PokerFace wrote:PokerFace wrote:Adel wrote:now leaning towards 11 and 14 for the
7+ and 7- values.
Huh?
for the game post based ability reset trigger. Currently the pms read "150 game-posts" which will be to long once the game is down to a few players.
the proposed revision I am considering is for the game-post based trigger to be (number of living players * 11) game posts when there are more than 7 living players and (number of living players * 14) when there are 7 for fewer living players.
another alternative: abilities trigger on pages 21, 34, 42, 47, 50, 53, 56, 59...
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@RR the alternative (letting people talk about the other game in each game thread) seems worse to me. What if Player P is scum in both games, and his partners in alpha have been lynched. All three of them are alive in beta, and Player P's partners from alpha are townies in beta. Beta is in lylo. The temptation for his partners from alpha to out him as scum in alpha in order to win in beta may be too great. I can think of several other possible scenarios that would worse than awkward. Initially I wanted to let players in either game talk about the other game, but I've concluded there are just too many ways that could go bad. Most of you are used to being in two or more games with other players, it won't be too hard. (I've also considered not allowing players to talk about either game until
both
games are done, in order to reduce the chance of encouraging sub-optimal gambit play in one game in order to end one game quickly in oder to get better information for the other game. )
Quick lynching will be an optimal tactic at certain times in both games for every faction. I know that as scum I would definitely advocate quicklynching, especially those players that objected to quicklynching.
If you want to just flip a coin day 1 instead of playing mafia, that is your choice. Good luck convincing the rest of the players to go along with that!