Charter, that was funny for a few reasons.
First, when you posted it, there was only
one
person calling for Liam's kill, and one person who had said "eh, I'm OK with that." A couple of others had suggested letting Kiwi decide, and I think someone had suggested a no kill. In short,
several
people had said things other than "kill Liam."
Second, I found it humorously ironic that you are defending Liam with the evidence "No one is defending him, so he must be town." Little bit of a paradox there
Third, and most important, I'm pretty sure that the whole defense is WIFOM. In fact, I'm
really
sure.
I didn't note these in my previous post for two reasons. First, I thought that they were blatantly obvious. Second, I knew that if they weren't somebody would ask me about them.
I've
noted everyone who seems to think we gain no advantage from things like keeping the mafia away from our scumhunters, having effectively more Doc protects, and using majority to direct a kill rather than trusting a player who has been pretty scummy so far.
Also
FOS: ClockworkRuse
for incomplete logic and underestimating the reasoning capabilities of the town.
I'm willing to trust Oman in his plan to let Kiwi cream on him tonight, but I'll want an explanation (which may include a claim) soon.
Kiwi
: Because of the dissonance in the town, I'm willing to let you decide what your action will be. I would like you to announce it in thread before night, but I'll understand if you can't. I definitately want who and why in your first post of tomorrow, even if your kill fails. I currently support a choice between Liam, Oman, and no-kill for you, but if you reason well enough, I could probably accept any kill but Clockwork.
It has been suggested that we might have an SK in addition to a vig and a scumgroup. Normally, I would say that three kills per night seems high for a twelve person game, but available information suggests that this might be the case, and is balanced if it is.
Vote: Charter for President
(Hey, 100 game posts yesterday!)