Open 832: Nightless Exploder Pandemonium III - Game Over
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innocentvillager HeSurvivorHe
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innocentvillager HeSurvivorHe
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my take is we should actually try and kill scum D1 instead of let mafia just “lol” their way through this game by just flashwagoning someone and then blowing up whoever we want on D2
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innocentvillager HeSurvivor
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why do you believe my claim?In post 26, Almost50 wrote:I'm too sleepy to actually play, but I confirm being in this game.
I somehow believe IV's claim (to have finally rolled Town). #Q gives me scum vibes.
VOTE: numberQ-
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innocentvillager HeSurvivorHe
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rvs or did something about my entrance ping you?
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innocentvillager HeSurvivorHe
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viewtopic.php?f=51&t=87818
I mean just look what happened last time
It’s 12 pages of nothing
this was the easiest scumgame ive ever played-
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innocentvillager HeSurvivorHe
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innocentvillager HeSurvivorHe
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In post 46, innocentvillager wrote:
why do you believe my claim?In post 26, Almost50 wrote:I'm too sleepy to actually play, but I confirm being in this game.
I somehow believe IV's claim (to have finally rolled Town). #Q gives me scum vibes.
VOTE: numberQi think im still interested in answers to these questions if either of u get around to it
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innocentvillager HeSurvivorHe
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a note about flashwagons while it's on my mind, no idea if this is insightful or not, feel free to disagree ofc
im kind of scared about leaving people at L-2 even in this game; i think when someone gets to L-2 there's a huge incentive for scum to just go in and hammer/build up the wagon/hope another townie joins, etc. Like let's say two wagons are developing on X and B and X, Y, Z are the scumteam. If X dies then mafia insta lose but if even in the absolute worst case if Y scumclaims and hammers B then X, Y will get blown up and Z at least still has a fighting chance. Like even if associatives get really really bad scum will do anything to make sure the wagon goes to someone else because horrible associatives > instaloss is my point. So as town our job is to not let these sort of situations get even close to happening by making sure wagons don't go to like 5 votes easily without strong reasoning/deadline scramble.
as far as an overall game strat take
i kind of just like the idea of drawing out/playing the Day 1 phase as opposed to keeping it contentless and purely memey (no offense to the memers y'all great too). I just remember as scum being really scared that town would elongate Day 1 and try to scumhunt, etc., while we were all in limbo of just not knowing if town would converge on one of us on D1, which is why we went for the meme-flashwagon strategy. Obviously at this point it doesn't look like scum is going to take that approach and that this game already looks different, etc., etc. but i think it may be helpful to keep in mind that scum are under a lot more pressure than us on D1 which is an advantage we lose the moment we end this phase - scum have a lot more to lose than us.
this is all maybe kind of obvious but for me at least worth keeping and mind and verbalizing-
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innocentvillager HeSurvivorHe
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this is just incorrect because the 3/4 of the first votes on the flashwagon (post 6,7,14) in that game were literally planned scum votesIn post 100, charlemagne wrote:i'd argue that the meme flashwagon strategy in the last game was largely perpetuated by the town for funsies, because this IS something of a meme game
I remember you hammered eventually saying a random flashwagon was more likely to hit scum than trying D1, but the point is, it literally wasn’t random, it was just our scum strategy to vibe the game into lol flashwagoning a confirmed town-
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innocentvillager HeSurvivorHe
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I get where you’re coming from in the first part I think. You’re saying it’s only pressure if it’s actually real pressure I think. So to me it’s just going to be a tradeoff that in mafia normally we can basically ignore the quickhammer side because scum don’t want to 1 for 1 like almost ever but now that it is very possible we should be a little bit more cautious than normal. So I don’t want to just do business as normal. I would personally advocate “spiritual votes” when someone is at 4 or 5 votes max and no E1s allowed until we come to a consensus that we are okay ending the day. I still think there’s a crazy amount of pressure on scum this way, and we don’t have to risk the lolquickhammer to end the day.In post 100, charlemagne wrote:i am uncomfortable with precommitting to be careful putting people on l-2/l-1, because i think that the point of quick wagons for pressure is that they actually have teeth. every vote can and should be able to lead to an elimination, and i think that that pressure is the biggest way we discern town from scum in any +rand way this day phase.
scum is gonna take the chances that come their way but outing a large part of the scumteam to eliminate townie x is probably a bad idea from their perspective when town is already more likely to be elimed.
