The Manor: Chzo Mafia (Game Over!)
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Sajin Mafia Scum
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The advantage with public abilities like this is to findout later motivations behind actions. By not declaring you are throwing away a opportunity for us to learn something.
And how are you 50/50 sure amished? You really just want to make this WIFOM eh?"Against logic there is no armor like ignorance."-
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Amished Mafia Scum
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I think you're misreading. *I'm* not 50% sure, and I don't care to wager on the effects as I'd probably be as wrong as anybody. Kratos said the 50% sure that I think you're referring to. I was presenting the possibility that it could be both detrimental and beneficial, further leading to my point that trying to guess what it does is pointless and detracts from the overall objective of finding evil.
The problem with your statement is that most other public abilities have a known result. A gun found with a single shot, obviously a dayvig and has a predictable outcome. A used bulletproof vest, 1 night protection, a predictable outcome. We have *NO IDEA* what the hell this potion/wine/whatever does, and is impossible to guess. Therefore, it's pretty damn hard to determine anything from that as you're just as likely to harm the person that you're giving it to as to help them. Therefore, motivations are damn near impossible to glean from this situation. With you trying to, when I view it to be both pointless and distracting is the reason I both disagree with you about this case, and why I'm voting for you.-
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Sajin Mafia Scum
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I do not know the effects of said item. But I cannot conclude that someone in the game does NOT know what this does like you are assuming. Like our volunteer. In fact I would suggest NOT using it on the volunteer.
I really just want to negate someone using extra information to hurt town. Its happened to me before in too many mafia games.
If we really don't want to declare intent because of whatever reason, I am fine with a /diceroll selection process."Against logic there is no armor like ignorance."-
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hohum Uncle Potbear
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Amished Mafia Scum
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So you're ok with something that you don't care to speculate on (so therefore you admit that it *can* be very bad) and to allow that to go to somebody that potentially might balance the town side due to randomness? (since even in the flavor/sign-ups the mod said that this game is probably not going to be that fair to the town) I prefer not to take chances in a closed setup that's somewhat bastardized already, and probably balanced somewhat against the town, just judging from my knowledge of the x games a stranger series.
Another question: What happens in the case that we give it to the volunteer, if they do guess/know what the effects of the potion are? We then all find out (probably) what the effects of the potion are, and if the effects are that good, would you not then have a target for suspicion? If the effects are then good, and then are used in what we can all agree to be a pro-town way would that not also be good?
Do you just have something against xtoxm getting the potion? In all cases, I'm still failing to see a good form of logic out of you.I'm going on a crusade to put more thought into my posts.
No, my name is not "Ed."-
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Xtoxm EBWOXM
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Devestation Goon
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OKAmished wrote: The problem with your statement is that most other public abilities have a known result. A gun found with a single shot, obviously a dayvig and has a predictable outcome. A used bulletproof vest, 1 night protection, a predictable outcome. We have *NO IDEA* what the hell this potion/wine/whatever does, and is impossible to guess.
lets look at this logically.
The Volunteer is supposed to CONSUME the liquid, and I think the theme of the game rules out the possibility of the person gaining awesome radioactive eyesight that acts as cop, or magical healing abilities that protect or ressurect people, so we can assume safely that the main effect will be directed at the volunteer.
Therefore, the main things I think it could be are:
Detrimental-
A: Poison: Kills or incapacitates/roleblocks the user
B: Mind altering drugs: Either changes the user's alignment to Mafia (maybe SK), or their sanity if they are a cop/doctor (not sure).
Beneficial-
A: Makes them immune to some form of NK, e.g. There might be a serial killer who injects people with something and the potion is a vaccine.
Mixed:
A: Make them go crazy and kill someone
B: Make them a hobo (see Wiki for what hobo does)I wrttoe htis sginautre wiht my elbwo.-
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Devestation Goon
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hohum Uncle Potbear
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I made a joke in passing about potentially giving the decanter to xtoxm but I'm not the one who pointedly said he shouldn't get it. In fact I've never stated definitively what I intend to do with the decanter other than to say I'm willing to take input from the town on what that decision should be. You're deliberately misattributing and shoving words into my mouth now.Amished wrote:So you're ok with something that you don't care to speculate on (so therefore you admit that it *can* be very bad) and to allow that to go to somebody that potentially might balance the town side due to randomness? (since even in the flavor/sign-ups the mod said that this game is probably not going to be that fair to the town) I prefer not to take chances in a closed setup that's somewhat bastardized already, and probably balanced somewhat against the town, just judging from my knowledge of the x games a stranger series.
