Mini 771 - Mafia in Ludd: Game Over


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Mini 771 - Mafia in Ludd: Game Over

Post Post #0 (isolation #0) » Sat Mar 28, 2009 5:01 pm

Post by vollkan »

Mini 771 - Mafia in Ludd

Moderator: Vollkan

Game Status:
Game Over

Welcome to the town of Ludd, population 12. Ludd was formed in the 1960s by a small group of countercultural environmentalists and has since blossomed into a peaceful, if somewhat smelly, hippy commune. Recent reports suggest, however, that the mafia have set their sights upon Ludd, as an inconspicious base for future operations.

Unfortunately for the residents of Ludd, Earth Week has just begun. Showing their superior level of commitment to the empty symbolism of Earth Hour, the Luddites have decided that for the remainder of the following week (or longer if they so desire) they will stay together in a single room using absolutely no electricity. Many dark nights are ahead...the mafia are getting excited.

The Living: (1/12)

Patrick, Godfather,
Red Mafia
goes on to win the game for the Red Mafia.


The Dead: (11/12)

DizzyIzzyB13, Vanilla Townie + Mason,
Town
was lynched Day 1

camn, Tracker,
Town
was killed Night 1

OhGodMyLife, Gunsmith,
Town
was killed Night 1

Ether, Mafia Roleblocker,
Red Mafia
was lynched Day 2

skitzer, Vanilla Townie,
Town
was killed Night 2

Yosarian2, Miller,
Town
was killed Night 2

Green Crayons, Serial Killer + Undertaker,
Serial Killer
was lynched Day 3

Incognito, Watcher,
Town
was killed Night 3

Xdaamno, Vanilla Townie,
Town
was lynched Day 6

Korts, Bodyguard,
Town
was killed Night 6

Charter, Mason recruiter,
Town
was killed in endgame.


Rules:

1: This is a game. Having fun is a requirement.
2: Please bold your votes. For example,
Vote: RandomPerson
. Votes that are not bolded will not be counted.
3: If you wish to change your vote, bold an unvote for the player you were voting and vote for the new player you are going to be voting. For example,
Unvote, Vote: ScummyPerson
. If you do not unvote, your vote will not be counted.
4: Lynching requirements are set out in the previous post. Once a lynch is decided, the decision is final. Feel free to continue posting until the thread is locked, but unvoting, etc. before I check the thread will not prevent the player from being lynched.
5: If you get lynched or killed, you are dead. Post
nothing
; not even a “Bah!” post.
6: Any questions, concerns, desires for me to prod, whatever PM me.
7: Never quote anything that I PM to you.
8: Treat this game as a commitment and be considerate of me and your fellow players.
9: No small or invisible text, editing of your posts, etc.
10: Do not discuss this game outside the thread at any time, except if your role specifically allows you to do so.
11: You must confirm your role to me by PM.
12: If you do not post for three (3) days without notifying me that you will be away, you will be prodded. Not posting within 24 hours of the prod, or getting prodded more than three (3) times may result in replacement.
13: Each day will have an automatic deadline of three (3) weeks. Under
no
circumstances will I extend the deadline. At deadline, the player with the most votes will be lynched. In the case of a tie, whichever of the tied players received the LAST vote shall be the lynchee.
14:
Red
is my colour. Don't use it.
[b]Vanilla townie role PM[/b] wrote:
You are a
Vanilla Townie
. You have no abilities. You win with the town.

Please confirm your role by PM to me.
Last edited by vollkan on Thu Jun 11, 2009 4:06 pm, edited 12 times in total.
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Post Post #1 (isolation #1) » Tue Mar 31, 2009 12:35 pm

Post by vollkan »

And, thus,
Day One
begins.

With 12 alive, it's 7 to lynch.

Deadline will fall on 22 April at 09:35 GMT+10.