Your second part I agree theyre probably not going to go crazy like sacrifice two members completely (my example maybe have been a bit extreme) but I still think if we run townie X up to E1 just so our wagon has “teeth” a lot of times maybe a scumread scum is going to hammer them/at least they have the option to because the townie starts townspewing. That way they have one member who looks kinda scummy and two people who are still completely undercover and that’s the only price they pay for avoiding ínstaloss on D1-
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innocentvillager HeSurvivorHe
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you want us to accept that you are functionally an IC for proposing this strategy and still decide to blow you up? how does that work, exactly, I’m confused
we either accept that you are too crazy to propose this as scum
Or we are paranoid that you could suggest this for towncred and treat you as IC, so we accept your plan and follow it through to the end anyway-
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like you realize how much wifom there is in this plan right? I feel likeIn post 109, Clemency wrote:i came up with most of this logic just now and i posted it too early (d1), so i'm sorry about that part, but just to elaborate;
the idea is that making this post and committing to it day2 onwards makesme fully locktown, literally IC
if i'm town and i do it, all goes as planned
if im scum and i do it, it would be stupid because i'd never wanna go 1 for 1
if im scum and i back out, i get exploded on instantly
if im town and i back out, im an idiot and should be banned for gamethrowing
If you’re scum, you’re trying to incept the idea into our heads that you are super towny for proposing this and that we should have a scummier player sacrifice themselves for the bomb instead of you, and simultaneously you get to avoid the D1 elim making it better odds to survive if you don’t feel like trying
Like why do you want to us to do this to you, anyway, if you’re town
@modon D2, does twilight phase start immediately when someone explodes? So no other explodes after that first one mean anything? (Until the next day)-
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innocentvillager HeSurvivorHe
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well scum!you can say this to to towncred, bc in order for it to really be antiwincon we have to both accept your plan and decide to go through with it together, and if we fail either step, you get the towncred for saying your postIn post 123, Clemency wrote:well no the idea is there is absolutely 0 motivation for me to not go through with it if im town
and if im scum and dont commit you have 100% reason to blow me up right then and there
i just find super fascinating the idea that this setup might make for a post that scum would literally never make y'feel
And if we go through with both steps and you do blow up, you’re town but it’s too late and doesn’t matter-
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innocentvillager HeSurvivorHe
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I need to think about it a bit more before I decide whether I vote to go through with your proposalIn post 130, Clemency wrote:im not really good with the words, words, words side of mafia and i exist more so as a content generation machine than an analysist
i'd argue im the best townie to have go boom in this whole list
what do you mean by a content generation machine?
also imo it’s good to be aware of our weaknesses and I appreciate your thought on how you think you can be most useful to the town but no need to sell yourself short inmate and we’re just playing a game at the end of the day
but if that’s what you wanna and you wanna blow up more power to you I guess-
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this feels like kind of a robotic analysis and that makes me a bit worriedIn post 88, numberQ wrote:I was typing up my thoughts on each iso, until I realized that this game has been 90% shitposting even 4 pages in. With the exception of IV and T3. A50, cows, and schadd have have put outsomeactual thought and content, but still within that 90% margin. Everyone else has either done barely anything, or has done nothing but shitpost.
