QoS, Fark, and myself have to decide who we are going to investigate, or claim to have investigated, during the night.
Lynching clammy would result in Jenter/Aimless as 1 out of 2 possible sanities, but since she is dead tonight anyways, there is no possible way to reduce that possibility any further.
Having a potential of EIGHT investigations to work with tomorrow, as compared to Four, seems like a good idea to me. Forcing scum to fake claim on OTHER players rather than continuing their already-in use fake claim against their n1 players will provide a HELL of a lot more information. Lining ourselves up, in a row, by all wasting one PRECIOUS night's worth of investigations on a known townie who will be dead in the morning (as the only confirmed player, there's no reason for scum not to kill Aimless over anyone else at this point) seems wasteful.
Investigating the same person gives scum one extra day of not having any significantly useable claims... unless a sane or insane cop targetted scum night 1.
Tekk -> Fark | Innocent
Skruffs -> Aimless | Guilty
Aimless -> clammy | Guilty
drool -> Skruffs | Innocent
clammy -> Tekk | Guilty
Korlash -> Tekk | Innocent
TDC -> Zeek | Innocent
Raging Rabbit -> Fark | Innocent
ZeekLTK -> TDC | Innocent
Farkshinsoup -> Jenter | Guilty
queen_of_spades -> Aimless | Guilty
Six innocents, Five guilties.
2 of each are "Standard", from the naive and paranoid cops.
So 4 innocents and 3 guilties, in some order, are the sane and insane cops mixed with the three scum claims.
I am not going to say this for a fact, but it is a fairly safe assumption to think that the scum did not all fake claim the same result...RR and QoS both were hte second people to claimidentical results on the same person, so if me or Tekk dies, obviously RR and QoS could be seen as more likely mafia, who claimed the same results so as to be able to take over that person's role... Just theorizing here.
My scumlist for now is Zeek and RR up top, for being so belligerant and trying to heavy-hand town into agreeing with them even though their plan, to
A) Use up all player investigations on a confirmed townie on one night "So as to confirm sanities"
B) Not reveal results from night 2 until day 3 "So as to not give information to the scum"
Results in town being down TWO nightkilled cops, and an uninformed lynch day two because a player who might know that he is sane or insane (or even more precisely, his exact sanity) would not be revealing information so as to 'not give information' to the scum.
They keep pushing that we can't give information to the scum, but unfortunately, in a game about cops with varying sanities, what we want to do is give EVERYONE as MUCH information as possible.
Every claimed investigation can lead to a successful lynch, wether the person claiming that investigation is Town or Scum.
Forcing players to claim multiple reesults on different players results in scum beign forced to explain why they targetted who they targetted, and to fake claim results on that player.
In the original dethy game, there was 4 town, and 1 scum. The percentage is higher in this game, with 8 town and 3 scum going into day one. Town could "No Lynch" to minimize mislynches and maximize the amount of information begin given out in order to confirm each other's sanities and catch scum., In this game, scum have potentially TWO kills between rounds of investigations: their unstoppable nightkills, and the day's lynch.
On Day one, the best plan, since we have to lynch someone, is to lynch someone who is the most likely to be scum. Investigations, even multiple investigations on the same player, MEAN NOTHING at this point. Trying to say they do is assuming that one person's investigation is more likely to be accurate than another's, which is at this point, 50/50. Also include the faked investigations by scum in the mix, and there is no reason to say that Tekk, Fark, or Aimless should be lynched today. If I had tried to push an Aimless lynch right after QoS revealed that she had targetted aimless, I'd be biting my own tongue right now because Aimless wound up being the retired cop.
So, for TODAY, ignore the amount of results on a player. Those results will be important TOMORROW.
Look instead at who's acting scummy. Who's trying to prevent town from h aving as informed a lynch as possible. Who is trying to misdirect town into using their investigations to 'confirm themselves', rather than using them to search for scum. Who is using emotion, rather than logic, as the basis for their arguments. Etc, Etc, Etc.
Fark: You know that you have investigated a townie already. You are not going to target Aimless tonight, are you?