Mini 870: Melee mafia. (Mod Abandoned)


User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14372
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Mini 870: Melee mafia. (Mod Abandoned)

Post Post #0 (isolation #0) » Mon Oct 26, 2009 1:01 pm

Post by Thestatusquo »

MELEE MAFIA

Image

Readings from the journey log
:
Day 1
: We reached the river today, and we plan to make camp here till morning. Our party is 13 strong, an unlucky number we know, but necessary given our quest to slay Kaaroth, the dragon. We come from all over the land, in search of the reward that King Mandarn is offering if we slay the beast. 4000 gold each, it is a small fortune. Tomorrow we cross the river and make for Mount Thorn, where our destiny awaits.

Day 2:
Today we crossed the river, and are camped right at the bottom of the dragons lair itself. It was a hard 15 miles march to get here, and we are all very tired. Having passed through friendly terrain up till this point, there has been no need to set a guard, but here, this close to the beast, we have decided to take it in turns to sit watch. I've drawn the first, which is all fine by me. I feel as if it will be a long time before I get abed tonight. The air is thick with too much excitement.

Day 3:
Today we had the most fantastic battle! Men diving every which way, arrows flying through the air, and the terrible beast, thrashing moaning screaming, shooting fire in the air intermittently. It took all of our combined skills to take him down, and not before he scorched some of us badly. But we are victorious! Tomorrow we shall return to the city to claim the reward that is rightfully ours. Tonight, we shall drink!

Day 4:
Something went wrong in the night. When we awoke this morning our number had dwindled from 13 to 12. Perhaps this is our bad luck catching up to us. It is strange, but judging from the scene at Terroths tent, I can only surmise that some number in our midst have turned traitor, hoping to gain a larger share of the wealth for themselves. I only have but a few short moments to jot down these sentences, because it appears we're about to have some sort of meeting.
...
Yes, it has been settled. It was decided that we can go no further in this current state of affairs. We must figure out for ourselves who in our midst has turned against us. I fear much blood will be shed before we can collect our reward...


Still has a shot at the loot: 12
1) Nuwen

2) populartajo

3) TonyMontana
4) Grover

5)
SpyreX
stark

6) Kast

7)
Porkens
Yosarian2

8) Snow_Bunny

9) Kirbyoshi

10) chamber
11) farside22

12)
Col.Cathart
drowmage


No More Loot :(: 1
1) Terroth M'gan

CURRENT DAY: 1
CURRENT PHASE: Melee 1
ORDER OF INITIATIVE (Bold is to act):
Yosarian

Kast
Spyrex (still looking for a replacement, sorry he will be skipped in melee)
Chamber
Kirbyoshi
Grover
Snowbunny
Farside
Nuwen
Tajo
Drow
tonymontana
Last edited by Thestatusquo on Fri Nov 06, 2009 3:20 pm, edited 11 times in total.
tout comprendre c'est tout pardonner
User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14372
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Post Post #1 (isolation #1) » Mon Oct 26, 2009 1:04 pm

Post by Thestatusquo »

Rules:


Traditional

1.) Have fun. This is not an option. If you’re not having fun, replace out. I will not judge you.
2.) The mod is always right. Always. Yes, even then. However, if you think there’s some confusion, and it absolutely can’t wait until the end of the game, send me a PM; do not break my game because you died when you didn’t think you should’ve.
3.) Days will continue until a player is killed, or a majority of players vote no lynch during the discussion phase.
4.) Voting is not done through traditional mafia mechanics. For more information on this, see game specific rules below.
5.) Due to the nature of lynches in this game, there will be no vote counts.
6.) Feel free to quote your role PM as much as you want, or fake any information in order to gain an advantage. This includes things such as stats, etc. Alignment is determined independently of role in this game.
7.) Do not discuss the game outside of the game thread unless your role allows you to, in which case you may only do it during the specified times with the specified players. This is a modkillable offense.
8.) You’re required to post regularly. I prod after 2 days of inactivity and replace after 1 days of no response to the prod. This rule is flexible if you PM me in advance. Please be mindful, I will not be checking the V/LA thread regularly. That's not my job. If you have posted there, I expect you to send me a PM as well.
9.) Once you’re dead, you’re no longer subject to the previous rule. As a matter of fact, once you’re dead, stop posting. I will permit one simple “bah” post and nothing more. Please make sure that there is absolutely NO game relevant information in this post. Yes, even “go scum” is game relevant. Don’t do it.
10) In the event of a modkill, it will end the day.

game specific rules


1) Each player will recieve a character from me, complete with a set of stats, as well as armor, weapons, etc. This is the "Role" that you will be playing for the duration of the game
2) 3 players will be randomly designated as scum. They will have all the abilities standard to scum teams, with the sole difference being that the player they attempt to kill will be allowed to make a saving throw in an attempt to take half HP damage, rather than die.
3) Each day will be divided into alternating sets of phases. The first phase will be a discussion phase. This is like your traditional mafia day in every way except that it does not contain voting. Feel free to vote if you wish, but I will not be keeping track of them. After this, we will enter the melee phase, which will consist of each player rolling for initiative, and then taking/or not taking an action in turn. Discussion phases will last 3 days each, and melee phases will last for 2 complete turns for every player. Discussion is still allowed during melee phases.
4) Lynching will be conducted using the following system. Each player will receive a character, complete with stats such as are typical for a character in the game dungeons and dragons. These stats will include hit points. A player is lynched at the point where his/her HP drops to 0 or below. During the discussion phase, players are also allowed to vote no lynch. this does not preclude them from participating in combat.
5) Actions can be either PMed to me, or posted in bold in the thread. I will then do all the subsequent dice rolls, and post the outcomes in the thread. As soon as an action is resolved the next player can play his turn.
6) The game is over when there are no scum players or town players remaining. This means that even if a day dawns at 1:1:, the players will still have to enter melee in order to determine which one of them wins.
tout comprendre c'est tout pardonner
User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14372
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Post Post #2 (isolation #2) » Fri Oct 30, 2009 10:52 am

