Mafia 79 - "The Amish Mafia" GAME OVER... WHO WON?


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Post Post #650 (ISO) » Mon Jun 30, 2008 9:21 am

Post by StrangerCoug »

mr. incrediball wrote:
StrangerCoug wrote:mr. incrediball, if you don't like the fact that Riceballtail and I are lurker hunting, then actually vote for one of us.
1. my vote's already on RBT.
Whoops. Helps paying attention to the votes.
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Post Post #651 (ISO) » Wed Jul 02, 2008 6:53 pm

Post by kuribo »

kuribo wrote:I was going to post my case against DizzyIzzy, but it's mostly a case against Valiant Valiant. DI can't answer those questions on his behalf anyway.

Post #470, of which there has already been much ado, looks like a bit of a reach to me. It seems like a passing comment that Dizzy wants to paint as scummy in order to keep herself off the block today--- "Die quietly" is not necessarily an instruction, more like a turn of phrase. (One which I've encountered at least once myself in the last month or so)
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Post Post #652 (ISO) » Thu Jul 03, 2008 3:13 am

Post by DizzyIzzyB13 »

#470 had far less to do with the actual "Die quietly" remark than the fact that BM's ridiculous response to a flippant (and strategically correct, btw) comment I made about his "Die queitly" comment, that made me wonder why he over-reacted and lead to a possible conclusion, that I've never moved beyond a suspicion that it could be interpreted as coaching. if 470 is all you have, then you have nothing and a laughably weak case against me.
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Post Post #653 (ISO) » Thu Jul 03, 2008 4:18 am

Post by kuribo »

DizzyIzzyB13 wrote:#470 had far less to do with the actual "Die quietly" remark than the fact that BM's ridiculous response to a flippant (and strategically correct, btw) comment I made about his "Die queitly" comment, that made me wonder why he over-reacted and lead to a possible conclusion, that I've never moved beyond a suspicion that it could be interpreted as coaching. if 470 is all you have, then you have nothing and a laughably weak case against me.
I didn't say I had a strong case against you, I said the guy you replaced was scummy. I won't discount that just because you replaced into the game.
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Post Post #654 (ISO) » Fri Jul 04, 2008 2:51 am

Post by StrangerCoug »

I think we need another mass prod xP
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Post Post #655 (ISO) » Fri Jul 04, 2008 6:21 am

Post by Riceballtail »

I feel so abandoned with this game. It almost makes me want to cry. :P
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Post Post #656 (ISO) » Fri Jul 04, 2008 11:23 pm

Post by mr. incrediball »

it feels like there are only 4 people playing...
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i'm this good at mafia:

wins: none so far (on this site, anyway)

losses: open 72 (as a townie) :(
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Post Post #657 (ISO) » Fri Jul 04, 2008 11:49 pm

Post by killa seven »

we need replacements..
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Post Post #658 (ISO) » Sat Jul 05, 2008 1:06 am

Post by kuribo »

and lots of them
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Post Post #659 (ISO) » Sun Jul 06, 2008 4:08 am

Post by StrangerCoug »

This game is going slow as heck. As much as the outside of me wants to keep playing, the inside of me would rather not waste my time here.

Where's the backup mod, by the way?
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Post Post #660 (ISO) » Sun Jul 06, 2008 8:28 am

Post by xyzzy »

Hi, sorry for my lack of presence.

I have two of the replacements, in the form of recycled protown non-informational roles, though I still need two more. If we can't find them quickly, would anyone be opposed to modkilling those two so the game doesn't wait for them any further?

Nevertheless,
nswhorse is replaced by Korts, and Celebloki is replaced by q21. Korts may not talk about his previous role's choices.
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Post Post #661 (ISO) » Sun Jul 06, 2008 8:30 am

Post by kuribo »

xyzzy wrote:
Hi, sorry for my lack of presence.

I have two of the replacements, in the form of recycled protown non-informational roles, though I still need two more. If we can't find them quickly, would anyone be opposed to modkilling those two so the game doesn't wait for them any further?