So I guess with basically only that to go on, I like IV and T3 for town and I'm pretty null on everyone else.-
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innocentvillager HeSurvivorHe
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You were almost E1’d how do you feel about that and why did u come in right as it happened lolIn post 148, cowsloveSushirolls wrote:cows gets beetlejuiced-
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innocentvillager HeSurvivor
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but we have time to decide who to kill I think we should use it
The reason this setup is balanced imo is because we can kill scum D1, so we should take full advantage of this imo and maximize that chance while we can
Once we fail D1, it becomes scum sided
honestly, I’m a little worried that scum haven’t been pushing away from cows really/trying to get him off the hot seat, because he’s been at 3-4 votes for a decent amt of time at this point-
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maybe you’re right and my language was too absolutist. I should have used weaker language than declare something like that myselfIn post 162, Almost50 wrote:
Take your time. Just don't say things like "if you do this you're scumclaiming". You and I both know it never works that way. At least WAIT till someone does the deed and THEN say it's a scumclaim in your book.In post 157, innocentvillager wrote:but we have time to decide who to kill I think we should use it-
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it's not obvious at all to me but i could just be dumbIn post 174, schadd_ wrote:VOTE: numberq <- this is not me losing a cowslovesushirolls scumread
it might be an obvious idea to everyone but there's reason to explode on people a little bit spontaneously because if a mafian grows to be convinced they'll be exploded upon it's surely worthwhile to try to counter-explode on a consensus town. but i think that in general people's natural zealousness to explode will make this not an important thing to think about
how about the opposite scenario where if town grows to be convinced they'll be exploded on, they'll get a potshot at an actual scum?-
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innocentvillager HeSurvivorHe
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he didn’t really explain it at all it was just a throwaway in the last sentenceIn post 210, Pavowski wrote:VOTE: cows
The vote on strange makes no sense, and somehow putting Clem and Strange on similar footing here also makes no sense
why not give him the benefit of the doubt and ask?-
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innocentvillager HeSurvivorHe
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well it’s directed at town so presumably you only have a emotional reaction to feel inspired/not actually that inspired if you’re town, so if you’re scum you’re faking the reactionIn post 202, cowsloveSushirolls wrote:
in that situation i'm not sure why a genuine emotion in response to your post makes me gut townierIn post 146, innocentvillager wrote:I still don’t get the cows scumreads, but I don’t know if I have him as a guttown rn. I think his response to my first post on page 1 felt towny like a real emotional reaction but idk I guess maybe he decided to fake it.
is it a general thing?
which is totally plausible but feels like unnecessary effort and you feel like someone who posts very SOC-like so I considered it a small townlean-
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can you spell this out for me like I’m 5In post 216, PookyTheMagicalBear wrote:but like hes not dead yet and this type of game the scum cant actually sheep-
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if anyone else wants to weigh in please feel free thoughts welcomeIn post 220, innocentvillager wrote:what do you make of him briefly getting to E1 with Clem putting him at E2, A50 putting him E1, Clem snap unvoting and A50 snapunvoting
any reads there contingent on cows being town or scum-
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Pooky have you thought about what town strategy should be on explosion days then since you’re so eager to get there?
I don’t really see what was so fun about the explosion stage tbh, 3 townies just assploded on 3 other townies in like 6 hours and we won
are you hoping for something different to happen this time?-
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innocentvillager HeSurvivorHe
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okay I laughed but unfortunately doesn’t do that much for me in terms of wanting to actually kill cows without more specificsIn post 246, PookyTheMagicalBear wrote:the way you play this game is
if you throw someone into the river
and they drown
they're probly innocent
if they won't die
they're probably a witch
like maybe a tiny bit makes me edge in that direction knowing nothing else
but I could see this happening to town cows too-
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innocentvillager HeSurvivorHe
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well I think that’s partly because I’ve been pretty vocal against it and a couple “agreed” with me and this game is just significantly less memey in general
also 2nd game flashwagon wasn’t random it was deliberate but that’s different
do you think town just refuses to listen to me if cows is town but the scum are happy that I decided to intervene in the flashwagon or something if cows is scum
And so the fact that people took it slower and listened to me maybe suggest our original flashwagon was fine?-
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chaotic shooting is what you advocate?In post 256, PookyTheMagicalBear wrote:yea im gonna shoot first instead of trying to coordinate cuz aint nobody listening anywY lolol-
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one thing weird about the coordination thing is like
if we tell townie X to blow player Y up, why would they blow up player Y if they actually think player Z is more likely to be scum
there's no reason for them to not just blow up whoever they think is most likely to be scum right
so maybe we should just tell the scummiest players to blow themselves up on whoever they want-
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