Double-Headed & Speedy Deep South Massive public review

This forum is for discussion related to the game.
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Post Post #8 (isolation #0) » Sun Apr 12, 2009 4:47 pm

Post by shaft.ed »

We are all Adel's guinea pigs :wink:

I like how you are going to run a nice experiment to compare real life time deadlines with in game post deadlines. Good controls too!
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Post Post #32 (isolation #1) » Mon Apr 13, 2009 6:33 am

Post by shaft.ed »

Nuwen wrote:
Yosarian2 wrote:/pre-in, willing to doublehead with someone
Shall we?
*twitch*
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Post Post #53 (isolation #2) » Mon Apr 13, 2009 10:16 am

Post by shaft.ed »

I'd have figured you'd go with a hybrid like roflcorts or something.
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Post Post #57 (isolation #3) » Mon Apr 13, 2009 10:25 am

Post by shaft.ed »

Adel wrote:
PokerFace wrote: The sk is immune to kills
he will kill at random if one is not chosen
the random target can be himself
so can the sk kill himself randomly or will it auto fail due to the imunity?
he will die.

Also, only two players per hydra. No replacing 1/2 of your hydra. Make you you pick someone you can get along with.
can players purposefully vig/kill themselves to spite their hydra partner?
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Post Post #59 (isolation #4) » Mon Apr 13, 2009 10:34 am

Post by shaft.ed »

Adel wrote:@shaft.ed, that is a danger I am concerned about. Ideally I would identify the problem and replace the hydra out before the
vengeance and retribution
phase of their relationship.
Green Crayons wrote:I'm curious as to why two simultaneous games? Apart from just sounding awesome, that is.
for an apples to apples comparison of the two speed mechanics.
And cross game Mod WIFOM
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Post Post #66 (isolation #5) » Mon Apr 13, 2009 10:46 am

Post by shaft.ed »

I've offered Adel set up review help, but she may not need it. I'm not sure how adept I will be at two mafia games at once since I'm a bit busy, but hydraing may make that more doable for me.

If not, I understand forbiddanlight likes things that are doubleheaded.
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Post Post #71 (isolation #6) » Mon Apr 13, 2009 10:58 am

Post by shaft.ed »

Adel wrote:
AttackLogicz wrote:Oh, and /prein as Xtoxm and zwet.
I'll need to think about this. Xtoxm is on my whitelist, so there is no concern there, but I am a little concearned about zwet's ability to commit to thi game and play it seriously, without impacting his other 12 games. I'm also worried that if I say something like "zwet can play if he is down to 7 game by April 27th" then I might be negatively impacting several other games.

These game are experimental, and are likely to have a huge time requirement for several weeks, possibly upwards of 7 hours a week for each game.

.. but zwet did play in WIHII, and Flay is not full of zwet hate, so I'm unsure.
How bout you make a deal with zwet, if he joins no more than X games between now and game start he can play this one. Two birds one stone.
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Post Post #73 (isolation #7) » Mon Apr 13, 2009 11:09 am

Post by shaft.ed »

X can equal 0
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Post Post #77 (isolation #8) » Mon Apr 13, 2009 11:49 am

Post by shaft.ed »

Nuwsarian3 clearly needs to be policy lynched.
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Post Post #83 (isolation #9) » Mon Apr 13, 2009 1:19 pm

Post by shaft.ed »

populartajo wrote:Other options are
Pokethealpaca
, Pokerpaca, TajothePoker, Facethealpaca.
Pokertajo sounds good, though.
This or Pokherpaca
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Post Post #85 (isolation #10) » Mon Apr 13, 2009 1:57 pm

Post by shaft.ed »

^win^
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Post Post #89 (isolation #11) » Mon Apr 13, 2009 2:41 pm

Post by shaft.ed »

Does this work for an elvis/shaft hybrid?
Image
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Post Post #127 (isolation #12) » Tue Apr 14, 2009 5:24 am

Post by shaft.ed »

abreviate it SWSWC

The avatar is what happens when you mix Shaft and Elvis.

elvis gets it, that's all that matters.
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Post Post #129 (isolation #13) » Tue Apr 14, 2009 5:26 am

Post by shaft.ed »

I agree with max. as long as this is in the Role PM:
you are immune to kills.
I don't see why he should die.
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Post Post #131 (isolation #14) » Tue Apr 14, 2009 5:32 am

Post by shaft.ed »

Adel wrote:
Serial Killer You are an evil and calculating Serial Killer. Because you are so crafty, you are immune to kills
other than your own
.


is this the simple fix we are looking for?
If that's the way you want it to work, that's the way you should word it. I'm not sure I see the point of having the SK be able to suicide. IMHO just missing out on a NK is punishment enough.
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Post Post #136 (isolation #15) » Tue Apr 14, 2009 5:40 am

Post by shaft.ed »

cool avy
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Post Post #144 (isolation #16) » Tue Apr 14, 2009 7:07 am

Post by shaft.ed »

Max wrote:I have one question...

What would happen if 2 players decide to post obsessively just to go through 150 posts as quick as possible, would it be fair on the SK if he lost because some townies planned to go through that many posts at such a rate.
Brilliant strategy, unless you don't mind killing of your town vig with the same odds.
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Post Post #146 (isolation #17) » Tue Apr 14, 2009 7:16 am

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^This guy's wordy^
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Post Post #150 (isolation #18) » Tue Apr 14, 2009 7:49 am

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Should I allow the vig and sk to pre-submitt their kills ( "as soon as the next block begins, I will kill ____" ) as an alternative solution?
Yes please. For all roles actually.
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Post Post #157 (isolation #19) » Tue Apr 14, 2009 8:58 am

Post by shaft.ed »

Yosarian2 wrote:
Adel wrote: I think the threat of Scum and a trigger happy Vig or SK getting another kill in every 150 posts will discourage such. I expect the 84-hour bock game to be far more active than the 150-post block game.
Hmm. This could actualyl be a problem.

