Read Your Role Mafia - Game Over


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Read Your Role Mafia - Game Over

Post Post #0 (isolation #0) » Sun Sep 28, 2008 6:40 pm

Post by petroleumjelly »

Read Your Role Mafia

Backup Mod: The incorrigible Thesp.


Flavor is for suckahs. Just read your role, read the rules, and read them carefully.

Alive
: 1
  • 8.) Kinetic (
    rep. Tamuz
    (
    rep. RandomGem
    )), Mafia B
Dead
: 13
  • 12.) SocioPath, Pretty Much Useless, Town, lynched D1

  • 11.) ShadowGirl, Gambler, Self-Aligned, shot N1

  • 7.) ooba, Double-Dipper Doctor, Town, shot N1

  • 5.) MafiaSSK, Townie, Town, lynched D2

  • 2.) charter, Mafia B, shot N2

  • 14.) Yaw, ???, Town, shot N2

  • 13.) wolframnhart, Fatalistic Survivor, Self-Aligned, lynched D3

  • 9.) SensFan, Mafia B, shot N3

  • 4.) forbiddanlight, Townie, Town, shot N3

  • 1.) Caboose, Socially Dependent Vigilante, Self-Aligned, lynched D4

  • 6.) Empking (
    rep. Natirasha
    ), Townie, Town, shot N4

  • 3.) Electra, Which-one-of-these-is-not-like-the-other Cop, Town, lynched D5

  • 10.) Seraphim, Townie, Town, endgamed D5
Note
: Game Over.
Last edited by petroleumjelly on Mon Dec 08, 2008 2:23 am, edited 32 times in total.
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Post Post #1 (isolation #1) » Sun Sep 28, 2008 6:46 pm

Post by petroleumjelly »

Read The Rules


Regular Rules

1.)
Be civil.
2.)
No talking about the game outside the game, unless your role PM specifies otherwise.
3.)
No editing or deleting your own posts or another’s posts.
4.)
Lynches require a majority of votes. A lynch at a deadline requires a majority of a majority of votes. You may also vote "no lynch", which will always take a majority of votes minus one (this number will not be reduced at deadline). The special "No Lynch" majority will not apply once the game hits eight [8] or fewer players.
5.)
Day One will have a deadline of three weeks. Night One will have a deadline of five days. From thereon out, every Day will have a deadline of two weeks, and every Night will have a deadline of three days. The only exception to this is if I need to replace a player within three [3] days of a deadline, in which case the deadline will be extended as many days as necessary for the deadline to be three [3] days away once the replacement officially replaces into the game. In the event of a tied vote at deadline sufficient to lynch all tied players, whoever reached that number of votes first and never went under that amount of votes will be lynched.
6.)
Feel free to ask questions in-thread, but precede these questions with a bold “
Mod
”.
7.)
If you’re dead, you’re dead.
Do not post a “Bah” post
. (I know, that’s so not fun…)
8.)
Do not quote your role PMs. Only paraphrase them
in your own words
. To do otherwise to be modkilled, followed by an immedate night.
9.)
These rules are subject to change, but most likely I will inform the town of this publicly should this occur.

Special Note(s)

1.)
Role PMs – except for mafia role PMs – will be revealed upon death unless something prevents this from occurring. “Special Notes”, however, will
never
be revealed under any circumstances. The sample role PMs obviously do not meet this requirement, as they reveal their special notes: they are intended to demonstrate what a
full
role PM looks like for this.
2.)
Any names found in a role PM will not be revealed, instead being replaced with “[DELETED]”. Please note that even if a revealed role has a “[DELETED]” space, this does not guarantee a name actually existed in that space to begin with.
3.)
There are no “resurrection” roles that can bring dead players back into the game. There are no “mayor” roles that can prevent lynches. Once you are announced as being dead, YOU ARE DEAD, and you CANNOT replace back into the game, as you are the only player who knows what your special note entails.
4.)
There are at least four different alignments (i.e. win conditions) in this game.
5.)
All nightkills will have the flavor of “shot”. If a player is shot multiple times, the flavor will still be simply “shot”. If a player is told they will “strangle somebody unto death”, the official flavor will still be “shot”.
6.)
All mafia deaths will be revealed simply as “Mafia A”, “Mafia B”, or “Mafia C”. This does not mean a dead mafiate was devoid of a power role. It is further not guaranteed that if a mafia group exists, that they even have the power of a nightkill.
7.)
All Serial Killer deaths will be revealed as simply “Serial Killer A”, “Serial Killer B”, or “Serial Killer C”.
8.)
All Cultists deaths will be revealed as either “Cult Leader”, or “[Former Role], Cultist”, where [Former Role] will be replaced by the appropriate former role name.
9.)
Despite the fact that this game is titled “read your role mafia”, in no way am I trying to have a “gotcha!” moment based on misleading wording in your role PM. However, I
am
trying to emphasize that some roles have particular
nuances
, and instead of playing “hide the ball”, I want you to realize these nuances and take them into account while playing.
10.)
Feel free to ask me questions about
any
of these notes and rules of the game. If possible, I will inform you of the logical extensions of the questioned note or rule, or I will alternatively state that the rule is as clear and concise as I can think to make the questioned note or rule.
Last edited by petroleumjelly on Wed Oct 01, 2008 4:06 pm, edited 3 times in total.
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Post Post #2 (isolation #2) » Sun Sep 28, 2008 6:50 pm

Post by petroleumjelly »

Sample Role PMs

I'm-Rubber-You're-Glue Role-Blocker wrote:
I’m-Rubber-You’re-Glue Role-Blocker

Each night you
must
target two players other than yourself. If both of those players have the exact same alignment, they will both be role-blocked. If they do not have the exact same alignment, then you will instead role-block yourself.

You win with the town when all Mafiates, Serial Killers, and Cultists are dead and somebody with the exact same win condition as you is alive.

Good luck, and have fun! Be sure to read the rules of the game. Confirm your role by PM.

Special Note(s)
: If you end up role-blocking yourself and you are tracked, you will be seen to target yourself, rather than the two players you tried to target… if you end up role-blocking yourself and you are watched, you will be shown as one of the players who targeted you… and so forth. If you have questions about how other particular roles will interact with or perceive your role, feel free to ask questions.
Townie wrote:
Townie

You are a vanilla townie. You have no special abilities, although you do have an extraordinary ability for giving a good, bloodcurdling scream upon death. How you are aware of this before you have actually died is for you to ponder.

