R-SURVIVAL -- Game Over


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Post Post #425 (ISO) » Sat Jan 23, 2010 4:07 pm

Post by ortolan »

yabbaguy wrote:One thing that's stopping me from shooting is the possibility that I or ortolan is in the safezone.
Interesting that you bring this up. What makes you think off-hand that scum-nacho have put town-yabbaguy in the safezone?
yabbaguy wrote:Apparently I have to know that I'm in before I can come out
Where did you get this information?
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Post Post #426 (ISO) » Sat Jan 23, 2010 4:17 pm

Post by yabbaguy »

Where did you get this information?
Mod's iso #17.
Interesting that you bring this up. What makes you think off-hand that scum-nacho have put town-yabbaguy in the safezone?
It blocks a pro-town player from making a kill. Keeping scum behind the wall isn't a horrible idea either. Not putting anyone in isn't a horrible idea either.

It's just a matter of bracing for worse-case scenarios.

Now if you don't mind-
@orto: Bogre and semi are possible scum according to you... yet you're asking them for advice on whether or not you'd shoot me? Explain that. Also why DoS? Why nobody else?
@charter: That empty statement implies baseless speculation. Did you even read what I'm saying?

We've done reckless shooting already and the game's still at a crawl. I'm in midterm week right now and I"m still trying to make a concerted effort to get this game moving. Ultimately, everybody's gotta get their ass in gear and get talking, or we're just going to resort to boredom kills for the rest of the game (bad).
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Post Post #427 (ISO) » Sat Jan 23, 2010 4:22 pm

Post by ortolan »

yabbaguy wrote:@orto: Bogre and semi are possible scum according to you... yet you're asking them for advice on whether or not you'd shoot me? Explain that. Also why DoS? Why nobody else?
I'm asking the scummy players how they'd react to me fragging another scummy player.

Albert: what are the circumstances under which one would "know" one is in the safezone (so that one could leave it)?

Does an unsuccessful dayvig (either because the dayvigger or the target were in the safezone) end the day?


I would remind you that I was very much skeptical of Nacho's insistence on the use of his ability all along.
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Post Post #428 (ISO) » Sat Jan 23, 2010 4:27 pm

Post by ortolan »

Albert: let me rephrase my second mod question. I meant "Does an unsuccessful dayvig (either because the dayvigger or the target were in the safezone) count as one of the two dayvigs required to end the day?"
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Post Post #429 (ISO) » Sun Jan 24, 2010 9:19 am

Post by semioldguy »

if it doesn't end the day, let's just elect a Gatekeeper, put someone in the safe zone and have all of us shoot at him (or two of us shoot him and the one of the last two shoot the other). Accomplishes the same as charter's plan but we would be much less likely to be cut down to a four player game.
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Post Post #430 (ISO) » Sun Jan 24, 2010 10:28 am

Post by yabbaguy »

semioldguy wrote:if it doesn't end the day, let's just elect a Gatekeeper, put someone in the safe zone and have all of us shoot at him (or two of us shoot him and the one of the last two shoot the other). Accomplishes the same as charter's plan but we would be much less likely to be cut down to a four player game.
Dislike. Wasting shots doesn't sound smart.
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Post Post #431 (ISO) » Sun Jan 24, 2010 5:41 pm

Post by semioldguy »

Another way to make sure people aren't in the safe zone is to elect a gatekeeper, he can publicly place three people in the safe zone and then those three people would be able to leave because they know they are in it. This would potentially allow up to three people to not be in the safe zone whether they are currently in it or not.
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Post Post #432 (ISO) » Sun Jan 24, 2010 5:58 pm

Post by Albert B. Rampage »

ortolan wrote:
Albert: let me rephrase my second mod question. I meant "Does an unsuccessful dayvig (either because the dayvigger or the target were in the safezone) count as one of the two dayvigs required to end the day?"
No man
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Post Post #433 (ISO) » Sun Jan 24, 2010 6:12 pm

Post by ortolan »

dayvig yabbaguy
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Post Post #434 (ISO) » Sun Jan 24, 2010 6:15 pm

Post by Albert B. Rampage »

Q:what are the circumstances under which one would "know" one is in the safezone (so that one could leave it)?

