The Manor: Chzo Mafia (Game Over!)


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Post Post #350 (ISO) » Fri May 15, 2009 4:51 am

Post by Xtoxm »

Code: Select all

[dice]1d19[/dice]
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Post Post #351 (ISO) » Fri May 15, 2009 4:53 am

Post by Amished »

Ok, this might clear things up a bit:

Do I believe that there are more townies than scum? Of course.
Do I know what the decanter does? No
Being Chzo theme, do I see a definite bad outcome from drinking the liquid? Yes
With the bad that's very possible, and more likely to hit Townie on a random vote, would I want a random number roll? No
Pyro wrote:Anyways, it seems more likely that this is supposed to balance the village in a detrimental way.
Care to elaborate? Does this mean that you think it'll help the side opposite to who takes it?
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Post Post #352 (ISO) » Fri May 15, 2009 4:56 am

Post by Stephoscope »

THIS IS JUST FOR TESTING PURPOSES, THESE ROLLS MEAN NOTHING.

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


Original Roll String: 1d4
1 4-Sided Dice: (2) = 2


Original Roll String: 1d5
1 5-Sided Dice: (2) = 2


Original Roll String: 1d50
1 50-Sided Dice: (10) = 10
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Post Post #353 (ISO) » Fri May 15, 2009 4:57 am

Post by Stephoscope »

OK...I was just checking that someone couldn't Preview until he or she got the desired results, then post. What appears above aren't the results that were in my Preview.
I am looking forward to modding THE ROOM mafia. If you're a fan and want to play, let me know!
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Post Post #354 (ISO) » Fri May 15, 2009 5:01 am

Post by Pyromaniac »

Let us say hohum is scum as a hypothetical. The dice roll hits one of his scumbuddies. He will not announce this. He will keep rolling until it hits a villager.
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Post Post #355 (ISO) » Fri May 15, 2009 5:01 am

Post by Xtoxm »

There is a thread specifically for dice testing...And yes you can trust the dice not to be fixed.
Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
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you were the only wolf i townread at endgame - the worst
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Post Post #356 (ISO) » Fri May 15, 2009 5:01 am

Post by Xtoxm »

Pyromaniac wrote:Let us say hohum is scum as a hypothetical. The dice roll hits one of his scumbuddies. He will not announce this. He will keep rolling until it hits a villager.
What part of "Can't be fixed" can you not comprehend?
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Post Post #357 (ISO) » Fri May 15, 2009 5:08 am

Post by Pyromaniac »

Amished wrote:Ok, this might clear things up a bit:

Do I believe that there are more townies than scum? Of course.
Do I know what the decanter does? No
Being Chzo theme, do I see a definite bad outcome from drinking the liquid? Yes
With the bad that's very possible, and more likely to hit Townie on a random vote, would I want a random number roll? No
Pyro wrote:Anyways, it seems more likely that this is supposed to balance the village in a detrimental way.
Care to elaborate? Does this mean that you think it'll help the side opposite to who takes it?
There are seven possibilities.
Bad...Hits town...bad
Bad...Hits mafia...good
good...hits town...good
good...hits mafia...bad
bad to some townie...hits those townies...bad
" " " "... hit mafia... nobody cares
" " " "...hits other townies...nobody cares
Look at these. If you made the town overpowered it would be easier to balance through detrimental ways.
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Post Post #358 (ISO) » Fri May 15, 2009 5:10 am

Post by Lamont_Cranston »

Ok the two prevailing arguments are:

1) This thing is more likely to hurt the town than help it -- let it go away.

2) The item is something that itself needs to be explored for potential benefit to the town, letting it go is hurting the town.

Since:

A) The Mod has said he hates townies and wants to mind screw them
B) Chzo is all about villagers dying in a bloody way so a bodily-dispossessed boy can walk the earth again, killing everyone.
C) There is at least 2/3 more town than Mafi/Neutral

I don't think #2 is safe and I think it is anti-village to advocate #2.

If we had an item with more definite properties I could advocate #2 but since this is totally unpredictable, see A-C.
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Post Post #359 (ISO) » Fri May 15, 2009 5:35 am

Post by Amished »

Pyromaniac wrote:Look at these. If you made the town overpowered it would be easier to balance through detrimental ways.
But that's the rub still. The town is most likely underpowered (#13 in the rules), and not going to be easy. With 3 of your outcomes being "bad" compared to 2 good, I see it being harmful for the town if we go with a random roll.
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Post Post #360 (ISO) » Fri May 15, 2009 5:49 am

Post by Pyromaniac »

Code: Select all

[dice]1d19[/dice]
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Post Post #361 (ISO) » Fri May 15, 2009 5:49 am

Post by Amished »

Yes, but without the code tags Pyro.
I'm going on a crusade to put more thought into my posts.