You win with the town when all Mafiates, Serial Killers, and Cultists are dead and somebody with the exact same win condition as you is alive.

Good luck, and have fun! Be sure to read the rules of the game. Confirm your role by PM.

Special Note(s)
: There is a special note here simply so you can be assured that every role in the game has at least one special note.
"Logic? I call that flapdoodle."
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Post Post #3 (isolation #3) » Sun Sep 28, 2008 6:53 pm

Post by petroleumjelly »

It is now the
Confirmation Stage
(also known as
Pregame
). The confirmation stage will end and Day One will begin on October 1 (Wednesday) at 9:59 pm CDT. Any groups of players who can night-talk during regular nights may night-talk up until Day One begins.
"Logic? I call that flapdoodle."
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Post Post #4 (isolation #4) » Wed Oct 01, 2008 4:02 pm

Post by petroleumjelly »

It is now
Day One
. With
14
alive, it takes
8
to lynch, or
7
to No-Lynch. Deadline is October 22, 9:59 pm CDT.

Mod Note: The “No Lynch” majority will change later in the game to being a regular majority; this is only in place to keep the game moving along. When the game hits 8 players or less, it will take a full majority to No Lynch.
"Logic? I call that flapdoodle."
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Post Post #29 (isolation #5) » Thu Oct 02, 2008 9:51 am

Post by petroleumjelly »

Day One Vote Count #1


2 Yaw (RandomGem, SensFan)
1 caboose (wolframnhart)
1 forbiddanlight (Yaw)
1 ooba (Caboose)
1 SensFan (Electra)
1 ShadowGirl (charter)
1 SocioPath (ShadowGirl)
1 wolframnhart (MafiaSSK)

With
14
alive, it takes
8
to lynch, and
7
to No-Lynch. Deadline October 22, 9:59 pm CDT.

Not Voting – 5 – forbiddanlight, Natirasha, ooba, Seraphim, SocioPath
"Logic? I call that flapdoodle."
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Post Post #32 (isolation #6) » Thu Oct 02, 2008 10:34 am

Post by petroleumjelly »

Day One Vote Count #2


2 Yaw (RandomGem, SensFan)
1 caboose (wolframnhart)
1 forbiddanlight (Yaw)
1 ooba (Caboose)
1 SensFan (Electra)
1 ShadowGirl (charter)
1 SocioPath (ShadowGirl)
1 wolframnhart (MafiaSSK)

With
14
alive, it takes
8
to lynch, and
7
to No-Lynch. Deadline October 22, 9:59 pm CDT.

Not Voting – 5 – forbiddanlight, Natirasha, ooba, Seraphim, SocioPath
"Logic? I call that flapdoodle."
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Post Post #57 (isolation #7) » Thu Oct 02, 2008 5:32 pm

Post by petroleumjelly »

Day One Vote Count #3


2 Caboose (wolframnhart, Seraphim)
2 Yaw (RandomGem, SensFan)
1 forbiddanlight (Yaw)
1 Natirasha (forbiddanlight)
1 ooba (Caboose)
1 SensFan (Electra)
1 ShadowGirl (charter)
1 SocioPath (ShadowGirl)
1 wolframnhart (MafiaSSK)

With
14
alive, it takes
8
to lynch, and
7
to No-Lynch. Deadline October 22, 9:59 pm CDT.

Not Voting – 3 – Natirasha, ooba, SocioPath
"Logic? I call that flapdoodle."
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Post Post #120 (isolation #8) » Sun Oct 05, 2008 2:58 pm

Post by petroleumjelly »

Day One Vote Count #4


2 Caboose (wolframnhart, Seraphim)
2 charter (Yaw, forbiddanlight)
2 Natirasha (Natirasha, SensFan)
1 ooba (Caboose)
1 SensFan (Electra)
1 ShadowGirl (charter)
1 SocioPath (ShadowGirl)
1 wolframnhart (MafiaSSK)
1 Yaw (RandomGem)

With
14
alive, it takes
8
to lynch, and
7
to No-Lynch. Deadline October 22, 9:59 pm CDT.

Not Voting – 2 – ooba, SocioPath
"Logic? I call that flapdoodle."
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Post Post #126 (isolation #9) » Sun Oct 05, 2008 4:06 pm

Post by petroleumjelly »

Day One Vote Count #5


4 charter (Yaw, forbiddanlight, Caboose, ooba)
2 Natirasha (Natirasha, SensFan)
1 Caboose (Seraphim)
1 ooba (wolframnhart)
1 SensFan (Electra)
1 ShadowGirl (charter)
1 SocioPath (ShadowGirl)
1 wolframnhart (MafiaSSK)
1 Yaw (RandomGem)

With
14
alive, it takes
8
to lynch, and
7
to No-Lynch. Deadline October 22, 9:59 pm CDT.

Not Voting – 1 – SocioPath

Mod Note: Unvotes are not required in this game; I can tell that you mean to unvote when you vote another player. If any prods seem necessary, please feel free to point that out.
"Logic? I call that flapdoodle."
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Post Post #156 (isolation #10) » Mon Oct 06, 2008 3:27 pm

Post by petroleumjelly »

Day One Vote Count #6


5 charter (Yaw, forbiddanlight, Caboose, ooba, MafiaSSK)
3 ooba (wolframnhart, SocioPath, charter)
2 Natirasha (Natirasha, SensFan)
1 Caboose (Seraphim)
1 SensFan (Electra)
1 Yaw (RandomGem)

With
14
alive, it takes
8
to lynch, and
7
to No-Lynch. Deadline October 22, 9:59 pm CDT.

Not Voting – 1 – ShadowGirl
"Logic? I call that flapdoodle."
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Post Post #177 (isolation #11) » Wed Oct 08, 2008 1:07 am

Post by petroleumjelly »

Day One Vote Count #7


5 charter (Yaw, forbiddanlight, Caboose, ooba, MafiaSSK)
4 ooba (wolframnhart, SocioPath, charter, Seraphim)
2 Natirasha (Natirasha, SensFan)
1 SensFan (Electra)
1 Yaw (RandomGem)

With
14
alive, it takes
8
to lynch, and
7
to No-Lynch. Deadline October 22, 9:59 pm CDT.