In the one game I saw where town could be penalized for lots of posts, the "short and sweet" mafia game, it basically made the whole game die for a while. People only posted if REALLY had a LOT of things to say in one post, so there were seveal page of massive inpenetrable walls of text, then people pretty much just stopped posting all together. The lack of posting was actually worse for the town then posting would have been, but that dosn't matter; no one wanted to post unless they felt they could justify the post as more helpful then harmfull to the town, and so basically no one posted. People only started posting again when we got close to the deadline.
Yes but town night powers recycle as well. I'd suspect that sould balance out as long as the town hasn't had it's power roles demolished.
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Post Post #165 (isolation #20) » Tue Apr 14, 2009 9:50 am

Post by shaft.ed »

TSQ has a good point.

FTR, I will likely be only in this game, at the most I'll be in endgame in a Mini.
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Post Post #169 (isolation #21) » Tue Apr 14, 2009 10:32 am

Post by shaft.ed »

elvis_knits wrote:
Adel wrote:
Yosarian2 wrote: The hydra thing might not make a difference, since if "conserving posts" is decided to be the best stratagy (and, again, that'll probably be up for debate in the game), but if it is, the two members of the hydra may just talk outside of thread, figure out everything they want to say, then make one big mega-post in thread that contains all of it; which would just slow the game down more, possibly much more.
it would need to 1 post every 72 hours to avoid a prod (3 prods ever in 1 game = replacement in both games)... and prods have to be requested, by name, which requires a post... and it will be hard to lurk in both games at the same time... so a min of 14 posts every 3 days = ~ 5 posts a day, so the realistic min length of first action phase should be about 30 days given a 150 post-count length... and the results of kills takes up a post, and vote counts (1 every 24 hours like clockwork?) takes up a post.. I think the decreasing number is a good idea. There will e a steady march toward the next phase.

150 -> 110 -> 85 -> 60 -> 45 -> 30 -> 25 -> 15 -> 15 -> 15 -> ...
shaft.ed, you're going to have to explain this to me.
Basically the "Day Phase" will require fewer and fewer posts as the number of players decreases. Thus keeping the posts per player to achieve the next phase near constant.

I think a better method is simply to calculate the Post Deadline from a solely post per player equation with X number of posts/post added in to allow for mod posting.
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Post Post #203 (isolation #22) » Thu Apr 16, 2009 8:11 am

Post by shaft.ed »

Raging Rabbit wrote:
Site rules: No talking about ongoing games.
So two games starting together with the same player list and very similar setups are supposed to ignore each other completely?
No, but you just can't explicitly talk about it
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Post Post #234 (isolation #23) » Fri Apr 17, 2009 6:12 am

Post by shaft.ed »

populartajo wrote:
PokerFace wrote:Well it wasn't me. I swear.

After all, would I really make it that obvious?
[/wifom]
PF, what is the solution for this?
Should I improve my grammar or should I teach you Spanish?
I think elvis was refering to PF's mistakes :wink:
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Post Post #252 (isolation #24) » Fri Apr 17, 2009 9:44 am

Post by shaft.ed »

Plum wrote:
sex w/ shafteds wife club wrote:
Zaphod Beeblebrox wrote:
sex w/ shafteds wife club wrote:
Zaphod Beeblebrox wrote:I have a feeling this is going to be the one game where Kmd breaks his meta of random voting Zazie in every game they're both in. In fact, I'll probably call him out for doing so 8-).

But yes. Awwwwww.

Re JDodge's stance: It's my opinion that my other head and I get along pretty well. Boredom should hopefully be averted by our wildly different playstyles. For example, you can easy tell who this is. The real fun starts when we try collaborative posts.
^^^^^PLUM
Would you like a cookie?
I'd prefer a jelly dont...er bear claw.

Also how awesome is the location elvis...er I came up with?
By the way, I'm fairly sure that whoever called it was me was EK, unless shaft.ed has been stalking me a lot recently.
I could tell it was you because I could tell it wasn't DGB.

<.<

I swear

>.>
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Post Post #255 (isolation #25) » Fri Apr 17, 2009 9:55 am

Post by shaft.ed »

Someone who is clearly not DrippingGoofball wrote:Re JDodge's stance:
Yeah you didn't post enough before dying in Sushi for me to get a handle on your style.
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Post Post #257 (isolation #26) » Fri Apr 17, 2009 10:01 am

Post by shaft.ed »

elvis_knits wrote:Plum, it's fair to assume anything involving all-caps obnoxiousness is from me. Also, if there's anything involving logic (that makes sense), assume I didn't write it.
^^^^^WHAT SHE SAID
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Post Post #265 (isolation #27) » Fri Apr 17, 2009 12:24 pm

Post by shaft.ed »

I replaced into your Nightmare, and have more than 1500 posts (I think)

Not sure about elvis, but I thought she played in Crackers.
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Post Post #267 (isolation #28) » Fri Apr 17, 2009 1:03 pm

Post by shaft.ed »

Can you convert the beta into either pages or posts/living player pretty please?

I'm not sure about the OR clause. Not a big fan of failed actions. But at the same time you get an added benefit of not missing the deadline.

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