Choose Carefully Mafia: (Game Over)


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Post Post #650 (ISO) » Mon Nov 10, 2008 5:32 am

Post by armlx »

My vote would be L-1. I'll give people 36 hours to post any last comments before I vote.
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Post Post #651 (ISO) » Mon Nov 10, 2008 6:16 am

Post by bird1111 »

Vote Count (reposted due to accidentally posting it at the bottom of the last page):
oEJo (6): CarnCarn, Moses le fou, ZazieR, Empking, hp [leaves], ribwich
Save the Dragons (1): Riceballtail
Battle Mage (1): SocioPath

Not voting (8): PutaPuta, armlx, oEJo, Save the Dragon, ZTR, hp [leaves], Sineish, Battle Mage

With 15 alive it is 8 to lynch.

Lynch Method Vote Count:
Rope (9): Save the Dragons, Empking, Moses le fou, ZazieR, ZTR, CarnCarn, hp [leaves], ribwich, armlx
Gun (5): oEJo, SocioPath, Sineish, Riceballtail, Battle Mage


Not voting for a lynch method (1): PutaPuta

If a lynch were to happen without any change in lynch method votes, the Rope would be used.
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Post Post #652 (ISO) » Mon Nov 10, 2008 6:28 am

Post by Battle Mage »

If Oejo is town, he will post his PM now.

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2020 Stats - 31 completed games:

Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #653 (ISO) » Mon Nov 10, 2008 6:53 am

Post by CarnCarn »

Battle Mage wrote:If Oejo is town, he will post his PM now.
No... why are you even suggesting this?
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Post Post #654 (ISO) » Mon Nov 10, 2008 7:02 am

Post by armlx »

CarnCarn wrote:
Battle Mage wrote:If Oejo is town, he will post his PM now.
No... why are you even suggesting this?
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I concur. If he is town and he posts his PM, he has a 0% chance of winning the game. Where as 1 mislynch is not that devastating to his win %age.
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Post Post #655 (ISO) » Mon Nov 10, 2008 7:26 am

Post by Battle Mage »

CarnCarn wrote:
Battle Mage wrote:If Oejo is town, he will post his PM now.
No... why are you even suggesting this?
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His win condition doesnt really matter. He'll know that, for all intents and purposes, he was protown. The Mod apparently made the mistake of allowing the day to continue after the first modkill, thereby making it beneficial to the town to see townies modkilled, so we dont waste a lynch. Theoretically, we dont need to face a night until we hit scum.

It's short-sighted to think that this is not the optimum play for the town right now.

BM

Attempting to use modkills to get free lynches will ensure that any those modkills will end the day.
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2020 Stats - 31 completed games:

Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #656 (ISO) » Mon Nov 10, 2008 7:29 am

Post by armlx »

While I agree the mod was short sighted to let the day continue, I disagree with your logic here as per above.
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Post Post #657 (ISO) » Mon Nov 10, 2008 7:32 am

Post by Battle Mage »

I've already addressed your point above. Oejo has 48 hours to post his role pm, or my vote goes on.

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2020 Stats - 31 completed games:

Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #658 (ISO) » Mon Nov 10, 2008 7:32 am

Post by Battle Mage »

oh and CarnCarn is obvscum.

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2020 Stats - 31 completed games:

Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #659 (ISO) » Mon Nov 10, 2008 8:06 am

Post by armlx »

He'll know that, for all intents and purposes, he was protown.
Except he wasn't......

It's like a player starting the game as scum and just playing the game as if they were town. They don't win at the end if the town wins....
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Post Post #660 (ISO) » Mon Nov 10, 2008 9:20 am

Post by CarnCarn »

oh and CarnCarn is obvscum.
lol. Yes I'm scum for being the one to argue that Santos Neighbor claim was accurate even before the reveal and for pointing out the doubts about Neighbor and neighbor.

And yeah, I don't like the idea of using modkills to game the system, which the mod already addressed above (in your post 655).
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Post Post #661 (ISO) » Mon Nov 10, 2008 9:29 am

Post by armlx »

Yes, because clearly playing by the site rules is a scum tell, as well as providing logical in game reasons to do so...
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Post Post #662 (ISO) » Mon Nov 10, 2008 10:38 am

Post by Battle Mage »

armlx wrote:
He'll know that, for all intents and purposes, he was protown.
Except he wasn't......

It's like a player starting the game as scum and just playing the game as if they were town. They don't win at the end if the town wins....
It depends on perspective. In my mind, if i am town for the game, then get recruited into a cult and die, ill still consider myself town for that game. It's open to interpretation.

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2020 Stats - 31 completed games:

Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #663 (ISO) » Mon Nov 10, 2008 10:40 am

Post by Battle Mage »

CarnCarn wrote:
oh and CarnCarn is obvscum.
lol. Yes I'm scum for being the one to argue that Santos Neighbor claim was accurate even before the reveal and for pointing out the doubts about Neighbor and neighbor.

