Interesting that you bring this up. What makes you think off-hand that scum-nacho have put town-yabbaguy in the safezone?
It blocks a pro-town player from making a kill. Keeping scum behind the wall isn't a horrible idea either. Not putting anyone in isn't a horrible idea either.
It's just a matter of bracing for worse-case scenarios.
Now if you don't mind-
@orto: Bogre and semi are possible scum according to you... yet you're asking them for advice on whether or not you'd shoot me? Explain that. Also why DoS? Why nobody else?
@charter: That empty statement implies baseless speculation. Did you even read what I'm saying?
We've done reckless shooting already and the game's still at a crawl. I'm in midterm week right now and I"m still trying to make a concerted effort to get this game moving. Ultimately, everybody's gotta get their ass in gear and get talking, or we're just going to resort to boredom kills for the rest of the game (bad).
yabbaguy wrote:@orto: Bogre and semi are possible scum according to you... yet you're asking them for advice on whether or not you'd shoot me? Explain that. Also why DoS? Why nobody else?
I'm asking the scummy players how they'd react to me fragging another scummy player.
Albert: what are the circumstances under which one would "know" one is in the safezone (so that one could leave it)?
Does an unsuccessful dayvig (either because the dayvigger or the target were in the safezone) end the day?
I would remind you that I was very much skeptical of Nacho's insistence on the use of his ability all along.
Currently modding Mole Mafia: http://www.mafiascum.net/forum/viewtopic.php?f=23&t=20529
Feel free to PM me to be ready in case I need a replacement.
Albert: let me rephrase my second mod question. I meant "Does an unsuccessful dayvig (either because the dayvigger or the target were in the safezone) count as one of the two dayvigs required to end the day?"
Currently modding Mole Mafia: http://www.mafiascum.net/forum/viewtopic.php?f=23&t=20529
Feel free to PM me to be ready in case I need a replacement.
if it doesn't end the day, let's just elect a Gatekeeper, put someone in the safe zone and have all of us shoot at him (or two of us shoot him and the one of the last two shoot the other). Accomplishes the same as charter's plan but we would be much less likely to be cut down to a four player game.
I'm such a good lover because I practice a lot on my own.
semioldguy wrote:if it doesn't end the day, let's just elect a Gatekeeper, put someone in the safe zone and have all of us shoot at him (or two of us shoot him and the one of the last two shoot the other). Accomplishes the same as charter's plan but we would be much less likely to be cut down to a four player game.
Another way to make sure people aren't in the safe zone is to elect a gatekeeper, he can publicly place three people in the safe zone and then those three people would be able to leave because they know they are in it. This would potentially allow up to three people to not be in the safe zone whether they are currently in it or not.
I'm such a good lover because I practice a lot on my own.
Albert: let me rephrase my second mod question. I meant "Does an unsuccessful dayvig (either because the dayvigger or the target were in the safezone) count as one of the two dayvigs required to end the day?"
No man
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
So SOG is the only one with a shot still? I guess it's up to him, but if he's taking requests, mine is for Dragons. I also think that we need to make sure he shoots before lynching today, just so that we know no scum can have a shot left (or if he can't shoot then we lynch him because he's scum).
I can investigate someone each night and find out whether or not they have a shot to make a day kill.
Night One: I investigated malpascp. He could shoot. He was a major lurker and I thought it was an easy way for scum to ride through several days in games like these, so I checked him because of that.
Night Two: I investigated Ortolan. I re-evaluated my investigating strategy after Albert's mod-kill and didn't want the chance of that happening again so I thought to start checking some of my suspects, which led me to Ortolan as he was one of my suspects and he hadn't shot. Ortolan could shoot.
Night Three: I checked Bogre, as he was the only player left aside from myself not to have taken a shot. He had a shot.
At this point, as far as I can tell, my ability has no further use. My role is now essentially the same as what the rest of the town's is currently.
Lynching me may be the best option numbers-wise, as my ability gains us no further information, it ensures that I don't actually have a shot and that I am not scum. I doubt lynching me would end in scum victory today, because I don't think the scum team had multiple players with day kills for reasons already explained.
If there were still two scum left it would have to be me and one of you guys (due to the no two scum both with day shooting hypothesis), so lynching me would still be the best option by the numbers.
I'm such a good lover because I practice a lot on my own.