Post by Thestatusquo »

All role PMs are out, first discussion section will commence as soon as all players have confirmed in thread.
tout comprendre c'est tout pardonner
User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14372
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Post Post #12 (isolation #3) » Fri Oct 30, 2009 2:31 pm

Post by Thestatusquo »

As a clarification, I wrote some of the rules before the entire game was fleshed out. In this instance, the only thing that is not relevant anymore is the part of the game specific rules that say "weapons, armor." All characters are assumed to have the same weapons and armor, and damage is just a d6 + str.
tout comprendre c'est tout pardonner
User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14372
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Post Post #16 (isolation #4) » Fri Oct 30, 2009 5:51 pm

Post by Thestatusquo »

The game hasn't started yet, please TRY to pay attention to what the mod says.
tout comprendre c'est tout pardonner
User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14372
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Post Post #20 (isolation #5) » Fri Oct 30, 2009 7:13 pm

Post by Thestatusquo »

Porkens has requested replacement. Sorting this out.
tout comprendre c'est tout pardonner
User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14372
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Post Post #22 (isolation #6) » Mon Nov 02, 2009 8:43 am

Post by Thestatusquo »

Its getting a little ridiculous trying to find a replacement, but I'm going to keep trying. In the meanwhile, I am going to open the thread up to the first discussion phase because I am getting a little impatient to have it start.

The first discussion phase will end Thusday, the 5th, at 1:43 PM CST
tout comprendre c'est tout pardonner
User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14372
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Post Post #34 (isolation #7) » Mon Nov 02, 2009 11:58 am

Post by Thestatusquo »

All feats are separate of damage. That is, damage does not automatically trigger feats, nor do feats automatically trigger an attack, both are separate actions and must be sent to me as separate actions.
tout comprendre c'est tout pardonner
User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14372
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Post Post #39 (isolation #8) » Mon Nov 02, 2009 12:17 pm

Post by Thestatusquo »

If a player would see an action being made, then the mod will dictate to the players what they see, just as a DM mitigates the action in a game of DnD.
tout comprendre c'est tout pardonner
User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14372
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Post Post #57 (isolation #9) » Mon Nov 02, 2009 2:34 pm

Post by Thestatusquo »

Yosarian2 replaces porkens.
tout comprendre c'est tout pardonner
User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14372
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Post Post #100 (isolation #10) » Tue Nov 03, 2009 10:08 am

Post by Thestatusquo »

Farside, at the beginning of each melee phase I will roll for initiative for each player, and that roll will determine the order of actions in the melee phase.
tout comprendre c'est tout pardonner
User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14372
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Post Post #146 (isolation #11) » Wed Nov 04, 2009 11:21 am

Post by Thestatusquo »

drowmage replaces col.colhart.
tout comprendre c'est tout pardonner
User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14372
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Post Post #235 (isolation #12) » Thu Nov 05, 2009 12:10 pm

Post by Thestatusquo »

Melee phase 1:


Order of initiative:
Yosarian
Kast
Spyrex (still looking for a replacement, sorry he will be skipped in melee)
Chamber
Kirbyoshi
Grover
Snowbunny
Farside
Nuwen
Tajo
Drow
tonymontana
tout comprendre c'est tout pardonner
User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14372
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Post Post #259 (isolation #13) » Fri Nov 06, 2009 11:41 am

Post by Thestatusquo »

I'm considering instituting a limit on how quickly actions must be completed before they are forfeit. The melee session is not supposed to function in this manner, and it was a failure in the way the rules were written that it does so. I'm thinking about a day limit per persons action before its forfeit.

I am welcome to opinions on this subject via pm.
tout comprendre c'est tout pardonner
User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14372
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Post Post #271 (isolation #14) » Fri Nov 06, 2009 3:19 pm

Post by Thestatusquo »

Stark replaces Spyrex.
tout comprendre c'est tout pardonner
User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14372
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Post Post #272 (isolation #15) » Fri Nov 06, 2009 3:32 pm

Post by Thestatusquo »

and I have decided to institute, as an addendum to the rules, a deadline of 1 day from the end of the previous persons action for the next persons action to be made. Weekends will combine to count for 1 day.
tout comprendre c'est tout pardonner
User avatar
Thestatusquo
Thestatusquo
He/Him
Shea

User avatar
User avatar
Thestatusquo
He/Him
Shea

Shea

Posts: 14372
Joined: July 27, 2006
Pronoun: He/Him
Location: Chicago!

Post Post #284 (isolation #16) » Sat Nov 07, 2009 10:22 am

Post by Thestatusquo »

Each player has a day to complete their action after the person in front of them has been resolved. Unless that happens to come on a weekend, which I am counting together as one day, due to the fact that sometimes people have a harder time getting to a computer on the weekends.
tout comprendre c'est tout pardonner

Return to “Completed Mini Theme Games”