Use this countdown timer for your convenience: Countdown To Deadline
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Post Post #163 (isolation #2) » Sun Apr 05, 2009 11:01 pm

Post by vollkan »

Skitzer has been prodded
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Post Post #385 (isolation #3) » Sun Apr 12, 2009 5:45 pm

Post by vollkan »

Votecount fixed.
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Post Post #698 (isolation #4) » Tue Apr 21, 2009 2:44 pm

Post by vollkan »


=======================
Day 1 Deadline Votecount

camn (0/7):
charter (0/7):
DizzyIzzyB13 (6/7): charter, Xdaamno, Yosarian2, Ether, Korts, skitzer

Ether (0/7):
Green Crayons (0/7):
Incognito (0/7):
Korts (1/7): DizzyIzzyB13
OhGodMyLife (0/7):
Patrick (0/7):
skitzer (0/7):
Xdaamno (4/7): Green Crayons, camn, Patrick, Incognito
Yosarian2 (1/7): OhGodMyLife

Not voting (0/12):


With 12 alive, it's 7 to lynch.
=======================


DizzyIzzyB13, Vanilla Townie + Mason,
Town
was lynched Day 1


It is now Night 1. Day 2 will commence in 72 hours time, on Saturday 25 April at 11:42 GMT+10.

Countdown To Day 2
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Post Post #699 (isolation #5) » Fri Apr 24, 2009 9:32 pm

Post by vollkan »

camn, Tracker,
Town
was killed Night 1

OhGodMyLife, Gunsmith,
Town
was killed Night 1


It is now Day 2. Deadline will fall in 3 weeks time, on Saturday 16 May at 18:30 GMT+10.

With 9 alive, it's 5 to lynch.

Countdown To Deadline
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Post Post #782 (isolation #6) » Thu Apr 30, 2009 11:29 pm

Post by vollkan »

Ether has been prodded
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Post Post #818 (isolation #7) » Thu May 07, 2009 1:43 am

Post by vollkan »


=======================
End of Day 2 Votecount

charter (0/5):
Ether (5/5): Green Crayons, Patrick, Korts, Incognito, Yosarian2
Green Crayons(0/5):
Incognito (0/5):
Korts (0/5):
Patrick (0/5):
skitzer (0/5):
Xdaamno (0/5):
Yosarian2 (2/5): charter, Xdaamno,

Not voting (2/9):

Ether, skitzer,

With 9 alive, it's 5 to lynch.
=======================



Ether, Mafia Roleblocker,
Red Mafia
was lynched Day 2.


It is now Night 2. Day 3 will commence in 72 hours time, on Sunday 10 May at 22:42 GMT+10.
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Post Post #819 (isolation #8) » Sat May 09, 2009 12:42 pm

Post by vollkan »

skitzer, Vanilla Townie,
Town
was killed Night 2

Yosarian2, Miller,
Town
was killed Night 2


It is now Day 3. Deadline will fall in 3 weeks time, on Sunday 31 May at 09:40 GMT+10.

With 6 alive, it's 4 to lynch.

Countdown To Deadline
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Post Post #887 (isolation #9) » Thu May 14, 2009 8:21 pm

Post by vollkan »

Xdaamno has been prodded
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Post Post #937 (isolation #10) » Thu May 21, 2009 6:34 pm

Post by vollkan »

Xdaamno has been prodded.
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Post Post #981 (isolation #11) » Wed May 27, 2009 11:31 pm

Post by vollkan »


=======================
Day 3 End Votecount

charter (0/4):
Green Crayons (4/4): Incognito, Korts, Xdaamno, Patrick
Incognito (0/4):
Korts (0/4):
Patrick (0/4):
Xdaamno (2/4): Green Crayons, charter

Not voting (0/6):


With 6 alive, it's 4 to lynch.
=======================


Green Crayons, Serial Killer + Undertaker,
Serial Killer
was lynched Day 3


It is now Night 3. Day 4 will commence in 72 hours time, on 31 May at 20:30 GMT+10.

Countdown To Day 4
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Post Post #982 (isolation #12) » Sun May 31, 2009 10:49 am

Post by vollkan »

Incognito, Watcher,
Town
was killed Night 3


It is now Day 4. Deadline will fall in 3 weeks time, on Monday 22 June at 07:50 GMT+10.

With 4 alive, it's 3 to lynch.