Another question: What happens in the case that we give it to the volunteer, if they do guess/know what the effects of the potion are? We then all find out (probably) what the effects of the potion are, and if the effects are that good, would you not then have a target for suspicion? If the effects are then good, and then are used in what we can all agree to be a pro-town way would that not also be good?
Do you just have something against xtoxm getting the potion? In all cases, I'm still failing to see a good form of logic out of you.
If you don't want to take the chance then I'm fine hanging onto the decanter until it goes poof.
Even if I give it to someone and it doesn't result in instantaneous suicide, he or she can always lie about what it does if it suits their whims.
If you want my OPINION as to what should be done then you should just come right out and ask me instead of trying to beat me over the head with vague and convoluted questions.
My opinion is based partly on rule #12. If our titles bear no relevance other than flavor, then one could reasonably conclude that the setup is pretty vanilla -- and at minimum balanced. You even pointed this out.
There are very well established best practices for dealing with vanilla setups. In this case the special mechanic to this game are these random items that are going to appear throughout our stay in the manor. As of right now they're the only special mechanic of the game that is apparent.
Truth is we have no idea what these gifts are going to do, so we should discard them and treat the setup as if it were a vanilla setup.-
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Devestation Goon
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Lamont_Cranston Mafia Scum
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@Mod:Can the elixir be sipped to get some feel for what it might do?[i]Who knows what evil lurks in the hearts of men?[/i] [url=http://www.braingle.com/community/wiki.php?user=Lamont_Cranston&page=ms_wiki]Wiki[/url]
[url=http://www.mafiascum.net/forum/viewtopic.php?t=11458]Chzo Mafia 1 Replace BLOOD&GORE[/url]-
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Nyx Goon
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Nyx Goon
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Nyx wrote:I think we should just dice roll this. Because if we pick someone you'll get too much WIFOM.
If we decide to do this ofcourse.
Original Roll String: 1d19(STATIC) 1 19-Sided Dice: (2) = 2
[/dice]
So that would be PyroKnight of Cydonia wrote:
2. Pyromaniac - Thief
[i]"I know nothing, I didn't see anything, I wasn't there,
and if I was there, I was asleep. "[/i]-
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Amished Mafia Scum
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Knight of Cydonia Mafia Scum
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Lamont_Cranston Mafia Scum
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^^^ This.hohum wrote: Truth is we have no idea what these gifts are going to do, so we should discard them and treat the setup as if it were a vanilla setup.
++town imo.[i]Who knows what evil lurks in the hearts of men?[/i] [url=http://www.braingle.com/community/wiki.php?user=Lamont_Cranston&page=ms_wiki]Wiki[/url]
[url=http://www.mafiascum.net/forum/viewtopic.php?t=11458]Chzo Mafia 1 Replace BLOOD&GORE[/url]-
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Lamont_Cranston Mafia Scum
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Stephoscope Mafia Scum
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hohum Uncle Potbear
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Xtoxm EBWOXM
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Someone has to drink it. I don't care who. Seriously. Not using all the items, at least this early, is a waste.Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst-
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hohum Uncle Potbear
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There's some merit to turning someone into a guinea pig on D1 so we can figure out if these gifts are potentially helpful or not, but it's a permutation which also leads to some fair amount of WIFOM because there's some mod gaming that you have to take into account to figure out if all these gifts are going to be helpful or if some of them are going to be harmful.
I'm still in favor of letting them go poof.-
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Shadow Knight Goon
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hohum Uncle Potbear
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Lamont_Cranston Mafia Scum
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@ Xtoxm:Do you think there is any chance at all that an item like this can be manipulated by scum to become "confirmed townie" without actually being one?[i]Who knows what evil lurks in the hearts of men?[/i] [url=http://www.braingle.com/community/wiki.php?user=Lamont_Cranston&page=ms_wiki]Wiki[/url]
[url=http://www.mafiascum.net/forum/viewtopic.php?t=11458]Chzo Mafia 1 Replace BLOOD&GORE[/url]-
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Shadow Knight Goon
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I personally think we should take volunteers and if more than one person is willing to drink it, then random.org it. The scum probably don't know any more than the town what each item is or what its effects will be, so I think willingness to drink will be a null tell. I also don't think we'll be able to guess what any item does before we use it. Whether or not the item confers some power, I don't think that will be a guarantee of townieness or scumminess. After all, a scum can develop cop-sight and a townie can develop the ability to kill.ShowHouse of Mirrors- Dead
Werewolves of MH- Dead
MKM II- Dead
Wheel of Time- Dead
Fantasy- Coney Island
Town/Mafia/SK/Cult/Oth 5/3/1/0/0
Win/Loss/Draw/Abandoned 4/1/0/1
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