There are so many questions I'd like to ask, but we are left watching the checkered board. Our eyes pass over the symmetry. I wish it were possible to achieve such mimicry, to move our pieces in peace ├óÔé¼ÔÇ£ my bishops to church, your wild horses to stable.
spork76 wrote:okay I've got a game callrd townie mafia the only roles are townies.But the townies are part of one of two groups(Kinda Like The Somethin's and The McCoy's)
Townie1 or Townie2 and the groups are masons with each other' but unlike a mafia can't kill at night, only lynch. Now for the twist an even number of players aren't part of a group so the 2 groups are trying to convince them to vote one way.
spork76 wrote:okay I've got a game callrd townie mafia the only roles are townies.But the townies are part of one of two groups(Kinda Like The Somethin's and The McCoy's)
Townie1 or Townie2 and the groups are masons with each other' but unlike a mafia can't kill at night, only lynch. Now for the twist an even number of players aren't part of a group so the 2 groups are trying to convince them to vote one way.
mine would rock hard
I don't think that would work.
1. It's not mafia if there's no mafia
2. How would the people who aren't part of a group win?
3. I just don't get how this would work.
Wasn't there a game at some point where you didn't know your role, you jusat sent in a night choice and tried to determine what it was by what happened to them?
spork76 wrote:okay I've got a game callrd townie mafia the only roles are townies.But the townies are part of one of two groups(Kinda Like The Somethin's and The McCoy's)
Townie1 or Townie2 and the groups are masons with each other' but unlike a mafia can't kill at night, only lynch. Now for the twist an even number of players aren't part of a group so the 2 groups are trying to convince them to vote one way.
mine would rock hard
I don't think that would work.
1. It's not mafia if there's no mafia
2. How would the people who aren't part of a group win?
3. I just don't get how this would work.
If there's no night kills, the town can decide to Live Happily Ever After on Day 1, right? Spork, I'm not saying it wouldn't be interesting, but it's probably not mafia. Try it out in the Mish Mash forum and see if you get any nibbles? I might be willing to try it out as an experiment, as long as the group was relatively small (10 or less).
Wasn't there a game at some point where you didn't know your role, you jusat sent in a night choice and tried to determine what it was by what happened to them?
I am of course a total n00b and so wholly unqualified to run anything, but if anyone were to run pirate vs ninja mafia, that would be the greatest thing ever.
Would anyone play European History (12th to 20th Century) Mafia. The characters would be drawn from prominent people in that time frame. They would be assigned a role according to their real life impact on the development of history in Europe. It would contain about 20 players.
My flesh and my heart may fail, but God is the strength of my heart and my portion forever.
Psalms 73:26 (NIV)
big_kahunia wrote:Would anyone play European History (12th to 20th Century) Mafia. The characters would be drawn from prominent people in that time frame. They would be assigned a role according to their real life impact on the development of history in Europe. It would contain about 20 players.
I'd be interested in playing. I think inHimshallibe is running a French Revolution Mafia along those same lines, too.
Quiero hacer contigo lo que la primavera hace con los cerezos.
There are two equal sides, but they have no one knows who's on which side. The goal is to try and kick off the other side completely.
Each night, a person can pick one school of spell (transformation, restoration, destruction, things like that). There are different spells for each school, and they get a random one (i.e. Transformation: Transform into a dragon and kill one person). These would be the night powers.
So you don't know who's on your side? That might be alright (avoids the Gay Mafia flaw), otherwise I'd say no.
Do you get to choose whether to act based on your spell received? I can see a reluctance to use your spell if you don't if you're going to get Transformation: Eat Your Fellow Player or Transformation: Give Your Fellow Player Stoneskin.
If you do tell them what the spell for the night is and then have them choose to use it or not, you've just increased your number of night PMs threefold at least, I'd think... which might be alright in a mini.
That's true. I think they should get a choice...I better start cleaning out my inbox
I'm thinking maybe I could modify it to run as a Mish-Mash sort of thing; that way I wouldn't have to wait to go through the mini theme list again. I'd probably remove the lynching, and it would be something similar to sissy fight.