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Post Post #362 (ISO) » Fri May 15, 2009 5:49 am

Post by Pablo Molinero »

As one who played the games I can see the thought process behind the Chzo theme analysis, but if we operate by that mindset, we'll end up using nothing the entire game! That's no fun. I still think that mafia would be wary to use it, and randomness is skewed towards mafia simply because there are more townies in the game, logically. If we have a vanilla townie volunteer, if it messes with PRs then it won't be that big of a deal.
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Post Post #363 (ISO) » Fri May 15, 2009 5:52 am

Post by Pyromaniac »

Pyromaniac wrote:

Code: Select all

[dice]1d19[/dice]
Original Roll String: 1d19
1 19-Sided Dice: (5) = 5

Heh. I wasn't supposed to post that. I tried to preview it but missclicked. In this preview is says 11.
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Post Post #364 (ISO) » Fri May 15, 2009 5:53 am

Post by Pyromaniac »

OK. Maybe you CAN do it randomly. I will drink it then.
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Post Post #365 (ISO) » Fri May 15, 2009 5:59 am

Post by Pyromaniac »

I will not be responsible for any sanity flips, killing of useful role, removing power or roleblocking that I may or may not receive from drinking the it. I will not be responsible for any harm that comes to the town from me drinking.
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Post Post #366 (ISO) » Fri May 15, 2009 6:02 am

Post by Amished »

Well, it also depends on what the item is. Something like taking a hat would be beneficial, or perhaps a book. Though mysterious liquids generally have a negative connotation outside of just chzo theme.

*IF* we decide to go random (and I'm overall against it), here's mine:
Original Roll String: 1d19
1 19-Sided Dice: (12) = 12
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Post Post #367 (ISO) » Fri May 15, 2009 6:15 am

Post by Naomi_Saotome »

Pyromaniac wrote:We cannot do random. This is not because I was selected by the random but, even if shadow knight was selected I would say the same thing. There is one reason for this, the possibility of whomever does the random being scum. We would not get a random result, we would get a result that DEFIANTLY did not say to give it to one of their scumbuddies. There is only one thing we know for sure about each others roles, assuming hohum's role does not say that the goblet is not harmful, if he is scum then I am town. We cannot trust anybodies random. I think that the person who has the most votes, with FoS counting as half a vote, should be forced to drink it. I do not know much about Chzo manor but, they would probably not give us two lynches. Now, I also doubt that they would give us a broken ability. It would be bad if it gave some good ability and we guessed right about the scum. I would be willing to risk that. Anyways, it seems more likely that this is supposed to balance the village in a detrimental way.
I'm still for letting hohum decide what to do with it. If he chooses to use it, he has to explain his reasons for making that choice. If he decides not to use it, he'll have to give us some logical reasoning for not using it... and so on.

I also agree with the idea of giving the decanter contents to the person who receives the most fos (votes), thus far.


Rolling a dice and giving it to someone randomly doesn't help us in anyway... since we don't know what the contents will do to whoever drinks it. I think anyone advocating this is more then likely scum. By trying to control our and keep them random. Making it harder for us to scum hunt them.
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Post Post #368 (ISO) » Fri May 15, 2009 6:16 am

Post by Pyromaniac »

If anyone is wondering why I am offering drink it is because me refusing to drink it and getting lynched will lead to a worse scenario almost 100% (town to mafia flip) of the time.
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Post Post #369 (ISO) » Fri May 15, 2009 6:17 am

Post by Naomi_Saotome »

Fos Pyro

For the record let it be noted:
You're quick to defend your choice of actions...
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Post Post #370 (ISO) » Fri May 15, 2009 6:26 am

Post by Pyromaniac »

Quick to defend? More like explain in other posts.
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Post Post #371 (ISO) » Fri May 15, 2009 6:27 am

Post by Lamont_Cranston »

Pablo Molinero wrote:As one who played the games I can see the thought process behind the Chzo theme analysis, but if we operate by that mindset, we'll end up using nothing the entire game!
That's no fun.


Advocating fun over village safety to me sounds scummy.

If we have a vanilla townie volunteer
, if it messes with PRs then it won't be that big of a deal.
THIS IS ROLEFISHING. THIS IS ANTI-TOWN. :evil:

Unvote, Vote Pablo
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Post Post #372 (ISO) » Fri May 15, 2009 6:38 am

Post by Naomi_Saotome »

Pyromaniac wrote:Quick to defend? More like explain in other posts.
No one asked you to explain yourself... but you felt the need?
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Post Post #373 (ISO) » Fri May 15, 2009 6:43 am

Post by Pyromaniac »

Naomi_Saotome wrote:
Pyromaniac wrote:Quick to defend? More like explain in other posts.
No one asked you to explain yourself... but you felt the need?
Yes. Saying LYNCH HOHUM (not bolded because it is not real) is anti-town when not in the RVS. Explaining is pro-town. You would not be questioning (probably) this if I explained in the original post.
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Post Post #374 (ISO) » Fri May 15, 2009 6:47 am

Post by Amished »

371: Agreed. Pablo = suspect #2.
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