Not Voting – 1 – ShadowGirl
"Logic? I call that flapdoodle."
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Post Post #201 (isolation #12) » Sat Oct 11, 2008 11:29 am

Post by petroleumjelly »

Day One Vote Count #8


6 charter (Yaw, forbiddanlight, Caboose, ooba, MafiaSSK, Electra)
4 ooba (wolframnhart, SocioPath, charter, Seraphim)
2 Natirasha (Natirasha, SensFan)
1 Yaw (RandomGem)

With
14
alive, it takes
8
to lynch, and
7
to No-Lynch. Deadline October 22, 9:59 pm CDT.

Not Voting – 1 – ShadowGirl
"Logic? I call that flapdoodle."
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Post Post #228 (isolation #13) » Mon Oct 13, 2008 11:54 am

Post by petroleumjelly »

Day One Vote Count #9


6 charter (Yaw, forbiddanlight, Caboose, ooba, MafiaSSK, Electra)
3 ooba (wolframnhart, SocioPath, charter)
2 Natirasha (Natirasha, SensFan)

With
14
alive, it takes
8
to lynch, and
7
to No-Lynch. Deadline October 22, 9:59 pm CDT.

Not Voting – 3 – RandomGem, Seraphim, ShadowGirl

MafiaSSK has been prodded. If any other prods are needed, let me know, and preferably with a bolded
Mod
to draw my eye.
"Logic? I call that flapdoodle."
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Post Post #253 (isolation #14) » Fri Oct 17, 2008 6:33 am

Post by petroleumjelly »

Day One Vote Count #10


4 charter (Yaw, ooba, MafiaSSK, Electra)
4 MafiaSSK (Caboose, wolframnhart, forbiddanlight, SensFan)
1 Natirasha (Natirasha)
1 ooba (SocioPath)

With
14
alive, it takes
8
to lynch, and
7
to No-Lynch. Deadline October 22, 9:59 pm CDT, and it will take
5
to lynch at deadline.

Not Voting – 4 – charter, RandomGem, Seraphim, ShadowGirl
"Logic? I call that flapdoodle."
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Post Post #277 (isolation #15) » Sat Oct 18, 2008 7:33 am

Post by petroleumjelly »

Day One Vote Count #11


6 MafiaSSK (Caboose, wolframnhart, forbiddanlight, SensFan, SocioPath, Electra)
3 charter (Yaw, ooba, MafiaSSK)
1 Electra (Seraphim)
1 Natirasha (Natirasha)

With
14
alive, it takes
8
to lynch, and
7
to No-Lynch. Deadline October 22, 9:59 pm CDT, and it will take
5
to lynch at deadline.

Not Voting – 3 – charter, RandomGem, ShadowGirl

RandomGem and MafiaSSK have been prodded. Searching for a replacement for Natirasha.
"Logic? I call that flapdoodle."
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Post Post #283 (isolation #16) » Sat Oct 18, 2008 11:41 am

Post by petroleumjelly »

Empking replaces Natirasha effective immediately. The deadline will not be extended for this replacement. [See: Rule #5].
"Logic? I call that flapdoodle."
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Post Post #368 (isolation #17) » Mon Oct 20, 2008 1:19 pm

Post by petroleumjelly »

Day One Vote Count #12


5 SocioPath (Yaw, Caboose, forbiddanlight, SensFan, Seraphim)
3 MafiaSSK (wolframnhart, charter, ooba)
2 Electra ( Empking, SocioPath)
1 charter (MafiaSSK)

With
14
alive, it takes
8
to lynch, and
7
to No-Lynch. Deadline October 22, 9:59 pm CDT, and it will take
5
to lynch at deadline.

Not Voting – 3 – Electra, RandomGem, ShadowGirl

wolframnhart has been prodded.

Edit: Electra unvote fixed, and wolframnhart has
not
been prodded.
Last edited by petroleumjelly on Mon Oct 20, 2008 1:29 pm, edited 2 times in total.
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Post Post #372 (isolation #18) » Mon Oct 20, 2008 1:25 pm

Post by petroleumjelly »

SensFan wrote:Hey PJ, is there a Cult in this game?
The most I can say is read your role, and read the rules. If the answer is not apparent from that information, then that is most likely how I intended to be, and so it shall remain.

If there are other questions, please use a bolded
Mod
.
"Logic? I call that flapdoodle."
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Post Post #392 (isolation #19) » Tue Oct 21, 2008 8:29 am

Post by petroleumjelly »

Day One Vote Count #13


7 SocioPath (Yaw, Caboose, forbiddanlight, SensFan, Seraphim, Electra, MafiaSSK)
3 MafiaSSK (wolframnhart, charter, ooba)
2 Electra (Empking, SocioPath)

With
14
alive, it takes
8
to lynch, and
7
to No-Lynch. Deadline October 22, 9:59 pm CDT, and it will take
5
to lynch at deadline.

Not Voting – 2 – RandomGem, ShadowGirl
"Logic? I call that flapdoodle."
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Post Post #436 (isolation #20) » Wed Oct 22, 2008 5:37 pm

Post by petroleumjelly »

Day One Vote Count #14: End of Day One


6 SocioPath (Yaw, Caboose, forbiddanlight, SensFan, Electra, MafiaSSK)
4 MafiaSSK (wolframnhart, charter, ooba, RandomGem)
3 Electra (Empking, SocioPath, Seraphim)

With
14
alive, it takes
8
to lynch, and
7
to No-Lynch. Deadline October 22, 9:59 pm CDT, and it will take
5
to lynch at deadline.

Not Voting – 1 – ShadowGirl

~

SocioPath, Pretty Much Useless, Town
, has been lynched!
SocioPath, Pretty Much Useless wrote:
Pretty Much Useless

During one -- and
only
one -- night of the game, you may investigate one player. You will then be told one exact role-name that that player
does not have
. That role-name may not necessarily even be in the game.

You win with the town when all Mafiates, Serial Killers, and Cultists are dead and somebody with the exact same win condition as you is alive.

Good luck, and have fun! Be sure to read the rules of the game. Confirm your role by PM.
It is now
Night One
. Choices are due to me by October 27, 9:59 pm CDT. Please note that this is the only night of the game that will take five real-time days.