Nevertheless,
nswhorse is replaced by Korts, and Celebloki is replaced by q21. Korts may not talk about his previous role's choices.
Considering most of the original players have been replaced / are being replaced, I would support the decision to mod kill. The replacing makes it hard to follow the game. :(
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Post Post #662 (ISO) » Sun Jul 06, 2008 8:33 am

Post by Korts »

Hey. I've been loosely following the game, I'll do a more thorough reread and post my thoughts. But first, I'm awaiting a role PM.
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Post Post #663 (ISO) » Sun Jul 06, 2008 9:13 am

Post by StrangerCoug »

xyzzy wrote:I have two of the replacements, in the form of recycled protown non-informational roles, though I still need two more. If we can't find them quickly, would anyone be opposed to modkilling those two so the game doesn't wait for them any further?
I don't have any objections.
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Post Post #664 (ISO) » Sun Jul 06, 2008 10:19 am

Post by Riceballtail »

@modkills: I guess it's okay. We can just say today had a super triple lynch spectacular or something. I've never been in this position before, so I can't say I know exactly what to do.
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Post Post #665 (ISO) » Sun Jul 06, 2008 2:36 pm

Post by killa seven »

since horse is now replaced
unvote


second.. i vote no on killing 2 townies, we havent lynched any scum yet.
there is 12 players alive, in a 20 person game usually its a 4 person sum team sometimes 3, if we modkill 2 townies we have 10 people left, most likely 6 townies and 4 scum and we will be in a bad spot and if we misslynch today we will pretty much lose the game.
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Games Won..
Mini 545 as town.
Mini 578 as scum.
mini 618 as scum.
Mushroom Kingdom as town.
Monty pythons as town.
mini 642 bodyguard 7 as town
Explosive mafia - as scum
mini 712 -town
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Post Post #666 (ISO) » Sun Jul 06, 2008 5:27 pm

Post by Riceballtail »

Sounds like you're worried about your scumbuddies getting modkilled there killa.

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Post Post #667 (ISO) » Sun Jul 06, 2008 8:42 pm

Post by Korts »

Riceballtail wrote:Sounds like you're worried about your scumbuddies getting modkilled there killa.

FOS:Killa
That's smells so much like BS. Trying to throw much dirt?

BTW, I still haven't recieved a role PM.
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Post Post #668 (ISO) » Sun Jul 06, 2008 10:39 pm

Post by Riceballtail »

Well, I'm trying to actually make some level of discussion.

Thought behind it: he is attempting to say that the two are absolutely going to be town, which I doubt (based on the probability that at least one of the two is scum, which is why I think he's trying to be defensive of them). I could be wrong, but this is my thought. As far as we know, they could both be scum, and he's just attempting to protect them. If they're one of each, it would be a lynch/nk tradeoff for a scum. Either way, there's no way to say what they're roles are unless they get killed.
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Post Post #669 (ISO) » Mon Jul 07, 2008 1:41 am

Post by killa seven »

xyzzy wrote:
Hi, sorry for my lack of presence.

I have two of the replacements, in the form of recycled protown non-informational roles, though I still need two more
. If we can't find them quickly, would anyone be opposed to modkilling those two so the game doesn't wait for them any further?

Nevertheless,
nswhorse is replaced by Korts, and Celebloki is replaced by q21. Korts may not talk about his previous role's choices.
rice i thought he was saying he was going to modkill the 2 non information gathering protown roles, thats why i objected. but i guess he replaced them and is killing two other roles.
Show
Games Won..
Mini 545 as town.
Mini 578 as scum.
mini 618 as scum.
Mushroom Kingdom as town.
Monty pythons as town.
mini 642 bodyguard 7 as town
Explosive mafia - as scum
mini 712 -town
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Post Post #670 (ISO) » Mon Jul 07, 2008 1:42 am

Post by kuribo »

killa seven wrote: second.. i vote no on killing 2 townies
how do you know they're townies?
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Post Post #671 (ISO) » Mon Jul 07, 2008 1:43 am

Post by killa seven »

read my post above yours
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Games Won..
Mini 545 as town.
Mini 578 as scum.
mini 618 as scum.
Mushroom Kingdom as town.
Monty pythons as town.
mini 642 bodyguard 7 as town
Explosive mafia - as scum
mini 712 -town
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Post Post #672 (ISO) » Mon Jul 07, 2008 2:04 am

Post by kuribo »

killa seven wrote:read my post above yours
damn simulposting
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Post Post #673 (ISO) » Mon Jul 07, 2008 2:10 am

Post by Korts »

killa seven wrote:
xyzzy wrote:
Hi, sorry for my lack of presence.

I have two of the replacements, in the form of recycled protown non-informational roles, though I still need two more
. If we can't find them quickly, would anyone be opposed to modkilling those two so the game doesn't wait for them any further?

Nevertheless,
nswhorse is replaced by Korts, and Celebloki is replaced by q21. Korts may not talk about his previous role's choices.
rice i thought he was saying he was going to modkill the 2 non information gathering protown roles, thats why i objected. but i guess he replaced them and is killing two other roles.
Read before you write. The replacements'
former
roles were non information gathering protown roles, and not their current ones. Do you really think the mod would reveal anything about the roles of living players?
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Post Post #674 (ISO) » Mon Jul 07, 2008 2:11 am

Post by Korts »

dammit, what the hell? stoopid tags
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