A: You are day-vigged and it fails.

Site is slow I can hardly post, let alone go back to previous pages.

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Last edited by Albert B. Rampage on Wed Jan 27, 2010 1:56 pm, edited 1 time in total.
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Post Post #435 (ISO) » Mon Jan 25, 2010 12:07 am

Post by yabbaguy »

Bah ortolan sucks.
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Post Post #436 (ISO) » Wed Jan 27, 2010 1:56 pm

Post by Albert B. Rampage »

Thank you Parama. It's night. 72 hours to submit night actions.
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Post Post #437 (ISO) » Sun Jan 31, 2010 11:11 am

Post by Albert B. Rampage »

Bogre,
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Post Post #438 (ISO) » Sun Jan 31, 2010 11:34 am

Post by charter »

Who hasn't shot yet?
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Post Post #439 (ISO) » Mon Feb 01, 2010 1:17 am

Post by ortolan »

semi, Anon IIRC

don't shoot me, bad scumdar is a town-tell 4 moi
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Post Post #440 (ISO) » Mon Feb 01, 2010 5:29 am

Post by charter »

I think semi should shoot Anon, then we lynch someone.
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Post Post #441 (ISO) » Mon Feb 01, 2010 8:40 am

Post by Anon »

FYI, I was the one who shot Hacker yesterday.

Oldguy should shoot one of Dos or ortolan, preferably dos.

Still thinking charter and chamber are town.

Chamber has been replaced in some games, check that Albert Rampage.
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Post Post #442 (ISO) » Mon Feb 01, 2010 11:14 am

Post by charter »

Lol, I forgot about Dragons.

So SOG is the only one with a shot still? I guess it's up to him, but if he's taking requests, mine is for Dragons. I also think that we need to make sure he shoots before lynching today, just so that we know no scum can have a shot left (or if he can't shoot then we lynch him because he's scum).

vote Dragons
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Post Post #443 (ISO) » Tue Feb 02, 2010 12:29 am

Post by ortolan »

dragons already shot, at dram IIRC
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Post Post #444 (ISO) » Tue Feb 02, 2010 6:09 am

Post by charter »

Dragons is scummy as hell.
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Post Post #445 (ISO) » Tue Feb 02, 2010 6:24 am

Post by Albert B. Rampage »

Looking for replacement for chamber
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Post Post #446 (ISO) » Tue Feb 02, 2010 7:14 am

Post by charter »

Oh wait, after SOG shoots there's gonna be five left, probably lylo.
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Post Post #447 (ISO) » Wed Feb 03, 2010 5:46 am

Post by Albert B. Rampage »

The Fonz replaces chamber. Thx Fonz!
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Post Post #448 (ISO) » Wed Feb 03, 2010 5:48 am

Post by charter »

request prod on dragons, semioldguy


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Post Post #449 (ISO) » Wed Feb 03, 2010 7:09 am

Post by semioldguy »

I am not able to shoot.

I can investigate someone each night and find out whether or not they have a shot to make a day kill.

Night One: I investigated malpascp. He could shoot. He was a major lurker and I thought it was an easy way for scum to ride through several days in games like these, so I checked him because of that.

Night Two: I investigated Ortolan. I re-evaluated my investigating strategy after Albert's mod-kill and didn't want the chance of that happening again so I thought to start checking some of my suspects, which led me to Ortolan as he was one of my suspects and he hadn't shot. Ortolan could shoot.

Night Three: I checked Bogre, as he was the only player left aside from myself not to have taken a shot. He had a shot.

At this point, as far as I can tell, my ability has no further use. My role is now essentially the same as what the rest of the town's is currently.

Lynching me may be the best option numbers-wise, as my ability gains us no further information, it ensures that I don't actually have a shot and that I am not scum. I doubt lynching me would end in scum victory today, because I don't think the scum team had multiple players with day kills for reasons already explained.

If there were still two scum left it would have to be me and one of you guys (due to the no two scum both with day shooting hypothesis), so lynching me would still be the best option by the numbers.
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