Sudai 82 wrote:Percy wrote:(1) We need to watch for selective scumhunting, because we have more than one scum faction.
What makes you think there's more than one scum faction in this subgame?
We may not have more than one
right now
. I was responding to Zakeri who said there was one scum team
per game
, which was also a dangerous assumption - we may have more or less than that. I think the rules (especially 21) and the nature of the setup strongly suggests that there is more than one "bad guy" team across the three games, but assuming there is exactly one in each game and none of them are connected to each other is not a good idea. Whilst Selective Scumhunting may not be an issue right now, it might become so in the future.
Note that three players were transferred after Tar's night. One player (DDD) was taken from FL's game into Tar's, Budja was moved into FL's from Tar's, and Papa Zito was moved into Tar's game from FL's.
Zakeri 86 wrote:It's not any worse an assumption than that there's one of three different mafia factions in every game, which under the current ruling means three mafia sourced nightkills per night per game. Just because there are rulings on how the mafia performs when sent into seperate games doesn't imply to me that they started out in seperate games.
OK, hold up. My point was that assumptions were bad, and we should avoid them. I'm not asking you to assume that we have three factions, even less that each can kill on each night in each game. I didn't even suggest that.
Sudai 82 wrote:The "Scum list" was mostly in response to Mastin claiming that everyone should work together across the universes. I was under the impression that he wanted everyone to comment on everyone, essentially. I proposed the idea because if his plan went into effect, this would be a better, more efficient way to go about it as having 36 players post about 35 players while defending themselves at the same time would be...very painful.
I think any attempt to organise any comprehensive cross-game scumhunting is doomed to failure. How would this scum list be put together, for example? Instead of arguing about how to scumhunt, I suggest people just post their observations and we'll try to piece things together about other games later.
whoot1234 85 wrote:I am not new to mafia games and how they work.
Um, good?
Mufasa:fl 236 wrote:at least it doesnt say in the rulez that you cant post in other subgames
@Mod: Is this true? Are we allowed to post in other games?
No, you can not. It is not a modkillable offense but you can still not do so.
qwints 96 wrote:Did our subtitle just change from tempest mafia to Weatherlight mafia?
The edit time on the first post makes this possible.
I thought we were Tempest to begin with...
@Mod: Were we originally Tempest?
Can you confirm whether this occured as the result of your mistake, or a game mechanic?
Boxman 105 wrote:@Sudai: Tar typically has 2 sections of his graveyard: 1 for dead people and 1 for those modkilled/left the game. I assume that this is a similar mechanic.
Er,
Wikipedia wrote:Weatherlight had a strong theme of graveyard-related abilities. The set boasted more ways to retrieve cards from the graveyard than ever before, and other spells used the graveyard as a resource by removing cards in it from the game.
I used to play a bit of MtG, and things coming back from graveyards was a common mechanic. I agree with you that no-one in their right mind would res an SK, though.
Re: claiming;
Revealing secret information, any information at all, should only be used as a last resort. Whilst it may put the scum in a difficult position and we may be able to catch them later, we have no way of knowing what the scum can do with the information in the meantime. Massclaiming anything Day 1 is just a terrible idea, especially in a game as meticulously designed as this.
Yes, this is a policy position. However, the fact that you can't think of a way that it could hurt us is not an argument to actually do it.
qwints 123 wrote:The main reason is to confirm a basic hypothesis about the set-up: each subgame started out with players from the named expansion. The second is to investigate the significance of the subtitle name change.
Why would you want to confirm that first hypothesis now? How could that possibly help us?
Also, waiting on mod confirmation of the namechange.
FoS: qwints, Boxman, Sudai
.
Head_Honcho 114 wrote:as far as picking lynches I think it would do us well to keep the majority of analysis directed at people we can actually affect with votes.
QFT, but backtracking noted.
Zwet, have you got anything useful to say about HH? He is your "main suspect" after all. I'm guessing not. Vote stays.
I agree with most of the observations made by Slicey in 132, but I don't get a good vibe from Yosarian2.
Slicey 142 wrote:oh boo, I wish Spyre got modkilled instead of Yos. >_>
I think you mean Seraphim...?