Mod Note: In the future, when it is clear a deadline has passed, it would be appreciated if players would stop posting.
"Logic? I call that flapdoodle."
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Post Post #437 (isolation #21) » Mon Oct 27, 2008 4:34 pm

Post by petroleumjelly »

Day Two


ShadowGirl, Gambler, Self-Aligned, has been shot!
ShadowGirl, Gambler wrote:
Gambler

Time to press your luck. On Night One of the game (but
not
pre-game) you must submit to me a list of exactly
4 live players
in the game, not including yourself. If you fail to send me such a list, you will be modkilled if you are alive, and lose the game immediately. There is at least one other method (besides not sending in a list) for your role to be modkilled – please refer to your special notes section. Your flavor for being modkilled will always be “shot”.

You win if at the end of the game 3 of those 4 players on your list are dead
prior to “endgame” killings
.

Good luck, and have fun! Be sure to read the rules of the game. Confirm your role by PM.
ooba, Double-Dipper Doctor, Town, has been shot!
ooba, Double-Dipper Doctor wrote:
Double-Dipper Doctor

Ice cream – as you know – is delicious. Why have one serving when you can have two?!

Each night, you must target two players, and neither of those players may include yourself. If those two players are of the exact same alignment, they will both be protected from 1 nightkill each for that night only. If they are not the exact same alignment, neither player will receive that protection.

Oh, and one more thing. You can never submit the pairing (two players) for protection more than once. For example, if you protect Players G and H on Night Three, you may not protect both Players G and H on the same night ever again. Knowing that, you might want to plan ahead.

You win with the town when all Mafiates, Serial Killers, and Cultists are dead and somebody with the exact same win condition as you is alive.

Good luck, and have fun! Be sure to read the rules of the game. Confirm your role by PM.
It is now
Day Two
. With
11
alive, it takes
6
to lynch. Deadline November 10, 11:59 pm CDT. Get a move on.
"Logic? I call that flapdoodle."
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Post Post #467 (isolation #22) » Tue Oct 28, 2008 4:23 pm

Post by petroleumjelly »

Day Two Vote Count #1


1 MafiaSSK (Seraphim)

With
11
alive, it takes
6
to lynch! It will take
4
to lynch at deadline, which is November 10, 9:59 pm CDT.

Not Voting – 10 – Caboose, charter, Electra, Empking, forbiddanlight, MafiaSSK, RandomGem, SensFan, wolframnhart, Yaw
"Logic? I call that flapdoodle."
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Post Post #492 (isolation #23) » Fri Oct 31, 2008 8:05 pm

Post by petroleumjelly »

Day Two Vote Count #2


3 MafiaSSK (Seraphim, charter, Yaw)
1 Seraphim (SensFan)

With
11
alive, it takes
6
to lynch! It will take
4
to lynch at deadline, which is November 10, 9:59 pm CDT.

Not Voting – 7 – Caboose, Electra, Empking, forbiddanlight, MafiaSSK, RandomGem, wolframnhart
"Logic? I call that flapdoodle."
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Post Post #497 (isolation #24) » Sun Nov 02, 2008 9:26 am

Post by petroleumjelly »

forbiddanlight, Empking, and RandomGem have been prodded. If you want other prods, please specify.
"Logic? I call that flapdoodle."
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Post Post #525 (isolation #25) » Sun Nov 02, 2008 3:04 pm

Post by petroleumjelly »

Day Two Vote Count #3: End of Day Two


6 MafiaSSK (Seraphim, charter, Yaw, forbiddanlight, SensFan, Caboose)

With
11
alive, it takes
6
to lynch! It will take
4
to lynch at deadline, which is November 10, 9:59 pm CDT.

Not Voting – 5 – Electra, Empking, MafiaSSK, RandomGem, wolframnhart

~

MafiaSSK, Townie, Town
has been lynched!
MafiaSSK, Townie wrote:
Townie

You are a vanilla townie. You have no special abilities, although you do have an extraordinary ability for giving a good, bloodcurdling scream upon death. How you are aware of this before you have actually died is for you to ponder.

You win with the town when all Mafiates, Serial Killers, and Cultists are dead and somebody with the exact same win condition as you is alive.

Good luck, and have fun! Be sure to read the rules of the game. Confirm your role by PM.
It is now
Night Two
. Choices are due to me by November 5, 9:59 pm CDT.

RandomGem may be replaced due to request, and I am in the process of determing if that is necessary – night
may
be extended if a replacement is warranted.
"Logic? I call that flapdoodle."
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Post Post #526 (isolation #26) » Mon Nov 03, 2008 2:05 am

Post by petroleumjelly »

Searching for a replacement for RandomGem.
"Logic? I call that flapdoodle."
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Post Post #527 (isolation #27) » Mon Nov 03, 2008 4:54 pm

Post by petroleumjelly »

Tamuz replaces RandomGem. Deadline for night is extended one real-time day, in accordance with Regular Rule #5.

New deadline: November 6, 9:59 pm CDT.
"Logic? I call that flapdoodle."
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Post Post #528 (isolation #28) » Thu Nov 06, 2008 5:11 pm

Post by petroleumjelly »

charter, Mafia B, has been shot.


Yaw, ???, Town, has been shot.


It is now
Day Three
. With
8
alive, it takes
5
to lynch, and
3
to lynch at deadline. Deadline is November 20, 9:59 pm CDT.
"Logic? I call that flapdoodle."
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Post Post #572 (isolation #29) » Mon Nov 10, 2008 11:09 am

Post by petroleumjelly »

Day Three: Vote Count #1


2 Electra (Seraphim, Empking)
2 Seraphim (Electra, forbiddanlight)
1 SensFan (Caboose)

With
8
alive, it takes
5
to lynch, and
3
to lynch at deadline. Deadline is November 20, 9:59 pm CDT.

Not Voting – 3 – SensFan, Tamuz, wolframnhart
"Logic? I call that flapdoodle."
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Post Post #588 (isolation #30) » Tue Nov 11, 2008 10:46 am

Post by petroleumjelly »

Day Three: Vote Count #2


2 Electra (Seraphim, Empking)
2 Seraphim (Electra, wolframnhart)
2 SensFan (Caboose, forbiddanlight)

With
8
alive, it takes
5
to lynch, and
3
to lynch at deadline. Deadline is November 20, 9:59 pm CDT.

