populartajo -
Kid Know Nothing -
Battle Mage -
Kelly Chen -
Mokina -
Shotty to the Body -
Rally Vincent -
Not voting: veerus, Battle Mage, Kid Know Nothing, PaperPenguin
With 12 alive it will take 7 to lynch.
To be fair, it's ultimately an individual choice whether or not to roleclaim and at one time. If someone at L-1 were to claim ... say ... scientist, I hope you will consider validity and counterclaim possibilities rather than getting angry at them because you didn'tcharter wrote:I don't think we should ask people close to a lynch for a claim in this game.
There's some merit to this. The odds are stacked against the town in the situation you describe. The next logical step for scum in the case of a mislynch would result in a guaranteed spread and suicide the next night - the outed fakeclaimer infects someone else, number of scum remains unchanged, and we lose the scientist.charter wrote:Yes, that is true Mokina. But if all of us were to decide now that it's a bad idea to claim, then hopefully any townie about to be lynched would respect that and not draw out possible counterclaims. From what I gather, it's entirely possible that we have multiples of some of the roles or none at all. I don't want any "claim scientist" then "counter, I'm scientist" and we proceed to lynch them both.
Not saying we have to do this, but it makes sense in my head.
I think this is semi-open (i.e. we know the roles, but not how many of each of them there are), with at least two scum. We don't know how many scientists there are, but that's actually a good thing. You're right about the counterclaim not making sense ... scientists have a much better option in this scenario.Shotty to the Body wrote:I somewhat agree about the claim thing, its problematic for the PRs to claim when a counter-claim makes it a 50/50 lynch and then the liar kills himself that night and we lose out. Still, a 50/50 chance is better than just going down isn't it? If scum counter-claim they're risking a player which is (presumably?) half of their team. This is my first mini and we don't know how many scum or anything else there are out there. It doesn't make much sense to counter-claim either way because their very well could be two of the same power role out there. I like the idea of making a blanket decision one way or the other though.
Thank you! =)Xylthixlm wrote:I'm glad you asked that. Guard kill takes priority over infection. The infected would be dead and the infection attempt would fail.
What I'm worried about is if both of those 50s are town, and we chain lynch them.Shotty to the Body wrote:I somewhat agree about the claim thing, its problematic for the PRs to claim when a counter-claim makes it a 50/50 lynch and then the liar kills himself that night and we lose out. Still, a 50/50 chance is better than just going down isn't it?
I feel like taking it on faith that all claims are valid would be a bad idea. The very concept that "scum would not take X risk" has WIFOM written all over it.charter wrote:Mokina, we don't know if there are any scientists or bodyguards.
The bodyguard kill going through before an infection changes things though. My original assumption was that the infection still went through. Xyl's ruling makes it a seemingly impossible risk for scum to take. With this I think that claiming could be beneficial (though I still think anyone counterclaiming would be a bad idea).
Haha, thats dumb. How many games have you played here?Shotty to the Body wrote:Why would town ever want to fake claim? =\
unvote vote:battle mage
Instead of antagonizing, maybe you could show him why that vote wasn't warranted. Shotty - to give an example, a town protective role might fakeclaim bulletproof. Nonprotective protowns don't need to know who their doctor is, and scum are less likely to waste their time trying to shoot a NK-immune target with no other powers. In a closed or semi-open setup, a doc can get away with doing this and benefit the town overall.Battle Mage wrote:Haha, thats dumb. How many games have you played here?
BM