And yeah, I don't like the idea of using modkills to game the system, which the mod already addressed above (in your post 655).
I can read thanks. And no, thats not why you're scum. You're scum because of your edgy response to a potential game-breaking win for the town.

Post 661 doesnt make sense. Please explain Armlx.

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2020 Stats - 31 completed games:

Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #664 (ISO) » Mon Nov 10, 2008 10:54 am

Post by CarnCarn »

You're scum because of your edgy response to a potential game-breaking win for the town.
I don't see it as game breaking because, if we keep going until we hit scum, then we've possibly killed a lot more townies than scum...
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Post Post #665 (ISO) » Mon Nov 10, 2008 11:00 am

Post by Battle Mage »

CarnCarn wrote:
You're scum because of your edgy response to a potential game-breaking win for the town.
I don't see it as game breaking because, if we keep going until we hit scum, then we've possibly killed a lot more townies than scum...
That's dumb. Let's say, our next 5 suspects as a town are going to be:

Santos
CarnCarn
Battle Mage
Armlx
Empking

If we play normally, assuming none of them are NKed, we will spend 5 days on them, and will also lose 5 other players per scumgroup. So we might lose the above, plus:

STD
RBT
ZTR
Sociopath
Ribwich
Moses Le Fou
OeJo
Zazier
Hp leaves
Sineish

Looks like it's pretty much game over for us then.

But, if we off those 5 in 1 day, we dont lose any townies overnight.

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2020 Stats - 31 completed games:

Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #666 (ISO) » Mon Nov 10, 2008 11:11 am

Post by CarnCarn »

BM it's a lot more complicated than that. By revealing, a player is modkilled, end of story, they lose, we lose a townie.
With NKs, there's really no predicting what can happen as there are decisions to be made about weapons, etc. (as there are with lynching as well).
Basically, there's no point to the reveal strategy since, if you are scum, there is no reason to reveal (since presumably you out your partners as well by doing so), might as well take a 50-50 chance on the lynch, and if you are town, you just lose AND you decrease the odds of winning for the rest of town anyway. So, even under your philosophy where you still consider yourself as town after being modkilled, there's no reason to reveal.
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Post Post #667 (ISO) » Mon Nov 10, 2008 11:13 am

Post by armlx »

It depends on perspective. In my mind, if i am town for the game, then get recruited into a cult and die, ill still consider myself town for that game. It's open to interpretation.
No, its not. Your win condition was cult at the end of the game. You lose if town loses, win if cult wins.
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Post Post #668 (ISO) » Mon Nov 10, 2008 11:14 am

Post by armlx »

BM is right in that if we could infinite lynch, we would, but this is not infinite lynch. Its a play that no one will do b/c it causes them to auto lose the game and breaks site rules.
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Post Post #669 (ISO) » Mon Nov 10, 2008 11:19 am

Post by CarnCarn »

BM is right in that if we could infinite lynch, we would
What is the reasoning behind this? Of course, I understand that skipping the Night phase is great for town; is that what you mean?
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Post Post #670 (ISO) » Mon Nov 10, 2008 11:22 am

Post by armlx »

CarnCarn wrote:
BM is right in that if we could infinite lynch, we would
What is the reasoning behind this? Of course, I understand that skipping the Night phase is great for town; is that what you mean?
Yup.
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Post Post #671 (ISO) » Mon Nov 10, 2008 11:35 am

Post by Battle Mage »

CarnCarn wrote:BM it's a lot more complicated than that. By revealing, a player is modkilled, end of story, they lose, we lose a townie.
With NKs, there's really no predicting what can happen as there are decisions to be made about weapons, etc. (as there are with lynching as well).
Basically, there's no point to the reveal strategy since, if you are scum, there is no reason to reveal (since presumably you out your partners as well by doing so), might as well take a 50-50 chance on the lynch, and if you are town, you just lose AND you decrease the odds of winning for the rest of town anyway. So, even under your philosophy where you still consider yourself as town after being modkilled, there's no reason to reveal.
This is again, faulty logic. You dont decrease the odds of the town winning any more by being modkilled than by being lynched. If a lynch is inevitable, being modkilled is beneficial to the town.

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2020 Stats - 31 completed games:

Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #672 (ISO) » Mon Nov 10, 2008 11:35 am

Post by Battle Mage »

i guess i should say 'was', given the mod has now cottoned onto how good a strategy this is, and has prevented it.

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2020 Stats - 31 completed games:

Survived to the end and won - 11
Nightkilled - 10
Survived to the end and lost - 6
Day-elimmed by majority - 4

winrate as scum: 78%
winrate as town: 55%
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Post Post #673 (ISO) » Mon Nov 10, 2008 11:39 am

Post by oEJo »

So you should be voting me now then, right BM?

Also, just FYI, even if the modkill didn't end the day, I wouldn't have posted my PM.
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Post Post #674 (ISO) » Mon Nov 10, 2008 12:27 pm

Post by bird1111 »

Bumping the vote count onto the next page.

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