Not Voting – 2 – SensFan, Tamuz

Tamuz has been prodded.
"Logic? I call that flapdoodle."
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Post Post #599 (isolation #31) » Wed Nov 12, 2008 5:51 am

Post by petroleumjelly »

Day Three: Vote Count #3


3 SensFan (Caboose, forbiddanlight, Seraphim)
2 Seraphim (Electra, wolframnhart)
1 Electra (Empking)

With
8
alive, it takes
5
to lynch, and
3
to lynch at deadline. Deadline is November 20, 9:59 pm CDT.

Not Voting – 2 – SensFan, Tamuz

Mod Note: I will be away from Nov. 12 – Nov. 14. During that time, Thesp will serve as the moderator of this game. However, he has been sick lately and there is a high probability he may not be able to make it to this thread should his services be necessary. Given this, please do not be alarmed if there is a lynch while I am away and nobody has locked the thread. Don’t go burning down the thread while I’m away, and adhere to the rules.
"Logic? I call that flapdoodle."
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Post Post #635 (isolation #32) » Fri Nov 14, 2008 12:44 pm

Post by petroleumjelly »

Day Three: Vote Count #4


4 SensFan (Caboose, forbiddanlight, Seraphim, Electra)
1 Electra (Empking)
1 Seraphim (wolframnhart)

With
8
alive, it takes
5
to lynch, and
3
to lynch at deadline. Deadline is November 20, 9:59 pm CDT.

Not Voting – 2 – SensFan, Tamuz
"Logic? I call that flapdoodle."
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Post Post #677 (isolation #33) » Sun Nov 16, 2008 5:37 am

Post by petroleumjelly »

Day Three: Vote Count #5


2 SensFan (Caboose, Electra)
1 Electra (Empking)
1 Seraphim (wolframnhart)

With
8
alive, it takes
5
to lynch, and
3
to lynch at deadline. Deadline is November 20, 9:59 pm CDT.

Not Voting – 4 – forbiddanlight, SensFan, Seraphim, Tamuz
"Logic? I call that flapdoodle."
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Post Post #739 (isolation #34) » Wed Nov 19, 2008 6:14 pm

Post by petroleumjelly »

Day Three: Vote Count #6


2 SensFan (Caboose, forbiddanlight)
1 Electra (Empking)
1 forbiddanlight (SensFan)
1 Seraphim (wolframnhart)
1 wolframnhart (Electra)

With
8
alive, it takes
5
to lynch, and
3
to lynch at deadline. Deadline is November 20, 9:59 pm CDT.

Not Voting – 2 – Seraphim, Tamuz
"Logic? I call that flapdoodle."
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Post Post #775 (isolation #35) » Thu Nov 20, 2008 5:06 pm

Post by petroleumjelly »

Day Three Vote Count #7: End of Day Three


3 SensFan (Caboose, forbiddanlight, Seraphim)
3 wolframnhart (Electra, SensFan, Empking)
1 Seraphim (wolframnhart)

With
8
alive, it takes
5
to lynch, and
3
to lynch at deadline. Deadline is November 20, 9:59 pm CDT.

Not Voting – 1 – Tamuz

wolframnhart was the first player to reach three votes and not go below that number, hence he has been lynched under regular rule #5.


~

wolframnhart, Fatalistic Survivor, Self-Aligned, has been lynched!

wolframnhart, Fatalistic Survivor wrote:
Fatalistic Survivor

Sigh.

You’re pretty sure you’re going to die at some point. In fact, you spend most of your time trying to predict how you will die. It’s not a great life. But who knows, maybe you’ll have a great death.

Every night, you must send me the name of one player in the game you think is probably thinking about killing you.

You win if you achieve one of the following: (a) you correctly choose a person who is a member of a group that kills you; or (b) you are still alive when the game ends.

Good luck, and have fun! Be sure to read the rules of the game. Confirm your role by PM.
It is now
Night Three
. Night choices are due to me by November 23, 9:59 pm CDT.

Update on Nov. 23: Due to this being a night over the weekend
and
the fact that my internet has been down for the last day and a half so that I could not answer questions, I will
extend the deadline until November 24, 9:59 pm CDT.
Do
not
expect this to happen again.
"Logic? I call that flapdoodle."
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Post Post #776 (isolation #36) » Mon Nov 24, 2008 5:06 pm

Post by petroleumjelly »

SensFan, Mafia B, has been shot.


forbiddanlight, Townie, Town, has been shot.

forbiddanlight, Townie wrote:
Townie

You are a vanilla townie. You have no special abilities, although you do have an extraordinary ability for giving a good, bloodcurdling scream upon death. How you are aware of this before you have actually died is for you to ponder.

You win with the town when all Mafiates, Serial Killers, and Cultists are dead and somebody with the exact same win condition as you is alive.

Good luck, and have fun! Be sure to read the rules of the game. Confirm your role by PM.
It is now
Day Four
. With
5
alive, it takes
3
to lynch! Deadline is December 8, 9:59 pm CDT.
"Logic? I call that flapdoodle."
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Post Post #785 (isolation #37) » Tue Nov 25, 2008 12:04 pm

Post by petroleumjelly »

Seraphim and Tamuz have been prodded.
"Logic? I call that flapdoodle."
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Post Post #793 (isolation #38) » Sat Nov 29, 2008 8:29 am

Post by petroleumjelly »

Prodding Tamuz once more, but I will alert those on the replacements list that I may need a replacement. He has until Monday at 9:59 pm CDT to post.
"Logic? I call that flapdoodle."
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Post Post #794 (isolation #39) » Mon Dec 01, 2008 5:13 pm

Post by petroleumjelly »

Kinetic replaces Tamuz, effective immediately.
"Logic? I call that flapdoodle."
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Post Post #802 (isolation #40) » Tue Dec 02, 2008 11:35 am

Post by petroleumjelly »

Day Four: Vote Count #1


1 Seraphim (Caboose)

With
5
alive, it takes
3
to lynch, and
2
to lynch at deadline. Deadline is December 8, 9:59 pm CDT.

Not Voting – 4 – Electra, Empking, Kinetic, Seraphim
"Logic? I call that flapdoodle."
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Post Post #822 (isolation #41) » Tue Dec 02, 2008 5:42 pm

Post by petroleumjelly »

Day Four: Vote Count #2


2 Caboose (Seraphim, Kinetic)
1 Empking (Caboose)

With
5
alive, it takes
3
to lynch, and
2
to lynch at deadline. Deadline is December 8, 9:59 pm CDT.