Countdown To Deadline
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Post Post #989 (isolation #13) » Mon Jun 01, 2009 4:24 pm

Post by vollkan »


=======================
Day 4 End Votecount

charter (0/3):
Korts (0/3):
Patrick (0/3):
Xdaamno (0/3):

No Lynch (3/3): Charter, Korts, Xdaamno

Not voting (1/4):
Patrick

With 4 alive, it's 3 to lynch.
=======================


Nobody was lynched Day 4


It is now Night 4. Day 5 will commence in 72 hours time, on 5 June at 13:30 GMT+10.

Countdown To Day 5
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Post Post #990 (isolation #14) » Thu Jun 04, 2009 1:43 pm

Post by vollkan »

Nobody died Night 4


It is now Day 5. Deadline will fall in 3 weeks time, on 26 June at 10:40 GMT+10.

Countdown To Night 5
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Post Post #999 (isolation #15) » Sat Jun 06, 2009 12:40 am

Post by vollkan »

mod: in the event of a perpetual no lynch/no kill cycle, is the result "happily ever after"?
Yes.
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Post Post #1001 (isolation #16) » Sat Jun 06, 2009 1:44 am

Post by vollkan »


=======================
Day 5 End Votecount

charter (0/3):
Korts (0/3):
Patrick (0/3):
Xdaamno (0/3):

No Lynch (3/3): Charter, Xdaamno, Korts

Not voting (1/4):
Patrick

With 4 alive, it's 3 to lynch.
=======================


Nobody was lynched Day 5


It is now Night 5. Day 6 will commence in 72 hours time, on 9 June at 22:45 GMT+10.

Countdown To Day 6
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Post Post #1002 (isolation #17) » Sat Jun 06, 2009 3:02 pm

Post by vollkan »

Nobody died Night 5


It is now Day 6. Deadline will fall in 3 weeks time, on 28 June at 12:00 GMT+10.

IMPORTANT:

If there is another cycle of No Lynch and no night death (such that Day 7 arrives and nobody else has died), the game will end
Happily Ever After
.


Countdown To Night 6
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Post Post #1024 (isolation #18) » Thu Jun 11, 2009 3:59 pm

Post by vollkan »


=======================
Day 6 End Votecount

charter (0/3):
Korts (1/3): Xdaamno
Patrick (0/3):
Xdaamno (3/3): Korts, Patrick, Charter

Not voting (0/4):


With 4 alive, it's 3 to lynch.
=======================


Xdaamno, Vanilla Townie,
Town
was lynched Day 6


It is now Night 6 and thanks to preparedness on the part of the scum, I can announce that:
Korts, Bodyguard,
Town
was killed Night 6


In turn,
Charter, Mason recruiter,
Town
was killed in endgame.


*drumroll*
Patrick, Godfather,
Red Mafia
goes on to win the game for the Red Mafia.


Congratulations to the Red Mafia for their victory, and thanks to everybody who played.
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Post Post #1025 (isolation #19) » Thu Jun 11, 2009 4:04 pm

Post by vollkan »

The role PMs can be found at this address

The night choices can be found at this address

As for the setup, I was actually laughing out loud when I read all the discussion about the setup possibly just being one to screw with your mind - because that was my intention in putting this setup together.

3 investigative roles, the efficacy of which was compromised by the presence of an undertaker. A GF and miller without a cop. And tricky flavour with the whole "Red Mafia" thing.

I'm very curious as to people's thoughts on the SK-Undertaker combination. I came up with it after reading the "How to Make a SK stronger" thread, and my hope was that it would make SK a little bit more winnable as a role (seeing as it is a very hard role to play).
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Post Post #1051 (isolation #20) » Sat Jun 13, 2009 8:55 am

Post by vollkan »

Incognito wrote:Vollkan, out of curiosity, was there any reason you chose to put in a Bodyguard as opposed to some other protective role?
Balance mostly (bodyguards being significantly less powerful than a full doctor). Also because, generally-speaking, I prefer bodyguards because they require more strategy - as there is a risk in using the role's power.
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