 6:16 am

Post by Albert B. Rampage »

SOG is your gatekeeper.
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Post Post #538 (isolation #46) » Wed Feb 17, 2010 12:54 pm

Post by Albert B. Rampage »

SoG (4): ortolan, Anon, charter, CryMeARiver

SoG,
Scum Goon
, Lynched Day 4


Scum has 72 hours to submit NK.
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Post Post #539 (isolation #47) » Thu Feb 18, 2010 8:16 am

Post by Albert B. Rampage »

Check the first page to see who's dead!

Day 5 is a go.
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Post Post #591 (isolation #48) » Tue Feb 23, 2010 11:17 am

Post by Albert B. Rampage »

Night.
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Post Post #592 (isolation #49) » Tue Feb 23, 2010 2:48 pm

Post by Albert B. Rampage »

No one died. Day 6.
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Post Post #597 (isolation #50) » Tue Feb 23, 2010 4:24 pm

Post by Albert B. Rampage »

Vote Count


crymeariver (1) - charter
Not voting (3) - CryMeARiver, Anon, Ortolan
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Post Post #617 (isolation #51) » Mon Mar 01, 2010 1:04 pm

Post by Albert B. Rampage »

Deadline march 15th gogo
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Post Post #652 (isolation #52) » Wed Mar 10, 2010 2:09 am

Post by Albert B. Rampage »

Vote Count


CryMeARiver (2) - Charter, Ortolan
Chartan (1) - CryMeARiver

Not voting (1) - Anon
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Post Post #654 (isolation #53) » Wed Mar 10, 2010 12:15 pm

Post by Albert B. Rampage »

Crymeariver
,
Vanilla Townie
, Lynched Day 6


Ortolan, Vanilla Townie,
is endgamed Day 6.

Charter, Vanilla Townie
is endgamed Day 6.


Nachomamma8
,
Cobalt
,
semioldguy
and
Anon
win!


Congratulations mafia!
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Post Post #657 (isolation #54) » Wed Mar 10, 2010 12:33 pm

Post by Albert B. Rampage »

Mod notes: this game was conceived after I had a dream. note to self: do not base games on your dreams, ever again.
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Post Post #666 (isolation #55) » Wed Mar 10, 2010 2:53 pm

Post by Albert B. Rampage »

Anon wrote:Also, that bullet I got on day 2 was planned or desperate maneuver to make the game at least winnable for scum?
It was planned. If someone directly asked a mafia to shoot someone to prove they were town, they were given a daykill.
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Post Post #668 (isolation #56) » Wed Mar 10, 2010 2:58 pm

Post by Albert B. Rampage »

LOL it made sense when I was creating the setup
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Post Post #675 (isolation #57) » Thu Mar 11, 2010 4:03 am

Post by Albert B. Rampage »

ortolan wrote:that post-content based mechanic sounds interesting actually. It does kind of screw with the town who (perhaps inevitably) try to second guess the setup though. And it does render the scum PM shown to the town rather misleading.
The scum didn't know about this effect either.
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