Not Voting – 2 – Electra, Empking
"Logic? I call that flapdoodle."
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Post Post #830 (isolation #42) » Wed Dec 03, 2008 9:42 am

Post by petroleumjelly »

Day Four Vote Count #3: End of Day Four


3 Caboose (Seraphim, Kinetic, Electra)
1 Empking (Caboose)

With
5
alive, it takes
3
to lynch.

Not Voting – 1 – Empking

~

Caboose, Socially Dependent Vigilante, Self-Aligned
has been lynched!
Caboose, Socially Dependent Vigilante wrote:
Socially Dependent Vigilante

Each night, you may target a player. That player will then die, unless something prevents them from dying. There are at least two methods in which your role may be responsible for that player not dying.

(1) The player will not die if you end up targeting yourself.
(2) The player will not die if you end up targeting a dead player.

You are self-aligned, but you win when the town wins. The town win condition can be found in the sample role PM given at the beginning of the game.

Good luck, and have fun! Be sure to read the rules of the game. Confirm your role by PM.
It is now
Night Four
. Deadline for night is December 6, 9:59 pm CDT.
"Logic? I call that flapdoodle."
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Post Post #831 (isolation #43) » Sat Dec 06, 2008 7:33 pm

Post by petroleumjelly »

Empking, Townie, Town, has been shot!

Empking, Townie wrote:
Townie

You are a vanilla townie. You have no special abilities, although you do have an extraordinary ability for giving a good, bloodcurdling scream upon death. How you are aware of this before you have actually died is for you to ponder.

You win with the town when all Mafiates, Serial Killers, and Cultists are dead and somebody with the exact same win condition as you is alive.

Good luck, and have fun! Be sure to read the rules of the game. Confirm your role by PM.
It is now
Day Five
. With
3
alive, it takes
2
to lynch, and it will take
2
to lynch at deadline. Deadline is December 21, 9:59 pm CDT.
"Logic? I call that flapdoodle."
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Post Post #836 (isolation #44) » Sun Dec 07, 2008 1:31 pm

Post by petroleumjelly »

Day Five Vote Count: #1


1 Electra (Kinetic)
1 Kinetic (Electra)

With
3
alive, it takes
2
to lynch, and it will take
2
to lynch at deadline. Deadline is December 21, 9:59 pm CDT.

Not Voting - 1 - Seraphim
"Logic? I call that flapdoodle."
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Post Post #838 (isolation #45) » Mon Dec 08, 2008 1:48 am

Post by petroleumjelly »

Day Five Vote Count #2: End of Day Five


2 Electra (Kinetic, Seraphim)
1 Kinetic (Electra)

With
3
alive, it takes
2
to lynch.

Not Voting – 0 – Nobody

~

Electra, Which-of-these-is-not-like-the-other Cop, Town, has been lynched!


Seraphim, Townie, Town, has been endgamed.


Kinetic, Mafia B, wins along with SensFan and charter!


ShadowGirl, Gambler, Self-Aligned, wins!
"Logic? I call that flapdoodle."
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Post Post #839 (isolation #46) » Mon Dec 08, 2008 2:01 am

Post by petroleumjelly »

TOWN

Which-of-these-is-not-like-the-other Cop, Electra wrote:
Which-of-these-is-not-like-the-other Cop

As a child, you spent way too much time watching Sesame Street. You have a Snuffleupagus plushie to keep you company at night, and a rubber duckie for the bathtub. You also have become particularly adept at telling when two things are not the same.

Each night, you may investigate one player. You may not investigate yourself. Your result from this investigation will invariably be either “Exact Same” or “Not the Exact Same”. Your first investigation will get a “Not the Exact Same”.

You win with the town when all Mafiates, Serial Killers, and Cultists are dead and somebody with this exact same win condition as you is still alive.

Good luck, and have fun! Be sure to read the rules of the game. Confirm your role by PM.

Special Note(s): If a player you investigate has the
exact same alignment
as the player you investigated the
previous
night, you will receive a result of “Exact Same”. Otherwise, you will receive a result of “Not the Exact Same”. If you are role-blocked (or otherwise stopped from receiving a result), you will receive a “Not the Exact Same” result. If something were to cause this to happen a second time
in a row
, you will receive an “Exact Same” alignment. Necessarily, if you are blocked one night and not the next, you will automatically get a “Not the Exact Same” result, as you will be comparing something to
nothing
.

PJ
Double-Dipper Doctor, ooba wrote:
Double-Dipper Doctor

Ice cream – as you know – is delicious. Why have one serving when you can have two?!

Each night, you must target two players, and neither of those players may include yourself. If those two players are of the exact same alignment, they will both be protected from 1 nightkill each for that night only. If they are not the exact same alignment, neither player will receive that protection.

Oh, and one more thing. You can never submit the pairing (two players) for protection more than once. For example, if you protect Players G and H on Night Three, you may not protect both Players G and H on the same night ever again. Knowing that, you might want to plan ahead.

You win with the town when all Mafiates, Serial Killers, and Cultists are dead and somebody with the exact same win condition as you is alive.

Good luck, and have fun! Be sure to read the rules of the game. Confirm your role by PM.

Special Note(s):
There is at least one way for the mafia to be able to kill a player you successfully protect on that same night. There are also roles (not including your own role) which cannot be protected by your role to begin with. This does not mean you are the only protective role in the game. Essentially, if a player you protect dies, you may not want to jump to conclusions about the alignment of the other player you protected…

PJ
Pretty Much Useless, SocioPath wrote:
Pretty Much Useless

During one -- and only one -- night of the game, you may investigate one player. You will then be told one
exact
role-name that that player
does not have
. That role-name may not necessarily even be in the game.

You win with the town when all Mafiates, Serial Killers, and Cultists are dead and somebody with the exact same win condition as you is alive.

Good luck, and have fun! Be sure to read the rules of the game. Confirm your role by PM.

Special Note(s):
Even if you receive a result of “Mafia A Goon” (i.e. the player you investigated does not have the exact role-name of “Mafia A Goon”), this does not preclude that player from being a part of "Mafia A". In the event you are role-blocked (either directly or indirectly, such as by a role which “cannot be targeted”), you will receive the result of “Townie” regardless of your investigation target.

The role-name for this was crafted specifically so you can claim “My role is pretty much useless”, and be one-hundred percent correct even if it turns out your role is much more useful than you might imagine it to be. This is not a guarantee, however, that your role is in any way actually useful.

PJ
Mod Note: All investigations on other players will have the result “Pretty Much Useless.” If PMU investigates itself, PMU will instead receive the result “Much More Useful than You Might Imagine.”

Townie Minus, Yaw wrote:
Townie Minus

You are a vanilla townie – plus something bad!

You win with the town when all Mafiates, Serial Killers, and Cultists are dead and somebody with the exact same win condition as you is alive.

Good luck, and have fun! Be sure to read the rules of the game. Confirm your role by PM.

Special Note(s):
Neither your role nor your role PM will be revealed upon death. Joyous day! Your alignment, however, will be revealed.

PJ
Townie, forbiddanlight, MafiaSSK, Natirasha/Empking, Seraphim wrote:
Townie

You are a vanilla townie. You have no special abilities, although you do have an extraordinary ability for giving a good, bloodcurdling scream upon death. How you are aware of this before you have actually died is for you to ponder.

You win with the town when all Mafiates, Serial Killers, and Cultists are dead and somebody with the exact same win condition as you is alive.

Good luck, and have fun! Be sure to read the rules of the game. Confirm your role by PM.

Special Note(s):
There is a special note here simply so you can be assured that every role in the game has at least one special note.

PJ
SELF-ALIGNED

Gambler, Shadowgirl wrote:
Gambler

Time to press your luck. On Night One of the game (but not pre-game) you must submit to me a list of exactly
4 live players
in the game, not including yourself. If you fail to send me such a list, you will be modkilled if you are alive, and lose the game immediately. There is at least one other method (besides not sending in a list) for your role to be modkilled – please refer to your special notes section. Your flavor for being modkilled will always be “shot”.

You win if at the end of the game 3 of those 4 players on your list are dead
prior to “endgame” killings
.

Good luck, and have fun! Be sure to read the rules of the game. Confirm your role by PM.

Special Note(s):
An endgame killing occurs when the mod “calls” the game (thus ending the game). For example, if Day Six opened with two mafia (from the same mafia) alive and one townsperson alive, that townsperson would be endgamed and that townsperson’s death
would not
count as a death for the purposes of your win condition.

If you are lynched Day One,
you can still send me a list of four players during Night One
(and not any other night). Just be sure to remember that the longer you live, the more control you will have over who dies.

Other methods for you to be modkilled are included in the rules posts of the game.

PJ
Fatalistic Survivor, wolframnhart wrote:
Fatalistic Survivor

Sigh.

You’re pretty sure you’re going to die at some point. In fact, you spend most of your time trying to predict how you will die. It’s not a great life. But who knows, maybe you’ll have a great death.

Every night, you must send me the name of one player in the game you think is probably thinking about killing you.

You win if you achieve one of the following: (a) you correctly choose a person who is a member of a group that kills you; or (b) you are still alive when the game ends.

Good luck, and have fun! Be sure to read the rules of the game. Confirm your role by PM.

Special Note(s):
(1) A group that does not have a killing power cannot trigger your win condition. For example: Scum A is a mason with Townie X. If you predict "Townie X" will kill you and Scum A kills you, this
would not
satisfy your win condition because Townie X is not a party of a killing group, even though he may have been in a "group" which killed you (i.e. Scum A). Hope that's not terribly confusing. (2) If you are lynched,
you lose
unless something prevents you from dying.

PJ
Socially Dependent Vigilante, Caboose wrote:
Socially Dependent Vigilante

Each night, you may target a player. That player will then die, unless something prevents them from dying. There are at least two methods in which your role may be responsible for that player not dying.

(1) The player will not die if you end up targeting yourself.
(2) The player will not die if you end up targeting a dead player.

You are self-aligned, but you win when the town wins. The town win condition can be found in the sample role PM given at the beginning of the game.

Good luck, and have fun! Be sure to read the rules of the game. Confirm your role by PM.

Special Note(s):
The town can only win if at least one townsperson is alive at the end of the game; this means that if you survive but no townspeople survive,
you will not win the game
. That said, you may wish to be extra careful with your kills...

PJ
MAFIA

Mafia B, charter, SensFan, RandomGem/Tamuz/Kinetic wrote:
Mafia B Goon


You are a Mafia B Goon, and your partners are
XXX
(Mafia B Goon), and
XXX
(Mafia B Goon). Each night, you may talk amongst yourselves. You may only talk with each other at night, and during pregame. Each night, you may also collectively decide upon one person to kill. Prior to the deadline, any member of the mafia may send me (a) who you are killing, and (b) who will be performing the kill. If you do not specify who performs the kill, the player who submitted the kill will be treated as performing the kill. The choice that gets to me closest to deadline (and prior to the deadline) will be the official choice.

You win when your mafia
outnumbers
all other live players in the game.

Good luck, and have fun! Be sure to read the rules of the game. Confirm your role by PM.

Special Note(s):
In the event you have a traitor, they are guaranteed to
not
have your exact same win condition, which means they
will not
count as an aide for you to “outnumber” other players.

Additionally, role-names in this game may not all happen to be strictly “normal”. For example: if a Psychiatrist of some variety existed in the game, they might have the role-name “Manic-Depressive Psychiatrist”, or “Pie in the Sky Psychiatrist”, and so forth. You may want to keep that in mind should you fake-claim. At least one exception to this is the standard Townie role, which can be found in the sample role PM at the beginning of the game.

All members of Mafia B have the exact same special notes.

PJ
"Logic? I call that flapdoodle."
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Post Post #840 (isolation #47) » Mon Dec 08, 2008 2:16 am

Post by petroleumjelly »

Choices


Day One
  • Lynch SocioPath, Pretty Much Useless, Town
Night One
  • Electra, Which-one-of-these-is-not-like-the-other Cop, investigates SensFan, receives “Not the Same”
  • ooba, Double-Dipper Doctor, protects ShadowGirl and Seraphim, fails
  • Caboose, Socially Dependent Vigilante, kills ShadowGirl, successful
  • ShadowGirl, Gambler, guesses that MafiaSSK, Empking, Electra, and charter will die
  • wolframnhart, Fatalistic Survivor, guesses that [Yaw]’s group will kill him
  • RandomGem, Mafia B, kills ooba, successful
Day Two
  • Lynch MafiaSSK, Townie, Town
Night Two
  • Electra, Which-one-of-these-is-not-like-the-other Cop, investigates Seraphim, receives “Not the Same”
  • Caboose, Socially Dependent Vigilante, kills charter, successful
  • wolframnhart, Fatalistic Survivor, guesses that [Seraphim]’s group will kill him
  • charter, Mafia B, kills Yaw, successful
Day Three
  • Lynch wolframnhart, Fatalistic Survivor, Self-Aligned
Night Three
  • Electra, Which-one-of-these-is-not-like-the-other Cop, investigates Empking, receives “Same”
  • Caboose, Socially Dependent Vigilante, kills SensFan, successful
  • SensFan, Mafia B, kills forbiddanlight
Day Four
  • Lynch Caboose, Socially Dependent Vigilante, Self-Aligned
Night Four
  • Electra, Which-one-of-these-is-not-like-the-other Cop, investigates Kinetic, receives “Not the Same”
  • Kinetic, Mafia B, kills Empking, successful
Day Five
  • Lynch Electra, Which-one-of-these-is-not-like-the-other Cop, Town
  • Kinetic, Mafia B endgames Seraphim
"Logic? I call that flapdoodle."
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Post Post #841 (isolation #48) » Mon Dec 08, 2008 2:21 am

Post by petroleumjelly »

MOD COMMENTARY


1.)
This game was developed with a few particular concepts in mind: the Cop role, multiple alignments, getting players to think strategically to maximize the usefulness of their roles, and setting the stage for creative fake-claims.

2.)
I really think 14 players is the best number of players for this particular game. I felt that I could not squeeze this game into being a 12-player mini game; getting in four (technically five) different alignments with still only one mafia was not easy, and I felt that 12 would be much too favorable to the mafia.

If the game had been 16 players I feel that would have necessitated a fourth mafia member, which would then make the mafia too powerful and require the game being bumped up to 18 players. This seemed like overkill, so I vowed to stay at 14 players and worked from there.

3.)
I am very keen on the Cop role implemented in this game – I think it is nice twist on what is “Traditional.” Unlike a normal Cop, it will not have any useful information whatsoever even on Day Two of the game. By Day Three there is a fair chance the role may be dead, or – as was the case here – when it claims a town still will not quite know how to handle the results, even if they
believe
the claim.

The role was further diluted (and made much more fitting) due to the public knowledge that there were at least four alignments in the game, so that even if the Cop determines that two players do not share the same alignment, one of them turning up “Mafia B” would not preclude the second player from being some type of scum.

Finally, the information that being role-blocked results in a “Not the Exact Same” result was one last method to weaken the effectiveness of this role.

4.)
The Vigilante was clearly the most powerful role in the set-up. Unfortunately it almost carried the town to a win in this game all by itself, and this is one of the reasons I dislike unlimited Vigilantes in games – they can effectively be the sole role responsible for the game outcome. In the past I have limited this aspect by only allowing “1-Shot Vigs” and the like, but in this game I wanted to try to limit the effectiveness of the Vigilante in a more novel way.

-->
a.
The Vigilante will not investigate as “The Exact Same” to the Cop directly after the Cop investigates a townsperson, and the Vigilante knows they will not investigate as “innocent” if there is a regular Cop. This was done for the purpose of making the Vigilante look like a Serial Killer, or at least an anti-town role, while making sure the Vigilante has this in their head. To avoid being painted as a Serial Killer, a Vigilante may decide to only Vig as in certain situations.

-->
b.
The Vigilante could not be protected by the Doctor, because it did not share an alignment with any other players.

-->
c.
I tried to give the Vigilante an incentive
not
to kill by making it explicit that the Vigilante could not win if all the
actual
townspeople were alive, but this was apparently not incentive enough to get the Vigilante to not kill every night. To make it clear that this was not an ordinary “filled” town, I made sure to include in the rules that there were at least
four
different alignments in the game.

My biggest regret in this game is by far the fact that the Vigilante killed every night. I feel this unbalanced the game in favor of the town. I have already thought of other ways to try to limit Vigilante kills besides “You have X-Shots,” but I will not divulge them here as I plan to use some of them in other future games.

5.)
In almost all of my past games, rather than including a Doctor role I have instead included a Bodyguard role. To avoid having this meta applied to my games across the board, I decided to include a Doctor this game. To make the role one which requires more skill than usual to play, I added the twist that the Doctor needs to protect two people of the
same alignment
to be effective, and that combinations cannot be duplicated. This makes the Doctor less and less powerful as the game goes on, requiring more and more skill to protect effectively and forces (to a limited extent) the Doctor to
plan
protections ahead of time so as to avoid duplicating a combination.

6.)
I have always thought regular Survivor roles are much too difficult to play – in a way they are like a Serial Killer who cannot even kill the people trying to lynch them. So I decided to give the Survivor role in this game a back-up win condition: guessing who will kill them at night. This role was ultimately meant to help the mafia, as this role will want to avoid being lynched at all costs.

In this particular game, I definitely think the correct play by D3 of the game was to counter-claim the Caboose saying “I killed ShadowGirl N1” and go for the “let’s kill each other tonight” plan. [Yes, I know Caboose claimed to be 1-Shot, but… pfft!]. Essentially, even if this role were to
really
think they found a mafia member, they would arguably be better off keeping that mafiate alive and then saying that person’s group would kill them overnight.

7.)
The Gambler role has been something that I’ve been considering implementing for well over a year. Naturally it died before I could ever see how the role would influence a game. The role was generally there to aide the mafia, in that a player with such a role would likely pick out the players who were
most likely to be lynched
and then
try to lynch those players
. As there would be more “natural” resistance to lynching players who were mafia, this role should theoretically end up pushing on townspeople. Alternatively, this role had a
great
incentive to fake-claim for any number of reasons, which helps the mafia in that (a) such a claim may result in lynching a townsperson, and (b) after a townsperson is lynched after from a fake-claim claim, the Gambler role
itself
is likely to be lynched or Vigged.

8.)
To give the mafia just a bit more leverage, I included the “Pretty Much Useless” role and the “Townie Minus” role. The former was in place as a role that was likely to have difficulties in the event of a mass-claim, and the latter was included as a possible source of confusion (which is invaluable in a game with short and strict deadlines). Naturally, both of these roles would make even the most “off-the-wall” fake-claim much more believable.
"Logic? I call that flapdoodle."

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